Magic Online Promos
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever this creature attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Searing Spear deals 3 damage to any target.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
You have no maximum hand size. {T}: Add {C}.
Create a 3/3 green Centaur creature token.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Flying Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
Counter target spell. Its controller can't cast spells this turn.
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
({T}: Add {W}.)
Create two 1/1 colorless Sliver creature tokens.
Sliver creatures you control get +3/+3.
{T}: Each creature attacks this turn if able.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
{T}: Put a charge counter on this artifact. {T}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from this creature: Regenerate it. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Haste Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return this card from your graveyard to the battlefield.
You may play lands from your graveyard.
{6}{U}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control this creature.
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
Trample Bloodrush — {R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Defender, hexproof {T}: Add one mana of any color.
Bestow {2}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) This creature and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards.
Heroic — Whenever you cast a spell that targets Anthousa, up to three target lands you control each become 2/2 Warrior creatures until end of turn. They're still lands.
Flying When this creature enters, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) At the beginning of your upkeep, sacrifice a creature.
Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike Enchanted creature gets +4/+4 and has flying and first strike.
{5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, each player sacrifices three lands of their choice.
Search your library for a card, put that card into your graveyard, then shuffle.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Whenever you cast an instant or sorcery spell, you may pay {U}{R}. If you do, copy that spell. You may choose new targets for the copy. Whenever another nontoken creature you control enters, you may pay {G}{U}. If you do, create a token that's a copy of that creature.
{T}: Add {G}.
Warleader's Helix deals 4 damage to any target and you gain 4 life.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Flying Whenever this creature attacks, you may return target enchantment card from your graveyard to the battlefield.
Flying Inspired — Whenever this creature becomes untapped, reveal the top card of your library. If it's an artifact, creature, or land card, you may put it onto the battlefield with a manifestation counter on it. That permanent is an enchantment in addition to its other types.
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
Inspired — Whenever this creature becomes untapped, reveal the top card of your library and put that card into your hand. You lose life equal to that card's mana value.
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
Flying {1}{R}: This creature deals 1 damage to target creature. That creature can't block this combat. Activate only if this creature is attacking.
Fated Conflagration deals 5 damage to target creature or planeswalker. If it's your turn, scry 2.
Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
{T}: Untap another target permanent.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}
{T}: Add {C}. {4}, {T}, Sacrifice this land: Destroy target nonbasic land.
This creature enters tapped. Heroic — Whenever you cast a spell that targets this creature, each opponent loses 1 life. You gain life equal to the life lost this way.
Discard your hand, Sacrifice this artifact: Add three mana of any one color. Activate only as an instant.
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Whenever this creature deals combat damage to a player, draw a card.
Whenever this creature or another Human creature you control dies, create a tapped 2/2 black Zombie creature token.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
At the beginning of your upkeep, you gain 2 life. Whenever you gain life, you may pay {1}. If you do, draw a card and each opponent loses 1 life. At the beginning of your upkeep, if Oloro is in the command zone, you gain 2 life.
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Flying When this creature enters, it deals damage to any target equal to the number of Mountains you control.
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
Flash (You may cast this spell any time you could cast an instant.) At the beginning of each player's draw step, that player draws an additional card.
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Squelching Leeches's power and toughness are each equal to the number of Swamps you control.
Flying, lifelink Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.
As Hall of Triumph enters, choose a color. Creatures you control of the chosen color get +1/+1.
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Create two 3/3 green Centaur enchantment creature tokens. If it's your turn, scry 2.
Flying When this creature enters, if your life total is less than your starting life total, it becomes equal to your starting life total.
Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature of their choice or pays 3 life.
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for {1} or one mana of that creature's color.)
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."
Destroy all creatures you don't control and all planeswalkers you don't control.
When this creature dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Flying When this creature enters, destroy all Walls your opponents control. Whenever this creature attacks, if defending player controls no Walls, it deals 2 damage to each creature without flying that player controls.
When this creature enters, you may destroy target artifact or enchantment.
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
{1}{G}, Sacrifice this enchantment: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.
({T}: Add {G}.)
({T}: Add {R}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
Untap each creature you control with a +1/+1 counter on it during each other player's untap step.
Haste Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.
Whenever this creature attacks, target creature defending player controls blocks it this combat if able.
Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on this creature.
