Magic Online Promos
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Counter target creature spell.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Shroud (This creature can't be the target of spells or abilities.) Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Destroy target creature. It can't be regenerated.
Counter target noncreature spell.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
{R}, Sacrifice this creature: It deals 2 damage to any target. {W}, Sacrifice this creature: Prevent the next 2 damage that would be dealt to any target this turn.
{T}: Add {C}. {T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Target player sacrifices an attacking creature of their choice. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Haste Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
{T}: Destroy target tapped creature.
Destroy target artifact. It can't be regenerated.
Exile target creature that dealt damage to you this turn.
Destroy target artifact or creature. It can't be regenerated.
Pyroclasm deals 2 damage to each creature.
Return target creature card from your graveyard to the battlefield.
Counter target spell. If that spell is countered this way, put that card on your choice of the top or bottom of its owner's library instead of into that player's graveyard.
Flying Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Surging Flame deals 2 damage to any target.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. Other Elf creatures you control get +1/+1 for each +1/+1 counter on this creature.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Target creature gets +3/+3 until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Choose one — • Counter target red spell. • Destroy target red permanent.
White creatures get +1/+1.
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Target creature gets +3/+3 until end of turn.
Lightning Bolt deals 3 damage to any target.
{T}: Add {G}.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
{T}: This creature deals 1 damage to any target.
Return target card from your graveyard to your hand.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
{T}: Add {C}{C}.
Destroy target land.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Whenever this creature blocks, it gets +2/+2 until end of turn.
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Choose target creature. If it's attacking, it can't be blocked this turn. If it's blocking, prevent all combat damage that would be dealt this combat by it and each creature it's blocking.
Vigilance
This creature gets +1/+1 as long as you control a Plains. {W}: Regenerate this creature.
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
{T}: Add {B}. This creature deals 1 damage to you.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Fiery Temper deals 3 damage to any target. Madness {R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Look at target player's hand and choose X cards from it. That player discards those cards.
First strike, protection from white
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Shroud (This creature can't be the target of spells or abilities.) Vanishing 4 (This creature enters with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Trample Madness {2}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature enters, sacrifice it unless you discard a card at random.
Destroy target artifact or land. It can't be regenerated.
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Hammer of Bogardan deals 3 damage to any target. {2}{R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Target opponent discards a card at random, then discards a card.
Volcanic Geyser deals X damage to any target.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
First strike; reach (This creature can block creatures with flying.)
When this creature enters, return target creature to its owner's hand.
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
When this creature enters, destroy target artifact.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
Whenever this creature attacks and isn't blocked, you may draw a card. If you do, this creature assigns no combat damage this turn.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When this card is put into your graveyard from your library, shuffle your graveyard into your library.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice this enchantment: Destroy target artifact or enchantment.
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature attacks each combat if able.
All Sliver creatures get +1/+1.
Sacrifice this creature: It deals 1 damage to any target.
{T}: This creature deals 1 damage to any target and 1 damage to you.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Target player takes an extra turn after this one.
Search your library for three cards and reveal them. Target opponent chooses one. Put that card into your hand and the rest into your graveyard. Then shuffle.
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Sacrifice this creature: You gain 3 life.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
This spell can't be countered. Protection from blue
Whenever this creature is dealt damage, it deals that much damage to you.
Sacrifice a creature: This enchantment deals 1 damage to any target.
Counter target spell. Draw a card.
Red spells cost {2} more to cast.
When this creature enters, you gain 4 life.
{T}: Add {C}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Cards in graveyards lose all abilities.
All Slivers have shroud. (They can't be the targets of spells or abilities.)
Trample, haste At the beginning of the end step, sacrifice this creature.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell.
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
This creature enters with two +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. Remove a +1/+1 counter from this creature: You gain 2 life.
Defender When this creature enters, draw a card.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl deals 3 damage to any target.
This land enters tapped. {T}: Add {U}. {1}{U}: This land becomes a 2/1 blue Faerie creature with flying until end of turn. It's still a land.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Lifelink {R}, {T}, Sacrifice another creature: Brion Stoutarm deals damage equal to the sacrificed creature's power to target player or planeswalker.
Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.
At the beginning of your upkeep, tap this creature unless you pay 1 life.
Volcanic Hammer deals 3 damage to any target.
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Whenever Karn blocks or becomes blocked, it gets -4/+4 until end of turn. {1}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Echo {G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
{T}: Add {G} for each creature you control.
Target player draws X cards.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
{T}: Add {G} for each Elf on the battlefield.
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate this creature.
Counter target spell. Untap up to four lands.
Flying When you cast a creature spell, sacrifice this creature.
At the beginning of the end step, if you control no creatures, sacrifice this land. {T}: Add one mana of any color.
Haste; horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.
Haste Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target land.
Return target creature card from your graveyard to the battlefield.
As an additional cost to cast this spell, reveal an Elf card from your hand or pay {3}. Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Char deals 4 damage to any target and 2 damage to you.
Trample Whenever this creature is dealt damage, sacrifice that many permanents.
At the beginning of your upkeep, you may put a fuse counter on this artifact. {T}, Sacrifice this artifact: Destroy each artifact and creature with mana value equal to the number of fuse counters on this artifact.
Flying When this creature enters, create a 4/4 red Dragon creature token with flying.
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to any target, where X is the number of cards revealed this way.
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
First strike
Flying Menace (This creature can't be blocked except by two or more creatures.) This creature can block an additional creature each combat. {1}{R}: This creature gets +2/+0 until end of turn.
Flying Whenever Treva deals combat damage to a player, you may pay {2}{W}. If you do, choose a color, then you gain 1 life for each permanent of that color.
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Magma Jet deals 2 damage to any target. Scry 2.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Add {B}{B}{B}.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Trample, haste At the beginning of the end step, sacrifice this creature. Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
[+1]: Untap two target lands. [−1]: Create a 3/3 green Beast creature token. [−4]: Creatures you control get +3/+3 and gain trample until end of turn.
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.
Destroy target artifact or enchantment.
Double strike
When you cycle this card and when this creature dies, you may put a +1/+1 counter on target creature. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.)
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this enchantment enters, exile another target nonland permanent. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
You may have this creature assign its combat damage as though it weren't blocked. {2}{G}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Flash Haste
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {T}: Destroy target creature. It can't be regenerated.
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If this creature would die, put it on the bottom of its owner's library instead.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Destroy all creatures.
Counter target spell.
Lightning Bolt deals 3 damage to any target.
Target player draws two cards and loses 2 life.
Return target permanent to its owner's hand.
Destroy target creature. It can't be regenerated.
Flying {R}: This creature gets +1/+0 until end of turn.
{G}: This creature gets +1/+1 until end of turn. Target opponent creates a 1/1 green Hippo creature token. {W}: This creature gains protection from black and from red until end of turn. Target opponent gains 2 life. {U}: This creature gains flying until end of turn. Target opponent may draw a card.
Trample Whenever this creature deals damage to an opponent, you draw a card and that opponent discards a card.
Whenever this creature deals combat damage to a creature, destroy that creature at end of combat. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block this creature do so.
Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Trample Madness {2}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
{W}, {T}: Tap target creature. Morph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying Whenever this creature deals combat damage to a player, that player discards two cards. Morph {3}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Amplify 2 (As this creature enters, put two +1/+1 counters on it for each Beast card you reveal in your hand.) Provoke (Whenever this creature attacks, you may have target creature defending player controls untap and block it if able.)
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, change the target of target spell or ability with a single target.
Morph {2}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to any target.
{1}: Exile target card from a graveyard.
This creature can't block. Sacrifice a creature: Put a +1/+1 counter on this creature.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Flying Whenever a creature dealt damage by this creature this turn dies, return that card to the battlefield under your control. Morph {B}{B}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When this creature dies, create a 4/4 red Bird creature token with flying at the beginning of the next end step.
Equipped creature gets +2/+0. Equip {1}
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Draw a card. Scry 2.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchant Mountain {2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land. When enchanted Mountain is put into a graveyard, you may return this card from your graveyard to your hand.
Glacial Ray deals 2 damage to any target. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
As long as you have more cards in hand than each opponent, this creature gets +3/+3.
