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Trample, haste Cycling {1}{R} When you cycle this card, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
Deathtouch Cycling {2}{B} ({2}{B}, Discard this card: Draw a card.) When you cycle this card, put a deathtouch counter on target creature you control.
Trample Cycling {1}{G} ({1}{G}, Discard this card: Draw a card.) When you cycle this card, put a trample counter on target creature you control.
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card.
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
At the beginning of combat on your turn, choose a kind of counter at random that this creature doesn't have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on this creature.
Whenever this creature mutates, put a +1/+1 counter on it.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature gets +20/+20.
({T}: Add {U}, {R}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}, {B}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {G}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {R}, {W}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {G}, {U}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.
Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, draw a card.
Mutate {U/R}{U/R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, each opponent sacrifices a creature of their choice.
Mutate {2}{B/G}{B/G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target permanent card from your graveyard to your hand.
Mutate {2}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {T}: This creature deals X damage to any target, where X is the number of times this creature has mutated.
Mutate {1}{R/W}{R/W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +2/+1 until end of turn.
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, put two +1/+1 counters on it.
Mutate {3}{G/U}{G/U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, create a 3/3 green Beast creature token.
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.
Mutate {3}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature mutates, each opponent discards a card.
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach Whenever this creature mutates, you may discard a card. If you do, draw a card.
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Mutate {4}{G/W}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch, lifelink Whenever this creature mutates, return any number of target creature cards with total power 10 or less from your graveyard to the battlefield.
Mutate {1}{W/U}{R}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, first strike Whenever this creature mutates, you may cast target noncreature card with mana value 3 or less from your graveyard without paying its mana cost.
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Trample You may cast this card from your graveyard using its mutate ability.
Mutate {2}{B/R}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Double strike Whenever this creature mutates, it deals 4 damage to target creature or planeswalker an opponent controls and you gain 4 life.
Mutate {3}{R/G}{U}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying, trample Whenever this creature mutates, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
Mutate {2}{W}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Lifelink Whenever this creature mutates, create two 1/1 white Cat creature tokens with lifelink.
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Whenever this creature deals combat damage to a player, draw a card.
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flash Flying Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.
Mutate {3}{R} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, create a red artifact token named Feather with "{1}, Sacrifice this token: Return target Phoenix card from your graveyard to the battlefield tapped."
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
Mutate {G}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) {1}, {T}: Look at the top card of your library. If it's a land card, you may put it onto the battlefield. If you don't put the card onto the battlefield, put it into your hand.
Mutate {5}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, tap up to X target creatures, where X is the number of times this creature has mutated. Those creatures don't untap during their controller's next untap step.
Mutate {2}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Deathtouch Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.
Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, other creatures you control get +X/+X until end of turn, where X is the number of times this creature has mutated.
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Other Dogs you control get +1/+1. Whenever this creature attacks, prevent all combat damage that would be dealt this turn to Dogs you control.
Vigilance, lifelink (Attacking doesn't cause this creature to tap. Damage dealt by this creature also causes you to gain that much life.) {T}: Create a 4/4 white Angel creature token with flying. Activate only if you have at least 7 life more than your starting life total and only as a sorcery.
Creatures you control get +1/+1.
When this artifact enters, exile all creature cards with mana value 3 or less from your graveyard until this artifact leaves the battlefield. {1}{W}, {T}: Until end of turn, you may cast a creature spell from among cards exiled with this artifact without paying its mana cost.
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment. When there are nine or more incarnation counters on this enchantment, exile it. When this enchantment leaves the battlefield, you lose the game.
Whenever this creature becomes untapped, you may pay {2}. If you do, draw a card. Whenever an opponent casts a spell from anywhere other than their hand, draw a card. Discard a card: This creature can't be blocked this turn.
When Barrin enters, return up to one other target creature or planeswalker to its owner's hand. At the beginning of your end step, if a permanent was put into your hand from the battlefield this turn, draw a card.
This spell costs {2}{U} less to cast if you've cast an instant or sorcery spell this turn. Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, scry 2.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
During your turn, this spell costs {2}{U}{U} less to cast. End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Deathtouch Whenever a creature you control with deathtouch attacks, each opponent loses 1 life and you gain 1 life. Whenever a creature you control with deathtouch deals damage to a planeswalker, destroy that planeswalker.