Flying Whenever you cast a noncreature spell, creatures you control gain lifelink until end of turn.
Return target nonland permanent with mana value X to its owner's hand. Draw a card.
Sacrifice a creature: This enchantment deals 1 damage to any target.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1 counter on Zurgo.
When this creature enters, target opponent reveals their hand and you choose a nonland card from it. Exile that card until this creature leaves the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Stoke the Flames deals 4 damage to any target.
Deathtouch Ferocious — Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, add {G}{U}{R}.
Trample Tribute 1 (As this creature enters, an opponent of your choice may put a +1/+1 counter on it.) When this creature enters, if tribute wasn't paid, it gets +1/+1 and gains haste until end of turn.
Choose one — • Destroy target monocolored creature. • Destroy target artifact or enchantment. • Draw two cards, then discard a card.
Exile target nonland permanent.
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals combat damage to a player, you may draw a card.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
First strike Noncreature spells cost {1} more to cast.
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
At the beginning of your end step, bolster X, where X is the number of tapped creatures you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature attacks, you may return target creature to its owner's hand if its power is less than this creature's power.
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Whenever this creature attacks, each opponent loses 1 life. Dash {1}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Reach When this creature enters, bolster 5. (Choose a creature with the least toughness among creatures you control and put five +1/+1 counters on it.)
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Take an extra turn after this one.
Flying, lifelink Pay 7 life: Draw seven cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying {X}, {T}, Exile X cards from your graveyard: Target creature gets -X/-X until end of turn.
Destroy target creature or planeswalker.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Whenever another creature dies, scry 1. {B}: This creature gains deathtouch until end of turn. {1}{G}: This creature gains hexproof until end of turn.
{T}: Add {C}. {1}, {T}: Tap target land.
Whenever this creature deals combat damage to one or more blocking creatures, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Manifest the top card of your library, then put two +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Cast this spell only if you've cast another spell this turn.
Manifest the top card of your library, then put a +1/+1 counter on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
When this creature dies, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Look at the top two cards of your library. Manifest one of those cards, then put the other on the top or bottom of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
This creature can't be blocked as long as you control no other creatures. When this creature deals combat damage to a player, exile it and the top card of your library in a face-down pile, shuffle that pile, then manifest those cards. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
When this creature enters, sacrifice a permanent that's one or more colors.
[+2]: Ugin deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
Enchant creature Enchanted creature gets -2/-2.
Deathtouch Morph—Reveal a black card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, target player loses 2 life.
Destroy target creature with power 4 or greater.
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, if it's your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
Flying Morph—Reveal a white card in your hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you gain 2 life.
This creature can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.
First strike Morph {4}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
This artifact enters with X gem counters on it. {1}, {T}, Remove a gem counter from this artifact: Target creature can't attack or block this turn.
Create three 1/1 red Goblin creature tokens.
Counter target spell with mana value 4 or greater.
Whenever another permanent you control enters, each opponent mills a card.
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Put two +1/+1 counters on target creature and untap it.
Destroy all creatures. They can't be regenerated.
Destroy all lands.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
When this enchantment enters, you may exile target creature with toughness 3 or greater until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Choose two — • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • You gain 4 life. • Counter target creature spell. • Draw a card.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. This creature enters with a +1/+1 counter on it if you revealed a Dragon card or controlled a Dragon as you cast this spell.
Dragon spells you cast cost {1} less to cast.
When this creature becomes the target of a spell or ability, sacrifice it.
At the beginning of your upkeep, draw a card if you control the creature with the greatest toughness or tied for the greatest toughness.
Flying When this creature enters, you may have it fight target creature you don't control. Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, this creature deals 3 damage to that player.
Flying When this creature enters, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Create two 1/1 red Goblin creature tokens.
Flying When this creature dies, you may put it on your choice of the top or bottom of its owner's library.
Flying Whenever another creature you control enters, target creature gets +2/+0 until end of turn.
Flying Whenever this creature deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
Flying Whenever you cast a noncreature spell, untap this creature. It gains protection from the color of your choice until end of turn.
Flying {2}{R}: This creature deals 1 damage to each creature without flying. {2}{G}: This creature deals 1 damage to each other creature with flying.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) When this creature becomes renowned, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
As an additional cost to cast this spell, you may reveal a Dragon card from your hand. Defender, flying When this creature enters, if you revealed a Dragon card or controlled a Dragon as you cast this spell, draw a card.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
Draw a card. Scry 2.
