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({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Lands you control have "{T}: Create a Treasure token."
Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Deathtouch The first instant or sorcery spell you cast each turn has casualty 2. (As you cast that spell, you may sacrifice a creature with power 2 or greater. When you do, copy the spell and you may choose new targets for the copy.)
Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game.
Creature tokens you control have haste. Parley — At the beginning of combat on your turn, each player reveals the top card of their library. For each land card revealed this way, you create a 1/1 green and white Citizen creature token. Then creatures you control get +1/+1 until end of turn for each nonland card revealed this way. Then each player draws a card.
Enchant opponent At the beginning of enchanted opponent's end step, you and that player each draw a card. When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice this Aura.
Flying, ward {3} Council's dilemma — Whenever Tivit enters or deals combat damage to a player, starting with you, each player votes for evidence or bribery. For each evidence vote, investigate. For each bribery vote, create a Treasure token. While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
When this artifact enters, scry 3. Each spell you cast that's exactly three colors has replicate {3}. (When you cast it, copy it for each time you paid its replicate cost. You may choose new targets for the copies. A copy of a permanent spell becomes a token.)
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control.
Dethrone (Whenever this creature attacks the player with the most life or tied for the most life, put a +1/+1 counter on it.) This creature can't be blocked by creatures with power 2 or less. Whenever this creature deals combat damage to a player or dies, proliferate.
Equipped creature gets +2/+0 and has trample. Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens. Equip {3}
Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
This artifact enters tapped. Creatures enter tapped. {2}, {T}, Exile this artifact: Exile all untapped creatures. Activate only as a sorcery.
At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature of their choice.
When this creature enters, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Alliance — Whenever another creature you control enters, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay {X}. When you do, this creature deals X damage to any target.
When this enchantment enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.
Spectacle {B} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Draw a card for each creature that died under your control this turn.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.) Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.
Flying, haste At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target. Whenever another Phoenix you control dies, you may cast this card from your graveyard.
Deathtouch Whenever this creature enters or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.
Whenever you discard a card, you may exile that card from your graveyard. {2}, {T}: Draw a card, then discard a card. {T}: Put a card exiled with this artifact into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
When this enchantment enters, create two Treasure tokens. The first spell you cast each turn that mana from a Treasure was spent to cast has cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy all creatures with no counters on them.
Flying Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate. (Create a Clue artifact token with "{2}, Sacrifice this token: Draw a card.")
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever a nontoken creature dies, you lose 1 life and create a Treasure token.
Return target creature card from your graveyard to the battlefield tapped. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Whenever this creature attacks, instant and sorcery spells you cast this turn cost {1} less to cast. Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Trample Dodgy Jalopy's power is equal to the greatest mana value among creatures you control. Crew 3 Scavenge {2}{G} ({2}{G}, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control. Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature. When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Choose three. You may choose the same mode more than once. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) • Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) • Counter target activated or triggered ability.
Choose three. You may choose the same mode more than once. • Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. • Exile target artifact or enchantment. • Creatures target player controls get +1/+1 and gain first strike until end of turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Enchant creature, planeswalker, or Clue Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities. (It's no longer a creature or planeswalker.)
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
Defender When this creature enters, draw a card.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control. Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ({G/W} can be paid with either {G} or {W}.)
Target player mills two cards. Draw a card.
Counter target noncreature spell unless its controller pays {2}.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost. Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
Destroy all creatures. They can't be regenerated.
({B/P} can be paid with either {B} or 2 life.) Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Lightning Bolt deals 3 damage to any target.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token. {3}{R}{R}, Exile this card from your graveyard: Create two 1/1 red Elemental creature tokens.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature enters, you may return target card from your graveyard to your hand.
{T}: For each color among permanents you control, add one mana of that color.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
This spell can't be countered. Green spells you control can't be countered. {4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
All creatures have haste.
When this creature enters, add {R}{G}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Destroy target creature. It can't be regenerated.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
White spells you cast cost {1} less to cast. Blue spells you cast cost {1} less to cast. Spells your opponents cast cost {1} more to cast.
Target player mills ten cards.
This spell can't be countered. Destroy all creatures.
Choose two — • Return target creature card from your graveyard to your hand. • Target player discards a card. • Destroy target artifact. • Kolaghan's Command deals 2 damage to any target.
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Trample Whenever this creature deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
[+1]: Return up to one target land card from your graveyard to your hand. [−1]: Wrenn and Six deals 1 damage to any target. [−7]: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Lifelink Whenever another creature dies, put a +1/+1 counter on Elenda. When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda's power.
