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Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
Whenever you cast your second spell each turn, draw a card.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Flash When this creature enters, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
All creatures have "At the beginning of your upkeep, destroy this creature unless you pay {1}."
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Flying Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.
Flying {2}{B}, Discard a card: Put two +1/+1 counters on this creature.
Flying When this creature enters, target creature gains flying until end of turn. {4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
Trample Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, put three +1/+1 counters on this creature.
Exile target nonland permanent. You lose 3 life.
{T}: Add {C}. {4}{B}, {T}, Sacrifice this land: Target opponent sacrifices a creature of their choice.
Flying Whenever another Spirit you control enters, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
Haste (This creature can attack and {T} as soon as it comes under your control.) Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying Delirium — Whenever this creature deals damage, if there are four or more card types among cards in your graveyard, exile target creature an opponent controls.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying, trample When this creature enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Discard a card: This creature gets +2/-2 until end of turn.
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn. {2}{W}, Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
First strike Creatures and nonbasic lands your opponents control enter tapped.
Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
This creature enters with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from this creature. If you do, create a 2/2 black Zombie creature token.
Whenever this creature blocks or becomes blocked by a creature, this creature deals 3 damage to that creature and 3 damage to that creature's controller.
Whenever a creature you control with toughness 4 or greater dies, draw a card.
({C} represents colorless mana.) Target creature gets +3/-3 until end of turn.
Return target spell or creature to its owner's hand.
Whenever this creature attacks, you may exile another target nontoken creature. If you do, this creature becomes a copy of that creature until end of turn. Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.
Devoid (This card has no color.) All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
This land enters tapped. When this land enters, add one mana of any color. {T}: Add {C}. ({C} represents colorless mana.)
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {4}: Untap this artifact.
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Essence Extraction deals 3 damage to target creature and you gain 3 life.
{1}, Discard a card: Create a 1/1 black Vampire Knight creature token with lifelink. Activate only once each turn.
Flying {R}: This creature gets +1/+0 until end of turn. {R}: This creature gains first strike until end of turn. {R}: This creature gains haste until end of turn.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Whenever this creature attacks, you may have other attacking creatures get +X/+X until end of turn, where X is this creature's power.
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
When Skyship Weatherlight enters, search your library for any number of artifact and/or creature cards, exile them, then shuffle. {4}, {T}: Choose a card at random that was exiled with Skyship Weatherlight. Put that card into its owner's hand.
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
{1}, {T}: Add {U}{R}.
{1}, {T}: Add {B}{R}.
{1}, {T}: Add {G}{U}.
{1}, {T}: Add {R}{W}.
{1}, {T}: Add {W}{U}.
{1}, {T}: Add {B}{G}.
{1}, {T}: Add {W}{B}.
{1}, {T}: Add {R}{G}.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
{T}: This creature deals 1 damage to any target.
{T}: Add one mana of any color. Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Target player sacrifices a creature of their choice.
{T}: Target Goblin creature you control gets +1/+0 and gains flying until end of turn. Sacrifice that creature at the beginning of the next end step.
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}, {T}: Target player mills two cards. If two cards that share a color were milled this way, repeat this process.
Target player chooses three cards from their hand and puts them on top of their library in any order.
Target player discards X cards at random.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Flying
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
{1}, {T}: Add {U}{B}.
{1}, {T}: Add {G}{W}.
Inferno deals 6 damage to each creature and each player.
Return target creature to its owner's hand. Untap up to two lands.
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
When this creature enters, target opponent puts a card from their hand on top of their library.
At the beginning of your upkeep, if you control twenty or more creatures, you win the game.
Return target artifact, enchantment, or land to its owner's hand.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
You may play an additional land on each of your turns.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
When this creature dies, exile all creatures.
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{T}, Sacrifice a creature: This artifact deals 1 damage to any target. Whenever a creature enters, you may untap this artifact.
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
Counter target creature spell. Draw a card.
When this creature dies, destroy all creatures blocking or blocked by it. They can't be regenerated.
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
{T}: Add one mana of any type that a land you control could produce.
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Destroy each creature with mana value 3 or less. They can't be regenerated.
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
Equipped creatures you control get +1/+1. Whenever an equipped creature you control dies, draw a card.
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.
Exquisite Firecraft deals 4 damage to any target. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, this spell can't be countered.
You may play two additional lands on each of your turns.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
[+1]: You draw a card and you lose 1 life. [−3]: Destroy target creature. [−8]: Target opponent gets an emblem with "Whenever a player draws a card, you lose 2 life."
