Unleashed
I enter ready. {E}: Give a unit +3 {M} this turn.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Assault 2] (+2 {M} while I'm an attacker.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me to a battlefield, deal 2 to an enemy unit here.
If you've spent {4} or more to play a spell this turn, I have +4 {M}.
[Ganking] (I can move from battlefield to battlefield.) When you play a spell, if you spent {4} or more, ready me.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault 4] (+4 {M} while I'm an attacker.)
[Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. If it would die this turn, banish it instead.
[Assault] (+1 {M} while I'm an attacker.) If a unit died this turn, I enter ready.
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Ready a unit.
[Action] (Play on your turn or in showdowns.) Give a unit [Assault 2] and [Ganking] this turn. (+2 {M} while it's an attacker. It can move from battlefield to battlefield.)
When you play a unit during a showdown, you may exhaust this to draw 1.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Assault] this turn. (+1 {M} while they're attackers.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Double all damage that would be dealt to it this turn.
[Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If you control a facedown card, deal 4 to it instead.
Draw 1, then draw 1 for each battlefield you or allies control.
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 {M} and enter ready. (While you have 3+ XP, get the effect.)
[Repeat] — Discard 1 (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 4] this turn. (+4 {M} while it's an attacker.)
When I conquer, if you assigned 3 or more excess damage, play two Gold gear tokens exhausted. (They have "[Reaction][>] Kill this, {E}: [Add] {RR}.")
[Equip] {1}{FR} ({1}{FR}: Attach this to a unit you control.)
Deal 2 to a unit. Its controller may play this spell again for {RR}. If they do, this deals 1 additional Bonus Damage for each time this spell has dealt damage this turn.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, you may return a friendly unit at a battlefield to its owner's hand.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.) When I move, [Add] {1}{RR}. (Abilities that add resources can't be reacted to.)
[Deflect] [Ganking] When I move, [Add] {1}{RR}.
When you hide a card, ready me. When you play a card from face down, deal 2 to an enemy unit.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault 2] (+2 {M} while I'm an attacker.) [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Ganking] (I can move from battlefield to battlefield.)
[Accelerate] [Assault 2] [Deflect] [Ganking]
[Legion][>] You may play me from your trash for {3}{FR}. (Get the effect if you've played another card this turn.)
{FR}, {E}: Deal 3 to a unit. Use this ability only while I'm at a battlefield.
When I conquer, give a friendly unit +8 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Ganking] (I can move from battlefield to battlefield.) You may pay {FR} as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 {M} this turn.
[Hidden] [Ganking] You may pay {FR} as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +2 {M} this turn.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit. (Give it a +1 {M} buff if it doesn't have one.)
[Accelerate] Your conquer effects for conquering here trigger an additional time. When I conquer, [Buff] a friendly unit.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) {2}{FR}: Double my Might this turn.
[Deflect] {2}{FR}: Double my Might this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +1 {M} this turn. [Level 6][>] Give it +3 {M} this turn instead. (While you have 6+ XP, get the effect.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest.
When you play me, play a 1 {M} Bird unit token with [Deflect] here. (Opponents must pay {RR} to choose it with a spell or ability.)
[Hunt] (When I conquer or hold, gain 1 XP.) When you play me, gain 2 XP.
If an opponent controls a stunned unit, I cost {2} less and enter ready.
[Shield 2] (+2 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.)
If a friendly unit died during your Beginning Phase this turn, I enter ready.
Move an enemy unit. [Level 6][>] [Stun] an enemy unit. (While you have 6+ XP, get the effect. A stunned unit doesn't deal combat damage this turn.)
[Equip] {CR} ({CR}: Attach this to a unit you control.)
[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] When you play me, draw 1. (While you have 6+ XP, get the effect.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) While I'm at a battlefield, your other units here have [Deflect].
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) [Stun] a unit. (It doesn't deal combat damage this turn.) If you played this from your hand, draw 1.
[Backline] (I must be assigned combat damage last.) When I hold, [Buff] all units here. (Give each a +1 {M} buff if it doesn't have one.)
[Reaction] Choose one —
[Action][>] Exhaust a unit you control, {E}: Move a different unit you control to the location of the unit you exhausted to pay for this ability.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. Give it +1 {M} this turn for each of the following tags among your units — Bird, Cat, Dog, and Poro.
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 {M} and [Deflect]. (While you have 3+ XP, get the effect. Opponents must pay {RR} to choose a [Deflect] unit with a spell or ability.)
[Shield] (+1 {M} while I'm a defender.) When I hold, play a ready 3 {M} Sprite unit token with [Temporary] here. (Kill it at the start of its controller's next Beginning Phase, before scoring.)