{2}{R}, {T}: This creature deals 2 damage to target creature. Channel — {3}{R}, Discard this card: It deals 4 damage to target creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) At the beginning of your upkeep, this creature deals 8 damage to you unless you pay {G}{G}{G}{G}.
Flying, haste
Enchant creature You control enchanted creature.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
({R/G} can be paid with either {R} or {G}.) {3}{R}, Sacrifice a land: This creature deals 2 damage to target player or planeswalker. {3}{G}: Target creature gets +2/+2 until end of turn.
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Flying (This creature can't be blocked except by creatures with flying or reach.) Sacrifice this creature: It deals 2 damage to each creature without flying. {R}{R}{R}: Return this card from your graveyard to your hand. Activate only during your upkeep.
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
{R}, {T}, Discard a card: Destroy target blue permanent. {1}{R}, {T}, Discard a card: Jaya Ballard deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn. {5}{R}{R}, {T}, Discard a card: Jaya Ballard deals 6 damage to each creature and each player.
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Sudden Shock deals 2 damage to any target.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Counter target spell.
{U}: Untap this creature. {U}: This creature gains flying until end of turn. {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Staggershock deals 2 damage to any target. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Flying {W}{W}: Target creature gains indestructible until end of turn.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
Exile target black or red permanent.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
As this enchantment enters, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
When this creature enters, draw a card.
Haste (This creature can attack and {T} as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
This land enters tapped. {T}: Add {C} for each Locus on the battlefield.
Level up {1}{R} ({1}{R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-5 6/6 LEVEL 6+ 6/6 Whenever this creature attacks, it deals 6 damage to each creature defending player controls.
This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from spells that are one or more colors, annihilator 6 When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Level up {1}{B} ({1}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 2-3 2/2 {B}, {T}: Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 {B}, {T}: Target creature gets -4/-4 until end of turn.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Each player discards their hand, then draws seven cards.
{T}: Choose two target blocking creatures controlled by the same opponent. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever this land becomes tapped, it deals 2 damage to you and each creature you control.
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Flying {R}: This creature deals 1 damage to target creature defending player controls. Activate only if this creature is attacking.
| Card | Number | Rarity | Price |
|---|---|---|---|
Rampant Growth | 35128 | Common | N/A |
