Vendetta
[Empower] {5}. This ability costs {3} less if you control 4 or fewer runes. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect] and [Assault 2]. (Opponents must pay {RR} to choose me with a spell or ability. +2 {M} while I'm an attacker.)
The first time I move each turn, choose a player. They [Burn 1]. (They put the top card of their Main Deck into their trash.)
Kill a gear. [Flow] {4}{FR} (You may play this from your trash for its Flow cost. Then banish it.)
You ignore [Tank] while assigning combat damage here.
If you control fewer runes than an opponent at the start of your Beginning Phase, give me +1 {M} this turn.
If you control fewer runes than an opponent at the start of your Beginning Phase, give me +2 {M} and [Ganking] this turn. (I can move from battlefield to battlefield.)
[Empower] — Discard 1 (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have +1 {M}.
[Action] (Play on your turn or in showdowns.) As an additional cost to play this, you may discard 1. Deal 3 to a unit at a battlefield. If you paid the additional cost, deal 5 to it instead.
When I attack, you may pay {FR} to give me [Assault 2] this turn. (+2 {M} while I'm an attacker.)
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. This deals 1 Bonus Damage for each card with this name in your trash.
[Equip] {FR} ({FR}: Attach this to a unit you control.)
Ready a unit and give it [Assault 3] this turn. (+3 {M} while it's an attacker.) [Flow] {3}{FR} (You may play this from your trash for its Flow cost. Then banish it.)
I enter ready if you have a card with my name in your trash.
[Empower] {2}{FR} ({2}{FR}: Empower me. Use only if not Empowered.) [Empowered] I have [Assault 3]. (+3 {M} while I'm an attacker.)
[Action] (Play on your turn or in showdowns.) This can't be countered. Deal 4 to an enemy Calm ({CR}) unit.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) When I move, if you control 4 or fewer runes, draw 1.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, deal damage to a unit equal to the damage marked on it.
[Empower] {6}{FR} ({6}{FR}: Empower this. Use only if not Empowered.) Your units have +1 {M}. If I'm [Empowered], they have +2 {M} instead.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
[Accelerate] When I attack, if you control 4 or fewer runes, deal 2 to all enemy units here.
When I attack, ready another friendly unit.
[Empower] {2}{FR} ({2}{FR}: Empower me. Use only if not Empowered.) When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered] I have +1 {M}.
[Empower] {2}{FR} When I move, you may deal 1 to a unit at a battlefield I moved to or from. If I'm [Empowered], deal 2 instead. [Empowered] I have +1 {M}..
When you play this, banish your hand and trash, then [Burn 7]. Skip your Draw Phase. You may play cards from your trash. If a card would go to your trash from anywhere other than your Main Deck, banish it instead.
You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 {M} Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.")
You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 {M} Shadow Clone unit token.
When a combat that I was in ends, if I haven't been dealt damage this turn, draw 1.
While you control 7 or more runes, prevent all damage that enemy spells and abilities would deal to me.
When you play me, give a unit +3 {M} this turn.
[Equip] {CR} ({CR}: Attach this to a unit you control.)
When a combat that I was in ends, empower me. (I become Empowered if I'm not already.) [Empowered] I have +2 {M}.
I can't be played on your first, second, or third turns.
[Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect] and [Shield 3]. (Opponents must pay {RR} to choose me with a spell or ability.+3 {M} while I'm a defender.)
Give a friendly unit +1 {M} this turn. It can't be chosen by enemy spells and abilities this turn. [Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)
[Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have +3 {M}.
When I move, reveal the top card of your Main Deck. If it's a unit, draw it. Otherwise, put it in your trash and give me +2 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play on your turn or in showdowns.) Choose a battlefield you control and a unit you control at a different location. Move that unit to that battlefield and give it +2 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Empower a unit. Disempower it at end of turn. Disempower a unit that's [Empowered]. Empower it at end of turn.
While I'm at a battlefield, players only channel 1 rune at the start of their Channel Phase.
When you play me, if you control 7 or more runes, choose an enemy gear. If it's [Empowered], disempower it. Otherwise, kill it.
I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 {M} this turn.
I can't be chosen by enemy spells and abilities unless I'm in combat. When I move to a battlefield, give me +2 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell if an opponent has played another spell this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit that's in combat with an enemy Fury ({FR}) unit or that's being chosen by an enemy Fury spell. Give it +4 {M} this turn.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
When I hold, if there is exactly one other unit you control here, draw 1.
When I hold, if there is exactly one other unit you control here, draw 1.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Empower] {7} ({7}: Empower me. Use only if not Empowered.) [Empowered] I have +7 {M}.
When you play your first card each turn, if I'm at a battlefield, your next card costs {2}{RR}{RR} less.
[Empower] {4}{CR} ({4}{CR}: Empower this. Use only if not Empowered.) Opponents' spells cost {1} more. If this is [Empowered], they cost {1}{RR} more instead.
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Empower] {8} ({8}: Empower me. Use only if not Empowered.) [Empowered] When I conquer, you score 1 point.
[Deflect 2] [Empower] {8} [Empowered] When I conquer, you score 1 point.
[Empower] {2} ({2}: Empower me. Use only if not Empowered.) When I become [Empowered], [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Empowered] I have +1 {M}.
When you play me, draw 1.
Draw 1. [Flow] {2} (You may play this from your trash for its Flow cost. Then banish it.)