This enters exhausted. [Reaction][>] {E}: [Add] {RR}. (Abilities that add resources can't be reacted to.) [Level 6][>] [>>][Reaction][>] {E}: [Add] {1}{RR}. (Use this ability only while you have 6+ XP.)
When I hold, at the start of your next Main Phase, you may move an enemy unit to this battlefield.
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit. (Give it a +1 {M} buff if it doesn't have one.)
When you play me or when I hold, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. Then if you revealed a Bird, Cat, Dog, or Poro, do this: [Buff] a friendly unit.
You may pay {CR} as an additional cost to play me. When you play me, if you paid the additional cost, [Stun] an enemy unit. (It doesn't deal combat damage this turn.) When I hold, the next time you play a unit this turn, ready it and [Buff] it.
(Units with 0 {M} can conquer and hold.) When you play me, draw 1. [Deathknell][>] Choose an opponent. They reveal their hand. You can look at their facedown cards this turn. Gain 1 XP. (When I die, get the effects.)
Move any number of enemy units with the same controller and a total Might of 8 or less to a single location.
[Shield] (+1 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
[Shield] [Tank] When you [Stun] an enemy unit at a battlefield, you may move me to that battlefield.
When I attack or defend, give one of your other units here +3 {M} and [Tank] this turn. (It must be assigned combat damage first.)
[Tank] (I must be assigned combat damage first.) Your units here with less Might than me can't be chosen by enemy spells and abilities.
When you play a token unit, give me +1 {M} this turn. Your token units have [Tank]. (They must be assigned combat damage first.)
When you play a token unit, give me +1 {M} this turn. Your token units have [Tank].
[Level 3][>] I cost {2}{CR} less. (While you have 3+ XP, get the effect.) [Level 6][>] I cost {4}{CR}{CR} less instead. [Level 11][>] I cost {6}{CR}{CR}{CR} less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.
[Level 3][>] I cost {2}{CR} less. [Level 6][>] I cost {4}{CR}{CR} less instead. [Level 11][>] I cost {6}{CR}{CR}{CR} less instead. [Level 16][>] I can't be chosen by enemy spells and abilities.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.
[Ambush] Enemy units here with less Might than me don't deal combat damage. When I hold, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Draw 1.
[Deathknell][>] [Predict 2]. (When I die, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -4 {M} this turn. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
When you play me, look at the top 4 cards of your Main Deck. You may reveal a spell with Energy cost {4} or more from among them and draw it. Recycle the rest.
When I attack, you may pay {1} to give a unit here -1 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit -10 {M} this turn.
[Deathknell][>] Deal 4 to an enemy unit. (When I die, get the effect.)
When another friendly unit dies, give me +2 {M} this turn.
Play two ready 3 {M} Sprite unit tokens with [Temporary]. (Kill each at the start of its controller's Beginning Phase, before scoring.)
Give a gear [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play me, give your other units here [Shield] this turn. (+1 {M} while they're defenders.)
[Action] (Play on your turn or in showdowns.) Choose a battlefield and an enemy unit there. Deal 4 to that unit and 1 to each other enemy unit there.
Deal 3 to an enemy unit. When it dies this turn, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
When you draw your second card each turn, give a friendly unit +2 {M} this turn.
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 3][>] I have +1 {M} and [Ganking]. (While you have 3+ XP, get the effect. A [Ganking] unit can move from battlefield to battlefield.)
I have +1 {M} for each of your units with [Temporary] at my battlefield.
Your token units have +1 {M}.
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When you play this, play a ready 3 {M} Sprite unit token with [Temporary] to your base. [Deathknell][>] Repeat this gear's play effect. (When this dies, get the effect.)
When a showdown begins here, you may pay {1}. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it. (To Predict, look at the top card of your Main Deck. You may recycle it.)
When a showdown begins here, you may pay {1}. If you do, [Predict], then reveal the top card of your Main Deck. If it's a spell, draw it.
When I move, draw 1, then discard 1. Then, do the following based on the discarded card's type:
[Hidden] (Hide now for {RR} to react with later for {0}.) [Temporary] (Kill me at the start of my controller's Beginning Phase, before scoring.) When you play me, play two Reflection unit tokens here. They become copies of me.
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) When I move from a location, play a 3 {M} Sprite unit token with [Temporary] there. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Accelerate] When I move from a location, play a 3 {M} Sprite unit token with [Temporary] there.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Choose a unit you control and another unit you control at a different location. If at least one of them has [Temporary], move each to the other's location. Draw 1.
When you play me or at the start of your Beginning Phase, play a ready 3 {M} Sprite unit token with [Temporary] to your base. (Kill them at the start of their controller's next Beginning Phase, before scoring.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) When an opponent scores, draw 1.
