Magic Online Promos
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
Flying At the beginning of each upkeep, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." Pay 10 life: Untap all lands you control. Activate only once each turn.
Flying, trample When Tanazir Quandrix enters, double the number of +1/+1 counters on target creature you control. Whenever Tanazir Quandrix attacks, you may have the base power and toughness of other creatures you control become equal to Tanazir Quandrix's power and toughness until end of turn.
Flying When Galazeth Prismari enters, create a Treasure token. Artifacts you control have "{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell."
Flying, vigilance, haste Whenever Velomachus Lorehold attacks, look at the top seven cards of your library. You may cast an instant or sorcery spell with mana value less than or equal to Velomachus Lorehold's power from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{T}: Add {C}. Put a point counter on this artifact. Whenever a creature deals combat damage to you, remove a point counter from this artifact. Whenever a creature you control deals combat damage to an opponent, put a point counter on this artifact. Then if it has ten or more point counters on it, remove them all and that player loses the game.
At the beginning of your upkeep, each opponent may create a Treasure token. For each opponent who does, you create a Treasure token.
You can't cast permanent spells. {4}, {T}: Add {W}{U}{B}{R}{G}. When you next cast a spell this turn, exile cards from the top of your library until you exile an instant or sorcery card with lesser mana value. Until end of turn, you may cast that card without paying its mana cost. Put each other card exiled this way on the bottom of your library in a random order.
Whenever you cast a spell with {X} in its mana cost, put two charge counters on this artifact. {T}: Add one mana of any color. {T}: Add {C} for each charge counter on this artifact. Spend this mana only on costs that contain {X}.
Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Whenever a player casts an instant or sorcery spell, put a number of charge counters on this artifact equal to that spell's mana value. {6}, {T}, Remove all charge counters from this artifact: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
{T}: Add {C}. {1}, {T}: Add one mana of any color. {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
{T}: Add {C}. {2}, {T}: Look at the top card of your library. If it's an instant or sorcery card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard. Activate only if you have exactly zero or seven cards in hand.
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Other Cats you control get +2/+1.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Choose one — • Counter target spell. • Target player draws two cards. • Gain control of target nonland permanent with mana value 1 or less.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Target player draws X cards.
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Counter target spell.
Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Deathtouch As this creature enters, choose a creature type. Creatures of the chosen type your opponents control get -1/-1.
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Changeling (This card is every creature type.) This creature can't block and can't be blocked.
Target creature gets -1/-1 until end of turn for each Swamp you control.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.
Destroy target artifact. Dredge 1 (If you would draw a card, you may mill a card instead. If you do, return this card from your graveyard to your hand.)
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.
{T}: Add X mana of any one color, where X is the number of enchantments you control.
If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost. Destroy up to two target artifacts and/or enchantments.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
{T}: Add {G}{G}{G}.
Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4. Overload {4}{G}{G} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sliver spells you cast have cascade.
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target permanent.
Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card.
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on this creature. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {1}, Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from blue. Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on a creature you control, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Equip {2}
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.
{T}, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
If you would create a Clue, Food, or Treasure token, instead create one of each.
Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Changeling (This card is every creature type.)
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
{2}, {T}: Add {B} for each Swamp you control.
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Each land is a Forest in addition to its other land types.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle.
Flying, vigilance When Icingdeath, Frost Tyrant dies, create Icingdeath, Frost Tongue, a legendary white Equipment artifact token with "Equipped creature gets +2/+0," "Whenever equipped creature attacks, tap target creature defending player controls," and equip {2}.
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying. {W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Flying, lifelink Whenever this creature or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.) {W}, Discard this card: Venture into the dungeon and you gain 3 life.
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control.
Flying Cold Breath — When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flying Iymrith has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
[+2]: Draw two cards, then put a card from your hand on the bottom of your library. [−2]: Create a blue Dog Illusion creature token with "This token's power and toughness are each equal to twice the number of cards in your hand." [−10]: Exchange your hand and library, then shuffle. You get an emblem with "You have no maximum hand size."
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.
This creature can't be blocked as long as it's attacking alone. Whenever this creature deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card.
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1—9 | Copy that card. You may cast the copy. 10—19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.
