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Reach Whenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
Vigilance A player losing unspent mana causes that player to lose that much life. {1}, {T}: Each player adds {B}{R}{G}.
{T}: Choose one. X is the number of spells you've cast this turn. • Scry X. • Gnostro deals X damage to target creature. • You gain X life.
{T}, Pay 1 life: Add one mana of any color.
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead. Foretell {X}{X}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Flying When this creature enters or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than this creature that shares a creature type with the exiled card.
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell. ({S} is mana from a snow source.)
When this creature enters, you may search your library and/or graveyard for a Rune card, reveal it, and put it into your hand. If you search your library this way, shuffle. You may pay {1} rather than pay the mana cost for Rune spells you cast.
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Flash Flying When this creature enters, you may exile any number of non-Angel creatures you control until this creature leaves the battlefield. Foretell {2}{W}
As this enchantment enters, choose a creature type. Creatures you control of the chosen type get +1/+1.
Destroy all creatures. Foretell {1}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Changeling Whenever you cast an instant or sorcery spell, if it targets one or more other permanents you control, create a token that's a copy of one of those permanents. When a spell or ability an opponent controls causes you to discard this card, create a token that's a copy of target permanent.
Create two 1/1 blue Bird creature tokens with flying. Take an extra turn after this one. Exile Alrund's Epiphany. Foretell {4}{U}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
{S}{S}: This creature becomes a Spirit Warrior with base power and toughness 2/3. {S}{S}{S}: If this creature is a Warrior, put a flying counter on it and it becomes a Spirit Warrior Angel with base power and toughness 4/4. {S}{S}{S}{S}: If this creature is an Angel, put two +1/+1 counters on it and it gains "Whenever this creature deals combat damage to a player, draw a card."
Flash Flying Foretelling cards from your hand costs {1} less and can be done on any player's turn. Foretell {2}{U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Affinity for snow lands (This spell costs {1} less to cast for each snow land you control.) When this creature enters, artifacts and creatures target opponent controls don't untap during that player's next untap step. Return three snow lands you control to their owner's hand: Return this creature to its owner's hand.
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
As this enchantment enters, choose a creature type. Whenever you cast a spell of the chosen type, copy that spell. (A copy of a permanent spell becomes a token.)
Scry X, where X is the amount of {S} spent to cast this spell, then draw three cards. ({S} is mana from a snow source.)
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
Flying, lifelink, hexproof from planeswalkers Boast — {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)
Flying When this creature enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Whenever another nontoken Elf or Berserker you control dies, you draw a card and you lose 1 life.
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}. (During your turn, you may pay {2} and exile it from your hand face down. Cast it on a later turn for its foretell cost.) Whenever you foretell a card, this creature gets +2/+0 until end of turn.
Deathtouch Boast — {1}{B}: Target player searches their library for a card, then shuffles and puts that card on top. (Activate only if this creature attacked this turn and only once each turn.)
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Create X 2/2 black Zombie Berserker creature tokens, where X is the number of nontoken creatures that died this turn. Foretell {B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one — • Destroy all creatures. • Destroy all planeswalkers. Then return a creature or planeswalker card with mana value X or less from your graveyard to the battlefield, where X is the amount of {S} spent to cast this spell. ({S} is mana from a snow source.)
Choose a creature type. Creatures that aren't of the chosen type get -3/-3 until end of turn.
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying, haste Whenever this creature attacks or becomes the target of a spell, create a Treasure token. Treasures you control have "{T}, Sacrifice this artifact: Add two mana of any one color."
Your opponents can't gain life. At the beginning of your upkeep, Quakebringer deals 2 damage to each opponent. This ability triggers only if Quakebringer is on the battlefield or if Quakebringer is in your graveyard and you control a Giant. Foretell {2}{R}{R}
Other Dwarves you control get +1/+0. Whenever a Dwarf you control becomes tapped, create a Treasure token. Sacrifice five Treasures: Search your library for an artifact or Dragon card, put that card onto the battlefield, then shuffle.
Haste Boast — {1}: You may change Arni's base power to 1 plus the greatest power among other creatures you control until end of turn. (Activate only if this creature attacked this turn and only once each turn.)
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
If a Giant source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Create X 2/1 red Dwarf Berserker creature tokens, where X is the number of Vehicles you control plus the number of Equipment you control. For each of those tokens, you may attach an Equipment you control to it.