Once each turn, if you would play a token unit while I'm at a battlefield, you may play that token and an additional copy of it instead.
[Shield 2] (+2 {M} while I'm a defender.) Your hold effects for holding here trigger an additional time. When I hold, [Add] {RR} at the start of your next Main Phase. (Abilities that add resources can't be reacted to.)
[Shield 2] Your hold effects for holding here trigger an additional time. When I hold, [Add] {RR} at the start of your next Main Phase.
At the start of your Beginning Phase, if you have exactly 4 cards in hand and exactly 4 units at battlefields, you win the game. Discard 1, {E}: Play a 1 {M} Bird unit token with [Deflect]. (Opponents must pay {RR} to choose it with a spell or ability.)
[Vision] (When you play me, look at the top card of your Main Deck. You may recycle it.) If you've spent {4} or more to play a spell this turn, you may play me for {MR}.
[Vision] If you've spent {4} or more to play a spell this turn, you may play me for {MR}.
[Backline] (I must be assigned combat damage last.) Your [Temporary] effects at my battlefield don't trigger.
[Backline] Your [Temporary] effects at my battlefield don't trigger.
Draw 2. [Level 6][>] This costs {2} less. (While you have 6+ XP, get the effect.) [Level 11][>] This costs {4} less instead.
When you play me, gain 1 XP.
[Reaction][>] {E}: [Add] {1}. (Abilities that add resources can't be reacted to.)
[Hunt] (When I conquer or hold, gain 1 XP.) [Level 6][>] I have +1 {M}. (While you have 6+ XP, get the effect.)
[Action] (Play on your turn or in showdowns.) Give a friendly unit +3 {M} this turn. When it wins a combat this turn, gain 2 XP.
[Equip] {BR} ({BR}: Attach this to a unit you control.)
When you play me, draw 1 if your other units have total Might 5 or more.
[Level 11][>] I have +4 {M}. (While you have 11+ XP, get the effect.)
[Shield 2] (+2 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.)
[Hunt 3] (When I conquer or hold, gain 3 XP.)
Move a unit you control to a battlefield you control. Then, choose an opponent. They move a unit they control to the same battlefield.
[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 {M} buff if I don't have one.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose one —
When you play me or another Dragon, ready up to 2 runes.
When I move, you may move an enemy unit here with less Might than me to a different battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit at a battlefield. Counter an enemy spell or ability that chooses it and no other friendly unit.
Choose a friendly unit and a battlefield. Move all enemy units at that battlefield with less Might than the chosen unit to their base. Gain 1 XP.
If you've gained XP this turn, I have +1 {M} and [Ganking]. (I can move from battlefield to battlefield.)
When you play a unit, you may pay {1} to gain 1 XP. Spend 3 XP, {E}: Ready a unit.
Choose two units. They deal damage equal to their Mights to each other.
I can't move to base.
When I move to a battlefield, you may move an enemy unit to that battlefield.
[Hunt 2] (When I conquer or hold, gain 2 XP.) [Level 6][>] I have [Deflect] and [Ganking]. (While you have 6+ XP, opponents must pay {RR} to choose me with a spell or ability and I can move from battlefield to battlefield.)
[Hunt 2] [Level 6][>] I have [Deflect] and [Ganking].
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I win a combat, draw 1. (I win if I remain after combat.)
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Ganking] (I can move from battlefield to battlefield.) When I move, gain 1 XP.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
[Deflect] When you play me, if an opponent's score is within 3 points of the Victory Score, ready me and gain 3 XP.
[Hunt 2] (When I conquer or hold, gain 2 XP.) I can be played to an occupied battlefield if an enemy unit is alone there. Friendly units can be played to an occupied battlefield if an enemy unit is alone there.
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
Any amount of your damage is enough to kill enemy units. When you play me, choose up to one enemy unit at each location. Deal 1 to them.
[Hunt] (When I conquer or hold, gain 1 XP.) When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
[Hunt] When I attack, you may spend 3 XP to deal damage equal to my Might to an enemy unit here.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) I can be played to a battlefield where there are enemy units (even if you don't have units there).
[Ambush] I can be played to a battlefield where there are enemy units.
When you play me, choose a player. They discard 1.
If you've played a spell this turn, you may pay {CHR} as an additional cost to play me. If you do, I enter ready.
When you play me, discard 1, then draw 1.
Move an enemy unit from a battlefield to its base. Then, if there's an enemy unit alone at that battlefield, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Discard 1, then draw 2.
Spend 3 XP: Give your units here [Ganking] this turn. (We can move from battlefield to battlefield.)