Flash Whenever this creature or another Rogue you control enters, each opponent mills two cards. As long as an opponent has eight or more cards in their graveyard, this creature gets +2/+1 and has deathtouch.
Choose a card name other than a basic land card name. Search target opponent's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then creates a 2/2 black Zombie creature token for each card exiled from their hand this way.
Target player draws cards equal to half the number of cards in their library and loses half their life. Round up each time.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
Flying Gadrak can't attack unless you control four or more artifacts. At the beginning of your end step, create a Treasure token for each nontoken creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
This spell costs {X} less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
Flying Spells your opponents cast that target this creature cost an additional 3 life to cast. Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
You may play two additional lands on each of your turns.
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Permanents you control gain hexproof and indestructible until end of turn.
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
Vigilance, reach, trample Whenever this creature attacks or blocks, choose one — • Create a 3/3 green Beast creature token. • You gain 3 life. • Draw a card.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: This creature deals 1 damage to target planeswalker. {3}: This creature gains indestructible until end of turn.
Flying, first strike, lifelink, protection from Demons and from Dragons
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
You may spend mana as though it were mana of any color. {T}: Add {C}{C}{C}{C}{C}. {5}, {T}: Draw a card for each color among permanents you control.
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
{T}, Put a page counter on this artifact: Scry 1. (Look at the top card of your library. You may put that card on the bottom.) {2}, {T}, Put a page counter on this artifact: Draw a card. When there are four or more page counters on this artifact, exile it. If you do, you gain 4 life.
{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.
Other creatures get -1/-1.
During your turn, Radha has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
Flash When Niambi enters, you may return another target creature you control to its owner's hand. If you do, you gain life equal to that creature's mana value. {1}{W}{U}, {T}, Discard a legendary card: Draw two cards.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
When this creature enters, each opponent creates a 1/1 red Pirate creature token with "This token can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target this creature cost {3} more to cast.
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent left the battlefield under your control this turn.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}. If you control an Urza's Mine and an Urza's Power-Plant, add {C}{C}{C} instead.
{T}: Add {C}. If you control an Urza's Power-Plant and an Urza's Tower, add {C}{C} instead.
{T}: Add {C}. If you control an Urza's Mine and an Urza's Tower, add {C}{C} instead.
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Nonbasic lands are Mountains.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Draw three cards, then put two cards from your hand on top of your library in any order.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
You may play an additional land on each of your turns.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Trample, infect, indestructible If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from black and from green. Whenever equipped creature deals combat damage to a player, that player discards a card and you untap all lands you control. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Equipped creature gets +2/+2 and has protection from white and from black. Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}
Metalcraft — {T}: Add one mana of any color. Activate only if you control three or more artifacts.
Deathtouch, lifelink When this creature dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +4/+4 and has vigilance and lifelink. {3}: Return this Equipment to its owner's hand. Equip {5}
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Flying, vigilance, indestructible Other permanents you control have indestructible.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
Flying Whenever Kaalia attacks an opponent, you may put an Angel, Demon, or Dragon creature card from your hand onto the battlefield tapped and attacking that opponent.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
[+4]: Target player exiles a card from their hand. [−3]: Exile target permanent. [−14]: Restart the game, leaving in exile all non-Aura permanent cards exiled with Karn. Then put those cards onto the battlefield under your control.
[+2]: Look at the top card of target player's library. You may put that card on the bottom of that player's library. [0]: Draw three cards, then put two cards from your hand on top of your library in any order. [−1]: Return target creature to its owner's hand. [−12]: Exile all cards from target player's library, then that player shuffles their hand into their library.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Destroy all creatures. They can't be regenerated.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Draw three cards.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. It gains flying until end of turn.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Vigilance Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Defender Landfall — Whenever a land you control enters, this creature can attack this turn as though it didn't have defender.
Landfall — Whenever a land you control enters, this creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life.
Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Trample Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Landfall — Whenever a land you control enters, creatures you control get +1/+1 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, add one mana of any color.
When this Equipment enters, attach it to target creature you control. Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {2}{G} ({2}{G}: Attach to target creature you control. Equip only as a sorcery.)
Haste This creature can't be blocked by creatures with power 2 or less. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Kicker {2}{B} This creature can't block. If this creature was kicked, it enters with two +1/+1 counters on it. Landfall — Whenever a land you control enters, if this card is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.