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add {C} for each {S} spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ({S} is mana from a snow source.)
Trample, haste If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Trample Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. Foretell {2}{G}{G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Elves you control have "{T}: Add {B}." [+1]: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn. [0]: Create a 1/1 green Elf Warrior creature token. [−6]: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Trample When Old-Growth Troll dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add {G}{G}' and '{1}, {T}, Sacrifice this land: Create a tapped 4/4 green Troll Warrior creature token with trample.'"
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens. Whenever Esika's Chariot attacks, create a token that's a copy of target token you control. Crew 4
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of {S} spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the greatest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature you control with deathtouch deals combat damage to a player, that player gets two poison counters. (A player with ten or more poison counters loses the game.)
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
[+1]: Put a ghostform counter on up to one target nontoken creature. It gains "When this creature dies or is put into exile, return it to its owner's hand and create a 1/1 white Spirit creature token with flying." [−3]: Exile target nonland permanent. [−7]: You get an emblem with "At the beginning of your upkeep, you may cast a legendary spell from your hand, from your graveyard, or from among cards you own in exile without paying its mana cost."
When Niko Aris enters, create X Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") [+1]: Up to one target creature you control can't be blocked this turn. Whenever that creature deals damage this turn, return it to its owner's hand. [−1]: Niko Aris deals 2 damage to target tapped creature for each card you've drawn this turn. [−1]: Create a Shard token.
Flying Whenever this creature becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on this creature. Sacrifice another creature: This creature gains indestructible until end of turn. Tap it.
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
Flying Whenever you cast a spell from anywhere other than your hand, draw a card.
Other snow and Zombie creatures you control get +1/+1. {S}{S}{S}: Return this card from your graveyard to the battlefield tapped. ({S} can be paid with one mana from a snow source.)
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
{3}, {T}: Create a colorless snow artifact token named Icy Manalith with "{T}: Add one mana of any color." {6}{R}{G}, {T}: Look at the top four cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Other creatures you control get +1/+1. Landfall — Whenever a land you control enters, create a 1/1 white Human Warrior creature token.
Flying, lifelink Whenever you cast your second spell each turn, look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
Whenever a creature or planeswalker an opponent controls is dealt excess damage, if a Giant, Wizard, or spell you controlled dealt damage to it this turn, draw a card.
Menace (This creature can't be blocked except by two or more creatures.) When Harald enters, look at the top five cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever another nontoken creature you control dies, if it was enchanted or equipped, return it to its owner's hand. Creature tokens you control that are enchanted or equipped get +1/+1.
Changeling (This card is every creature type.) You may have Moritte enter as a copy of a permanent you control, except it's legendary and snow in addition to its other types and, if it's a creature, it enters with two additional +1/+1 counters on it and has changeling.
{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. {3}, {T}: Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
{T}: Add {C}. {S}{S}{S}: This land becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, creatures you control get +1/+1 until end of turn.
At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls. Each creature with one or more counters on it can't attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.
Flying Whenever a permanent entering causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
When this creature enters, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, puts those cards onto the battlefield tapped, then shuffles.
When this enchantment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Whenever you attack, put a +1/+1 counter on target attacking creature and untap it.
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Flying As this creature enters, secretly choose an opponent. Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
Flying When this creature enters, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs {2} more to cast.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Whenever you cast an artifact spell, you may pay {2}. If you do, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.
Whenever an opponent casts their second spell each turn, you create a Treasure token.
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Choose one — • Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. • Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Flying {0}: You may cast target instant or sorcery card from your graveyard this turn. If that spell doesn't target a creature you control, it costs {8} more to cast this way. If that spell would be put into your graveyard, exile it instead. Activate only once each turn. (You still pay the spell's costs. Timing rules for the spell still apply.)
Flying When this creature becomes the target of a spell, sacrifice it. When this creature dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
This spell costs {8} less to cast if you have eight or more instant and/or sorcery cards in your graveyard. Ward {8} Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature has base power and toughness 8/8 until end of turn.
{U}, {T}: Until your next turn, target creature an opponent controls can't be blocked. Goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Flying Whenever this creature deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Exile the top X cards of your library. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. Then put the exiled instant and sorcery cards that weren't cast this way into your hand and the rest on the bottom of your library in a random order.
Draw two cards. Exile Inspiring Refrain with three time counters on it. Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Create a token that's a copy of target permanent you control.
