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Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn — • This creature gets +1/+1 until end of turn. • Target creature becomes a Coward until end of turn. • Target Warrior gains trample until end of turn.
Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.
Kicker {2}{B}{B} Choose one. If this spell was kicked, choose any number instead. • Target opponent discards two cards. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Destroy target creature with mana value 3 or less.
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Kicker {2}{U}{U} Choose one. If this spell was kicked, choose any number instead. • Return up to two target creatures to their owners' hands. • Scry 2, then draw two cards. • Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
When this creature enters, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn.
Flying, haste {T}: The next instant or sorcery spell you cast this turn costs {X} less to cast, where X is the number of Wizards you control as this ability resolves.
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put this card from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
This spell costs {1} less to cast for each creature in your party. Flying, deathtouch, haste Other creatures you control have deathtouch. Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
When Yasharn enters, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
Verazol enters with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Grakmaw enters with three +1/+1 counters on it. Whenever another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on Grakmaw. When Grakmaw dies, create an X/X black and green Hydra creature token, where X is the number of +1/+1 counters on Grakmaw.
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
When this enchantment enters, draw a card. Whenever a land an opponent controls enters, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
Each opponent sacrifices a creature or planeswalker with the greatest mana value among creatures and planeswalkers they control.
At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. {R}: Your opponents can't gain life this turn.
Haste Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land. Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.)
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it. [−2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. [−3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa. [+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. [−5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Kicker {2} When Jace enters, if Jace was kicked, create a token that's a copy of Jace, except it's not legendary and its starting loyalty is 1. [+1]: Scry 2. [0]: Draw a card and reveal it. Remove a number of loyalty counters equal to that card's mana value from Jace.
[+1]: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn. [−2]: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking. [−6]: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
[+1]: Each player discards a card. Each opponent who can't loses 3 life. [−3]: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard. [−7]: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
[+1]: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. [+1]: Chandra deals 2 damage to any target. [−9]: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.
You may activate loyalty abilities of Teferi on any player's turn any time you could cast an instant. [+1]: Draw a card, then discard a card. [−3]: Target creature you don't control phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) [−10]: Take two extra turns after this one.
[+2]: Ugin deals 3 damage to any target. [−X]: Exile each permanent with mana value X or less that's one or more colors. [−10]: You gain 7 life, draw seven cards, then put up to seven permanent cards from your hand onto the battlefield.
[+1]: Up to one target creature gets +3/+3 and gains trample until end of turn. [−2]: Create a 3/3 green Beast creature token. Then if an opponent controls more creatures than you, put a loyalty counter on Garruk. [−7]: You get an emblem with "At the beginning of your end step, you may search your library for a creature card, put it onto the battlefield, then shuffle."
[+2]: Create two 0/1 black Thrull creature tokens. [+1]: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander. [−10]: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control. Tevesh Szat, Doom of Fools can be your commander. Partner
Jeska enters with a loyalty counter on her for each time you've cast a commander from the command zone this game. [0]: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead. [−X]: Jeska deals X damage to each of up to three targets. Jeska, Thrice Reborn can be your commander. Partner
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
This land enters tapped unless you have two or more opponents. {T}: Add {R} or {W}.
This land enters tapped unless you have two or more opponents. {T}: Add {W} or {B}.
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
If you would lose unspent mana, that mana becomes colorless instead.
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Oozes you control get +1/+1. At the beginning of your upkeep, if you control a commander, create a token that's a copy of this creature.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Whenever a creature you control dies, exile it. At the beginning of each end step, if you control no creatures, sacrifice this enchantment and return all cards exiled with it to the battlefield under your control.
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
When this enchantment enters, you become the monarch. At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
When this creature enters, you become the monarch. As long as you're the monarch, permanents you control have hexproof.
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
Body of Knowledge's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. Whenever this creature is dealt damage, draw that many cards.
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
Whenever this creature attacks, put target creature card from defending player's graveyard onto the battlefield under your control. Encore {6}{B}{B} ({6}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.
Search your library for up to ten land cards, put them onto the battlefield tapped, then shuffle.
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Flying When this creature enters, you become the monarch. As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Flying Whenever this creature deals combat damage to a player, destroy target nonland permanent of that player's choice that one of your opponents controls.
Destroy all creatures and planeswalkers except for commanders.