Remove Soul | 35130 | Common | N/A |
Seal of Cleansing | 35132 | Common | N/A |
Blastoderm | 35134 | Common | N/A |
Terminate | 35136 | Common | N/A |
Negate | 35138 | Common | N/A |
Rampaging Baloths | 35140 | Mythic | N/A |
Valakut, the Molten Pinnacle | 35142 | Rare | N/A |
Goblin Ringleader | 35144 | Uncommon | N/A |
Goblin Legionnaire | 35146 | Common | N/A |
Desert | 35148 | Rare | N/A |
Deep Analysis | 35150 | Common | N/A |
Basking Rootwalla | 35152 | Common | N/A |
Wonder | 35154 | Uncommon | N/A |
Wing Shards | 35156 | Uncommon | N/A |
Slith Firewalker | 35158 | Uncommon | N/A |
Royal Assassin | 35160 | Rare | N/A |
Oxidize | 35162 | Uncommon | N/A |
Reciprocate | 35164 | Uncommon | N/A |
Putrefy | 35166 | Uncommon | N/A |
Pyroclasm | 35168 | Uncommon | N/A |
Zombify | 35170 | Uncommon | N/A |
Hinder | 35172 | Uncommon | N/A |
Wee Dragonauts | 35174 | Common | N/A |
Castigate | 35176 | Common | N/A |
Surging Flame | 35178 | Common | N/A |
Joraga Warcaller | 35820 | Rare | N/A |
Comet Storm | 35822 | Mythic | N/A |
Giant Growth | 35824 | Common | N/A |
Black Knight | 35922 | Uncommon | N/A |
Blue Elemental Blast | 35924 | Uncommon | N/A |
Crusade | 35926 | Rare | N/A |
Drain Life | 35928 | Common | N/A |
Giant Growth | 35930 | Common | N/A |
Lightning Bolt | 35932 | Common | N/A |
Llanowar Elves | 35934 | Common | N/A |
Lord of Atlantis | 35936 | Rare | N/A |
Prodigal Sorcerer | 35938 | Common | N/A |
Regrowth | 35940 | Uncommon | N/A |
Serra Angel | 35942 | Uncommon | N/A |
Sol Ring | 35944 | Uncommon | N/A |
Stone Rain | 35946 | Common | N/A |
Terror | 35948 | Common | N/A |
White Knight | 35950 | Uncommon | N/A |
City of Brass | 35952 | Rare | N/A |
Mishra's Factory | 35954 | Uncommon | N/A |
Nalathni Dragon | 35956 | Rare | N/A |
Arena | 35958 | Rare | N/A |
Giant Badger | 35960 | Rare | N/A |
Mana Crypt | 35962 | Rare | N/A |
Sewers of Estark | 35964 | Rare | N/A |
Windseeker Centaur | 35966 | Rare | N/A |
Hedge Troll | 35968 | Uncommon | N/A |
Underworld Dreams | 35970 | Rare | N/A |
Ball Lightning | 35972 | Rare | N/A |
Elves of Deep Shadow | 35974 | Uncommon | N/A |
Spiritmonger | 35976 | Rare | N/A |
Fiery Temper | 35978 | Common | N/A |
Icatian Javelineers | 35980 | Common | N/A |
Mind Warp | 35982 | Uncommon | N/A |
Blood Knight | 35984 | Uncommon | N/A |
Memory Lapse | 35986 | Common | N/A |
Calciderm | 35988 | Uncommon | N/A |
Reckless Wurm | 35990 | Uncommon | N/A |
Balduvian Horde | 35992 | Rare | N/A |
Pillage | 35994 | Uncommon | N/A |
Dissipate | 35996 | Uncommon | N/A |
Enlightened Tutor | 35998 | Uncommon | N/A |
Hammer of Bogardan | 36000 | Rare | N/A |
Stupor | 36002 | Uncommon | N/A |
Volcanic Geyser | 36004 | Uncommon | N/A |
Impulse | 36006 | Common | N/A |
Longbow Archer | 36008 | Uncommon | N/A |
Man-o'-War | 36010 | Common | N/A |
Quirion Ranger | 36012 | Common | N/A |
River Boa | 36014 | Uncommon | N/A |
Uktabi Orangutan | 36016 | Uncommon | N/A |
Vampiric Tutor | 36018 | Rare | N/A |
Storm Entity | 36020 | Uncommon | N/A |
Ophidian | 36022 | Common | N/A |
Empyrial Armor | 36024 | Common | N/A |
Gaea's Blessing | 36026 | Uncommon | N/A |
Gemstone Mine | 36028 | Uncommon | N/A |
Aura of Silence | 36030 | Uncommon | N/A |
Dauthi Slayer | 36032 | Common | N/A |