Flying As Alhammarret enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way. Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Flying Whenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
All creatures get -4/-4 until end of turn.
When Pia and Kiran Nalaar enters, create two 1/1 colorless Thopter artifact creature tokens with flying. {2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.
When this creature enters, you may destroy target artifact or enchantment.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has vigilance and "{T}: Add one mana of any color."
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
This land enters tapped. {T}: Add {W}, {B}, or {G}.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, you may change a target of target spell or ability to this creature.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Rally — Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.
Devoid (This card has no color.) When this creature enters, create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}." Sacrifice an Eldrazi Scion: Tap target creature.
Flying Whenever you gain life, target opponent loses that much life.
Devoid (This card has no color.) {2}{R}, Sacrifice another colorless creature: This creature deals damage equal to the sacrificed creature's power to any target.
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Roast deals 5 damage to target creature without flying.
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this token: Add {C}."
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Destroy target monocolored creature.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Destroy target creature or planeswalker. Awaken 4—{5}{B}{B} (If you cast this spell for {5}{B}{B}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Flash (You may cast this spell any time you could cast an instant.) When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
When you cast this spell, target opponent exiles the top four cards of their library, then you may put any number of land cards that player owns from exile onto the battlefield under your control.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
You may play an additional land this turn. Draw a card.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
{T}: Target creature you control gains protection from the color of your choice until end of turn.
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {G} for each creature you control.
Surge {3}{R}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Flying When this creature enters, if its surge cost was paid, it deals 3 damage to any target.
Cohort — {T}, Tap an untapped Ally you control: Put a +1/+1 counter on each creature you control.
When this creature enters, support 6. (Put a +1/+1 counter on each of up to six other target creatures.) Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
Devoid (This card has no color.) {3}{C}, Exile a creature card from your graveyard: Target opponent loses life equal to the exiled card's power. ({C} represents colorless mana.)
Untap this creature during each other player's untap step. {T}: This creature deals 1 damage to any target. {C}, {T}: Target creature can't attack or block this turn. {C}{C}, {T}: Draw a card.
Destroy target attacking creature.
Counter target spell unless its controller pays {X}.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
| Card | Number | Rarity | Price |