Each creature card in your graveyard has unearth {2}{B}. ({2}{B}: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
You may cast spells as though they had flash.
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
As this artifact enters, choose a card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sacrifice a creature: Add one mana of any color.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may play lands from your graveyard.
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {B}{G}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{U}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{R}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{W}.
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Flying, haste This creature enters with X +1/+1 counters on it.
[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain — {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Whenever you draw a card, put a loyalty counter on Teferi. [0]: Draw a card. [−2]: Create a 2/2 blue Spirit creature token with vigilance and "Whenever you draw a card, put a +1/+1 counter on this token." [−12]: Target opponent chooses a permanent they control and returns it to its owner's hand. Then they shuffle each nonland permanent they control into its owner's library.
[+1]: Scry 1. You may tap an untapped artifact you control. If you do, draw a card. [−2]: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn. [−4]: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost {1} less to cast."
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Prototype {1}{W}{W} — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Flying At the beginning of combat on your turn, target creature you control gains your choice of flying, vigilance, or lifelink until end of turn.
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
Prototype {1}{W} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Vigilance {1}, {T}: Put a +1/+1 counter on target Assembly-Worker you control.
As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order.
When this creature enters, starting with you, each player chooses up to five permanents they control. All permanents other than this creature that weren't chosen this way phase out. Permanents can't phase in.
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Choose two — • Create a 2/2 colorless Construct artifact creature token. • Put a +1/+1 counter on a creature you control. It gains double strike until end of turn. • Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. • You gain 2 life and scry 2.
Whenever one or more creatures you control with mana value 3 or less enter, draw a card. This ability triggers only once each turn.
Look at the top seven cards of your library. Put up to X artifact and/or creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W}
{2}{W}{W}, {T}, Exile Urza's Sylex: Each player chooses six lands they control. Destroy all other permanents. Activate only as a sorcery. When Urza's Sylex is put into exile from the battlefield, you may pay {2}. If you do, search your library for a planeswalker card, reveal it, put it into your hand, then shuffle.
Creatures you control get +1/+1. {5}{W}: Exile target nonland permanent you don't control until this enchantment leaves the battlefield. Activate only as a sorcery and only once.
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
{1}{U}: Return target artifact you control to its owner's hand. {3}, {T}: Copy target artifact spell you control. (The copy becomes a token.)
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