If an opponent has more cards in hand than you, draw two cards. Draw three cards instead if an opponent has at least four more cards in hand than you.
Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is that spell's mana value. {3}{U}: Target creature token can't be blocked this turn.
Whenever a Kraken, Leviathan, Octopus, or Serpent you control deals combat damage to a player, create a 9/9 blue Kraken creature token.
Flying You have no maximum hand size. Whenever a creature token you control deals combat damage to a player, draw a card.
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Whenever a nontoken creature an opponent controls enters this turn, create a token that's a copy of that creature.
{T}: Search your library for a card, put it into your graveyard, then shuffle. If it's an instant or sorcery card, put a +1/+1 counter on this creature.
{T}, Sacrifice a creature: Put two +1/+1 counters on target creature. {T}, Remove a counter from a creature you control: Create a Treasure token. {T}, Sacrifice an artifact: Create a 2/1 white and black Inkling creature token with flying. {3}{B}: Untap Fain.
Menace Ward—Pay 3 life. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 3 life.) Magecraft — Whenever you cast or copy an instant or sorcery spell, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
When this creature enters, choose one — • Create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life." • You draw a card and you lose 1 life. • Exile target player's graveyard.
Flash Whenever an opponent puts one or more counters on a creature they control, they put the same number and kind of counters on this creature.
When this Equipment enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) Equipped creature gets +1/+1 and has lifelink. Equip {1}{B}
When this creature enters, exile all opponents' graveyards. Choose a nonland card exiled this way. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
You may pay {1}{B} rather than pay this spell's mana cost. If the {1}{B} cost was paid, an opponent draws a card. Exile target creature or planeswalker.
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.
Lifelink At the beginning of your end step, if you gained life this turn, you may pay X life, where X is the amount of life you gained this turn. If you do, create an X/X black Demon creature token with flying.
Flying {1}{B}, {T}: Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
Attacking Pests you control get +1/+0 and have menace. Whenever a nontoken creature you control dies, create a 1/1 black and green Pest creature token with "When this token dies, you gain 1 life."
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Mill five cards, then return a creature card from your graveyard to the battlefield.
You gain 2 life. Each creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
Magecraft — Whenever you cast or copy an instant or sorcery spell, each opponent loses 2 life and you gain 2 life. [+1]: You lose 1 life. Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. [−3]: Each opponent sacrifices a creature with the greatest power among creatures that player controls. [−8]: Each opponent may discard a card. If they don't, they lose 3 life. Repeat this process six more times.
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Double strike Whenever this creature deals combat damage to a player, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flying, haste When this creature enters, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) As long as this card is in your graveyard, if you would learn, you may instead return this card to the battlefield.
You may pay {2}{R}{R} rather than pay this spell's mana cost. If the {2}{R}{R} cost was paid, an opponent discards any number of cards, then draws that many cards. Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.
As an additional cost to cast this spell, exile an instant or sorcery card from your graveyard. Draconic Intervention deals X damage to each non-Dragon creature, where X is the exiled card's mana value. If a creature dealt damage this way would die this turn, exile it instead. Exile Draconic Intervention.
At the beginning of combat on your turn, create X tokens that are copies of another target creature you control, where X is one plus the number of instant and sorcery spells you've cast this turn. They gain haste. Exile them at the beginning of the next end step.
Flash When this creature enters, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.
Trample This creature enters with X +1/+1 counters on it, where X is the total mana value of instant and sorcery cards in your graveyard.
Discard a card, then draw a card. When you discard a nonland card this way, Fiery Encore deals damage equal to that card's mana value to target creature or planeswalker. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.
Add {R} for each card in target opponent's hand. Until end of turn, you don't lose this mana as steps and phases end. Exile Rousing Refrain with three time counters on it. Suspend 3—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Haste Whenever Laelia attacks, exile the top card of your library. You may play that card this turn. Whenever one or more cards are put into exile from your library and/or your graveyard, put a +1/+1 counter on Laelia.
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
{T}, Sacrifice an artifact: Reveal cards from the top of your library until you reveal an artifact card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This creature deals damage to you equal to the number of cards revealed this way.
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}
{T}: Add {R}. As this artifact enters, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Discard any number of cards, then draw that many cards. Then if there are seven or more cards in your graveyard, create a 3/2 red and white Spirit creature token.
Crackle with Power deals five times X damage to each of up to X targets.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Trample When this creature enters, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Until end of turn, double target creature's power X times.