|---|---|---|---|
Treasury Thrull | 47999 | Rare | N/A |
Fathom Mage | 48001 | Rare | N/A |
Searing Spear | 48003 | Common | N/A |
Farseek | 48005 | Common | N/A |
Reliquary Tower | 48007 | Uncommon | N/A |
Call of the Conclave | 48190 | Uncommon | N/A |
Izzet Charm | 48192 | Uncommon | N/A |
Judge's Familiar | 48194 | Uncommon | N/A |
Maze's End | 48572 | Mythic | N/A |
Trostani's Summoner | 48574 | Uncommon | N/A |
Render Silent | 48576 | Rare | N/A |
Melek, Izzet Paragon | 48578 | Rare | N/A |
Plains | 48582 | Common | N/A |
Breaking // Entering | 48586 | Rare | N/A |
Hive Stirrings | 49828 | Common | N/A |
Megantic Sliver | 49830 | Rare | N/A |
Goblin Diplomats | 49832 | Rare | N/A |
Colossal Whale | 49834 | Rare | N/A |
Ratchet Bomb | 49836 | Rare | N/A |
Experiment One | 49838 | Uncommon | N/A |
Dimir Charm | 49840 | Uncommon | N/A |
Rakdos Cackler | 49842 | Uncommon | N/A |
Vengevine | 49844 | Mythic | N/A |
Crucible of Worlds | 49846 | Rare | N/A |
Shipbreaker Kraken | 50106 | Rare | N/A |
Grisly Salvage | 50108 | Common | N/A |
Ghor-Clan Rampager | 50110 | Uncommon | N/A |
Sin Collector | 50112 | Uncommon | N/A |
Bident of Thassa | 50114 | Rare | N/A |
Phalanx Leader | 50116 | Uncommon | N/A |
Karametra's Acolyte | 50118 | Uncommon | N/A |
Sylvan Caryatid | 50120 | Rare | N/A |
Nighthowler | 50122 | Rare | N/A |
Anthousa, Setessan Hero | 50124 | Rare | N/A |
Abhorrent Overlord | 50126 | Rare | N/A |
Celestial Archon | 50128 | Rare | N/A |
Ember Swallower | 50130 | Rare | N/A |
Entomb | 51532 | Rare | N/A |
Karador, Ghost Chieftain | 51534 | Mythic | N/A |
Riku of Two Reflections | 51536 | Mythic | N/A |
Elvish Mystic | 51538 | Common | N/A |
Warleader's Helix | 51540 | Uncommon | N/A |
Greater Good | 51542 | Rare | N/A |
Banisher Priest | 51908 | Uncommon | N/A |
Silent Sentinel | 51910 | Rare | N/A |
Arbiter of the Ideal | 51912 | Rare | N/A |
Tromokratis | 51914 | Rare | N/A |
Pain Seer | 51916 | Rare | N/A |
Eater of Hope | 51918 | Rare | N/A |
Forgestoker Dragon | 51920 | Rare | N/A |
Fated Conflagration | 51922 | Rare | N/A |
Nessian Wilds Ravager | 51924 | Rare | N/A |
Kiora's Follower | 51926 | Uncommon | N/A |
Geist of Saint Traft | 51928 | Mythic | N/A |
Batterskull | 51930 | Mythic | N/A |
Encroaching Wastes | 51932 | Uncommon | N/A |
Tormented Hero | 51934 | Uncommon | N/A |
Lion's Eye Diamond | 51936 | Rare | N/A |
Sword of Feast and Famine | 52304 | Mythic | N/A |
Elesh Norn, Grand Cenobite | 52306 | Mythic | N/A |
Hanna, Ship's Navigator | 52308 | Rare | N/A |
Stealer of Secrets | 52310 | Common | N/A |
Xathrid Necromancer | 52312 | Rare | N/A |
Nekusar, the Mindrazer | 52314 | Mythic | N/A |
Oloro, Ageless Ascetic | 52316 | Mythic | N/A |
Eidolon of Blossoms | 52318 | Rare | N/A |
Spawn of Thraxes | 52320 | Rare | N/A |
Doomwake Giant | 52322 | Rare | N/A |
Scourge of Fleets | 52324 | Rare | N/A |
Dictate of Kruphix | 52326 | Rare | N/A |
Heroes' Bane | 52328 | Rare | N/A |
Squelching Leeches | 52330 | Uncommon | N/A |
Dawnbringer Charioteers | 52332 | Rare | N/A |
Dictate of the Twin Gods | 52334 | Rare | N/A |
Dissolve | 52336 | Uncommon | N/A |
Magma Spray | 52338 | Rare | N/A |
Hall of Triumph | 52340 | Rare | N/A |
Magister of Worth | 52593 | Rare | N/A |
Fated Intervention | 53818 | Rare | N/A |
Resolute Archangel | 53820 | Rare | N/A |
Indulgent Tormentor | 53822 | Rare | N/A |
Chief Engineer | 53824 | Rare | N/A |
Mercurial Pretender | 53826 | Rare | N/A |