You may choose not to untap The Blackstaff of Waterdeep during your untap step. Animate Walking Statue — {1}{U}, {T}: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
Target artifact or creature becomes a copy of another target artifact or creature.
Flying Lightning Breath — When this creature enters, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0.
When Acererak enters, if you haven't completed Tomb of Annihilation, return Acererak to its owner's hand and venture into the dungeon. Whenever Acererak attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature of their choice.
Whenever a creature you control dies, put a loyalty counter on Lolth. [0]: You draw a card and you lose 1 life. [−3]: Create two 2/1 black Spider creature tokens with menace and reach. [−8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Flash Flying Ebondeath enters tapped. You may cast this card from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token. {T}, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.
Menace {1}{B}, {T}, Pay 1 life: Create a Treasure token. {2}{B}: Target creature gets +2/+0 until end of turn. If mana from a Treasure was spent to activate this ability, that creature also gains deathtouch until end of turn.
Binding Contract — If you would draw a card, exile the top card of your library face down instead. {B}{B}{B}: Draw seven cards. {B}: Return all cards exiled with Asmodeus to their owner's hand and you lose that much life.
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens. {B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
Equipped creature gets +2/+0 and has deathtouch. {5}{B}{B}{B}: Until end of turn, this Equipment gains "Whenever equipped creature deals combat damage to a player, that player loses the game." Equip {B}{B}
This artifact enters with X void counters on it. At the beginning of your upkeep, exile this artifact, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Flying Acid Breath — When this creature enters, target creature an opponent controls gets -3/-3 until end of turn.
Flying This creature can't block. Rejuvenation — When this creature dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)
[+1]: Creatures you control get +1/+0 and gain haste until end of turn. [0]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
Other Goblins you control get +1/+1. {R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons. {R}, {T}, Sacrifice this artifact: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
You may play a card you own from outside the game this turn.
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Flying Fire Breath — When this creature enters, it deals 4 damage to each opponent.
[+1]: Venture into the dungeon. (Enter the first room or advance to the next room.) [−2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
{T}: Add {G} for each creature you control.
When this creature enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
Trample, haste Whenever this creature deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on this creature for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards. {3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Flying Poison Breath — When this creature enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Flying When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."
Whenever you attack a player, tap target creature that player controls and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever an opponent attacks another one of your opponents, you and the attacking player each draw a card and lose 1 life.
Deathtouch Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card. Pact Boon — Whenever you play a card from exile, create a Treasure token.
Deathtouch During your turn, this creature has first strike. Whenever this creature attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Each opponent exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among those nonland cards without paying their mana costs. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying, trample When Orcus enters, choose one — • Each other creature gets -X/-X until end of turn. You lose X life. • Return up to X target creature cards with total mana value X or less from your graveyard to the battlefield. They gain haste until end of turn.
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Flying, lifelink, haste
The next spell you cast this turn can be cast as though it had flash. When you next cast a spell this turn, put X +1/+1 counters on up to one target creature, where X is the mana value of that spell.
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) If a creature you control attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand. 1—9 | Return a card at random from your graveyard to your hand. 10—19 | Draw two cards. 20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
{4}, Sacrifice this artifact: Roll a d20. 1 | Trapped! — You lose 3 life. 2—9 | Create five Treasure tokens. 10—19 | You gain 3 life and draw three cards. 20 | Search your library for a card. If it's an artifact card, you may put it onto the battlefield. Otherwise, put that card into your hand. Then shuffle.
At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip—Pay 1 life for each card in your hand. Equip {2}
When Eye of Vecna enters, you draw a card and you lose 2 life. At the beginning of your upkeep, you may pay {2}. If you do, you draw a card and you lose 2 life.
Lifelink When this creature enters, you may pay {1}{W} any number of times. When you pay this cost one or more times, put that many valor counters on this creature. Creatures you control get +1/+1 for each valor counter on this creature.
Flying When this creature enters, if you cast it, return up to two target creature cards with mana value 2 or less from your graveyard to the battlefield.
Indestructible Other legendary permanents you control have indestructible.
Whenever this creature enters or attacks, exile up to one target card from a graveyard. Coven — {1}{W}: Choose a color. This creature gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
As this enchantment enters, note your life total. At the beginning of your upkeep, draw a card if your life total is greater than or equal to the last noted life total for this enchantment. Then note your life total. Whenever you cast a white spell, you gain 1 life.