| Card | Number | Rarity | Price |
|---|---|---|---|
Jetmir's Garden | 99691 | Rare | N/A |
Spara's Headquarters | 99693 | Rare | N/A |
Raffine's Tower | 99695 | Rare | N/A |
Xander's Lounge | 99697 | Rare | N/A |
Ziatora's Proving Ground | 99699 | Rare | N/A |
All-Seeing Arbiter | 99701 | Mythic | N/A |
Shadow of Mortality | 99703 | Rare | N/A |
Bootleggers' Stash | 99705 | Mythic | N/A |
Titan of Industry | 99707 | Mythic | N/A |
Halo Fountain | 99709 | Mythic | N/A |
Topiary Stomper | 99711 | Rare | N/A |
Undercover Operative | 99713 | Rare | N/A |
Workshop Warchief | 99715 | Rare | N/A |
Cut of the Profits | 99719 | Rare | N/A |
Evolving Door | 99721 | Rare | N/A |
Corpse Explosion | 99723 | Rare | N/A |
Unlicensed Hearse | 99725 | Rare | N/A |
Getaway Car | 99727 | Rare | N/A |
Mysterious Limousine | 99729 | Rare | N/A |
Shakedown Heavy | 99731 | Rare | N/A |
Ledger Shredder | 99733 | Rare | N/A |
Black Market Tycoon | 99735 | Rare | N/A |
Reservoir Kraken | 99737 | Rare | N/A |
Structural Assault | 99739 | Rare | N/A |
Devilish Valet | 99741 | Rare | N/A |
Extraction Specialist | 99743 | Rare | N/A |
Park Heights Pegasus | 99745 | Rare | N/A |
Hoard Hauler | 99747 | Rare | N/A |
Professional Face-Breaker | 99749 | Rare | N/A |
Gala Greeters | 99751 | Rare | N/A |
Cut Your Losses | 99753 | Rare | N/A |
Sanguine Spy | 99755 | Rare | N/A |
Meeting of the Five | 99757 | Mythic | N/A |
Arcane Bombardment | 99759 | Mythic | N/A |
Body Launderer | 99761 | Mythic | N/A |
Luxior, Giada's Gift | 99763 | Mythic | N/A |
Even the Score | 99765 | Mythic | N/A |
Angel of Suffering | 99767 | Mythic | N/A |
Jaxis, the Troublemaker | 99769 | Rare | N/A |
Rabble Rousing | 99771 | Rare | N/A |
Wiretapping | 99773 | Rare | N/A |
Cemetery Tampering | 99775 | Rare | N/A |
Widespread Thieving | 99777 | Rare | N/A |
Fight Rigging | 99779 | Rare | N/A |
Depopulate | 99781 | Rare | N/A |
Anhelo, the Painter | 99787 | Mythic | N/A |
Henzie "Toolbox" Torre | 99789 | Mythic | N/A |
Phabine, Boss's Confidant | 99797 | Mythic | N/A |
Tenuous Truce | 99799 | Rare | N/A |
Tivit, Seller of Secrets | 99801 | Mythic | N/A |
Bennie Bracks, Zoologist | 99815 | Mythic | N/A |
Threefold Signal | 99817 | Mythic | N/A |
Dogged Detective | 99819 | Rare | N/A |
Extravagant Replication | 99821 | Rare | N/A |
Park Heights Maverick | 99835 | Rare | N/A |
Scepter of Celebration | 99837 | Rare | N/A |
Crash the Party | 99839 | Rare | N/A |
Grand Crescendo | 99841 | Rare | N/A |
Killer Service | 99845 | Rare | N/A |
Seize the Spotlight | 99847 | Rare | N/A |
False Floor | 99849 | Rare | N/A |
Bellowing Mauler | 99853 | Rare | N/A |
Shield Broker | 99879 | Rare | N/A |
Rose Room Treasurer | 99883 | Rare | N/A |
Prosperous Partnership | 99887 | Rare | N/A |
Body Count | 99893 | Rare | N/A |
Flawless Forgery | 99897 | Rare | N/A |
Syrix, Carrier of the Flame | 99899 | Rare | N/A |
Misfortune Teller | 99903 | Rare | N/A |
Currency Converter | 99907 | Rare | N/A |
Rain of Riches | 99911 | Rare | N/A |
Damning Verdict | 99919 | Rare | N/A |
Angelic Sleuth | 99921 | Rare | N/A |
Life Insurance | 99925 | Rare | N/A |
Writ of Return | 99927 | Rare | N/A |
Spellbinding Soprano | 99933 | Rare | N/A |
Mezzio Mugger | 99935 | Rare | N/A |
Dodgy Jalopy | 99939 | Rare | N/A |
Boss's Chauffeur | 99943 | Rare | N/A |
Waste Management | 99945 | Rare | N/A |
Brokers Confluence | 99951 | Rare | N/A |
Cabaretti Confluence | 99959 | Rare | N/A |
In Too Deep | 99963 | Rare | N/A |
Mysterious Limousine | 99967 | Rare | N/A |