Target opponent gains control of target creature. (If an attacking or blocking creature changes controllers, it's removed from combat.)
Each player sacrifices six creatures of their choice. You create six tapped 2/2 black Zombie creature tokens.
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
At the beginning of each end step, draw a card if you've cast a spell from a graveyard or activated an ability of a card in a graveyard this turn.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exile target instant or sorcery card from a graveyard. Copy that card three times. You may cast the copies without paying their mana costs. Exile Mnemonic Deluge.
Whenever a land an opponent controls enters, that player loses 1 life. Put a +1/+1 counter on this creature.
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Whenever you cast a spell with cascade, return this card from your graveyard to your hand.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
When this creature dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens. Encore {12} ({12}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Flash Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) You may have this creature enter as a copy of any permanent that entered this turn.
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
{T}, Sacrifice this artifact: Add three mana of any one color. Spend this mana only to cast your commander.
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Whenever this creature or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
At the beginning of your end step, sacrifice each other creature you control. Discard two cards, Sacrifice this creature: Choose target opponent. Return this creature to the battlefield under that player's control at the beginning of their next upkeep.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Creatures you control gain flying, vigilance, and double strike until end of turn. • Creatures you control gain lifelink, indestructible, and protection from each color until end of turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target opponent chooses a creature they control. You gain control of it. • Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each opponent sacrifices a creature they control with the greatest power. • Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. • Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Return all artifact, enchantment, and planeswalker cards from your graveyard to the battlefield.
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
{1}: Untap this artifact. {2}, {T}: You gain 1 life. {3}, {T}: Untap target creature. {4}, {T}: Tap target creature. {5}, {T}: Draw a card.
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
{T}: Add one mana of any color in your commander's color identity.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
You have no maximum hand size. {T}: Add {C}.
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: This creature deals 1 damage to any target and 1 damage to any target of an opponent's choice.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
When this creature enters, each player sacrifices a creature of their choice.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
{T}: Add {G}.
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
{T}: Add {C}{C}.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Exile target creature. Its controller gains life equal to its power.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
You have no maximum hand size. {T}: Add {C}.
Counter target spell.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
{T}: Add one mana of any color in your commander's color identity.
First strike, vigilance Akiri gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.)
Whenever Bruse Tarl enters or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
Flying Whenever an opponent casts a spell, put a +1/+1 counter on Ishai. Partner (You can have two commanders if both have partner.)
Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
Flying Other creatures you control get +1/+1. At the beginning of your upkeep, you may return target creature card from your graveyard to your hand. Partner (You can have two commanders if both have partner.)
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Deathtouch Whenever Silas Renn deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.)
Trample Whenever Tana deals combat damage to a player, create that many 1/1 green Saproling creature tokens. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of each of your postcombat main phases, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher deals damage equal to that spell's mana value to that player or a planeswalker that player controls. Partner (You can have two commanders if both have partner.)
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
At the beginning of your upkeep, you gain X life and draw X cards, where X is the number of permanents you own that your opponents control. {U}{R}{W}: Target opponent gains control of target permanent you control.
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.
Marath enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. {X}, Remove X +1/+1 counters from Marath: Choose one — • Put X +1/+1 counters on target creature. X can't be 0. • Marath deals X damage to any target. X can't be 0. • Create an X/X green Elemental creature token. X can't be 0.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
You can't cast Rakdos unless an opponent lost life this turn. Flying, trample Creature spells you cast cost {1} less to cast for each 1 life your opponents have lost this turn.
Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that's tapped and attacking. {W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card's mana value.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Whenever Hans Eriksson attacks, reveal the top card of your library. If it's a creature card, put it onto the battlefield tapped and attacking defending player or a planeswalker they control. Otherwise, put that card into your hand. When you put a creature card onto the battlefield this way, it fights Hans Eriksson.
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
Hexproof from artifacts, creatures, and enchantments When Nevinyrral enters, create a tapped 2/2 black Zombie creature token for each creature that died this turn. When Nevinyrral dies, you may pay {1}. When you do, destroy all artifacts, creatures, and enchantments.
First strike {T}: Add an amount of {R} equal to the greatest power among creatures you control that entered this turn. Partner (You can have two commanders if both have partner.)
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
First strike, menace, trample Partner (You can have two commanders if both have partner.)