You may pay {3}{G} rather than pay this spell's mana cost. Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost was paid. Put two of them onto the battlefield tapped under your control and the rest into your hand. Then shuffle.
Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. You gain 3 life.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Whenever this creature attacks, you gain 2 life. Then creatures you control gain trample and get +X/+X until end of turn, where X is the amount of life you gained this turn.
Reach Creature spells you cast cost {X} less to cast, where X is the amount of life you gained this turn. {T}: You gain 2 life.
This spell costs {X} less to cast, where X is the amount of life you gained this turn. Trample At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this token dies, you gain 1 life."
Whenever you gain life, you may pay {2}. If you do, create a 4/4 green Fungus Beast creature token with trample.
Whenever Ruxa enters or attacks, return target creature card with no abilities from your graveyard to your hand. Creatures you control with no abilities get +1/+1. For each creature you control with no abilities, you may have that creature assign its combat damage as though it weren't blocked.
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Return target card from your graveyard to your hand. You gain life equal to that card's mana value. Exile Healing Technique.
This enchantment enters with a growth counter on it. At the beginning of your end step, double the number of growth counters on this enchantment. Then create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of growth counters on this enchantment.
{X}, {T}: Exile target creature card with mana value X from a graveyard. Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. Activate only as a sorcery.
When this Equipment enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it and attach this Equipment to it. Whenever equipped creature attacks, double the number of +1/+1 counters on it. Equip {2}
Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest onto the battlefield. Exile Ecological Appreciation.
Destroy target artifact, enchantment, or planeswalker.
This spell costs {2} less to cast if you gained life this turn. Destroy target nonland permanent.
Choose one — • Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) • Counter target noncreature spell unless its controller pays {3}.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Choose one — • Rip Apart deals 3 damage to target creature or planeswalker. • Destroy target artifact or enchantment.
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Prevent all combat damage that would be dealt to you this turn. For each 1 damage prevented this way, create a 2/1 white and black Inkling creature token with flying.
Exile target monocolored permanent.
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Whenever this creature attacks or blocks, sacrifice a creature.
Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Choose target creature. When that creature dies this turn, search your library for a creature card with lesser mana value, put it onto the battlefield tapped, then shuffle.
Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Exile the top X cards of your library. For each land card exiled this way, create a Treasure token. For each blue card exiled this way, draw a card. For each red card exiled this way, Culmination of Studies deals 1 damage to each opponent.
Counter target spell. You may cast a spell with equal or lesser mana value from your hand without paying its mana cost.
Magecraft — Whenever you cast or copy an instant or sorcery spell, choose target creature you control. Until end of turn, it gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else" and "When this creature is put into exile, create a 4/4 blue and red Elemental creature token." (Each instance of that ability triggers separately.)
Choose two — • Prismari Command deals 2 damage to any target. • Target player draws two cards, then discards two cards. • Target player creates a Treasure token. • Destroy target artifact.
Vigilance, trample Whenever this creature deals combat damage to a player, you may return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of damage this creature dealt to that player.
Attacking creatures you control have double strike.
Instant and sorcery spells you control have lifelink. At the beginning of your upkeep, exile an instant or sorcery card at random from your graveyard. You may cast it this turn. If a spell cast this way would be put into your graveyard, exile it instead.
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
For each permanent type, return up to one card of that type from your graveyard to the battlefield. You lose 3 life for each card returned this way. Exile Revival Experiment.
Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way.
Flying Whenever a player attacks one of your opponents, if that opponent has more life than another of your opponents, that attacking player draws a card and you put two +1/+1 counters on a creature you control.
Create X tapped 2/1 white and black Inkling creature tokens with flying. If X is 6 or more, destroy all noncreature, nonland permanents.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Exchange your hand and graveyard. Exile Harness Infinity.
Each other planeswalker you control has the loyalty abilities of Kasmina. [+2]: Scry 1. [−X]: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it. [−8]: Search your library for an instant or sorcery card that shares a color with this planeswalker, exile that card, then shuffle. You may cast that card without paying its mana cost.
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your library.
Magma Opus deals 4 damage divided as you choose among any number of targets. Tap two target permanents. Create a 4/4 blue and red Elemental creature token. Draw two cards. {U/R}{U/R}, Discard this card: Create a Treasure token.