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost {2} more to cast. Whenever enchanted player casts a spell with the chosen name, you may sacrifice this Aura. If you do, draw a card.
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Flash Flying When this creature enters, you may pay {1}{U} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.
Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast.
Whenever this creature enters or attacks, put a slime counter on up to one other target creature. Non-Horror creatures with slime counters on them lose all abilities and have base power and toughness 2/2.
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Enchant player At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Deathtouch When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Flying, trample {B}, Sacrifice another creature: Target player mills three cards. Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
When this creature enters, each opponent creates a 1/1 white Human creature token. Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Choose one — • Target creature gets -5/-5 until end of turn. • Creature tokens get -2/-2 until end of turn.
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip {3}
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Haste When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
Flying If it's neither day nor night, it becomes day as this creature enters. Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. {1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Choose one — • Burn Down the House deals 5 damage to each creature and each planeswalker. • Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Consuming Blob's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1. At the beginning of your end step, create a green Ooze creature token with "This token's power is equal to the number of card types among cards in your graveyard and its toughness is equal to that number plus 1."
| Card | Number | Rarity | Price |
|---|---|---|---|
Adrix and Nev, Twincasters | 90292 | Mythic | N/A |
Extus, Oriq Overlord // Awaken the Blood Avatar | 90294 | Mythic | N/A |
Esix, Fractal Bloom | 90296 | Mythic | N/A |
Blex, Vexing Pest // Search for Blex | 90300 | Mythic | N/A |
Jadzi, Oracle of Arcavios // Journey to the Oracle | 90304 | Mythic | N/A |
Rowan, Scholar of Sparks // Will, Scholar of Frost | 90308 | Mythic | N/A |
Mila, Crafty Companion // Lukka, Wayward Bonder | 90312 | Mythic | N/A |
Shadrix Silverquill | 90316 | Mythic | N/A |
Beledros Witherbloom | 90318 | Mythic | N/A |
Tanazir Quandrix | 90320 | Mythic | N/A |
Galazeth Prismari | 90322 | Mythic | N/A |
Velomachus Lorehold | 90324 | Mythic | N/A |
Strixhaven Stadium | 90326 | Rare | N/A |
Tempting Contract | 90328 | Rare | N/A |
Codie, Vociferous Codex | 90330 | Rare | N/A |
Elementalist's Palette | 90332 | Rare | N/A |
Triplicate Titan | 90334 | Rare | N/A |
Geometric Nexus | 90336 | Rare | N/A |
Wandering Archaic // Explore the Vastlands | 90338 | Rare | N/A |
Mascot Exhibition | 90342 | Mythic | N/A |
Shineshadow Snarl | 90344 | Rare | N/A |
Frostboil Snarl | 90346 | Rare | N/A |