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
When Jared Carthalion enters, target opponent becomes the monarch. You can't become the monarch this turn. If damage would be dealt to Jared Carthalion while you're the monarch, prevent that damage and put that many +1/+1 counters on it.
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
You may have Sakashima enter as a copy of another creature you control, except it has Sakashima's other abilities. The "legend rule" doesn't apply to permanents you control. Partner (You can have two commanders if both have partner.)
Flying Spells your opponents cast that target one or more commanders you control cost {3} more to cast. Partner (You can have two commanders if both have partner.)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
At the beginning of each postcombat main phase, the active player adds {C}{C} for each of your opponents who lost life this turn. (Damage causes loss of life.)
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Commanders you control have menace and deathtouch. Partner (You can have two commanders if both have partner.)
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs {2} less to cast for each permanent sacrificed this way and {2} less to cast for each other artifact or creature you've sacrificed this turn. Trample Partner (You can have two commanders if both have partner.)
Reach Whenever another creature you control enters, you may pay {2}. When you do, that creature deals damage equal to its power to target creature. Partner (You can have two commanders if both have partner.)
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Vigilance, reach Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Flying Whenever Zara attacks, look at defending player's hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner's hand at the beginning of the next end step.
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Whenever Miara or another Elf you control dies, you may pay {1} and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
{T}, Exile cards from your graveyard equal to the number of opponents you have: Target creature card in your graveyard gains encore until end of turn. The encore cost is equal to its mana cost. (Exile the creature card and pay its mana cost: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
You and permanents you control have protection from Salamanders. At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.
Whenever you sacrifice a permanent, put a +1/+1 counter on Juri. When Juri dies, it deals damage equal to its power to any target.
Flying Whenever Blim deals combat damage to a player, that player gains control of target permanent you control. Then each player loses life and discards cards equal to the number of permanents they control but don't own.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Spells you cast with mana value 6 or greater have cascade.
Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.)
Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.
Artifacts you control have protection from each mana value among artifacts you control. Partner (You can have two commanders if both have partner.)
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token. Partner (You can have two commanders if both have partner.)
Menace Whenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.)
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
At the beginning of combat on your turn, you may pay {X}{X}. When you do, distribute X +1/+1 counters among any number of target Elves. Partner (You can have two commanders if both have partner.)
Vigilance; menace (This creature can't be blocked except by two or more creatures.) Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Landfall — Whenever a land you control enters, create a colorless Equipment artifact token named Rock with "Equipped creature has '{1}, {T}, Sacrifice Rock: This creature deals 2 damage to any target'" and equip {1}. Partner (You can have two commanders if both have partner.)
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
{T}: Add {G}. When you spend this mana to cast a spell with mana value 6 or greater, draw a card. Partner (You can have two commanders if both have partner.)
Note the mana value of each card as it's put into exile. Bell Borca's power is equal to the greatest number noted for it this turn. At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.
Flying, first strike, vigilance, trample At the beginning of each combat, until end of turn, each other creature you control gets +1/+1 if it has flying, +1/+1 if it has first strike, and so on for double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, protection, reach, trample, vigilance, and partner. Partner
Flying Tap another untapped creature you control with flying: Radiant gains protection from the color of your choice until end of turn. Partner (You can have two commanders if both have partner.)
Flying Whenever Siani attacks, scry X, where X is the number of attacking creatures with flying. Partner (You can have two commanders if both have partner.)
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
Slurrk enters with five +1/+1 counters on it. Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
This spell costs {1} less to cast for each creature you control with a +1/+1 counter on it. Creature spells you cast cost {1} less to cast for each creature you control with a +1/+1 counter on it.
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
{T}, Sacrifice three other artifacts and/or creatures: Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Partner (You can have two commanders if both have partner.)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
{T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of those cards into your hand and the rest into your graveyard. Partner (You can have two commanders if both have partner.)
As long as Archelos is tapped, other permanents enter tapped. As long as Archelos is untapped, other permanents enter untapped.
{T}: The player whose turn it is may end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn. {1}{G}: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land. Partner (You can have two commanders if both have partner.)
{R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield.
Flash Flying Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Whenever Armix attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard. Partner (You can have two commanders if both have partner.)