Spirits you control get +1/+1 and have trample and haste. Whenever another nontoken creature you control dies, exile it. If you do, create a token that's a copy of that creature, except it's a Spirit in addition to its other types and it has "When this token leaves the battlefield, return the exiled card to its owner's graveyard."
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell's mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell's mana value is 10 or greater, Zaffai deals 10 damage to an opponent chosen at random.
Magecraft — Whenever you cast or copy an instant or sorcery spell, Veyran gets +1/+1 until end of turn. If you casting or copying an instant or sorcery spell causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Vigilance {1}, Sacrifice an artifact: Target creature you control gets +2/+0 until end of turn. {X}, {T}, Exile an artifact card with mana value X from your graveyard: Create two tokens that are copies of the exiled card. Activate only as a sorcery.
Other artifact creatures you control have haste. Whenever one or more artifact creatures you control attack, Alibou deals X damage to any target and you scry X, where X is the number of tapped artifacts you control.
{1}, {T}: Choose another target creature. Put a number of +1/+1 counters on it equal to the amount of life you gained this turn or the amount of life you lost this turn, whichever is greater. Activate only as a sorcery.
Trample At the beginning of your end step, create a number of Food tokens equal to the number of nontoken creatures you had enter under your control this turn. {1}, Sacrifice a Food: Target creature gains indestructible until end of turn. Tap it.
| Card | Number | Rarity | Price |
|---|---|---|---|
Kodama of the East Tree | 86350 | Rare | N/A |
Yurlok of Scorch Thrash | 86352 | Rare | N/A |
Gnostro, Voice of the Crags | 86354 | Rare | N/A |
Mana Confluence | 86356 | Mythic | N/A |
Sengir, the Dark Baron | 86358 | Rare | N/A |
Starnheim Unleashed | 88198 | Mythic | N/A |
Resplendent Marshal | 88200 | Mythic | N/A |
Halvar, God of Battle // Sword of the Realms | 88202 | Mythic | N/A |
Search for Glory | 88206 | Rare | N/A |
Runeforge Champion | 88208 | Rare | N/A |
Righteous Valkyrie | 88210 | Rare | N/A |
Sigrid, God-Favored | 88212 | Rare | N/A |
Glorious Protector | 88214 | Rare | N/A |
Rally the Ranks | 88216 | Rare | N/A |
Doomskar | 88218 | Rare | N/A |
Dusk // Dawn | 88224 | Rare | N/A |
Approach of the Second Sun | 88226 | Rare | N/A |
Reidane, God of the Worthy // Valkmira, Protector's Shield | 88228 | Rare | N/A |
Portent | 88232 | Common | N/A |
Orvar, the All-Form | 88234 | Mythic | N/A |
Alrund's Epiphany | 88236 | Mythic | N/A |
Alrund, God of the Cosmos // Hakka, Whispering Raven | 88238 | Mythic | N/A |
Ascendant Spirit | 88242 | Rare | N/A |
Cosmos Charger | 88244 | Rare | N/A |
Cyclone Summoner | 88246 | Rare | N/A |
Icebreaker Kraken | 88248 | Rare | N/A |
Mystic Reflection | 88250 | Rare | N/A |
Reflections of Littjara | 88252 | Rare | N/A |
Reflections of Littjara | 88254 | Rare | N/A |
Graven Lore | 88256 | Rare | N/A |
Cosima, God of the Voyage // The Omenkeel | 88258 | Rare | N/A |
Inga Rune-Eyes | 88262 | Uncommon | N/A |
Eradicator Valkyrie | 88264 | Mythic | N/A |