Necroblossom Snarl | 90348 | Rare | N/A |
Furycalm Snarl | 90350 | Rare | N/A |
Vineglimmer Snarl | 90352 | Rare | N/A |
Hall of Oracles | 90354 | Rare | N/A |
The Biblioplex | 90356 | Rare | N/A |
Witch's Clinic | 90358 | Rare | N/A |
Solitude | 91203 | Mythic | N/A |
Ranger-Captain of Eos | 91205 | Rare | N/A |
Sanctum Prelate | 91207 | Mythic | N/A |
Giver of Runes | 91209 | Rare | N/A |
Sisay, Weatherlight Captain | 91211 | Rare | N/A |
Sanctifier en-Vec | 91213 | Rare | N/A |
Timeless Dragon | 91215 | Rare | N/A |
Resurgent Belief | 91217 | Rare | N/A |
Out of Time | 91219 | Rare | N/A |
Ephemerate | 91221 | Rare | N/A |
Generous Gift | 91223 | Rare | N/A |
King of the Pride | 91225 | Rare | N/A |
Subtlety | 91227 | Mythic | N/A |
Urza, Lord High Artificer | 91229 | Rare | N/A |
Svyelun of Sea and Sky | 91231 | Mythic | N/A |
Archmage's Charm | 91233 | Rare | N/A |
Rishadan Dockhand | 91235 | Rare | N/A |
Force of Negation | 91237 | Rare | N/A |
Inevitable Betrayal | 91239 | Rare | N/A |
Braingeyser | 91241 | Rare | N/A |
Suspend | 91243 | Rare | N/A |
Counterspell | 91245 | Rare | N/A |
Faerie Seer | 91247 | Rare | N/A |
Tribute Mage | 91249 | Rare | N/A |
Grief | 91251 | Mythic | N/A |
Tourach, Dread Cantor | 91253 | Mythic | N/A |
Dauthi Voidwalker | 91255 | Rare | N/A |
Plague Engineer | 91257 | Rare | N/A |
Necrogoyf | 91259 | Rare | N/A |
Profane Tutor | 91261 | Rare | N/A |
Unmarked Grave | 91263 | Rare | N/A |
Damn | 91265 | Rare | N/A |
Changeling Outcast | 91267 | Rare | N/A |
Defile | 91269 | Rare | N/A |
Undead Augur | 91271 | Rare | N/A |
Ragavan, Nimble Pilferer | 91273 | Mythic | N/A |
Fury | 91275 | Mythic | N/A |
Imperial Recruiter | 91277 | Mythic | N/A |
Goblin Engineer | 91279 | Rare | N/A |
Bloodbraid Marauder | 91281 | Rare | N/A |
Breya's Apprentice | 91283 | Rare | N/A |
Chef's Kiss | 91285 | Rare | N/A |
Glimpse of Tomorrow | 91287 | Rare | N/A |
Calibrated Blast | 91289 | Rare | N/A |
Magmatic Sinkhole | 91291 | Rare | N/A |
Shenanigans | 91293 | Rare | N/A |
Endurance | 91295 | Mythic | N/A |
Chatterfang, Squirrel General | 91297 | Mythic | N/A |
Thrasta, Tempest's Roar | 91299 | Mythic | N/A |
Titania, Protector of Argoth | 91301 | Mythic | N/A |
Ayula, Queen Among Bears | 91303 | Rare | N/A |
Deep Forest Hermit | 91305 | Rare | N/A |
Sanctum Weaver | 91307 | Rare | N/A |
Force of Vigor | 91309 | Rare | N/A |
Aeve, Progenitor Ooze | 91311 | Rare | N/A |
Gaea's Will | 91313 | Rare | N/A |
Chitterspitter | 91315 | Rare | N/A |
Llanowar Tribe | 91317 | Rare | N/A |
Scale Up | 91319 | Rare | N/A |
Weather the Storm | 91321 | Rare | N/A |
Dakkon, Shadow Slayer | 91323 | Mythic | N/A |
The First Sliver | 91325 | Rare | N/A |
Grist, the Hunger Tide | 91327 | Mythic | N/A |
Geyadrone Dihada | 91329 | Mythic | N/A |
Mirari's Wake | 91331 | Mythic | N/A |
Ice-Fang Coatl | 91333 | Rare | N/A |
Master of Death | 91335 | Rare | N/A |
Asmoranomardicadaistinaculdacar | 91337 | Rare | N/A |
Territorial Kavu | 91339 | Rare | N/A |
Yusri, Fortune's Flame | 91341 | Rare | N/A |
Yusri, Fortune's Flame | 91343 | Rare | N/A |
Carth the Lion | 91345 | Rare | N/A |
Piru, the Volatile | 91347 | Rare | N/A |