Jaxis, the Troublemaker | 99969 | Rare | N/A |
Dig Through Time | 99973 | Rare | N/A |
Bolas's Citadel | 99975 | Rare | N/A |
Goblin Guide | 99977 | Rare | N/A |
Scavenging Ooze | 99979 | Rare | N/A |
Seeker of the Way | 102215 | Common | N/A |
Wall of Omens | 102217 | Uncommon | N/A |
Mentor of the Meek | 102219 | Uncommon | N/A |
Flickerwisp | 102221 | Uncommon | N/A |
Weathered Wayfarer | 102223 | Rare | N/A |
Teferi's Protection | 102225 | Rare | N/A |
Smothering Tithe | 102227 | Rare | N/A |
Emiel the Blessed | 102229 | Mythic | N/A |
Thought Scour | 102231 | Common | N/A |
Spell Pierce | 102233 | Common | N/A |
Mulldrifter | 102235 | Uncommon | N/A |
Force of Negation | 102237 | Rare | N/A |
Gifts Ungiven | 102239 | Rare | N/A |
Mana Drain | 102241 | Mythic | N/A |
Unearth | 102243 | Common | N/A |
Blood Artist | 102245 | Uncommon | N/A |
Inquisition of Kozilek | 102247 | Uncommon | N/A |
Damnation | 102249 | Rare | N/A |
Surgical Extraction | 102251 | Rare | N/A |
Imperial Seal | 102253 | Mythic | N/A |
Liliana, the Last Hope | 102255 | Mythic | N/A |
Monastery Swiftspear | 102257 | Common | N/A |
Young Pyromancer | 102259 | Uncommon | N/A |
Lightning Bolt | 102261 | Uncommon | N/A |
Chaos Warp | 102263 | Rare | N/A |
Anger of the Gods | 102265 | Rare | N/A |
Dockside Extortionist | 102267 | Mythic | N/A |
Seasoned Pyromancer | 102269 | Mythic | N/A |
Rampant Growth | 102271 | Common | N/A |
Eternal Witness | 102273 | Uncommon | N/A |
Bloom Tender | 102275 | Rare | N/A |
Oracle of Mul Daya | 102277 | Rare | N/A |
Hardened Scales | 102279 | Rare | N/A |
Allosaurus Shepherd | 102281 | Mythic | N/A |
Concordant Crossroads | 102283 | Mythic | N/A |
Burning-Tree Emissary | 102285 | Common | N/A |
Qasali Pridemage | 102287 | Common | N/A |
Coiling Oracle | 102289 | Common | N/A |
Terminate | 102291 | Uncommon | N/A |
Bloodbraid Elf | 102293 | Uncommon | N/A |
Grand Arbiter Augustin IV | 102295 | Rare | N/A |
Glimpse the Unthinkable | 102297 | Rare | N/A |
Supreme Verdict | 102299 | Rare | N/A |
Kolaghan's Command | 102301 | Rare | N/A |
Privileged Position | 102303 | Rare | N/A |
Grim Flayer | 102305 | Rare | N/A |
Assassin's Trophy | 102307 | Rare | N/A |
Bring to Light | 102309 | Rare | N/A |
Thousand-Year Storm | 102311 | Rare | N/A |
Marchesa, the Black Rose | 102313 | Rare | N/A |
The Mimeoplasm | 102315 | Rare | N/A |
Wrenn and Six | 102317 | Mythic | N/A |
Dragonlord Dromoka | 102319 | Mythic | N/A |
Elenda, the Dusk Rose | 102321 | Mythic | N/A |
Sedris, the Traitor King | 102323 | Mythic | N/A |
Muldrotha, the Gravetide | 102325 | Mythic | N/A |
Sensei's Divining Top | 102327 | Rare | N/A |
Aether Vial | 102329 | Rare | N/A |
Vedalken Orrery | 102331 | Rare | N/A |
Bloodforged Battle-Axe | 102333 | Rare | N/A |
Pithing Needle | 102335 | Rare | N/A |
Phyrexian Altar | 102337 | Rare | N/A |
Panharmonicon | 102339 | Rare | N/A |
Crucible of Worlds | 102341 | Mythic | N/A |
Mana Vault | 102343 | Mythic | N/A |
Ulamog, the Infinite Gyre | 102345 | Mythic | N/A |
Emrakul, the Aeons Torn | 102347 | Mythic | N/A |
Kozilek, Butcher of Truth | 102349 | Mythic | N/A |
Azorius Chancery | 102351 | Uncommon | N/A |
Dimir Aqueduct | 102353 | Uncommon | N/A |
Rakdos Carnarium | 102355 | Uncommon | N/A |
Gruul Turf | 102357 | Uncommon | N/A |
Selesnya Sanctuary | 102359 | Uncommon | N/A |
Orzhov Basilica | 102361 | Uncommon | N/A |
Golgari Rot Farm | 102363 | Uncommon | N/A |
Simic Growth Chamber | 102365 | Uncommon | N/A |
Izzet Boilerworks | 102367 | Uncommon | N/A |
Boros Garrison | 102369 | Uncommon | N/A |