[+1]: Create a 0/1 green Plant creature token. [−2]: Put a +1/+1 counter on each creature you control. [−7]: You gain X life and draw X cards, where X is the number of lands you control.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Each creature deals damage to itself equal to its power.
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
You draw three cards and you lose 3 life.
Destroy target nonblack creature.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{X}, {T}: Untap X target lands.
{U/P}: Change a target of target spell or ability to this creature. ({U/P} can be paid with either {U} or 2 life.)
Flying {R}: This creature gets +1/+0 until end of turn.
Target opponent looks at the top four cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.
All creatures get -3/-3 until end of turn. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.
Reach Discard a card: This creature gets +1/+1 until end of turn.
Whenever this creature dies or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
{T}: Add {C}. {1}: This land becomes a 1/1 Phyrexian Blinkmoth artifact creature with flying and infect until end of turn. It's still a land. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When this creature enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
Noncreature spells with mana value 4 or greater can't be cast. Noncreature spells with {X} in their mana costs can't be cast.
Take an extra turn after this one.
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
This creature can block an additional creature each combat. Embalm {2}{W} ({2}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Warrior with no mana cost. Embalm only as a sorcery.)
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Create two 1/1 colorless Servo artifact creature tokens.
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
When this land enters, you get {E} (an energy counter). {T}: Add {C}. {T}, Pay {E}: Add one mana of any color.
{2}, {T}: Exile the top card of your library. Until end of turn, you may play that card. Put a brick counter on this artifact. {T}: Exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Activate only if there are three or more brick counters on this artifact.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever this creature attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
You may play lands from your graveyard.
Double strike Eternalize {3}{W}{W} ({3}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Cat with no mana cost. Eternalize only as a sorcery.)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
Revolt — When this creature enters, if a permanent left the battlefield under your control this turn, return target permanent card with mana value 2 or less from your graveyard to the battlefield.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
[+2]: During target opponent's next turn, creatures that player controls attack Gideon Jura if able. [−2]: Destroy target tapped creature. [0]: Until end of turn, Gideon Jura becomes a 6/6 Human Soldier creature that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[+1]: Chandra deals 1 damage to target player or planeswalker and 1 damage to up to one target creature that player or that planeswalker's controller controls. That creature can't block this turn. [0]: Exile the top card of your library. You may play it this turn. [−7]: Exile the top ten cards of your library. Choose an instant or sorcery card exiled this way and copy it three times. You may cast the copies without paying their mana costs.
[+3]: Destroy target noncreature permanent. [−2]: Gain control of target creature. [−9]: Nicol Bolas deals 7 damage to target player or planeswalker. That player or that planeswalker's controller discards seven cards, then sacrifices seven permanents of their choice.
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
Sacrifice an artifact. If you do, search your library for an artifact card. If that card's mana value is less than or equal to the sacrificed artifact's mana value, put it onto the battlefield. If it's greater, you may pay {X}, where X is the difference. If you do, put it onto the battlefield. If you don't, put it into its owner's graveyard. Then shuffle.
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
You may have this enchantment enter as a copy of any artifact on the battlefield, except it's an enchantment in addition to its other types.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Exile this creature from your hand: Add {G}.
Red creatures get +1/+1. Whenever a Mountain is tapped for mana, its controller adds an additional {R}.
Each creature assigns combat damage equal to its toughness rather than its power.
{T}: Add {G}. {T}: Target 1/1 creature gets +1/+2 until end of turn.
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Destroy target non-Merfolk creature.
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever this Equipment becomes unattached from a permanent, destroy that permanent. Equip {1}
For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {G}.
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {C}.
This creature can't be blocked by creatures with power 2 or less.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Destroy target nonlegendary creature.
Shanna can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
Trample Traxos enters tapped and doesn't untap during your untap step. Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Whenever one or more creature cards leave your graveyard, create a 1/1 black Bat creature token with flying.
As an additional cost to cast this spell, sacrifice a creature. Flying, trample
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
You have no maximum hand size. {T}: Add {C}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Destroy target creature.
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
As this creature enters, choose a player. This creature has protection from the chosen player.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Whenever you cast an instant or sorcery spell, put a charge counter on this enchantment. {1}{U}, Remove two charge counters from this enchantment: Draw a card. {1}{R}, Remove five charge counters from this enchantment: It deals 5 damage to any target.
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) {2}{R}{W}: This creature gets +1/+1 until end of turn.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
This artifact enters with X charge counters on it. Whenever a player casts a spell with mana value equal to the number of charge counters on this artifact, counter that spell.