Shardless Agent | 91349 | Rare | N/A |
Vindicate | 91351 | Rare | N/A |
Ingenious Infiltrator | 91353 | Rare | N/A |
Lavabelly Sliver | 91355 | Rare | N/A |
Soulherder | 91357 | Rare | N/A |
Etchings of the Chosen | 91359 | Rare | N/A |
Scion of Draco | 91361 | Mythic | N/A |
Sword of Sinew and Steel | 91363 | Rare | N/A |
Sword of Hearth and Home | 91365 | Mythic | N/A |
Sword of Truth and Justice | 91367 | Rare | N/A |
Zabaz, the Glimmerwasp | 91369 | Rare | N/A |
Diamond Lion | 91371 | Rare | N/A |
Academy Manufactor | 91373 | Rare | N/A |
Sol Talisman | 91375 | Rare | N/A |
Void Mirror | 91377 | Rare | N/A |
Nettlecyst | 91379 | Rare | N/A |
Universal Automaton | 91381 | Rare | N/A |
Talisman of Conviction | 91383 | Rare | N/A |
Talisman of Creativity | 91385 | Rare | N/A |
Talisman of Curiosity | 91387 | Rare | N/A |
Talisman of Hierarchy | 91389 | Rare | N/A |
Talisman of Resilience | 91391 | Rare | N/A |
Cabal Coffers | 91393 | Mythic | N/A |
Hall of Heliod's Generosity | 91395 | Rare | N/A |
Marsh Flats | 91397 | Rare | N/A |
Prismatic Vista | 91399 | Rare | N/A |
Scalding Tarn | 91401 | Rare | N/A |
Verdant Catacombs | 91403 | Rare | N/A |
Arid Mesa | 91405 | Rare | N/A |
Misty Rainforest | 91407 | Rare | N/A |
Yavimaya, Cradle of Growth | 91409 | Rare | N/A |
Mishra's Factory | 91411 | Rare | N/A |
Demilich | 92616 | Mythic | N/A |
Grand Master of Flowers | 92618 | Mythic | N/A |
Icingdeath, Frost Tyrant | 92620 | Mythic | N/A |
The Book of Exalted Deeds | 92622 | Mythic | N/A |
Flumph | 92626 | Rare | N/A |
Loyal Warhound | 92630 | Rare | N/A |
Guardian of Faith | 92636 | Rare | N/A |
Radiant Solar | 92638 | Rare | N/A |
Dancing Sword | 92640 | Rare | N/A |
Teleportation Circle | 92644 | Rare | N/A |
White Dragon | 92652 | Uncommon | N/A |
Iymrith, Desert Doom | 92654 | Mythic | N/A |
Mordenkainen | 92656 | Mythic | N/A |
Demilich | 92658 | Mythic | N/A |
Yuan-Ti Malison | 92660 | Rare | N/A |
Grazilaxx, Illithid Scholar | 92664 | Rare | N/A |
Wizard's Spellbook | 92672 | Rare | N/A |
The Blackstaff of Waterdeep | 92676 | Rare | N/A |
Tasha's Hideous Laughter | 92680 | Rare | N/A |
True Polymorph | 92684 | Rare | N/A |
Blue Dragon | 92686 | Uncommon | N/A |
Acererak the Archlich | 92688 | Mythic | N/A |
Lolth, Spider Queen | 92690 | Mythic | N/A |
Ebondeath, Dracolich | 92692 | Mythic | N/A |
The Book of Vile Darkness | 92694 | Mythic | N/A |
Forsworn Paladin | 92696 | Rare | N/A |
Asmodeus the Archfiend | 92704 | Rare | N/A |
Grim Hireling | 92708 | Rare | N/A |
Vorpal Sword | 92710 | Rare | N/A |
Vorpal Sword | 92714 | Rare | N/A |
Sphere of Annihilation | 92716 | Rare | N/A |
Black Dragon | 92722 | Uncommon | N/A |
Flameskull | 92724 | Mythic | N/A |
Zariel, Archduke of Avernus | 92726 | Mythic | N/A |
Inferno of the Star Mounts | 92728 | Mythic | N/A |
Hobgoblin Bandit Lord | 92734 | Rare | N/A |
Orb of Dragonkind | 92742 | Rare | N/A |
Share the Spoils | 92744 | Rare | N/A |
Wish | 92746 | Rare | N/A |
Meteor Swarm | 92750 | Rare | N/A |
Wild-Magic Sorcerer | 92752 | Rare | N/A |
Red Dragon | 92754 | Uncommon | N/A |
Ellywick Tumblestrum | 92756 | Mythic | N/A |
Old Gnawbone | 92758 | Mythic | N/A |