Muscle Sliver | 36034 | Common | N/A |
Mogg Fanatic | 36036 | Common | N/A |
Fireslinger | 36038 | Common | N/A |
Capsize | 36040 | Common | N/A |
Living Death | 36042 | Rare | N/A |
Time Warp | 36044 | Rare | N/A |
Intuition | 36046 | Rare | N/A |
Tradewind Rider | 36048 | Rare | N/A |
Bottle Gnomes | 36050 | Uncommon | N/A |
Reanimate | 36052 | Uncommon | N/A |
Scragnoth | 36054 | Uncommon | N/A |
Jackal Pup | 36056 | Uncommon | N/A |
Goblin Bombardment | 36058 | Uncommon | N/A |
Dismiss | 36060 | Uncommon | N/A |
Chill | 36062 | Uncommon | N/A |
Staunch Defenders | 36064 | Uncommon | N/A |
Zoetic Cavern | 36066 | Uncommon | N/A |
Yixlid Jailer | 36068 | Uncommon | N/A |
Crystalline Sliver | 36070 | Uncommon | N/A |
Groundbreaker | 36072 | Rare | N/A |
Fling | 36074 | Common | N/A |
Fling | 36076 | Common | N/A |
Forbid | 36078 | Uncommon | N/A |
Hermit Druid | 36080 | Rare | N/A |
Spike Feeder | 36082 | Uncommon | N/A |
Wall of Blossoms | 36084 | Uncommon | N/A |
Reya Dawnbringer | 36086 | Rare | N/A |
Kamahl, Pit Fighter | 36088 | Rare | N/A |
Faerie Conclave | 36090 | Uncommon | N/A |
Oath of Druids | 36092 | Rare | N/A |
Wood Elves | 36094 | Common | N/A |
Brion Stoutarm | 36096 | Rare | N/A |
Dauntless Dourbark | 36098 | Rare | N/A |
Carnophage | 36100 | Common | N/A |
Volcanic Hammer | 36102 | Common | N/A |
Argothian Enchantress | 36104 | Rare | N/A |
Karn, Silver Golem | 36106 | Rare | N/A |
Call of the Herd | 36108 | Rare | N/A |
Pouncing Jaguar | 36110 | Common | N/A |
Gaea's Cradle | 36112 | Rare | N/A |
Stroke of Genius | 36114 | Rare | N/A |
Arc Lightning | 36116 | Common | N/A |
Elvish Lyrist | 36118 | Common | N/A |
Priest of Titania | 36120 | Common | N/A |
Albino Troll | 36122 | Uncommon | N/A |
Rewind | 36124 | Common | N/A |
Skittering Skirge | 36126 | Common | N/A |
Thran Quarry | 36128 | Rare | N/A |
Lu Bu, Master-at-Arms | 36130 | Rare | N/A |
Deranged Hermit | 36132 | Rare | N/A |
Avalanche Riders | 36134 | Uncommon | N/A |
Resurrection | 36136 | Uncommon | N/A |
Wren's Run Vanquisher | 36138 | Uncommon | N/A |
Mother of Runes | 36140 | Uncommon | N/A |
Char | 36142 | Rare | N/A |
Phyrexian Negator | 36144 | Rare | N/A |
Powder Keg | 36146 | Rare | N/A |
Broodmate Dragon | 36148 | Rare | N/A |
Scent of Cinder | 36150 | Common | N/A |
Warmonger | 36152 | Uncommon | N/A |
Lightning Hounds | 36154 | Common | N/A |
Two-Headed Dragon | 36156 | Rare | N/A |
Treva, the Renewer | 36158 | Rare | N/A |
Chrome Mox | 36160 | Rare | N/A |
Magma Jet | 36162 | Uncommon | N/A |
Merrow Reejerey | 36164 | Uncommon | N/A |
Kitchen Finks | 36166 | Uncommon | N/A |
Dark Ritual | 36168 | Common | N/A |
Maze of Ith | 36170 | Rare | N/A |
Hellspark Elemental | 36172 | Uncommon | N/A |
Path to Exile | 36174 | Uncommon | N/A |
Jace Beleren | 36176 | Mythic | N/A |
Garruk Wildspeaker | 36178 | Mythic | N/A |
Slave of Bolas | 36180 | Uncommon | N/A |
Accumulated Knowledge | 36182 | Common | N/A |
Disenchant | 36184 | Common | N/A |
Marisi's Twinclaws | 36186 | Uncommon | N/A |
Naya Sojourners | 36188 | Common | N/A |
Mulldrifter | 36190 | Common | N/A |
Murderous Redcap | 36192 | Uncommon | N/A |
Lightning Greaves | 36194 | Uncommon | N/A |
Watchwolf | 36196 | Uncommon | N/A |
Browbeat | 36198 | Uncommon | N/A |