Draw three cards, then put two cards from your hand on top of your library in any order.
Choose one — • Counter target red spell. • Destroy target red permanent.
Search your library for up to four cards with different names and reveal them. Target opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Enchant creature with mana value 2 or less You control enchanted creature.
Counter target noncreature spell.
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, except they're not legendary.
[+1]: Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent. [+1]: Add {R}{R}. [−3]: Chandra deals 4 damage to target creature. [−7]: You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."
[+1]: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. [−3]: Return target permanent card from your graveyard to your hand. [−6]: You get an emblem with "Whenever a land you control enters, you may draw a card."
[+1]: Mill three cards. If at least one Zombie card is milled this way, each opponent loses 2 life and you gain 2 life. [−2]: Target creature gets -X/-X until end of turn, where X is the number of Zombies you control. [−3]: You may cast Zombie spells from your graveyard this turn.
[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
{1}{G}{U}: Put a +1/+1 counter on target creature you control. Whenever one or more +1/+1 counters are put on a creature you control, put that many growth counters on this enchantment. At the beginning of your upkeep, if this enchantment has twenty or more growth counters on it, you win the game.
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
When this creature enters, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
Affinity for Gates (This spell costs {1} less to cast for each Gate you control.) This creature can't be blocked by creatures with power 2 or less. Whenever a Gate you control enters, you may put this card from your graveyard on top of your library.
Return a creature you control to its owner's hand, then destroy all creatures.
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
Artifact, instant, and sorcery spells your opponents cast cost {1} more to cast. [−1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls.
Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. [−3]: Exile target creature.
Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker. [+2]: Scry 1. [−2]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Colorless spells you cast cost {2} less to cast. [+1]: Exile the top card of your library face down and look at it. Create a 2/2 colorless Spirit creature token. When that token leaves the battlefield, put the exiled card into your hand. [−3]: Destroy target permanent that's one or more colors.
Creatures you control have menace. [−2]: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Each creature you control that's a Wolf or a Werewolf enters with an additional +1/+1 counter on it. [−2]: Create a 2/2 green Wolf creature token.
Each creature you control assigns combat damage equal to its toughness rather than its power. [−3]: You gain life equal to the greatest toughness among creatures you control.
If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. [−2]: Jaya deals 2 damage to any target.
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Your opponents can't gain life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
You have hexproof. (You can't be the target of spells or abilities your opponents control.) [−2]: Create a 0/3 white Wall creature token with defender.
Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player. [−2]: Destroy target creature. Its controller draws two cards.