[Empower] {Not Found}. This ability costs {1} less for each rune you control. (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have [Deflect] and [Shield 3]. (Opponents must pay {RR} to choose me with a spell or ability.+3 {M} while I'm a defender.)
Play a 3 {M} Mech unit token. [Flow] {2}{MR} (You may play this from your trash for its Flow cost. Then banish it.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one — Return a friendly unit to its owner's hand. Give an enemy unit -2 this turn.
If a player would score 1 point from conquering or holding during their first or second turn, they draw 1 instead.
[Empower] — {E} (Pay the cost: Empower me. Use only if not Empowered.) Disempower this, {1}, {E}: Draw 1.
[Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] Your spells cost {1}{RR} less, to a minimum of {1}.
[Reaction] (Play any time, even before spells and abilities resolve.) [Predict 5]. (Look at the top 5 cards of your Main Deck. Recycle any of them and put the rest back in any order.) Draw 2.
[Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] When I move, draw 1.
(I enter exhausted.) When you play me, if you control 3 or more other gear, draw 1.
[Action] (Play on your turn or in showdowns.) This costs {2} less if you control something that's [Empowered]. Deal 4 to a unit at a battlefield.
Discard a gear, {1}, {E}: Deal 4 to a unit at a battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Ignore [Deflect] while paying this spell's cost. Give an enemy Body ({BR}) unit -5 {M} this turn.
This enters exhausted. {E}: Empower another gear. (It becomes Empowered if it's not already.)
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
I cost {1} less for each gear you control. [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
[Hidden] (Hide now for {RR} to react with later for {0}.) Banish a unit, then its owner plays it to the same location, ignoring its cost.
At the start of your Main Phase, you may kill 3 other friendly units and/or gear to score 1 point.
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
When you play me or the first time you play a non-token gear each turn, you may ready something besides me that's exhausted.
When you play me, draw 1. [Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] Your spells and abilities can't be countered. If a spell or ability you control would give -{M} to a unit it chooses, it gives an additional -1 {M}.
When you play me, draw 1. [Empower] {3} [Empowered] Your spells and abilities can't be countered. If a spell or ability you control would give -{M} to a unit it chooses, it gives an additional -1 {M}.
[Empower] {3} ({3}: Empower me. Use only if not Empowered.) [Empowered] I have +2 {M} and [Ganking]. (I can move from battlefield to battlefield.)
When I become ready, give me +2 {M} this turn.
[Action] (Play on your turn or in showdowns.) Give a unit +2 {M} this turn. If it's [Empowered], give it +4 {M} this turn instead.
Equip {BR} ({BR}: Attach this to a unit you control.)
[Empower] — {1} or {BR} (Pay either cost: Empower me. Use only if not Empowered.) [Empowered] I have +1 {M}.
This enters exhausted. [Empower] — {1}, {E} (Pay the cost: Empower this. Use only if not Empowered.) [Reaction] {E}: [Add] {1}. If this is [Empowered], [Add] {2} instead.
I have [Assault] equal to the number of gear you control. (+1 {M} while I'm an attacker for each instance of Assault.)
[Empower] {2} ({2}: Empower this. Use only if not Empowered.) {E}: Give a unit +2 {M} this turn. If this is [Empowered], give that unit +4 {M} this turn instead.
[Empower] {1}{RR}{RR} ({1}{RR}{RR}: Empower me. Use only if not Empowered.) [Empowered] I have +2 {M}. [Empowered][>>][Deathknell] Channel 2 runes exhausted. (When I die while Empowered, get the effect.)
[Empower] {5}{BR} ({5}{BR}: Empower me. Use only if not Empowered.) [Empowered] When I attack or defend, choose a unit here. Increase my Might to its Might this turn, then give me +1 {M} this turn.
When I conquer, you may kill a gear with Energy cost no more than my Might.
Give a unit +6 {M} this turn. [Flow] {4} (You may play this from your trash for its Flow cost. Then banish it.)
When you play me, you may disempower something you control to empower a legend, unit, or gear.
As you play this, you may pay {BR} as an additional cost. Choose a friendly unit and an enemy unit. If you paid the additional cost, give the friendly unit +2 {M} this turn. They deal damage equal to their Mights to each other.
[Empower] {3}{BR} ({3}{BR}: Empower me. Use only if not Empowered.) [Empowered] I have +3 {M} and can't be dealt damage unless I'm in combat.
[Empower] {3}{BR} [Empowered] I have +3 {M} and can't be dealt damage unless I'm in combat.
Choose an opponent. They reveal their hand and you choose a Mind ({MR}) card from it. They recycle that card.
[Empower] {BR}{BR} ({BR}{BR}: Empower me. Use only if not Empowered.) [Empowered] If a spell or ability that chooses me would stun me, give me -{M}, or return me to hand, give me +3 {M} instead.
[Empower] — {E} (Pay the cost: Empower this. Use only if not Empowered.) Disempower this, {1}, {E}: Play a 3 {M} Mech unit token to your base.
When I become ready, choose one to give me this turn — [Assault 2] (+2 {M} while I'm an attacker.) [Deflect 2] (Opponents must pay {RR} to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
When I become ready, choose one to give me this turn — [Assault 2] [Deflect 2] [Ganking]
Look at the top 5 cards of your Main Deck. You may banish a unit or gear from among them and play it, reducing its Energy cost by {5}. Recycle the rest. Then you may do this: Empower it. (It becomes Empowered if it's not already.)
Each player chooses a unit they control. Kill the rest.