When Omnath enters, draw a card. Landfall — Whenever a land you control enters, you gain 4 life if this is the first time this ability has resolved this turn. If it's the second time, add {R}{G}{W}{U}. If it's the third time, Omnath deals 4 damage to each opponent and each planeswalker you don't control.
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control. Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Search your library for a card, put it into your hand, then shuffle. If you have a full party, you may cast a spell with mana value 4 or less from your hand without paying its mana cost.
Lifelink Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Kicker {3} Indestructible When this artifact enters, if it was kicked, create two tapped tokens that are copies of this artifact. {T}: Add one mana of any color.
{T}: Add {C}. {4}: Put two +1/+1 counters on this land. Then you may have it become a 0/0 Elemental creature until end of turn. It's still a land.
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
This creature enters with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on this creature.
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
Flying When this creature enters, draw two cards, then discard a card. Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
Whenever you cast a kicked spell, draw a card, then discard a card. When this creature enters, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Kicker {2} Trample, haste If this creature was kicked, it enters with a +1/+1 counter on it. At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
Tajuru Paragon is also a Cleric, Rogue, Warrior, and Wizard. Kicker {3} When this creature enters, if it was kicked, reveal the top six cards of your library. You may put a card that shares a creature type with it from among them into your hand. Put the rest on the bottom of your library in a random order.
Flying When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
Kicker {2}{G} This spell can't be countered. Hexproof, haste If this creature was kicked, it enters with four +1/+1 counters on it.
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}
Archpriest of Iona's power is equal to the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature attacks, put a +1/+1 counter on each attacking creature with a +1/+1 counter on it.
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Kicker {3}{U} Each opponent mills eight cards. If this spell was kicked, instead each opponent mills half their library, rounded up.
Flying You don't lose unspent red mana as steps and phases end. When this creature dies, you may pay any amount of {R}. When you do, it deals that much damage to any target.
Ashaya's power and toughness are each equal to the number of lands you control. Nontoken creatures you control are Forest lands in addition to their other types. (They're still affected by summoning sickness.)
Colorless creatures you control get +2/+2. Whenever you tap a permanent for {C}, add an additional {C}. Whenever you cast a colorless spell, you gain 2 life.
{T}: Add {C}. {1}, {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add two mana of any one color. Spend this mana only to cast kicked spells.
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Flying, double strike Whenever a creature you control deals combat damage to a player, you and that player each gain that much life. At the beginning of your end step, if you have at least 15 life more than your starting life total, each player this creature attacked this turn loses the game.