Spells your opponents cast that target a creature or planeswalker you control cost {2} more to cast. [−2]: Create a 2/2 blue Wizard creature token. Draw a card, then discard a card.
Creatures you control have haste. [−1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature. [+1]: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying. [−3]: Create a 4/4 red Dragon creature token with flying.
| Card | Number | Rarity | Price |
|---|---|---|---|
Nissa's Pilgrimage | 59677 | Common | N/A |
Jori En, Ruin Diver | 59679 | Rare | N/A |
Abrupt Decay | 59681 | Rare | N/A |
Sword of Feast and Famine | 59683 | Mythic | N/A |
Snapcaster Mage | 59685 | Mythic | N/A |
The Tabernacle at Pendrell Vale | 60450 | Rare | N/A |
Goblin Warchief | 60452 | Rare | N/A |
Flameblade Angel | 60454 | Rare | N/A |
Markov Dreadknight | 60456 | Rare | N/A |
Nephalia Moondrakes | 60458 | Rare | N/A |
Soul Swallower | 60460 | Rare | N/A |
Anguished Unmaking | 60462 | Rare | N/A |
Blighted Fen | 60464 | Rare | N/A |
Drogskol Cavalry | 60466 | Rare | N/A |
Incorrigible Youths | 60470 | Uncommon | N/A |
Elusive Tormentor // Insidious Mist | 60472 | Rare | N/A |
Angel of Deliverance | 60474 | Rare | N/A |
Sylvan Scrying | 60476 | Rare | N/A |
Momentary Blink | 60478 | Common | N/A |
Mindwrack Demon | 60480 | Mythic | N/A |
Dread Return | 60482 | Uncommon | N/A |
Geist of Saint Traft | 60484 | Mythic | N/A |
Ravenous Bloodseeker | 60486 | Uncommon | N/A |
Gush | 61056 | Uncommon | N/A |
Doomsday | 61058 | Rare | N/A |
Gorilla Shaman | 61060 | Common | N/A |
Undiscovered Paradise | 61062 | Rare | N/A |
Sanctifier of Souls | 61543 | Rare | N/A |
Thalia, Heretic Cathar | 61545 | Rare | N/A |
Niblis of Frost | 61547 | Rare | N/A |
Noosegraf Mob | 61549 | Rare | N/A |
Assembled Alphas | 61551 | Rare | N/A |
Ulvenwald Observer | 61553 | Rare | N/A |
Spatial Contortion | 61555 | Uncommon | N/A |
Unsubstantiate | 61557 | Rare | N/A |
Identity Thief | 61559 | Rare | N/A |
Flaying Tendrils | 61561 | Uncommon | N/A |
Heron's Grace Champion | 61563 | Rare | N/A |
Crumbling Vestige | 61565 | Common | N/A |
Grim Monolith | 61567 | Rare | N/A |
Saheeli's Artistry | 62207 | Rare | N/A |
Rise from the Tides | 62209 | Rare | N/A |
Essence Extraction | 62211 | Uncommon | N/A |
Call the Bloodline | 62213 | Uncommon | N/A |
Skyship Stalker | 62215 | Rare | N/A |
Fiery Temper | 62217 | Rare | N/A |
Cultivator of Blades | 62219 | Rare | N/A |
Time Spiral | 62221 | Rare | N/A |
Skyship Weatherlight | 62381 | Rare | N/A |
Goblin Vandal | 62383 | Common | N/A |
The Rack | 62385 | Uncommon | N/A |
Izzet Signet | 62387 | Uncommon | N/A |
Rakdos Signet | 62389 | Common | N/A |
Simic Signet | 62391 | Common | N/A |
Boros Signet | 62393 | Uncommon | N/A |
Azorius Signet | 62395 | Common | N/A |
Golgari Signet | 62397 | Uncommon | N/A |
Orzhov Signet | 62399 | Common | N/A |
Gruul Signet | 62401 | Common | N/A |
Grave Titan | 62403 | Mythic | N/A |
Inferno Titan | 62405 | Mythic | N/A |
Razorfin Hunter | 62407 | Common | N/A |
Forbidden Orchard | 62409 | Rare | N/A |
Wheel and Deal | 62411 | Rare | N/A |
Diabolic Edict | 62413 | Common | N/A |
Lowland Oaf | 62415 | Common | N/A |
Rupture | 62417 | Uncommon | N/A |
Wild Pair | 62419 | Rare | N/A |
Erratic Portal | 62421 | Rare | N/A |
Grindstone | 62423 | Rare | N/A |
Stunted Growth | 62425 | Rare | N/A |
Mind Twist | 62427 | Rare | N/A |
Disintegrate | 62429 | Uncommon | N/A |
Scryb Sprites | 62431 | Common | N/A |
Thran Golem | 62433 | Uncommon | N/A |
Dimir Signet | 62435 | Common | N/A |