Burning-Rune Demon | 88266 | Mythic | N/A |
Haunting Voyage | 88268 | Mythic | N/A |
Valki, God of Lies // Tibalt, Cosmic Impostor | 88270 | Mythic | N/A |
Valki, God of Lies // Tibalt, Cosmic Impostor | 88272 | Mythic | N/A |
Skemfar Avenger | 88274 | Rare | N/A |
Dream Devourer | 88276 | Rare | N/A |
Varragoth, Bloodsky Sire | 88278 | Rare | N/A |
Draugr Necromancer | 88280 | Rare | N/A |
Rise of the Dread Marn | 88282 | Rare | N/A |
Blood on the Snow | 88284 | Rare | N/A |
Crippling Fear | 88286 | Rare | N/A |
Egon, God of Death // Throne of Death | 88288 | Rare | N/A |
Tergrid, God of Fright // Tergrid's Lantern | 88290 | Rare | N/A |
Drown in Sorrow | 88296 | Uncommon | N/A |
Goldspan Dragon | 88298 | Mythic | N/A |
Quakebringer | 88300 | Mythic | N/A |
Toralf, God of Fury // Toralf's Hammer | 88302 | Mythic | N/A |
Magda, Brazen Outlaw | 88306 | Rare | N/A |
Arni Brokenbrow | 88308 | Rare | N/A |
Dragonkin Berserker | 88310 | Rare | N/A |
Calamity Bearer | 88312 | Rare | N/A |
Reckless Crew | 88314 | Rare | N/A |
Tibalt's Trickery | 88316 | Rare | N/A |
Tundra Fumarole | 88318 | Rare | N/A |
Birgi, God of Storytelling // Harnfel, Horn of Bounty | 88320 | Rare | N/A |
Vorinclex, Monstrous Raider | 88324 | Mythic | N/A |
Battle Mammoth | 88326 | Mythic | N/A |
Tyvar Kell | 88328 | Mythic | N/A |
Esika, God of the Tree // The Prismatic Bridge | 88330 | Mythic | N/A |
Elvish Warmaster | 88332 | Rare | N/A |
Realmwalker | 88334 | Rare | N/A |
Realmwalker | 88336 | Rare | N/A |
Old-Growth Troll | 88338 | Rare | N/A |
Toski, Bearer of Secrets | 88340 | Rare | N/A |
Esika's Chariot | 88342 | Rare | N/A |
Blessing of Frost | 88344 | Rare | N/A |
In Search of Greatness | 88346 | Rare | N/A |
Kolvori, God of Kinship // The Ringhart Crest | 88348 | Rare | N/A |
Jorn, God of Winter // Kaldring, the Rimestaff | 88350 | Rare | N/A |
Fynn, the Fangbearer | 88354 | Uncommon | N/A |
Koma, Cosmos Serpent | 88356 | Mythic | N/A |
Kaya the Inexorable | 88358 | Mythic | N/A |
Niko Aris | 88360 | Mythic | N/A |
Immersturm Predator | 88368 | Rare | N/A |
Sarulf, Realm Eater | 88370 | Rare | N/A |
Vega, the Watcher | 88374 | Uncommon | N/A |
Narfi, Betrayer King | 88376 | Uncommon | N/A |
Kardur, Doomscourge | 88378 | Uncommon | N/A |
Svella, Ice Shaper | 88380 | Uncommon | N/A |
Maja, Bretagard Protector | 88382 | Uncommon | N/A |
Firja, Judge of Valor | 88384 | Uncommon | N/A |
Aegar, the Freezing Flame | 88386 | Uncommon | N/A |
Harald, King of Skemfar | 88388 | Uncommon | N/A |
Koll, the Forgemaster | 88390 | Uncommon | N/A |
Moritte of the Frost | 88392 | Uncommon | N/A |
Pyre of Heroes | 88394 | Rare | N/A |
Maskwood Nexus | 88396 | Rare | N/A |
Cosmos Elixir | 88398 | Rare | N/A |
Port Town | 88400 | Rare | N/A |
Blightstep Pathway // Searstep Pathway | 88402 | Rare | N/A |
Barkchannel Pathway // Tidechannel Pathway | 88404 | Rare | N/A |
Darkbore Pathway // Slitherbore Pathway | 88406 | Rare | N/A |
Hengegate Pathway // Mistgate Pathway | 88408 | Rare | N/A |
The World Tree | 88410 | Rare | N/A |
Cascading Cataracts | 88412 | Rare | N/A |
Tyrite Sanctum | 88414 | Rare | N/A |
Faceless Haven | 88416 | Rare | N/A |
Needleverge Pathway // Pillarverge Pathway | 88418 | Rare | N/A |