This spell costs {1} less to cast for each creature in your party. {2/U}{2/B}{2/R}{2/G}: Look at the top six cards of your library. You may reveal up to two Cleric, Rogue, Warrior, Wizard, and/or Ally cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
Kicker {4}{U} When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
Kicker {4}{B} When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
| Card | Number | Rarity | Price |
|---|---|---|---|
Yidaro, Wandering Monster | 80921 | Rare | N/A |
Void Beckoner | 80923 | Uncommon | N/A |
Titanoth Rex | 80925 | Uncommon | N/A |
Huntmaster Liger | 80927 | Uncommon | N/A |
Everquill Phoenix | 80929 | Rare | N/A |
Pollywog Symbiote | 80931 | Uncommon | N/A |
Sprite Dragon | 80933 | Uncommon | N/A |
Dirge Bat | 80935 | Rare | N/A |
Crystalline Giant | 80937 | Rare | N/A |
Mysterious Egg | 80939 | Common | N/A |
Colossification | 80941 | Rare | N/A |
Raugrin Triome | 80943 | Rare | N/A |
Indatha Triome | 80945 | Rare | N/A |
Zagoth Triome | 80947 | Rare | N/A |
Savai Triome | 80949 | Rare | N/A |
Ketria Triome | 80951 | Rare | N/A |
Majestic Auricorn | 80953 | Uncommon | N/A |
Necropanther | 80955 | Uncommon | N/A |
Dreamtail Heron | 80957 | Common | N/A |
Lore Drakkis | 80959 | Uncommon | N/A |
Chittering Harvester | 80961 | Uncommon | N/A |
Boneyard Lurker | 80963 | Uncommon | N/A |
Porcuparrot | 80965 | Uncommon | N/A |
Regal Leosaur | 80967 | Uncommon | N/A |
Glowstone Recluse | 80969 | Uncommon | N/A |
Trumpeting Gnarr | 80971 | Uncommon | N/A |
Vulpikeet | 80973 | Common | N/A |
Pouncing Shoreshark | 80975 | Uncommon | N/A |
Cavern Whisperer | 80977 | Common | N/A |
Cloudpiercer | 80979 | Common | N/A |
Migratory Greathorn | 80981 | Common | N/A |
Nethroi, Apex of Death | 80983 | Mythic | N/A |
Vadrok, Apex of Thunder | 80985 | Mythic | N/A |
Brokkos, Apex of Forever | 80987 | Mythic | N/A |
Snapdax, Apex of the Hunt | 80989 | Mythic | N/A |
Illuna, Apex of Wishes | 80991 | Mythic | N/A |
Cubwarden | 80993 | Rare | N/A |
Sea-Dasher Octopus | 80995 | Rare | N/A |
Dirge Bat | 80997 | Rare | N/A |
Everquill Phoenix | 80999 | Rare | N/A |
Gemrazer | 81001 | Rare | N/A |
Parcelbeast | 81003 | Uncommon | N/A |
Archipelagore | 81005 | Uncommon | N/A |
Insatiable Hemophage | 81007 | Uncommon | N/A |
Huntmaster Liger | 81009 | Uncommon | N/A |
Auspicious Starrix | 81011 | Uncommon | N/A |
Terramorphic Expanse | 81828 | Common | N/A |
Plains | 81830 | Common | N/A |
Plains | 81832 | Common | N/A |
Plains | 81834 | Common | N/A |
Plains | 81836 | Common | N/A |
Plains | 81838 | Common | N/A |
Plains | 81840 | Common | N/A |
Plains | 81842 | Common | N/A |
Plains | 81844 | Common | N/A |
Island | 81846 | Common | N/A |
Island | 81848 | Common | N/A |
Island | 81850 | Common | N/A |
Island | 81852 | Common | N/A |
Island | 81854 | Common | N/A |
Swamp | 81856 | Common | N/A |
Swamp | 81858 | Common | N/A |
Swamp | 81860 | Common | N/A |
Swamp | 81862 | Common | N/A |
Mountain | 81864 | Common | N/A |
Mountain | 81866 | Common | N/A |
Mountain | 81868 | Common | N/A |
Mountain | 81870 | Common | N/A |
Forest | 81872 | Common | N/A |
Forest | 81874 | Common | N/A |
Forest | 81876 | Common | N/A |
Forest | 81878 | Common | N/A |
Island | 81880 | Common | N/A |
Island | 81882 | Common | N/A |
Island | 81884 | Common | N/A |
Swamp | 81886 | Common | N/A |
Swamp | 81888 | Common | N/A |
Swamp | 81890 | Common | N/A |
Swamp | 81892 | Common | N/A |