Selesnya Signet | 62437 | Common | N/A |
Inferno | 62439 | Rare | N/A |
Snap | 62441 | Common | N/A |
Quirion Ranger | 62443 | Common | N/A |
Chittering Rats | 62445 | Common | N/A |
Epic Struggle | 62447 | Rare | N/A |
Hoodwink | 62449 | Common | N/A |
Scavenging Ooze | 62451 | Rare | N/A |
Aether Storm | 62453 | Uncommon | N/A |
Twilight Mire | 62455 | Rare | N/A |
Fire-Lit Thicket | 62457 | Rare | N/A |
Decimate | 62459 | Rare | N/A |
Misdirection | 62461 | Rare | N/A |
Exploration | 62463 | Rare | N/A |
Rout | 62465 | Rare | N/A |
Sterling Grove | 62467 | Uncommon | N/A |
False Prophet | 62469 | Rare | N/A |
Soul of Theros | 62471 | Mythic | N/A |
Blasting Station | 62473 | Uncommon | N/A |
Triumph of Ferocity | 62475 | Uncommon | N/A |
Exclude | 62477 | Common | N/A |
Abu Ja'far | 62479 | Uncommon | N/A |
Elvish Pioneer | 62481 | Common | N/A |
Tinder Wall | 62483 | Common | N/A |
Contagion | 62485 | Rare | N/A |
Reflecting Pool | 62487 | Rare | N/A |
Primal Command | 62489 | Rare | N/A |
Consume the Meek | 62491 | Rare | N/A |
Kozilek, the Great Distortion | 62493 | Mythic | N/A |
Stone Haven Outfitter | 62495 | Rare | N/A |
Silkwrap | 62497 | Uncommon | N/A |
Stoneforge Mystic | 62499 | Rare | N/A |
Abbot of Keral Keep | 62501 | Rare | N/A |
Exquisite Firecraft | 62503 | Rare | N/A |
Azusa, Lost but Seeking | 62505 | Rare | N/A |
Burgeoning | 62507 | Rare | N/A |
Ob Nixilis Reignited | 62509 | Mythic | N/A |
Nissa, Voice of Zendikar | 62511 | Mythic | N/A |
Chain of Vapor | 62513 | Uncommon | N/A |
Wave of Reckoning | 62515 | Rare | N/A |
Reins of Power | 62517 | Rare | N/A |
Beacon of Unrest | 62519 | Rare | N/A |
Crop Rotation | 62521 | Common | N/A |
Ambition's Cost | 62523 | Uncommon | N/A |
Doom Blade | 62525 | Uncommon | N/A |
Wood Elves | 62527 | Common | N/A |
Windfall | 62529 | Uncommon | N/A |
Candelabra of Tawnos | 62531 | Rare | N/A |
Spellskite | 62533 | Rare | N/A |
Shivan Dragon | 62535 | Rare | N/A |
Fortune's Favor | 62987 | Uncommon | N/A |
Yahenni's Expertise | 62989 | Rare | N/A |
Incendiary Flow | 62991 | Uncommon | N/A |
Quicksmith Rebel | 62993 | Rare | N/A |
Noose Constrictor | 62995 | Uncommon | N/A |
Scrap Trawler | 62997 | Rare | N/A |
Inkmoth Nexus | 62999 | Rare | N/A |
Emrakul, the Aeons Torn | 63001 | Mythic | N/A |
Trophy Mage | 63003 | Uncommon | N/A |
Gaddock Teeg | 64418 | Rare | N/A |
Capture of Jingzhou | 64420 | Rare | N/A |
Archfiend of Ifnir | 64422 | Rare | N/A |
Trueheart Duelist | 64424 | Uncommon | N/A |
Glorybringer | 64426 | Rare | N/A |
Servo Exhibition | 64428 | Uncommon | N/A |
Unlicensed Disintegration | 64430 | Uncommon | N/A |
Aether Hub | 64432 | Uncommon | N/A |
Oracle's Vault | 64434 | Rare | N/A |
Avacyn, Angel of Hope | 64436 | Rare | N/A |
Wildfire Eternal | 64989 | Rare | N/A |
Ramunap Excavator | 64991 | Rare | N/A |
Adorned Pouncer | 64993 | Rare | N/A |
Reverse Engineer | 64995 | Uncommon | N/A |
Fatal Push | 64997 | Uncommon | N/A |
Renegade Rallier | 64999 | Uncommon | N/A |
Abrade | 65001 | Uncommon | N/A |
Gideon Jura | 65003 | Mythic | N/A |
Nissa, Worldwaker | 65005 | Mythic | N/A |
Chandra, Pyromaster | 65007 | Mythic | N/A |
Nicol Bolas, Planeswalker | 65009 | Mythic | N/A |
Helm of Obedience | 65642 | Rare | N/A |
Transmute Artifact | 65644 | Rare | N/A |
Chains of Mephistopheles | 65646 | Rare | N/A |
Stasis | 65648 | Rare | N/A |
Copy Artifact | 65650 | Rare | N/A |
Cuombajj Witches | 65652 | Common | N/A |
Elvish Spirit Guide | 65654 | Uncommon | N/A |
Gauntlet of Might | 65656 | Rare | N/A |
Doran, the Siege Tower | 65658 | Mythic | N/A |