Werewolf Pack Leader | 92760 | Rare | N/A |
Circle of Dreams Druid | 92766 | Rare | N/A |
Druid of Purification | 92768 | Rare | N/A |
Froghemoth | 92772 | Rare | N/A |
Instrument of the Bards | 92776 | Rare | N/A |
Long Rest | 92780 | Rare | N/A |
Green Dragon | 92784 | Uncommon | N/A |
Tiamat | 92786 | Mythic | N/A |
Xanathar, Guild Kingpin | 92788 | Mythic | N/A |
Galea, Kindler of Hope | 92790 | Rare | N/A |
Karazikar, the Eye Tyrant | 92792 | Rare | N/A |
Prosper, Tome-Bound | 92798 | Mythic | N/A |
Triumphant Adventurer | 92808 | Rare | N/A |
Fevered Suspicion | 92814 | Rare | N/A |
Orcus, Prince of Undeath | 92816 | Rare | N/A |
Skeletal Swarming | 92818 | Rare | N/A |
Hurl Through Hell | 92820 | Rare | N/A |
Adult Gold Dragon | 92826 | Rare | N/A |
Ride the Avalanche | 92828 | Rare | N/A |
Wulfgar of Icewind Dale | 92830 | Rare | N/A |
The Deck of Many Things | 92832 | Mythic | N/A |
Treasure Chest | 92834 | Rare | N/A |
Treasure Chest | 92836 | Rare | N/A |
Hand of Vecna | 92838 | Rare | N/A |
Eye of Vecna | 92840 | Rare | N/A |
Intrepid Adversary | 93882 | Mythic | N/A |
Sigardian Savior | 93884 | Mythic | N/A |
Avacyn's Memorial | 93886 | Mythic | N/A |
Enduring Angel // Angelic Enforcer | 93888 | Mythic | N/A |
Sungold Sentinel | 93892 | Rare | N/A |
Wall of Mourning | 93894 | Rare | N/A |
Stalwart Pathlighter | 93896 | Rare | N/A |
Sigarda's Splendor | 93898 | Rare | N/A |
Fateful Absence | 93902 | Rare | N/A |
Curse of Silence | 93906 | Rare | N/A |
Vanquish the Horde | 93910 | Rare | N/A |
Spectral Adversary | 93916 | Mythic | N/A |
Poppet Stitcher // Poppet Factory | 93918 | Mythic | N/A |
Triskaidekaphile | 93922 | Rare | N/A |
Cleaver Skaab | 93924 | Rare | N/A |
Triskaidekaphile | 93926 | Rare | N/A |
Patrician Geist | 93928 | Rare | N/A |
Sludge Monster | 93932 | Rare | N/A |
Memory Deluge | 93936 | Rare | N/A |
Drown in Dreams | 93938 | Rare | N/A |
Grafted Identity | 93940 | Rare | N/A |
Empty the Laboratory | 93942 | Rare | N/A |
Curse of Surveillance | 93944 | Rare | N/A |
Malevolent Hermit // Benevolent Geist | 93950 | Rare | N/A |
Tainted Adversary | 93954 | Mythic | N/A |
Lord of the Forsaken | 93956 | Mythic | N/A |
The Meathook Massacre | 93958 | Mythic | N/A |
Champion of the Perished | 93964 | Rare | N/A |
Prowling Geistcatcher | 93966 | Rare | N/A |
Champion of the Perished | 93968 | Rare | N/A |
Slaughter Specialist | 93972 | Rare | N/A |
Crowded Crypt | 93976 | Rare | N/A |
Bloodline Culling | 93978 | Rare | N/A |
Curse of the Restless Dead | 93980 | Rare | N/A |
Mask of Griselbrand | 93982 | Rare | N/A |
Ghouls' Night Out | 93984 | Rare | N/A |
Curse of Leeches // Leeching Lurker | 93988 | Rare | N/A |
Bloodthirsty Adversary | 93992 | Mythic | N/A |
Moonveil Regent | 93994 | Mythic | N/A |
Sunstreak Phoenix | 93996 | Mythic | N/A |
Falkenrath Pit Fighter | 93998 | Rare | N/A |
Light Up the Night | 94000 | Rare | N/A |
Curse of Shaken Faith | 94002 | Rare | N/A |
Geistflame Reservoir | 94004 | Rare | N/A |
Burn Down the House | 94006 | Rare | N/A |
Smoldering Egg // Ashmouth Dragon | 94012 | Rare | N/A |
Primal Adversary | 94016 | Mythic | N/A |
Consuming Blob | 94018 | Mythic | N/A |