Mountain | 81894 | Common | N/A |
Mountain | 81896 | Common | N/A |
Mountain | 81898 | Common | N/A |
Mountain | 81900 | Common | N/A |
Forest | 81902 | Common | N/A |
Forest | 81904 | Common | N/A |
Forest | 81906 | Common | N/A |
Forest | 81908 | Common | N/A |
Pack Leader | 81910 | Rare | N/A |
Scavenging Ooze | 81912 | Rare | N/A |
Massacre Wurm | 81914 | Mythic | N/A |
Solemn Simulacrum | 81916 | Rare | N/A |
Containment Priest | 81918 | Rare | N/A |
Cultivate | 81920 | Rare | N/A |
Grim Tutor | 81922 | Mythic | N/A |
Mangara, the Diplomat | 81924 | Mythic | N/A |
Pack Leader | 81926 | Rare | N/A |
Speaker of the Heavens | 81928 | Rare | N/A |
Glorious Anthem | 81930 | Rare | N/A |
Idol of Endurance | 81932 | Rare | N/A |
Runed Halo | 81934 | Rare | N/A |
Temple of Silence | 81936 | Rare | N/A |
Nine Lives | 81938 | Rare | N/A |
Ghostly Pilferer | 81940 | Rare | N/A |
Barrin, Tolarian Archmage | 81942 | Rare | N/A |
Stormwing Entity | 81944 | Rare | N/A |
Sublime Epiphany | 81946 | Rare | N/A |
Shacklegeist | 81948 | Rare | N/A |
Temple of Epiphany | 81950 | Rare | N/A |
Discontinuity | 81952 | Mythic | N/A |
Vito, Thorn of the Dusk Rose | 81954 | Rare | N/A |
Hooded Blightfang | 81956 | Rare | N/A |
Thieves' Guild Enforcer | 81958 | Rare | N/A |
Necromentia | 81960 | Rare | N/A |
Peer into the Abyss | 81962 | Rare | N/A |
Temple of Malady | 81964 | Rare | N/A |
Gadrak, the Crown-Scourge | 81966 | Rare | N/A |
Conspicuous Snoop | 81968 | Rare | N/A |
Transmogrify | 81970 | Rare | N/A |
Volcanic Salvo | 81972 | Rare | N/A |
Brash Taunter | 81974 | Rare | N/A |
Terror of the Peaks | 81976 | Mythic | N/A |
Temple of Triumph | 81978 | Rare | N/A |
Double Vision | 81980 | Rare | N/A |
Jolrael, Mwonvuli Recluse | 81982 | Rare | N/A |
Azusa, Lost but Seeking | 81984 | Rare | N/A |
Sporeweb Weaver | 81986 | Rare | N/A |
Heroic Intervention | 81988 | Rare | N/A |
Primal Might | 81990 | Rare | N/A |
Temple of Mystery | 81992 | Rare | N/A |
Elder Gargaroth | 81994 | Mythic | N/A |
Fabled Passage | 81996 | Rare | N/A |
Sparkhunter Masticore | 81998 | Rare | N/A |
Baneslayer Angel | 82000 | Mythic | N/A |
Fiery Emancipation | 82002 | Mythic | N/A |
Chromatic Orrery | 82004 | Mythic | N/A |
Feline Sovereign | 82006 | Rare | N/A |
Subira, Tulzidi Caravanner | 82008 | Rare | N/A |
Mazemind Tome | 82010 | Rare | N/A |
Animal Sanctuary | 82012 | Rare | N/A |
Kaervek, the Spiteful | 82014 | Rare | N/A |
Radha, Heart of Keld | 82016 | Rare | N/A |
Niambi, Esteemed Speaker | 82018 | Rare | N/A |
Sanctum of All | 82020 | Rare | N/A |
See the Truth | 82022 | Rare | N/A |
Pursued Whale | 82024 | Rare | N/A |
Demonic Embrace | 82026 | Rare | N/A |
Expedition Map | 82800 | Rare | N/A |
Fatal Push | 82802 | Rare | N/A |
Crop Rotation | 82804 | Rare | N/A |
Lightning Greaves | 82806 | Rare | N/A |
Urza's Tower | 82808 | Rare | N/A |
Urza's Mine | 82810 | Rare | N/A |
Urza's Power Plant | 82812 | Rare | N/A |
Stoneforge Mystic | 82814 | Rare | N/A |
Cyclonic Rift | 82816 | Rare | N/A |
Academy Ruins | 82818 | Rare | N/A |
Council's Judgment | 82820 | Rare | N/A |
Goblin Guide | 82822 | Rare | N/A |
Blood Moon | 82824 | Rare | N/A |
Noble Hierarch | 82826 | Rare | N/A |
Phyrexian Metamorph | 82828 | Rare | N/A |
Meddling Mage | 82830 | Rare | N/A |
Toxic Deluge | 82832 | Rare | N/A |
Brainstorm | 82834 | Rare | N/A |
Thoughtseize | 82836 | Rare | N/A |
Exploration | 82838 | Rare | N/A |
Mana Crypt | 82840 | Mythic | N/A |
Force of Will | 82842 | Mythic | N/A |