When Ich-Tekik enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Whenever an artifact is put into a graveyard from the battlefield, put a +1/+1 counter on Ich-Tekik and a +1/+1 counter on each Golem you control. Partner (You can have two commanders if both have partner.)
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Kargan Intimidator | 83794 | Rare | N/A |
Wayward Guide-Beast | 83796 | Rare | N/A |
Inscription of Ruin | 83798 | Rare | N/A |
Shadows' Verdict | 83800 | Rare | N/A |
Inscription of Insight | 83802 | Rare | N/A |
Squad Commander | 83804 | Rare | N/A |
Kaza, Roil Chaser | 83806 | Rare | N/A |
Akiri, Fearless Voyager | 83808 | Rare | N/A |
Zareth San, the Trickster | 83810 | Rare | N/A |
Luminarch Aspirant | 83812 | Rare | N/A |
Linvala, Shield of Sea Gate | 83814 | Rare | N/A |
Zagras, Thief of Heartbeats | 83816 | Rare | N/A |
Yasharn, Implacable Earth | 83818 | Rare | N/A |
Verazol, the Split Current | 83820 | Rare | N/A |
Grakmaw, Skyclave Ravager | 83822 | Rare | N/A |
Skyclave Apparition | 83824 | Rare | N/A |
Archon of Emeria | 83826 | Rare | N/A |
Confounding Conundrum | 83828 | Rare | N/A |
Soul Shatter | 83830 | Rare | N/A |
Roiling Vortex | 83832 | Rare | N/A |
Relic Robber | 83834 | Rare | N/A |
Obuun, Mul Daya Ancestor | 83836 | Mythic | N/A |
Anowon, the Ruin Thief | 83838 | Mythic | N/A |
Nahiri, Heir of the Ancients | 83840 | Mythic | N/A |
Nissa of Shadowed Boughs | 83842 | Mythic | N/A |
Jace, Mirror Mage | 83844 | Mythic | N/A |
Kazandu Mammoth // Kazandu Valley | 83846 | Rare | N/A |
Brightclimb Pathway // Grimclimb Pathway | 83848 | Rare | N/A |
Riverglide Pathway // Lavaglide Pathway | 83850 | Rare | N/A |
Branchloft Pathway // Boulderloft Pathway | 83852 | Rare | N/A |
Needleverge Pathway // Pillarverge Pathway | 83854 | Rare | N/A |
Cragcrown Pathway // Timbercrown Pathway | 83856 | Rare | N/A |
Clearwater Pathway // Murkwater Pathway | 83858 | Rare | N/A |
Emeria's Call // Emeria, Shattered Skyclave | 83860 | Mythic | N/A |
Sea Gate Restoration // Sea Gate, Reborn | 83862 | Mythic | N/A |
Agadeem's Awakening // Agadeem, the Undercrypt | 83864 | Mythic | N/A |
Shatterskull Smashing // Shatterskull, the Hammer Pass | 83866 | Mythic | N/A |
Turntimber Symbiosis // Turntimber, Serpentine Wood | 83868 | Mythic | N/A |
Ondu Inversion // Ondu Skyruins | 83870 | Rare | N/A |
Glasspool Mimic // Glasspool Shore | 83872 | Rare | N/A |
Hagra Mauling // Hagra Broodpit | 83874 | Rare | N/A |
Valakut Awakening // Valakut Stoneforge | 83876 | Rare | N/A |
Basri Ket | 85934 | Mythic | N/A |
Liliana, Waker of the Dead | 85936 | Mythic | N/A |
Chandra, Heart of Fire | 85938 | Mythic | N/A |
Teferi, Master of Time | 85940 | Mythic | N/A |
Ugin, the Spirit Dragon | 85942 | Mythic | N/A |
Garruk, Unleashed | 85944 | Mythic | N/A |
Tevesh Szat, Doom of Fools | 85946 | Mythic | N/A |
Jeska, Thrice Reborn | 85948 | Mythic | N/A |
Undergrowth Stadium | 85950 | Rare | N/A |
Rejuvenating Springs | 85952 | Rare | N/A |