Sakura-Tribe Elder | 36200 | Common | N/A |
Oblivion Ring | 36202 | Common | N/A |
Rhox | 36204 | Rare | N/A |
Raging Kavu | 36206 | Rare | N/A |
Avatar of Woe | 36208 | Rare | N/A |
Umezawa's Jitte | 36210 | Rare | N/A |
Kor Duelist | 36212 | Uncommon | N/A |
Vampire Nighthawk | 36214 | Uncommon | N/A |
Nissa's Chosen | 36216 | Common | N/A |
Emeria Angel | 36218 | Rare | N/A |
Day of Judgment | 36220 | Rare | N/A |
Cancel | 36222 | Common | N/A |
Lightning Bolt | 36224 | Common | N/A |
Sign in Blood | 36226 | Common | N/A |
Boomerang | 36228 | Common | N/A |
Terminate | 36230 | Common | N/A |
Shivan Dragon | 36232 | Rare | N/A |
Questing Phelddagrif | 36234 | Rare | N/A |
Fungal Shambler | 36236 | Rare | N/A |
Stone-Tongue Basilisk | 36238 | Rare | N/A |
Wild Mongrel | 36240 | Common | N/A |
Chainer's Edict | 36242 | Uncommon | N/A |
Circular Logic | 36244 | Uncommon | N/A |
Arrogant Wurm | 36246 | Uncommon | N/A |
Glory | 36248 | Rare | N/A |
Whipcorder | 36250 | Uncommon | N/A |
Silent Specter | 36252 | Rare | N/A |
Bloodstained Mire | 36254 | Rare | N/A |
Feral Throwback | 36256 | Rare | N/A |
Willbender | 36258 | Uncommon | N/A |
Skirk Marauder | 36260 | Common | N/A |
Withered Wretch | 36262 | Uncommon | N/A |
Carrion Feeder | 36264 | Common | N/A |
Elvish Aberration | 36266 | Uncommon | N/A |
Soul Collector | 36268 | Rare | N/A |
Rukh Egg | 36270 | Rare | N/A |
Bonesplitter | 36272 | Common | N/A |
Myr Enforcer | 36274 | Common | N/A |
Darksteel Ingot | 36276 | Common | N/A |
Balance | 36278 | Rare | N/A |
Serum Visions | 36280 | Common | N/A |
Sakura-Tribe Elder | 36282 | Common | N/A |
Genju of the Spires | 36284 | Uncommon | N/A |
Glacial Ray | 36286 | Common | N/A |
Budoka Pupil // Ichiga, Who Topples Oaks | 36288 | Uncommon | N/A |
Okina Nightwatch | 36290 | Common | N/A |
Ghost-Lit Raider | 36292 | Uncommon | N/A |
Force of Nature | 36294 | Rare | N/A |
Skyknight Legionnaire | 36296 | Common | N/A |
Mind Control | 36298 | Uncommon | N/A |
Rise from the Grave | 36300 | Uncommon | N/A |
Gruul Guildmage | 36302 | Uncommon | N/A |
Meddling Mage | 36304 | Rare | N/A |
Pernicious Deed | 36306 | Rare | N/A |
Shard Phoenix | 36308 | Rare | N/A |
Voidslime | 36310 | Rare | N/A |
Jaya Ballard, Task Mage | 36312 | Rare | N/A |
Serra Avenger | 36314 | Rare | N/A |
Sudden Shock | 36316 | Uncommon | N/A |
Fireball | 36321 | Uncommon | N/A |
Counterspell | 36323 | Common | N/A |
Morphling | 36847 | Rare | N/A |
Terra Stomper | 36849 | Rare | N/A |
Staggershock | 36851 | Common | N/A |
Deathless Angel | 36853 | Rare | N/A |
Land Tax | 36855 | Rare | N/A |
Bituminous Blast | 36857 | Uncommon | N/A |
Celestial Purge | 36859 | Uncommon | N/A |
Pathrazer of Ulamog | 36861 | Uncommon | N/A |
Curse of Wizardry | 36863 | Uncommon | N/A |
Elvish Visionary | 36865 | Common | N/A |
Bloodbraid Elf | 36867 | Uncommon | N/A |
Cloudpost | 36869 | Common | N/A |
Lord of Shatterskull Pass | 36871 | Rare | N/A |
Emrakul, the Aeons Torn | 36873 | Mythic | N/A |
Guul Draz Assassin | 36875 | Rare | N/A |
Wasteland | 36877 | Uncommon | N/A |
Wheel of Fortune | 36879 | Rare | N/A |
Sorrow's Path | 36889 | Rare | N/A |
Fling | 37590 | Common | N/A |
Sylvan Ranger | 37592 | Common | N/A |
Ancient Hellkite | 37594 | Rare | N/A |