Blightsteel Colossus | 82844 | Mythic | N/A |
Sword of War and Peace | 82846 | Mythic | N/A |
Sword of Feast and Famine | 82848 | Mythic | N/A |
Sword of Body and Mind | 82850 | Mythic | N/A |
Sword of Light and Shadow | 82852 | Mythic | N/A |
Sword of Fire and Ice | 82854 | Mythic | N/A |
Mox Opal | 82856 | Mythic | N/A |
Wurmcoil Engine | 82858 | Mythic | N/A |
Batterskull | 82860 | Mythic | N/A |
Dark Confidant | 82862 | Mythic | N/A |
Avacyn, Angel of Hope | 82864 | Mythic | N/A |
Sneak Attack | 82866 | Mythic | N/A |
Doubling Season | 82868 | Mythic | N/A |
Kaalia of the Vast | 82870 | Mythic | N/A |
Chrome Mox | 82872 | Mythic | N/A |
Atraxa, Praetors' Voice | 82874 | Mythic | N/A |
Karn Liberated | 82876 | Mythic | N/A |
Jace, the Mind Sculptor | 82878 | Mythic | N/A |
Chord of Calling | 82880 | Rare | N/A |
Wrath of God | 82882 | Rare | N/A |
Krosan Verge | 83670 | Uncommon | N/A |
Harmonize | 83672 | Uncommon | N/A |
Myriad Landscape | 83674 | Uncommon | N/A |
Fearless Fledgling | 83676 | Uncommon | N/A |
Canopy Baloth | 83678 | Common | N/A |
Felidar Retreat | 83680 | Rare | N/A |
Prowling Felidar | 83682 | Common | N/A |
Skyclave Squid | 83684 | Common | N/A |
Dreadwurm | 83686 | Common | N/A |
Spitfire Lagac | 83688 | Common | N/A |
Akoum Hellhound | 83690 | Common | N/A |
Kazandu Nectarpot | 83692 | Common | N/A |
Moraug, Fury of Akoum | 83694 | Mythic | N/A |
Ruin Crab | 83696 | Uncommon | N/A |
Skyclave Geopede | 83698 | Uncommon | N/A |
Makindi Ox | 83700 | Common | N/A |
Canyon Jerboa | 83702 | Uncommon | N/A |
Territorial Scythecat | 83704 | Common | N/A |
Lotus Cobra | 83706 | Rare | N/A |
Skyclave Pick-Axe | 83708 | Uncommon | N/A |
Brushfire Elemental | 83710 | Uncommon | N/A |
Skyclave Shade | 83712 | Rare | N/A |
Valakut Exploration | 83714 | Rare | N/A |
Omnath, Locus of Creation | 83716 | Mythic | N/A |
Scute Swarm | 83718 | Rare | N/A |
Phylath, World Sculptor | 83720 | Rare | N/A |
Lithoform Engine | 83722 | Mythic | N/A |
Coveted Prize | 83724 | Rare | N/A |
Orah, Skyclave Hierophant | 83726 | Rare | N/A |
Inscription of Abundance | 83728 | Rare | N/A |
Skyclave Relic | 83730 | Rare | N/A |
Crawling Barrens | 83732 | Rare | N/A |
Nighthawk Scavenger | 83734 | Rare | N/A |
Charix, the Raging Isle | 83736 | Rare | N/A |
Nahiri's Lithoforming | 83738 | Rare | N/A |
Swarm Shambler | 83740 | Rare | N/A |
Drana, the Last Bloodchief | 83742 | Mythic | N/A |
Nimble Trapfinder | 83744 | Rare | N/A |
Master of Winds | 83746 | Rare | N/A |
Coralhelm Chronicler | 83748 | Rare | N/A |
Shatterskull Charger | 83750 | Rare | N/A |
Tajuru Paragon | 83752 | Rare | N/A |
Legion Angel | 83754 | Rare | N/A |
Cragplate Baloth | 83756 | Rare | N/A |
Thieving Skydiver | 83758 | Rare | N/A |
Nullpriest of Oblivion | 83760 | Rare | N/A |
Maul of the Skyclaves | 83762 | Rare | N/A |
Archpriest of Iona | 83764 | Rare | N/A |
Magmatic Channeler | 83766 | Rare | N/A |
Taborax, Hope's Demise | 83768 | Rare | N/A |
Oran-Rief Ooze | 83770 | Rare | N/A |
Ancient Greenwarden | 83772 | Mythic | N/A |
Maddening Cacophony | 83774 | Rare | N/A |
Leyline Tyrant | 83776 | Mythic | N/A |
Ashaya, Soul of the Wild | 83778 | Mythic | N/A |
Forsaken Monument | 83780 | Mythic | N/A |
Throne of Makindi | 83782 | Rare | N/A |
Myriad Construct | 83784 | Rare | N/A |
Angel of Destiny | 83786 | Mythic | N/A |
Tazri, Beacon of Unity | 83788 | Mythic | N/A |
Sea Gate Stormcaller | 83790 | Mythic | N/A |
Scourge of the Skyclaves | 83792 | Mythic | N/A |