If your score is not within 3 points of the Victory Score, I enter ready. When I attack, you may move any number of enemy units here each with 5 {M} or less to their base.
{1}: Give me +1 {M} this turn. When my Might becomes 10 or more, empower me. (I become Empowered if I'm not already.) [Empowered] I have [Deflect] and [Ganking]. (Opponents must pay {RR} to choose me with a spell or ability. I can move from battlefield to battlefield.)
{1}: Give me +1 {M} this turn. When my Might becomes 10 or more, empower me. [Empowered] I have [Deflect] and [Ganking].
[Empower] {2} ({2}: Empower me. Use only if not Empowered.) [Empowered] I have +1 {M} and [Ganking]. (I can move from battlefield to battlefield.)
When you discard me, you may pay {1} to give a friendly unit +2 {M} this turn.
When I move, you may [Burn 1] to give me +1 {M} this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
I cost {2} less for each card with my name in your trash.
[Hidden] (Hide now for {RR} to react with later for {0}.) I have +1 {M} for each other unit you control here with my name. Your deck can have any number of cards named Spiderling.
Spells with [Flow] you play from your trash cost {2} less, to a minimum of {1}.
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me from face down, you may empower something here. Disempower it at end of turn.
Play two 1 {M} Tentacle unit tokens from Bilgewater. [Flow] {3} (You may play this from your trash for its Flow cost. Then banish it.)
You may pay {1} as an additional cost to play me. When you play me, if you paid the additional cost, banish a card from any trash to give a unit [Assault 2] this turn. (+2 {M} while it's an attacker.)
When an opponent plays a gear, you may banish me to banish it.
Return up to 2 units from trashes to their owners' hands.
[Empower] {2}{CHR} ({2}{CHR}: Empower me. Use only if not Empowered.) When I become [Empowered], you may choose a unit in your trash with Energy cost no more than {3} and Power cost no more than {RR}. Play it to your base, ignoring its cost.
Move a unit with 3 {M} or less. [Flow] {4}{CHR} (You may play this from your trash for its Flow cost. Then banish it.)
[Action] (Play on your turn or in showdowns.) Choose a unit at a battlefield. If it has 3 {M} or less, banish it. Otherwise, return it to its owner's hand.
Return any number of enemy Order ({OR}) units with total Might 5 or less to their owners' hands.
When you play this or at the start of your Beginning Phase, [Burn 1]. When you burn a unit this way, do this: Give a friendly unit +{M} equal to the burned card's Might this turn. (To Burn 1, put the top card of your Main Deck into your trash.)
When you play me or when I score, play a {1} {M} Tentacle unit token from Bilgewater. I have +1 {M} for each token unit you control.
[Empower] — Discard a spell (Pay the cost: Empower me. Use only if not Empowered.) When I become [Empowered], banish an enemy unit at a battlefield with 3 {M} or less.
[Empower] — Discard a spell When I become [Empowered], banish an enemy unit at a battlefield with 3 {M} or less.
When I move to a battlefield, choose one — Each player discards 1. Each player draws 1.
When I conquer, play a 0 {M} Shadow Clone unit token to your base. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Action] {1}{CHR}: Move me and a Shadow Clone you control to each other's locations.
When I conquer, play a 0 {M} Shadow Clone unit token to your base. [Action] {1}{CHR}: Move me and a Shadow Clone you control to each other's locations.
When you play me, [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.) When I conquer, give a spell in your trash [Flow] equal to its cost this turn. (You may play it from your trash for its Flow cost. Then banish it.)
When you play me, [Burn 2]. When I conquer, give a spell in your trash [Flow] equal to its cost this turn.
[Empower] {6}{CHR}{CHR} ({6}{CHR}{CHR}: Empower me. Use only if not Empowered.) When I become [Empowered], choose an opponent. They [Burn 3]. Then you may do this: Choose a unit in their trash and play it, ignoring its cost. (To Burn 3, they put the top 3 cards of their Main Deck into their trash.)
You may play me to an open battlefield. When you play me, you may return a non-Dragon unit to its owner's hand.
Choose a unit. Its base Might becomes 5 this turn. [Flow] {3} (You may play this from your trash for its Flow cost. Then banish it.)
[Hidden] (Hide now for {RR} to react with later for {0}.) I have [Shield 3] while I'm at a battlefield with exactly one other unit you control. (+3 {M} while I'm a defender.)
[Tank] (I must be assigned combat damage first.)
I cost {2}{OR} less if you control a battlefield with exactly two units there.
You may pay {OR} as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit at a battlefield. (It doesn't deal combat damage this turn.)
When you play another unit, give me +2 {M} this turn.
[Empower] {2} ({2}: Empower me. Use only if not Empowered.) [Empowered] I have +1 {M} and [Deflect 2]. (Opponents must pay {RR}{RR} to choose me with a spell or ability.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.)
[Empower] — Kill a friendly unit (Pay the cost: Empower me. Use only if not Empowered.) [Empowered] I have +2 {M}.
{OR}: Ready me and give me +1 {M} this turn. Use only if you've chosen an enemy unit this turn and only once each turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Prevent the next 7 damage that would be dealt to it this turn. (Opponents can assign it extra combat damage to kill it.)
Choose a unit. If it's [Empowered], disempower it. Then kill it if it has 3 {M} or less. [Flow] {4}{OR}{OR} (You may play this from your trash for its Flow cost. Then banish it.)