In Garruk's Wake | 53828 | Rare | N/A |
Phytotitan | 53830 | Rare | N/A |
Goblin Rabblemaster | 53832 | Rare | N/A |
Siege Dragon | 53834 | Rare | N/A |
Reclamation Sage | 53836 | Uncommon | N/A |
Bile Blight | 53838 | Uncommon | N/A |
Banishing Light | 53840 | Uncommon | N/A |
Prognostic Sphinx | 53842 | Rare | N/A |
Prophet of Kruphix | 53844 | Rare | N/A |
Temple of Mystery | 53846 | Rare | N/A |
Font of Fertility | 53848 | Common | N/A |
Hydra Broodmaster | 53850 | Rare | N/A |
Forest | 53875 | Common | N/A |
Mountain | 53877 | Common | N/A |
Plains | 53879 | Common | N/A |
Island | 53881 | Common | N/A |
Swamp | 53883 | Common | N/A |
Ivorytusk Fortress | 54510 | Rare | N/A |
Ankle Shanker | 54512 | Rare | N/A |
Avalanche Tusker | 54514 | Rare | N/A |
Rakshasa Vizier | 54516 | Rare | N/A |
Sage of the Inward Eye | 54518 | Rare | N/A |
Repeal | 54543 | Common | N/A |
Goblin Bombardment | 54545 | Uncommon | N/A |
Arcanis the Omnipotent | 54547 | Mythic | N/A |
Zurgo Helmsmasher | 54549 | Mythic | N/A |
Brain Maggot | 54551 | Uncommon | N/A |
Stoke the Flames | 54553 | Uncommon | N/A |
Heir of the Wilds | 54555 | Uncommon | N/A |
Rattleclaw Mystic | 54557 | Rare | N/A |
Fanatic of Xenagos | 54559 | Uncommon | N/A |
Sultai Charm | 54561 | Uncommon | N/A |
Utter End | 54563 | Rare | N/A |
Dragon Throne of Tarkir | 54565 | Rare | N/A |
Shadowmage Infiltrator | 55314 | Rare | N/A |
Shardless Agent | 55697 | Uncommon | N/A |
Thalia, Guardian of Thraben | 55699 | Rare | N/A |
Sultai Ascendancy | 55701 | Rare | N/A |
Frenzied Goblin | 55703 | Uncommon | N/A |
Mastery of the Unseen | 55705 | Rare | N/A |
Dragonscale General | 55707 | Rare | N/A |
Sage-Eye Avengers | 55709 | Rare | N/A |
Archfiend of Depravity | 55711 | Rare | N/A |
Flamerush Rider | 55713 | Rare | N/A |
Temur War Shaman | 55715 | Rare | N/A |
Mardu Shadowspear | 55717 | Uncommon | N/A |
Shamanic Revelation | 55719 | Rare | N/A |
Sandsteppe Mastodon | 55721 | Rare | N/A |
Supplant Form | 55723 | Rare | N/A |
Temporal Manipulation | 55725 | Rare | N/A |
Griselbrand | 55727 | Mythic | N/A |
Necropolis Fiend | 55729 | Rare | N/A |
Hero's Downfall | 55731 | Rare | N/A |
Whip of Erebos | 55733 | Rare | N/A |
Courser of Kruphix | 55735 | Rare | N/A |
Reaper of the Wilds | 55737 | Rare | N/A |
Rishadan Port | 55739 | Rare | N/A |
Arashin War Beast | 55741 | Uncommon | N/A |
Fierce Invocation | 55743 | Common | N/A |
Hewed Stone Retainers | 55745 | Uncommon | N/A |
Formless Nurturing | 55747 | Common | N/A |
Wildcall | 55749 | Rare | N/A |
Soul Summons | 55751 | Common | N/A |
Sultai Emissary | 55753 | Common | N/A |
Write into Being | 55755 | Common | N/A |
Jeskai Infiltrator | 55757 | Rare | N/A |
Reality Shift | 55759 | Uncommon | N/A |
Ugin's Construct | 55761 | Uncommon | N/A |
Ugin, the Spirit Dragon | 55763 | Mythic | N/A |
Debilitating Injury | 55765 | Common | N/A |
Ruthless Ripper | 55767 | Uncommon | N/A |
Smite the Monstrous | 55769 | Common | N/A |
Jeering Instigator | 55771 | Rare | N/A |
Watcher of the Roost | 55773 | Uncommon | N/A |
Mystic of the Hidden Way | 55775 | Common | N/A |
Ghostfire Blade | 55777 | Rare | N/A |
Ainok Tracker | 55779 | Common | N/A |
Briber's Purse | 55781 | Uncommon | N/A |
Hordeling Outburst | 55783 | Uncommon | N/A |
Disdainful Stroke | 55785 | Common | N/A |
Altar of the Brood | 55787 | Rare | N/A |
Grim Haruspex | 55789 | Rare | N/A |
Arc Lightning | 55791 | Uncommon | N/A |