City of Brass | 102371 | Rare | N/A |
Forbidden Orchard | 102373 | Rare | N/A |
Cavern of Souls | 102375 | Mythic | N/A |
Serra Paragon | 103382 | Mythic | N/A |
Valiant Veteran | 103384 | Rare | N/A |
Serra Redeemer | 103386 | Rare | N/A |
Guardian of New Benalia | 103388 | Rare | N/A |
Anointed Peacekeeper | 103390 | Rare | N/A |
Archangel of Wrath | 103392 | Rare | N/A |
Defiler of Faith | 103394 | Rare | N/A |
Leyline Binding | 103396 | Rare | N/A |
Temporary Lockdown | 103398 | Rare | N/A |
Sphinx of Clear Skies | 103400 | Mythic | N/A |
Vesuvan Duplimancy | 103402 | Mythic | N/A |
Academy Loremaster | 103404 | Rare | N/A |
Cosmic Epiphany | 103406 | Rare | N/A |
Vodalian Hexcatcher | 103408 | Rare | N/A |
Defiler of Dreams | 103410 | Rare | N/A |
Aether Channeler | 103412 | Rare | N/A |
Vodalian Mindsinger | 103414 | Rare | N/A |
Haughty Djinn | 103416 | Rare | N/A |
Silver Scrutiny | 103418 | Rare | N/A |
Liliana of the Veil | 103420 | Mythic | N/A |
Evolved Sleeper | 103422 | Rare | N/A |
Tyrannical Pitlord | 103424 | Rare | N/A |
Shadow-Rite Priest | 103426 | Rare | N/A |
Stronghold Arena | 103428 | Rare | N/A |
Drag to the Bottom | 103430 | Rare | N/A |
Defiler of Flesh | 103432 | Rare | N/A |
Shivan Devastator | 103434 | Mythic | N/A |
Jaya, Fiery Negotiator | 103436 | Mythic | N/A |
Ragefire Hellkite | 103438 | Rare | N/A |
Rundvelt Hordemaster | 103440 | Rare | N/A |
Radha's Firebrand | 103442 | Rare | N/A |
Keldon Flamesage | 103444 | Rare | N/A |
Defiler of Instinct | 103446 | Rare | N/A |
Temporal Firestorm | 103448 | Rare | N/A |
Chaotic Transformation | 103450 | Rare | N/A |
Silverback Elder | 103452 | Mythic | N/A |
Urborg Lhurgoyf | 103454 | Rare | N/A |
Briar Hydra | 103456 | Rare | N/A |
Llanowar Loamspeaker | 103458 | Rare | N/A |
Quirion Beastcaller | 103460 | Rare | N/A |
Leaf-Crowned Visionary | 103462 | Rare | N/A |
Defiler of Vigor | 103464 | Rare | N/A |
Llanowar Greenwidow | 103466 | Rare | N/A |
Threats Undetected | 103468 | Rare | N/A |
Herd Migration | 103470 | Rare | N/A |
Ajani, Sleeper Agent | 103472 | Mythic | N/A |
Karn, Living Legacy | 103474 | Mythic | N/A |
Adarkar Wastes | 103476 | Rare | N/A |
Sulfurous Springs | 103478 | Rare | N/A |
Karplusan Forest | 103480 | Rare | N/A |
Caves of Koilos | 103482 | Rare | N/A |
Shivan Reef | 103484 | Rare | N/A |
Yavimaya Coast | 103486 | Rare | N/A |
Plaza of Heroes | 103488 | Rare | N/A |
Thran Portal | 103490 | Rare | N/A |
Teferi, Temporal Pilgrim | 105610 | Mythic | N/A |
Saheeli, Filigree Master | 105612 | Mythic | N/A |
Recruitment Officer | 105614 | Uncommon | N/A |
Rescue Retriever | 105616 | Rare | N/A |
Scholar of New Horizons | 105618 | Rare | N/A |
Steel Seraph | 105620 | Rare | N/A |
Scholar of New Horizons | 105622 | Rare | N/A |
Sanwell, Avenger Ace | 105624 | Rare | N/A |
Autonomous Assembler | 105626 | Rare | N/A |
Sanwell, Avenger Ace | 105628 | Rare | N/A |
Disciple of Caelus Nin | 105630 | Rare | N/A |
Loran of the Third Path | 105632 | Rare | N/A |
Siege Veteran | 105634 | Rare | N/A |
Soul Partition | 105636 | Rare | N/A |
Kayla's Command | 105638 | Rare | N/A |
Tocasia's Welcome | 105640 | Rare | N/A |
Kayla's Reconstruction | 105642 | Rare | N/A |
Myrel, Shield of Argive | 105644 | Mythic | N/A |
Platoon Dispenser | 105646 | Mythic | N/A |
Urza's Sylex | 105648 | Mythic | N/A |
In the Trenches | 105650 | Mythic | N/A |
Geology Enthusiast | 105652 | Rare | N/A |
March of Progress | 105654 | Rare | N/A |
Drafna, Founder of Lat-Nam | 105656 | Rare | N/A |
March of Progress | 105658 | Rare | N/A |