[Empower] {1}{OR} ({1}{OR}: Empower me. Use only if not Empowered.) [Empowered][>>][Deathknell] Play two 1 {M} Recruit unit tokens to your base. (When I die while Empowered, get the effect.)
I don't deal combat damage unless I'm at a battlefield with exactly one other unit you control.
[Empower] {3}{OR} ({3}{OR}: Empower me. Use only if not Empowered.) [Empowered] Your units that are [Empowered] have +2 {M} (including me).
Kill an enemy Chaos ({CHR}) unit or gear.
When you play me, name a spell. While I'm at a battlefield, opponents can't play spells with that name.
[Empower] {RR}{RR} ({RR}{RR}: Empower me. Use only if not Empowered.) Disempower this, {E}: Choose a player. They gain control of this and recall it. (Send it to their base.) At the end of your turn, kill this and deal 5 to all units you control.
[Empower] {3} ({3}: Empower me.) I can be [Empowered] up to three times. I have +2 {M} for each time I'm [Empowered]. While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me or I attack, you may pay {2} to [Stun] a unit. (It doesn't deal combat damage this turn.) While there's a stunned enemy unit here, I have +2 {M}.
[Hidden] When you play me or I attack, you may pay {2} to [Stun] a unit. While there's a stunned enemy unit here, I have +2 {M}.
[Empower] {1}{OR}{OR} ({1}{OR}{OR}: Empower me. Use only if not Empowered.) [Empowered] I have [Assault 2]. (+2 {M} while I'm an attacker.) [Empowered] When I attack, kill an enemy unit here with less Might than me.
[Empower] {1}{OR}{OR} [Empowered] I have [Assault 2]. [Empowered] When I attack, kill an enemy unit here with less Might than me.
[Equip] {1}{OR} ({1}{OR}: Attach this to a unit you control.) As this is attached to a unit, choose another friendly unit. The equipped unit becomes a copy of that unit for as long as this is attached to it.
[Shield] (+1 {M} while I'm a defender.) When I hold, if there is exactly one other unit you control here, you score 1 point.
[Shield] When I hold, if there is exactly one other unit you control here, you score 1 point.
[Empower] {3}{RR} ({3}{RR}: Empower this. Use only if not Empowered.) [Action] {E}: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
Deal 2 to up to one enemy unit at a battlefield, then move a friendly unit. [Flow] {3}{RR} (You may play this from your trash for its Flow cost. Then banish it.)
[Reaction] {RR}{RR}, {E}: [Add] {2}. Spend this Energy only to play units or activated abilities of units.
[Action] (Play on your turn or in showdowns.) This turn, double a unit's Might and give it "{RR}{RR}: Ready me."
When you banish a card you own, empower me. (I become Empowered if I'm not already.) [Action] Disempower me, {E}: Discard 1, then draw 1.
[Burn 3]. (Put the top 3 cards of your Main Deck into your trash.) Play a 0 {M} Shadow Clone unit token. (It has "When I attack, you may banish a unit from your trash. If you do, give me [Assault 4] this turn.") [Flow] {1}{RR}{RR} (You may play this from your trash for its Flow cost. Then banish it.)
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
Deal 4 to a unit at a battlefield. If you control 7 or more runes, deal 7 to it instead. When it dies this turn, channel 1 rune exhausted.
[Action] {E}: Give a friendly unit [Tank] this turn. (It must be assigned combat damage first.)
Move an enemy unit to a battlefield where you have units. If you have exactly two units there, they each get +1 {M} this turn. [Flow] {5}{RR}{RR} (You may play this from your trash for its Flow cost. Then banish it.)
[Empower] {2}{RR}{RR} ({2}{RR}{RR}: Empower me. Use only if not Empowered.) {1}, {E}: Ready a gear. [Empowered] {1}, {E}: Ready 2 gear.
Ready up to 4 units, gear, and/or runes.
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, {E}: Give a unit at a battlefield -2 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a spell with Energy cost no more than {4}. You may pay {RR}. If you do, gain control of it and you may make new choices for it. Otherwise, counter it.
When you empower something else, empower me. (I become Empowered if I'm not already.) Disempower me, {RR}, {E}: Ready a unit.
Choose a friendly unit. Kill an enemy unit with less Might than it. [Flow] {5}{RR}{RR} (You may play this from your trash for its Flow cost. Then banish it.)
When you play a card from anywhere other than your hand, empower me. [Action] Disempower me, {E}: Give a unit [Assault 2] this turn. (+2 {M} while it's an attacker.)
Look at the top 3 cards of your Main Deck. You may choose a card from among them and draw it. Put the rest into your trash. [Flow] {2}{RR} (You may play this from your trash for its Flow cost. Then banish it.)
Any player may pay {RR}{RR} as an additional cost to play a Dragon. If they do, they play it to this battlefield.
Players ignore [Deflect] while paying for spells and abilities choosing something here.
Units here with [Tank] have +1 {M}.
During showdowns here, cards with [Reaction] cost {RR} more to play. (Hidden cards have [Reaction].)
While you control this battlefield, the first friendly gear activated ability played each turn costs {1} less.
When you conquer here, if you control 4 or fewer runes, you may pay {1} to draw 1.
[Empower] costs of your units here cost {1} or {RR} less.
Each spell that chooses one or more units here that are friendly to it costs {RR} less.
When you hold here, [Burn 3]. (Put the top 3 cards of your Main Deck into your trash.)