Training Center | 85954 | Rare | N/A |
Spectator Seating | 85956 | Rare | N/A |
Vault of Champions | 85958 | Rare | N/A |
Wheel of Misfortune | 85960 | Rare | N/A |
Horizon Stone | 85962 | Rare | N/A |
Nevinyrral's Disk | 85964 | Rare | N/A |
Biowaste Blob | 85966 | Rare | N/A |
Profane Transfusion | 85968 | Mythic | N/A |
Promise of Tomorrow | 85970 | Rare | N/A |
Flamekin Herald | 85972 | Rare | N/A |
Court of Bounty | 85974 | Rare | N/A |
Court of Ire | 85976 | Rare | N/A |
Court of Ambition | 85978 | Rare | N/A |
Court of Cunning | 85980 | Rare | N/A |
Court of Grace | 85982 | Rare | N/A |
Magus of the Order | 85984 | Rare | N/A |
Dawnglade Regent | 85986 | Rare | N/A |
Commander's Plate | 85988 | Mythic | N/A |
Body of Knowledge | 85990 | Rare | N/A |
Sphinx of the Second Sun | 85992 | Mythic | N/A |
Rakshasa Debaser | 85994 | Rare | N/A |
Hellkite Courser | 85996 | Mythic | N/A |
Reshape the Earth | 85998 | Mythic | N/A |
Apex Devastator | 86000 | Mythic | N/A |
Archon of Coronation | 86002 | Mythic | N/A |
Bladegriff Prototype | 86004 | Rare | N/A |
Slash the Ranks | 86006 | Rare | N/A |
Wrong Turn | 86008 | Rare | N/A |
Necrotic Hex | 86010 | Rare | N/A |
Emberwilde Captain | 86012 | Rare | N/A |
Sweet-Gum Recluse | 86014 | Rare | N/A |
Keeper of the Accord | 86016 | Rare | N/A |
Laboratory Drudge | 86018 | Rare | N/A |
Hullbreacher | 86020 | Rare | N/A |
Mnemonic Deluge | 86022 | Mythic | N/A |
Nightshade Harvester | 86024 | Rare | N/A |
Aurora Phoenix | 86026 | Rare | N/A |
Soulfire Eruption | 86028 | Mythic | N/A |
Rootweaver Druid | 86030 | Rare | N/A |
War Room | 86032 | Rare | N/A |
Phyrexian Triniform | 86034 | Mythic | N/A |
Elvish Dreadlord | 86036 | Rare | N/A |
Sakashima's Protege | 86038 | Rare | N/A |
Armored Skyhunter | 86040 | Rare | N/A |
Jeweled Lotus | 86042 | Mythic | N/A |
Amphin Mutineer | 86044 | Rare | N/A |
Coercive Recruiter | 86046 | Rare | N/A |
Immaculate Magistrate | 86048 | Rare | N/A |
Plague Reaver | 86050 | Rare | N/A |
Akroma's Will | 86052 | Rare | N/A |
Sakashima's Will | 86054 | Rare | N/A |
Szat's Will | 86056 | Rare | N/A |
Jeska's Will | 86058 | Rare | N/A |
Kamahl's Will | 86060 | Rare | N/A |
Command Beacon | 86062 | Rare | N/A |
Soul of Eternity | 86064 | Rare | N/A |
Triumphant Reckoning | 86066 | Mythic | N/A |
Port Razer | 86068 | Mythic | N/A |
Mana Drain | 86070 | Mythic | N/A |
Rings of Brighthearth | 86072 | Rare | N/A |
Blasphemous Act | 86074 | Rare | N/A |
Austere Command | 86076 | Rare | N/A |
Opposition Agent | 86078 | Rare | N/A |
Staff of Domination | 86080 | Rare | N/A |
Seraphic Greatsword | 86082 | Mythic | N/A |
Scroll Rack | 86084 | Mythic | N/A |
Vampiric Tutor | 86086 | Mythic | N/A |
Command Tower | 86088 | Common | N/A |
Humble Defector | 86090 | Uncommon | N/A |
Preordain | 86092 | Common | N/A |
Victimize | 86094 | Uncommon | N/A |
Commander's Sphere | 86096 | Common | N/A |
Thought Vessel | 86098 | Uncommon | N/A |