Pendelhaven | 65660 | Rare | N/A |
Bishop of Rebirth | 65662 | Rare | N/A |
Burning Sun's Avatar | 65664 | Rare | N/A |
Walk the Plank | 65666 | Uncommon | N/A |
Captain's Hook | 66884 | Rare | N/A |
Brass's Bounty | 66886 | Rare | N/A |
Mutavault | 66888 | Rare | N/A |
Silvergill Adept | 66892 | Uncommon | N/A |
Noble Hierarch | 66894 | Rare | N/A |
Ghalta, Primal Hunger | 66896 | Rare | N/A |
Scapeshift | 66898 | Mythic | N/A |
Llanowar Elves | 68039 | Common | N/A |
Zahid, Djinn of the Lamp | 68041 | Rare | N/A |
Zhalfirin Void | 68043 | Uncommon | N/A |
Steel Leaf Champion | 68045 | Rare | N/A |
Opt | 68047 | Common | N/A |
Cast Down | 68049 | Uncommon | N/A |
Shanna, Sisay's Legacy | 68051 | Uncommon | N/A |
Vampiric Tutor | 68053 | Rare | N/A |
Merchant Scroll | 68055 | Rare | N/A |
Traxos, Scourge of Kroog | 69242 | Rare | N/A |
Desecrated Tomb | 69244 | Rare | N/A |
Demon of Catastrophes | 69246 | Rare | N/A |
Guttersnipe | 69248 | Uncommon | N/A |
Reliquary Tower | 69250 | Uncommon | N/A |
Flooded Strand | 69252 | Rare | N/A |
Death Baron | 69254 | Rare | N/A |
Murder | 69256 | Uncommon | N/A |
Elvish Rejuvenator | 69258 | Common | N/A |
Militia Bugler | 69260 | Uncommon | N/A |
Urza's Mine | 69262 | Common | N/A |
Urza's Power Plant | 69264 | Common | N/A |
Urza's Tower | 69266 | Common | N/A |
True-Name Nemesis | 69268 | Rare | N/A |
Rhystic Study | 69943 | Rare | N/A |
Lord of Atlantis | 69945 | Rare | N/A |
Food Chain | 69947 | Rare | N/A |
Firemind's Research | 69949 | Rare | N/A |
Emmara, Soul of the Accord | 69951 | Rare | N/A |
Boros Challenger | 69953 | Uncommon | N/A |
Hydroblast | 69979 | Common | N/A |
Pyroblast | 69981 | Common | N/A |
Ash Barrens | 69983 | Common | N/A |
Flusterstorm | 69985 | Rare | N/A |
Hostage Taker | 69987 | Rare | N/A |
Grafdigger's Cage | 69989 | Rare | N/A |
Walking Ballista | 69991 | Rare | N/A |
Chalice of the Void | 69993 | Rare | N/A |
Brainstorm | 70920 | Rare | N/A |
Blue Elemental Blast | 70922 | Rare | N/A |
Gifts Ungiven | 70924 | Rare | N/A |
Mystical Tutor | 70926 | Rare | N/A |
Threads of Disloyalty | 70928 | Rare | N/A |
Negate | 70930 | Rare | N/A |
Jace, Cunning Castaway | 70932 | Mythic | N/A |
Chandra, Torch of Defiance | 70934 | Mythic | N/A |
Nissa, Vital Force | 70936 | Mythic | N/A |
Liliana, Untouched by Death | 70938 | Mythic | N/A |
Gideon of the Trials | 70940 | Mythic | N/A |
Jokulhaups | 70942 | Rare | N/A |
Ancient Stirrings | 70944 | Common | N/A |
Simic Ascendancy | 71586 | Rare | N/A |
Lavinia, Azorius Renegade | 71588 | Rare | N/A |
Rakdos Firewheeler | 71590 | Uncommon | N/A |
Gate Colossus | 71592 | Uncommon | N/A |
Time Wipe | 72219 | Rare | N/A |
Liliana's Triumph | 72221 | Uncommon | N/A |
Karn's Bastion | 72223 | Rare | N/A |
Domri, Anarch of Bolas | 72225 | Rare | N/A |
Dovin, Hand of Control | 72227 | Uncommon | N/A |
Kaya, Bane of the Dead | 72229 | Uncommon | N/A |
Ral, Storm Conduit | 72231 | Rare | N/A |
Teferi, Time Raveler | 72233 | Rare | N/A |
Ugin, the Ineffable | 72235 | Rare | N/A |
Angrath, Captain of Chaos | 72237 | Uncommon | N/A |
Arlinn, Voice of the Pack | 72239 | Uncommon | N/A |
Huatli, the Sun's Heart | 72241 | Uncommon | N/A |
Jaya, Venerated Firemage | 72243 | Uncommon | N/A |
Karn, the Great Creator | 72245 | Rare | N/A |
Tibalt, Rakish Instigator | 72247 | Uncommon | N/A |
Teyo, the Shieldmage | 72249 | Uncommon | N/A |
Ob Nixilis, the Hate-Twisted | 72251 | Uncommon | N/A |
Kasmina, Enigmatic Mentor | 72253 | Uncommon | N/A |
Samut, Tyrant Smasher | 72255 | Uncommon | N/A |
Sarkhan the Masterless | 72257 | Rare | N/A |