When combat starts here, the attacker and defender each [Add] {1}.
[Ganking] Recycle 1 from your trash: Give me +1 {M} this turn.
[Accelerate] [Assault 2] When you play me, discard 2.
You may discard 1 as an additional cost to play me. When you play me, if you paid the additional cost, play a 0 {M} Shadow Clone unit token.
When I hold, if there is exactly one other unit you control here, draw 1.
[Weaponmaster] When I attack, choose an enemy unit here. Deal 2 to it for each Equipment attached to me.
My Might is increased by your points.
[Vision] When I conquer, if you've played a non-token unit, a non-token gear, and a spell this turn, you score 1 point.
[Deflect] When you choose or ready me, give me +1 {M} this turn.
When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than {7} from hand this turn, ignoring its Energy cost.
When you play a card on an opponent's turn, play a 1 {M} Recruit unit token to your base.
{1}: Give me +1 {M} this turn. When my Might becomes 10 or more, empower me. [Empowered] I have [Ganking] and [Deflect].
Once each turn, when an enemy unit here dies, channel 1 rune exhausted.
[Ambush] I can be played to a battlefield where there are enemy units.
[Hunt] When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
[Empower] {BR}{BR} [Empowered] If a spell or ability that chooses me would stun me, give me -{M}, or return me to hand, give me +3 {M} instead.
When you play me or when I score, play a {1} {M} Tentacle unit token from Bilgewater. I have +1 {M} for each token unit you control.
[Ambush] When you play a spell, give me +2 {M} this turn.
[Shield] When I attack, stun an enemy unit here.
[Empower] {3} ({3}: Empower me.) I can be [Empowered] up to three times. I have +2 {M} for each time I’m [Empowered]. While I'm [Empowered] three times, I have [Deflect 3] and [Ganking].
[Ambush] When you play me, deal damage to a unit equal to the damage marked on it.
[Empower] {1}{OR}{OR} [Empowered] I have [Assault 2]. [Empowered] When I attack, kill an enemy unit here with less Might than me.
[Empower] — Discard a spell When I become [Empowered], banish an enemy unit at a battlefield with 3 {M} or less.
[Empower] {3}{RR} [Action] {E}: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
[Empower] {3}{RR} [Action] {E}: If it's your turn, move a friendly unit in a showdown to base and if I'm [Empowered], ready it.
[Reaction] {RR}{RR}, {E}: [Add] {2}. Spend this Energy only to play units or activated abilities of units.
[Reaction] {RR}{RR}, {E}: [Add] {2}. Spend this Energy only to play units or activated abilities of units.
When you banish a card you own, empower me. [Action] Disempower me, {E}: Discard 1, then draw 1.
When you banish a card you own, empower me. [Action] Disempower me, {E}: Discard 1, then draw 1.
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
When you play a unit, gear, or activated ability with Energy cost {7} or more, you may exhaust me to ready up to 2 runes.
[Action] {E}: Give a friendly unit [Tank] this turn.
[Action] {E}: Give a friendly unit [Tank] this turn.
[Empower] {2}{RR}{RR} {1}, {E}: Ready a gear. [Empowered] {1}, {E}: Ready 2 gear.
[Empower] {2}{RR}{RR} {1}, {E}: Ready a gear. [Empowered] {1}, {E}: Ready 2 gear.
When you empower something else, empower me. Disempower me, {E}: Give a unit at a battlefield -2 {M} this turn.
When you empower something else, empower me. Disempower me, {E}: Give a unit at a battlefield -2 {M} this turn.
When you empower something else, empower me. Disempower me, {RR}, {E}: Ready a unit.
When you empower something else, empower me. Disempower me, {RR}, {E}: Ready a unit.
When you play a card from anywhere other than your hand, empower me. [Action] Disempower me, {E}: Give a unit [Assault 2] this turn.
When you play a card from anywhere other than your hand, empower me. [Action] Disempower me, {E}: Give a unit [Assault 2] this turn.
[Accelerate] When I conquer, draw 1.
At the end of your turn, if I'm at a battlefield, ready up to 4 friendly runes.
When I attack or defend, give an enemy unit here -2 {M} this turn, to a minimum of 1 {M}.
When you play me or when I conquer, buff me. Spend my buff: Give me +4 {M} this turn.
When you play me, discard 1, then draw 2. Optional additional costs you pay cost {1} or {RR} less.