Burnished Hart | 86100 | Uncommon | N/A |
Cuombajj Witches | 86102 | Uncommon | N/A |
Return to Dust | 86104 | Uncommon | N/A |
Viscera Seer | 86106 | Common | N/A |
Fleshbag Marauder | 86108 | Common | N/A |
Terramorphic Expanse | 86110 | Common | N/A |
Path of Ancestry | 86112 | Common | N/A |
Opal Palace | 86114 | Common | N/A |
Three Visits | 86116 | Uncommon | N/A |
Fyndhorn Elves | 86118 | Common | N/A |
Coiling Oracle | 86120 | Common | N/A |
Kodama's Reach | 86122 | Common | N/A |
Sol Ring | 86124 | Uncommon | N/A |
Fact or Fiction | 86126 | Uncommon | N/A |
Mulldrifter | 86128 | Uncommon | N/A |
Arcane Denial | 86130 | Common | N/A |
Swiftfoot Boots | 86132 | Uncommon | N/A |
Acidic Slime | 86134 | Uncommon | N/A |
Abrade | 86136 | Uncommon | N/A |
Swords to Plowshares | 86138 | Uncommon | N/A |
Myriad Landscape | 86140 | Uncommon | N/A |
Boros Charm | 86142 | Uncommon | N/A |
Temur Battle Rage | 86144 | Uncommon | N/A |
Reliquary Tower | 86146 | Uncommon | N/A |
Counterspell | 86148 | Common | N/A |
Generous Gift | 86150 | Uncommon | N/A |
Arcane Signet | 86152 | Uncommon | N/A |
Akiri, Line-Slinger | 86154 | Mythic | N/A |
Bruse Tarl, Boorish Herder | 86156 | Mythic | N/A |
Ikra Shidiqi, the Usurper | 86158 | Mythic | N/A |
Ishai, Ojutai Dragonspeaker | 86160 | Mythic | N/A |
Kraum, Ludevic's Opus | 86162 | Mythic | N/A |
Kydele, Chosen of Kruphix | 86164 | Mythic | N/A |
Ludevic, Necro-Alchemist | 86166 | Mythic | N/A |
Ravos, Soultender | 86168 | Mythic | N/A |
Reyhan, Last of the Abzan | 86170 | Mythic | N/A |
Sidar Kondo of Jamuraa | 86172 | Mythic | N/A |
Silas Renn, Seeker Adept | 86174 | Mythic | N/A |
Tana, the Bloodsower | 86176 | Mythic | N/A |
Thrasios, Triton Hero | 86178 | Mythic | N/A |
Tymna the Weaver | 86180 | Mythic | N/A |
Vial Smasher the Fierce | 86182 | Mythic | N/A |
Queen Marchesa | 86184 | Mythic | N/A |
Zedruu the Greathearted | 86186 | Mythic | N/A |
Karador, Ghost Chieftain | 86188 | Mythic | N/A |
Maelstrom Wanderer | 86190 | Mythic | N/A |
Nekusar, the Mindrazer | 86192 | Mythic | N/A |
Prossh, Skyraider of Kher | 86194 | Mythic | N/A |
Zur the Enchanter | 86196 | Mythic | N/A |
Derevi, Empyrial Tactician | 86198 | Mythic | N/A |
Marath, Will of the Wild | 86200 | Mythic | N/A |
Karametra, God of Harvests | 86202 | Mythic | N/A |
Xenagos, God of Revels | 86204 | Mythic | N/A |
Brago, King Eternal | 86206 | Mythic | N/A |
Rakdos, Lord of Riots | 86208 | Mythic | N/A |
Najeela, the Blade-Blossom | 86210 | Mythic | N/A |
Ramos, Dragon Engine | 86212 | Mythic | N/A |
Yuriko, the Tiger's Shadow | 86214 | Mythic | N/A |
Muldrotha, the Gravetide | 86216 | Mythic | N/A |
Hans Eriksson | 86218 | Rare | N/A |
Amareth, the Lustrous | 86220 | Rare | N/A |
Nevinyrral, Urborg Tyrant | 86222 | Rare | N/A |
Alena, Kessig Trapper | 86224 | Uncommon | N/A |
Brinelin, the Moon Kraken | 86226 | Uncommon | N/A |
Rograkh, Son of Rohgahh | 86228 | Uncommon | N/A |
Prava of the Steel Legion | 86230 | Uncommon | N/A |