Leonin Lightscribe | 89974 | Rare | N/A |
Nils, Discipline Enforcer | 89976 | Rare | N/A |
Strict Proctor | 89978 | Rare | N/A |
Scholarship Sponsor | 89980 | Rare | N/A |
Sparring Regimen | 89982 | Rare | N/A |
Combat Calligrapher | 89984 | Rare | N/A |
Semester's End | 89986 | Rare | N/A |
Guardian Archon | 89988 | Rare | N/A |
Devastating Mastery | 89990 | Rare | N/A |
Elite Spellbinder | 89992 | Rare | N/A |
Promise of Loyalty | 89994 | Rare | N/A |
Excavation Technique | 89996 | Rare | N/A |
Losheel, Clockwork Scholar | 89998 | Rare | N/A |
Digsite Engineer | 90000 | Rare | N/A |
Angel of the Ruins | 90002 | Rare | N/A |
Bronze Guardian | 90004 | Rare | N/A |
Monologue Tax | 90006 | Rare | N/A |
Archaeomancer's Map | 90008 | Rare | N/A |
Academic Probation | 90010 | Rare | N/A |
Mavinda, Students' Advocate | 90012 | Mythic | N/A |
Dream Strix | 90014 | Rare | N/A |
Archmage Emeritus | 90016 | Rare | N/A |
Archmage Emeritus | 90018 | Rare | N/A |
Multiple Choice | 90020 | Rare | N/A |
Tempted by the Oriq | 90022 | Rare | N/A |
Ingenious Mastery | 90024 | Rare | N/A |
Octavia, Living Thesis | 90026 | Rare | N/A |
Sly Instigator | 90028 | Rare | N/A |
Dazzling Sphinx | 90030 | Rare | N/A |
Muse Vortex | 90032 | Rare | N/A |
Inspiring Refrain | 90034 | Rare | N/A |
Replication Technique | 90036 | Rare | N/A |
Teachings of the Archaics | 90038 | Rare | N/A |
Deekah, Fractal Theorist | 90040 | Rare | N/A |
Spawning Kraken | 90042 | Rare | N/A |
Curiosity Crafter | 90044 | Rare | N/A |
Commander's Insight | 90046 | Rare | N/A |
Perplexing Test | 90048 | Rare | N/A |
Theoretical Duplication | 90050 | Rare | N/A |
Oriq Loremage | 90052 | Rare | N/A |
Fain, the Broker | 90054 | Rare | N/A |
Sedgemoor Witch | 90056 | Rare | N/A |
Keen Duelist | 90058 | Rare | N/A |
Callous Bloodmage | 90060 | Rare | N/A |
Bold Plagiarist | 90062 | Rare | N/A |
Poet's Quill | 90064 | Rare | N/A |
Author of Shadows | 90066 | Rare | N/A |
Baleful Mastery | 90068 | Rare | N/A |
Stinging Study | 90070 | Rare | N/A |
Cunning Rhetoric | 90072 | Rare | N/A |
Confront the Past | 90074 | Rare | N/A |
Tivash, Gloom Summoner | 90076 | Rare | N/A |
Marshland Bloodcaster | 90078 | Rare | N/A |
Veinwitch Coven | 90080 | Rare | N/A |
Blight Mound | 90082 | Rare | N/A |
Incarnation Technique | 90084 | Rare | N/A |
Essence Pulse | 90086 | Rare | N/A |
Professor Onyx | 90088 | Mythic | N/A |
Conspiracy Theorist | 90090 | Rare | N/A |
Efreet Flamepainter | 90092 | Rare | N/A |
Retriever Phoenix | 90094 | Rare | N/A |
Fervent Mastery | 90096 | Rare | N/A |
Draconic Intervention | 90098 | Rare | N/A |
Rionya, Fire Dancer | 90100 | Rare | N/A |
Radiant Performer | 90102 | Rare | N/A |
Inferno Project | 90104 | Rare | N/A |
Fiery Encore | 90106 | Rare | N/A |
Surge to Victory | 90108 | Rare | N/A |
Rousing Refrain | 90110 | Rare | N/A |
Laelia, the Blade Reforged | 90112 | Rare | N/A |
Ruin Grinder | 90114 | Rare | N/A |
Audacious Reshapers | 90116 | Rare | N/A |
Battlemage's Bracers | 90118 | Rare | N/A |
Cursed Mirror | 90120 | Rare | N/A |
Creative Technique | 90122 | Rare | N/A |
Illuminate History | 90124 | Rare | N/A |
Crackle with Power | 90126 | Mythic | N/A |
Dragonsguard Elite | 90128 | Rare | N/A |
Dragonsguard Elite | 90130 | Rare | N/A |