{E}: [Reaction] — [Add] {2}. Spend this Energy only to play spells.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Baccai Sandspinner | 001/166 | Common | $0.05 0% |
Blade Twirler | 002/166 | Common | $0.05 0% |
Brittle Steel | 003/166 | Common | $0.10 0% |
Dune Surfer | 004/166 | Common | $0.08 0% |
Forsaken Baccai | 005/166 | Common | $0.08 0% |
Oasis Raider | 006/166 | Common | $0.07 0% |
Punching Poro | 007/166 | Common | $0.07 0% |
Ruthless Strike | 008/166 | Common | $0.07 0% |
Baccai Reaper | 009/166 | Uncommon | $0.06 0% |
Consuming Curse | 010/166 | Uncommon | $0.09 0% |
Pendulum Blade | 011/166 | Uncommon | $0.10 0% |
Perfect Execution | 012/166 | Uncommon | $0.08 0% |
Shadow Assassin | 013/166 | Uncommon | $0.08 0% |
Shadow Fiend | 014/166 | Uncommon | $0.07 0% |
Decree Of Rage | 015/166 | Rare | $0.29 0% |
Eclipse Dragon | 016/166 | Rare | $0.11 0% |
Morgana, Vindictive | 017/166 | Rare | $0.15 0% |
Rage Amplifier | 018/166 | Rare | $0.17 0% |
Renekton, Rage Fueled | 019/166 | Rare | $0.14 0% |
Renekton, Rage Fueled | 019a/166 | Rare | $1.18 0% |
Twilight Reveler | 020/166 | Rare | $0.22 0% |
Akali, Deadly Weapon | 021/166 | Epic | $1.02 0% |
Akali, Deadly Weapon | 021a/166 | Epic | $15.08 0% |
Endless Riches | 022/166 | Epic | $1.20 0% |
Zed, From The Shadows | 023/166 | Epic | $0.51 0% |
Zed, From The Shadows | 023a/166 | Epic | $3.00 0% |
Affectionate Poro | 024/166 | Common | $0.06 0% |
Esteemed Hierophant | 025/166 | Common | $0.04 0% |
Field Musicians | 026/166 | Common | $0.05 0% |
Hand Hammer | 027/166 | Common | $0.05 0% |
Mournful Witness | 028/166 | Common | $0.06 0% |
Ol' Poro | 029/166 | Common | $0.08 0% |
Serene Ascetic | 030/166 | Common | $0.04 0% |
Twilight Shroud | 031/166 | Common | $0.06 0% |
Frostcoat Mother | 032/166 | Uncommon | $0.07 0% |
Pakaa Protector | 033/166 | Uncommon | $0.07 0% |
Resonating Strike | 034/166 | Uncommon | $0.15 0% |
Sanction | 035/166 | Uncommon | $0.08 0% |
Sandstone Chimera | 036/166 | Uncommon | $0.05 0% |
Tomb-raider Barbara | 037/166 | Uncommon | $0.13 0% |
Akali, Silent | 038/166 | Rare | $0.33 0% |
Akali, Silent | 038a/166 | Rare | $11.44 0% |
Crumbling Sands | 039/166 | Rare | $0.21 0% |
Decree Of Focus | 040/166 | Rare | $0.37 0% |
Riven, Shattered | 041/166 | Rare | $0.24 0% |
Shen, Scourge Of Shadows | 042/166 | Rare | $0.13 0% |
Shen, Scourge Of Shadows | 042a/166 | Rare | $1.01 0% |
Steel Paws | 043/166 | Rare | $0.33 0% |
Astral Heron | 044/166 | Epic | $48.32 0% |
Helm Of Suppression | 045/166 | Epic | $3.42 0% |
Nasus, Ascended | 046/166 | Epic | $0.59 0% |
Nasus, Ascended | 046a/166 | Epic | $2.34 0% |
Apprentice Mage | 047/166 | Common | $0.04 0% |
Cloud Drake | 048/166 | Common | $0.04 0% |
Dredge Up | 049/166 | Common | $0.10 0% |
Grumpy Rockbear | 050/166 | Common | $0.04 0% |
Iterative Design | 051/166 | Common | $0.08 0% |
Mesmerize | 052/166 | Common | $0.11 0% |
Otterpus | 053/166 | Uncommon | $0.10 0% |
Questionable Tome | 054/166 | Common | $0.05 0% |
Applied Researchers | 055/166 | Uncommon | $0.14 0% |
Clairvoyance | 056/166 | Uncommon | $0.17 0% |
Covert Informant | 057/166 | Uncommon | $0.07 0% |
Patched Porobot | 058/166 | Common | $0.16 0% |
Shock Blast | 059/166 | Uncommon | $0.10 0% |
Sky Cruiser | 060/166 | Uncommon | $0.07 0% |
Decree Of Insight | 061/166 | Rare | $0.35 0% |
Hextech Formula | 062/166 | Rare | $0.16 0% |
Nasus, Guardian Of Knowledge | 063/166 | Rare | $0.13 0% |
Nasus, Guardian Of Knowledge | 063a/166 | Rare | $1.17 0% |
Plaza Guardian | 064/166 | Rare | $0.18 0% |
Swain, Visionary | 065/166 | Rare | $0.19 0% |
Temporal Breach | 066/166 | Rare | $0.56 0% |
Bottled Constellation | 067/166 | Epic | $0.55 0% |
Jayce, Brilliant Inventor | 068/166 | Epic | $0.46 0% |
Jayce, Brilliant Inventor | 068a/166 | Epic | $1.50 0% |
Mel, Newly Awakened | 069/166 | Epic | $1.10 0% |
Mel, Newly Awakened | 069a/166 | Epic | $3.57 0% |
