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A Good Thing

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Power
Toughness
Color Identity
Rarity
Rare
Number
86
Artist
Yoni Skolnik
Language
English
(EN)
Expansion
Mystery Booster Playtest Cards 2021
Rulings
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.
2019/11/12
Discussion
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