Accomplished Alchemist | 90132 | Rare | N/A |
Gnarled Professor | 90134 | Rare | N/A |
Exponential Growth | 90136 | Rare | N/A |
Verdant Mastery | 90138 | Rare | N/A |
Basic Conjuration | 90140 | Rare | N/A |
Yedora, Grave Gardener | 90142 | Rare | N/A |
Blossoming Bogbeast | 90144 | Rare | N/A |
Ezzaroot Channeler | 90146 | Rare | N/A |
Sproutback Trudge | 90148 | Rare | N/A |
Pest Infestation | 90150 | Rare | N/A |
Trudge Garden | 90152 | Rare | N/A |
Ruxa, Patient Professor | 90154 | Rare | N/A |
Guardian Augmenter | 90156 | Rare | N/A |
Healing Technique | 90158 | Rare | N/A |
Paradox Zone | 90160 | Rare | N/A |
Sequence Engine | 90162 | Rare | N/A |
Fractal Harness | 90164 | Rare | N/A |
Ecological Appreciation | 90166 | Mythic | N/A |
Fracture | 90168 | Uncommon | N/A |
Mortality Spear | 90170 | Uncommon | N/A |
Decisive Denial | 90172 | Uncommon | N/A |
Expressive Iteration | 90174 | Uncommon | N/A |
Rip Apart | 90176 | Uncommon | N/A |
Silverquill Silencer | 90178 | Rare | N/A |
Inkshield | 90180 | Rare | N/A |
Vanishing Verse | 90182 | Rare | N/A |
Silverquill Command | 90184 | Rare | N/A |
Dramatic Finale | 90186 | Rare | N/A |
Daemogoth Titan | 90188 | Rare | N/A |
Witherbloom Command | 90190 | Rare | N/A |
Rushed Rebirth | 90192 | Rare | N/A |
Culling Ritual | 90194 | Rare | N/A |
Manifestation Sage | 90196 | Rare | N/A |
Double Major | 90198 | Rare | N/A |
Quandrix Command | 90200 | Rare | N/A |
Culmination of Studies | 90202 | Rare | N/A |
Reinterpret | 90204 | Rare | N/A |
Elemental Expressionist | 90206 | Rare | N/A |
Prismari Command | 90208 | Rare | N/A |
Venerable Warsinger | 90210 | Rare | N/A |
Blade Historian | 90212 | Rare | N/A |
Radiant Scrollwielder | 90214 | Rare | N/A |
Lorehold Command | 90216 | Rare | N/A |
Wake the Past | 90218 | Rare | N/A |
Revival Experiment | 90220 | Rare | N/A |
Oversimplify | 90222 | Rare | N/A |
Selfless Glyphweaver // Deadly Vanity | 90224 | Rare | N/A |
Shaile, Dean of Radiance // Embrose, Dean of Shadow | 90228 | Rare | N/A |
Pestilent Cauldron // Restorative Burst | 90232 | Rare | N/A |
Valentin, Dean of the Vein // Lisette, Dean of the Root | 90236 | Rare | N/A |
Augmenter Pugilist // Echoing Equation | 90240 | Rare | N/A |
Kianne, Dean of Substance // Imbraham, Dean of Theory | 90244 | Rare | N/A |
Torrent Sculptor // Flamethrower Sonata | 90248 | Rare | N/A |
Uvilda, Dean of Perfection // Nassari, Dean of Expression | 90252 | Rare | N/A |
Flamescroll Celebrant // Revel in Silence | 90256 | Rare | N/A |
Plargg, Dean of Chaos // Augusta, Dean of Order | 90260 | Rare | N/A |
Breena, the Demagogue | 90264 | Mythic | N/A |
Blot Out the Sky | 90266 | Mythic | N/A |
Felisa, Fang of Silverquill | 90268 | Mythic | N/A |
Harness Infinity | 90270 | Mythic | N/A |
Kasmina, Enigma Sage | 90272 | Mythic | N/A |
Body of Research | 90274 | Mythic | N/A |
Magma Opus | 90276 | Mythic | N/A |
Hofri Ghostforge | 90278 | Mythic | N/A |
Zaffai, Thunder Conductor | 90280 | Mythic | N/A |
Veyran, Voice of Duality | 90282 | Mythic | N/A |
Osgir, the Reconstructor | 90284 | Mythic | N/A |
Alibou, Ancient Witness | 90286 | Mythic | N/A |
Willowdusk, Essence Seer | 90288 | Mythic | N/A |
Gyome, Master Chef | 90290 | Mythic | N/A |