Brutal Hunter | 070/166 | Common | $0.05 0% |
Fretful Feline | 071/166 | Common | $0.04 0% |
Guttural Roar | 072/166 | Common | $0.06 0% |
Jagged Cutlass | 073/166 | Common | $0.08 0% |
Legion Marauder | 074/166 | Common | $0.05 0% |
Platewyrm Egg | 075/166 | Common | $0.12 0% |
Repair Specialist | 076/166 | Common | $0.10 0% |
Tools Of Empire | 077/166 | Common | $0.05 0% |
Baccai Witherclaw | 078/166 | Uncommon | $0.06 0% |
Dame The Despoiler | 079/166 | Uncommon | $0.07 0% |
Noxian Demolitionist | 080/166 | Uncommon | $0.08 0% |
Onslaught | 081/166 | Uncommon | $0.13 0% |
Profiteer | 082/166 | Uncommon | $0.11 0% |
Rampage | 083/166 | Uncommon | $0.23 0% |
Ambessa, The Wolf | 084/166 | Rare | $0.20 0% |
Ambessa, The Wolf | 084a/166 | Rare | $1.79 0% |
Decree Of Strength | 085/166 | Rare | $0.32 0% |
Gangplank, Naval | 086/166 | Rare | $0.23 0% |
Hextech Disc | 087/166 | Rare | $0.18 0% |
Jayce, Hammer In Hand | 088/166 | Rare | $0.17 0% |
Jayce, Hammer In Hand | 088a/166 | Rare | $1.14 0% |
Wild Claw | 089/166 | Rare | $0.15 0% |
Cataclysmic Duel | 090/166 | Epic | $0.50 0% |
Corrupted Dragon | 091/166 | Epic | $0.58 0% |
Renekton, Brute | 092/166 | Epic | $0.42 0% |
Renekton, Brute | 092a/166 | Epic | $1.89 0% |
Kinkou Lifeblade | 093/166 | Common | $0.05 0% |
Mask Mother | 094/166 | Uncommon | $0.07 0% |
Shadow Order Disciple | 095/166 | Common | $0.10 0% |
Shadowblade Lurker | 096/166 | Common | $0.05 0% |
Spiderling | 097/166 | Common | $0.26 0% |
Stargazer | 098/166 | Common | $0.05 0% |
Tornado Warrior | 099/166 | Common | $0.11 0% |
Up From The Deep | 100/166 | Common | $0.14 0% |
Gust Monk | 101/166 | Uncommon | $0.12 0% |
Ravenbloom Prefect | 102/166 | Common | $0.16 0% |
Shadows Of The Past | 103/166 | Uncommon | $0.12 0% |
Tail-cloaked Matriarch | 104/166 | Uncommon | $0.18 0% |
Twilight Step | 105/166 | Uncommon | $0.08 0% |
Wind And Ghosts | 106/166 | Uncommon | $0.13 0% |
Decree Of Discord | 107/166 | Rare | $0.26 0% |
Forgotten Relic | 108/166 | Rare | $0.15 0% |
Illaoi, Prophet Of The Great Kraken | 109/166 | Rare | $0.20 0% |
Mel, Defiant Soul | 110/166 | Rare | $0.16 0% |
Mel, Defiant Soul | 110a/166 | Rare | $1.48 0% |
Minah Swiftfoot | 111/166 | Rare | $0.19 0% |
Zed, Without A Sound | 112/166 | Rare | $0.23 0% |
Zed, Without A Sound | 112a/166 | Rare | $3.53 0% |
Kennen, Storm Of Shuriken | 113/166 | Epic | $1.55 0% |
Kennen, Storm Of Shuriken | 113a/166 | Epic | $4.76 0% |
Kharox | 114/166 | Epic | $4.47 0% |
Ocean Drake | 115/166 | Epic | $1.16 0% |
Dragon Form | 116/166 | Uncommon | $0.10 0% |
Disciple Of Shen | 117/166 | Common | $0.06 0% |
Horns Of The Dragon | 118/166 | Common | $0.03 0% |
Keeper Of Law | 119/166 | Common | $0.06 0% |
Masa, Crashing Thunder | 120/166 | Common | $0.07 0% |
Reluctant Leader | 121/166 | Common | $0.06 0% |
Solari Sunhawk | 122/166 | Common | $0.10 0% |
Soulspinner | 123/166 | Common | $0.04 0% |
Escaped Grayback | 124/166 | Uncommon | $0.19 0% |
Hungry Wolf | 125/166 | Uncommon | $0.05 0% |
Ki Barrier | 126/166 | Uncommon | $0.17 0% |
Lacerate | 127/166 | Common | $0.10 0% |
Noxian Emissary | 128/166 | Uncommon | $0.14 0% |
Sacred Protector | 129/166 | Uncommon | $0.08 0% |
Aurok General | 130/166 | Rare | $0.12 0% |
Decree Of Unity | 131/166 | Rare | $0.46 0% |
Fallen Feline | 132/166 | Rare | $0.21 0% |
Glowstone | 133/166 | Rare | $0.14 0% |
Kayle, Justified | 134/166 | Rare | $0.27 0% |
Kennen, Keeper Of Balance | 135/166 | Rare | $0.27 0% |
Kennen, Keeper Of Balance | 135a/166 | Rare | $4.56 0% |
Ambessa, Respected And Feared | 136/166 | Epic | $0.47 0% |
Ambessa, Respected And Feared | 136a/166 | Epic | $2.69 0% |
Shady Spectacles | 137/166 | Epic | $1.23 0% |
Shen, Leader Of The Kinkou Order | 138/166 | Epic | $0.37 0% |
Shen, Leader Of The Kinkou Order | 138a/166 | Epic | $1.97 0% |
Rogue Assassin | 139/166 | Rare | $0.13 0% |