Jared Carthalion, True Heir | 86232 | Rare | N/A |
Keleth, Sunmane Familiar | 86234 | Uncommon | N/A |
Sakashima of a Thousand Faces | 86236 | Mythic | N/A |
Esior, Wardwing Familiar | 86238 | Uncommon | N/A |
Krark, the Thumbless | 86240 | Rare | N/A |
The Prismatic Piper | 86242 | Special | N/A |
Liesa, Shroud of Dusk | 86244 | Rare | N/A |
Belbe, Corrupted Observer | 86246 | Rare | N/A |
Reyav, Master Smith | 86248 | Uncommon | N/A |
Falthis, Shadowcat Familiar | 86250 | Uncommon | N/A |
Kediss, Emberclaw Familiar | 86252 | Uncommon | N/A |
Anara, Wolvid Familiar | 86254 | Uncommon | N/A |
Dargo, the Shipwrecker | 86256 | Uncommon | N/A |
Halana, Kessig Ranger | 86258 | Uncommon | N/A |
Sengir, the Dark Baron | 86260 | Rare | N/A |
Colfenor, the Last Yew | 86262 | Rare | N/A |
Zara, Renegade Recruiter | 86264 | Rare | N/A |
Malcolm, Keen-Eyed Navigator | 86266 | Uncommon | N/A |
Miara, Thorn of the Glade | 86268 | Uncommon | N/A |
Araumi of the Dead Tide | 86270 | Uncommon | N/A |
Gor Muldrak, Amphinologist | 86272 | Rare | N/A |
Juri, Master of the Revue | 86274 | Uncommon | N/A |
Blim, Comedic Genius | 86276 | Rare | N/A |
Imoti, Celebrant of Bounty | 86278 | Uncommon | N/A |
Eligeth, Crossroads Augur | 86280 | Rare | N/A |
Captain Vargus Wrath | 86282 | Uncommon | N/A |
Rebbec, Architect of Ascension | 86284 | Uncommon | N/A |
Ghost of Ramirez DePietro | 86286 | Uncommon | N/A |
Tormod, the Desecrator | 86288 | Uncommon | N/A |
Breeches, Brazen Plunderer | 86290 | Uncommon | N/A |
Lathiel, the Bounteous Dawn | 86292 | Rare | N/A |
Nadier, Agent of the Duskenel | 86294 | Uncommon | N/A |
Thalisse, Reverent Medium | 86296 | Uncommon | N/A |
Numa, Joraga Chieftain | 86298 | Uncommon | N/A |
Abomination of Llanowar | 86300 | Uncommon | N/A |
Toggo, Goblin Weaponsmith | 86302 | Uncommon | N/A |
Ardenn, Intrepid Archaeologist | 86304 | Uncommon | N/A |
Gilanra, Caller of Wirewood | 86306 | Uncommon | N/A |
Bell Borca, Spectral Sergeant | 86308 | Rare | N/A |
Tuya Bearclaw | 86310 | Uncommon | N/A |
Kwain, Itinerant Meddler | 86312 | Rare | N/A |
Akroma, Vision of Ixidor | 86314 | Mythic | N/A |
Radiant, Serra Archangel | 86316 | Uncommon | N/A |
Siani, Eye of the Storm | 86318 | Uncommon | N/A |
Alharu, Solemn Ritualist | 86320 | Uncommon | N/A |
Slurrk, All-Ingesting | 86322 | Uncommon | N/A |
Hamza, Guardian of Arashin | 86324 | Uncommon | N/A |
Kangee, Sky Warden | 86326 | Uncommon | N/A |
Keskit, the Flesh Sculptor | 86328 | Uncommon | N/A |
Averna, the Chaos Bloom | 86330 | Rare | N/A |
Glacian, Powerstone Engineer | 86332 | Uncommon | N/A |
Archelos, Lagoon Mystic | 86334 | Rare | N/A |
Obeka, Brute Chronologist | 86336 | Rare | N/A |
Kamahl, Heart of Krosa | 86338 | Mythic | N/A |
Ghen, Arcanum Weaver | 86340 | Rare | N/A |
Nymris, Oona's Trickster | 86342 | Rare | N/A |
Armix, Filigree Thrasher | 86344 | Uncommon | N/A |
Ich-Tekik, Salvage Splicer | 86346 | Uncommon | N/A |
Livio, Oathsworn Sentinel | 86348 | Rare | N/A |