Dragonscale Boon | 55793 | Common | N/A |
Damnation | 55862 | Rare | N/A |
Ravages of War | 55864 | Rare | N/A |
Liliana of the Veil | 55866 | Mythic | N/A |
Dualcaster Mage | 55868 | Rare | N/A |
Genesis Hydra | 55870 | Rare | N/A |
Feldon of the Third Path | 55872 | Mythic | N/A |
Wasteland | 55874 | Uncommon | N/A |
Suspension Field | 55876 | Uncommon | N/A |
Ojutai's Command | 55878 | Rare | N/A |
Evolving Wilds | 55880 | Common | N/A |
Scaleguard Sentinels | 55882 | Uncommon | N/A |
Dragonlord's Servant | 55884 | Uncommon | N/A |
Frost Walker | 55886 | Uncommon | N/A |
Abzan Beastmaster | 55888 | Uncommon | N/A |
Foe-Razer Regent | 55890 | Rare | N/A |
Thunderbreak Regent | 55892 | Rare | N/A |
Deathbringer Regent | 55894 | Rare | N/A |
Sunscorch Regent | 55896 | Rare | N/A |
Dragon Fodder | 55898 | Common | N/A |
Arashin Sovereign | 56996 | Rare | N/A |
Boltwing Marauder | 56998 | Rare | N/A |
Necromaster Dragon | 57000 | Rare | N/A |
Pristine Skywise | 57002 | Rare | N/A |
Harbinger of the Hunt | 57004 | Rare | N/A |
Relic Seeker | 57574 | Rare | N/A |
Seeker of the Way | 57576 | Uncommon | N/A |
Orator of Ojutai | 57578 | Uncommon | N/A |
Path to Exile | 57580 | Uncommon | N/A |
Valorous Stance | 57582 | Uncommon | N/A |
Hixus, Prison Warden | 57584 | Rare | N/A |
Serum Visions | 57586 | Common | N/A |
Alhammarret, High Arbiter | 57588 | Rare | N/A |
Kothophed, Soul Hoarder | 57590 | Rare | N/A |
Languish | 57592 | Rare | N/A |
Pia and Kiran Nalaar | 57594 | Rare | N/A |
Conclave Naturalists | 57596 | Uncommon | N/A |
Honored Hierarch | 57598 | Rare | N/A |
Dwynen, Gilt-Leaf Daen | 57600 | Rare | N/A |
Siege Rhino | 57602 | Rare | N/A |
Dromoka, the Eternal | 57604 | Rare | N/A |
Sandsteppe Citadel | 57606 | Uncommon | N/A |
Mizzium Meddler | 57608 | Rare | N/A |
Noble Hierarch | 58239 | Rare | N/A |
Mana Flare | 58241 | Rare | N/A |
Hero of Goma Fada | 58243 | Rare | N/A |
Drowner of Hope | 58245 | Rare | N/A |
Defiant Bloodlord | 58247 | Rare | N/A |
Barrage Tyrant | 58249 | Rare | N/A |
Oran-Rief Hydra | 58251 | Rare | N/A |
Plains | 58253 | Common | N/A |
Island | 58255 | Common | N/A |
Swamp | 58257 | Common | N/A |
Mountain | 58259 | Common | N/A |
Forest | 58261 | Common | N/A |
Roast | 58263 | Uncommon | N/A |
Blight Herder | 58265 | Rare | N/A |
Anticipate | 58267 | Common | N/A |
Ultimate Price | 58269 | Uncommon | N/A |
Scythe Leopard | 58271 | Uncommon | N/A |
Ruinous Path | 58273 | Rare | N/A |
Stasis Snare | 58275 | Uncommon | N/A |
Radiant Flames | 58277 | Rare | N/A |
Oblivion Sower | 58893 | Mythic | N/A |
Avenger of Zendikar | 58895 | Mythic | N/A |
Icatian Javelineers | 59639 | Common | N/A |
Accumulated Knowledge | 59641 | Common | N/A |
Explore | 59643 | Common | N/A |
Decree of Justice | 59645 | Rare | N/A |
Elspeth, Sun's Champion | 59647 | Mythic | N/A |
Mother of Runes | 59649 | Uncommon | N/A |
Kiora, the Crashing Wave | 59651 | Mythic | N/A |
Temple of the False God | 59653 | Uncommon | N/A |
Gaea's Cradle | 59655 | Mythic | N/A |
Tyrant of Valakut | 59657 | Rare | N/A |
Munda's Vanguard | 59659 | Rare | N/A |
Gladehart Cavalry | 59661 | Rare | N/A |
Deepfathom Skulker | 59663 | Rare | N/A |
Dread Defiler | 59665 | Rare | N/A |
Endbringer | 59667 | Rare | N/A |
Immolating Glare | 59669 | Uncommon | N/A |
Clash of Wills | 59671 | Uncommon | N/A |
Goblin Dark-Dwellers | 59673 | Rare | N/A |
Smash to Smithereens | 59675 | Common | N/A |