Shuriken Flip | 140/166 | Epic | $11.66 0% |
Butcher Of The Sands | 141/166 | Rare | $0.17 0% |
Dominus | 142/166 | Epic | $0.71 0% |
Master Of Shadows | 143/166 | Rare | $0.10 0% |
Death Mark | 144/166 | Epic | $1.35 0% |
Curator Of The Sands | 145/166 | Rare | $0.08 0% |
Siphoning Strike | 146/166 | Epic | $1.21 0% |
Eye Of Twilight | 147/166 | Rare | $0.09 0% |
Shadow Dash | 148/166 | Epic | $0.43 0% |
Defender Of Tomorrow | 149/166 | Rare | $0.13 0% |
Acceleration Gate | 150/166 | Epic | $0.82 0% |
Soul's Reflection | 151/166 | Rare | $0.13 0% |
Rebuttal | 152/166 | Epic | $2.32 0% |
Matriarch Of War | 153/166 | Rare | $0.09 0% |
Public Execution | 154/166 | Epic | $1.54 0% |
Heart Of The Tempest | 155/166 | Rare | $0.17 0% |
Lightning Rush | 156/166 | Epic | $7.99 0% |
Dragon Roost | 157/166 | Uncommon | $0.10 0% |
Heisho, Shell Of The World | 158/166 | Uncommon | $0.13 0% |
Kinkou Temple | 159/166 | Uncommon | $0.06 0% |
Mystic Vortex | 160/166 | Uncommon | $0.08 0% |
Piltovan Forge | 161/166 | Uncommon | $0.06 0% |
Protective Sands | 162/166 | Uncommon | $0.06 0% |
Risen Altar | 163/166 | Uncommon | $0.10 0% |
Sandswept Tomb | 164/166 | Uncommon | $0.11 0% |
Shadow Temple | 165/166 | Uncommon | $0.08 0% |
Threshold Of The Gray | 166/166 | Uncommon | $0.08 0% |
Vi, Destructive | 167/166 | Rare | $102.90 0% |
Jinx, Demolitionist | 168/166 | Rare | $113.79 0% |
Zed, From The Shadows | 169/166 | Epic | $64.46 0% |
Shen, Scourge Of Shadows | 170/166 | Rare | $51.17 0% |
Riven, Shattered | 171/166 | Rare | $72.60 0% |
Draven, Showboat | 172/166 | Rare | $78.77 0% |
Swain, Visionary | 173/166 | Rare | $81.68 0% |
Irelia, Fervent | 174/166 | Epic | $219.81 0% |
Jayce, Man Of Progress | 175/166 | Rare | $92.07 0% |
Viktor, Innovator | 176/166 | Rare | $79.42 0% |
Renekton, Brute | 177/166 | Epic | $64.66 0% |
Nasus, Guardian Of Knowledge | 178/166 | Rare | $64.23 0% |
Rengar, Trophy Hunter | 179/166 | Epic | $165.79 0% |
Kha'zix, Evolving Hunter | 180/166 | Epic | $73.94 0% |
Gangplank, Naval | 181/166 | Rare | $97.92 0% |
Illaoi, Prophet Of The Great Kraken | 182/166 | Rare | $98.26 0% |
Diana, No Longer Human | 183/166 | Epic | $135.62 0% |
Leona, Determined | 184/166 | Rare | $85.06 0% |
Kayle, Justified | 185/166 | Rare | $173.34 0% |
Morgana, Vindictive | 186/166 | Rare | $113.74 0% |
Ambessa, Respected And Feared | 187/166 | Epic | $49.75 0% |
Mel, Defiant Soul | 188/166 | Rare | $81.07 0% |
Rogue Assassin | 189/166 | Rare | $586.88 0% |
Rogue Assassin | 189*/166 | Rare | $3,229.71 0% |
Butcher Of The Sands | 190/166 | Rare | $60.22 0% |
Butcher Of The Sands | 190*/166 | Rare | $472.51 0% |
Master Of Shadows | 191/166 | Rare | $178.33 0% |
Master Of Shadows | 191*/166 | Rare | $1,352.67 0% |
Curator Of The Sands | 192/166 | Rare | $164.79 0% |
Curator Of The Sands | 192*/166 | Rare | $594.27 0% |
Eye Of Twilight | 193/166 | Rare | $77.94 0% |
Eye Of Twilight | 193*/166 | Rare | $529.63 0% |
Defender Of Tomorrow | 194/166 | Rare | $213.02 0% |
Defender Of Tomorrow | 194*/166 | Rare | $1,238.96 0% |
Soul's Reflection | 195/166 | Rare | $182.05 0% |
Soul's Reflection | 195*/166 | Rare | $1,124.31 0% |
Matriarch Of War | 196/166 | Rare | $131.60 0% |
Matriarch Of War | 196*/166 | Rare | $489.46 0% |
Heart Of The Tempest | 197/166 | Rare | $240.24 0% |
Heart Of The Tempest | 197*/166 | Rare | $1,152.22 0% |
Kai'sa, Survivor | SP1/006 | Epic | $93.54 0% |
Sona, Harmonious | SP2/006 | Epic | $32.02 0% |
Ahri, Inquisitive | SP3/166 | Epic | $94.38 0% |
Sett, Brawler | SP4/006 | Epic | $12.85 0% |
Ezreal, Prodigy | SP5/006 | Epic | $14.23 0% |
Lux, Crownguard | SP6/006 | Epic | $35.41 0% |
Fury Rune | R01 | Common | $0.06 0% |
Calm Rune | R02 | Common | $0.13 0% |
Mind Rune | R03 | Common | $0.10 0% |
Body Rune | R04 | Common | $0.06 0% |
Chaos Rune | R05 | Common | $0.08 0% |
Order Rune | R06 | Common | $0.11 0% |
Recruit | T04 | Common | N/A 0% |