[Accelerate] (You may pay {1}{CHR} as an additional cost to have me enter ready.) When I move to a battlefield, gain 2 XP.
[Reaction] (Play any time, even before spells and abilities resolve.) Return a friendly unit and an enemy unit to their owners' hands.
When another friendly unit dies, gain 1 XP.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When you play me, choose an opponent. They play a 1 {M} Bird unit token with [Deflect].
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Return it to its owner's hand instead of putting it in their trash. [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
When you play me, return all units with 2 {M} or less to their owners' hands.
When you play this, you may move an enemy unit. When you move an enemy unit, you may exhaust this to [Stun] it. (It doesn't deal combat damage this turn.)
[Action] (Play on your turn or in showdowns.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) [Stun] an attacking enemy unit. If it's already stunned, return it to its owner's hand instead. (A stunned unit doesn't deal combat damage this turn.)
When you play me, choose an opponent. They reveal their hand. You may pay 2 XP to choose a card from their hand. If you do, they discard that card and draw 1.
This enters exhausted. Kill this, {1}, {E}: [Predict 2], then draw 1. Gain 1 XP. (To Predict 2, look at the top two cards of your Main Deck. Recycle any of them and put the rest back in any order.)
When I attack, you may pay {1} to move an enemy unit here to its base.
As you play this, name a tag. (For example, Miss Fortune, Demacia, and Poro are tags.) {E}: Give a unit with the named tag -2 {M} this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) Choose a battlefield. An opponent reveals their hand. You may choose a unit from it. They play that unit to that battlefield, ignoring any and all costs. When they do, [Stun] it. (It doesn't deal combat damage this turn.)
You may spend 5 XP as an additional cost to play this. Choose an enemy unit at a battlefield with 3 {M} or less. If you paid the additional cost, choose any enemy unit at a battlefield instead. Take control of it, exhaust it, and recall it.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Backline] (I must be assigned combat damage last.) When you play me from face down on your turn, you may move an enemy unit at a different location to my battlefield.
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly unit. Play a unit from your trash that costs no more Energy and no more Power than the killed unit, ignoring its cost.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack or defend, if an enemy unit is alone here, give me +2 {M} this turn and gain 2 XP.
[Ambush] When I attack or defend, if an enemy unit is alone here, give me +2 {M} this turn and gain 2 XP.
I can't be readied. {CHR}: Move me to an occupied enemy battlefield if my Might is greater than the total Might of enemy units there.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Backline] (I must be assigned combat damage last.) Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
[Hidden] [Backline] Once each turn, when an enemy unit dies while I'm at a battlefield, play a Gold gear token exhausted.
While I'm in a showdown, your spells have [Repeat] {2}{CHR}. (You may pay the additional cost to repeat the spell's effect.)
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. (It has "Units can move here from anywhere.") I can't be chosen by enemy spells and abilities. Other friendly units have +2 {M}.
As you play me, add the Baron Pit battlefield token to the board if it's not there already. If you do, I enter there. I can't be chosen by enemy spells and abilities. Other friendly units have +2 {M}.
When you play this, banish all units from your trash. {E}: Play a unit banished with this. (You must pay its costs.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a spell, give me +2 {M} this turn.
[Ambush] When you play a spell, give me +2 {M} this turn.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn. (It doesn't deal combat damage this turn.)
[Deflect] When an opponent plays a unit while I'm at a battlefield, [Stun] it. They can't move it this turn.
[Level 3][>] I enter ready. (While you have 3+ XP, get the effect.)
[Assault] (+1 {M} while I'm an attacker.) [Deathknell][>] Channel 1 rune exhausted. (When I die, get the effect.)
[Deathknell][>] Play a 1 {M} Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay {RR} to choose a [Deflect] unit with a spell or ability.)
I have +2 {M} while I'm attacking with another unit.
[Action] (Play on your turn or in showdowns.) Give a friendly unit +1 {M} this turn and [Stun] an enemy unit at its location. (A stunned unit doesn't deal combat damage this turn.)
[Deathknell][>] If I didn't die alone, draw 1. (When I die, get the effect. I wasn't alone if there were other friendly units here.)
When you play me, gain 1 XP for each friendly unit.
When you play this, gain 1 XP. [Equip] — Spend 1 XP (Pay the cost: Attach this to a unit you control.)
Kill a unit at a battlefield with 3 {M} or less.
{E}: Play two {1} {M} Bird unit tokens with [Deflect]. Use this ability only while I'm at a battlefield. (Opponents must pay {RR} to choose a [Deflect] unit with a spell or ability.)
[Vision] (When you play this, look at the top card of your Main Deck. You may recycle it.) [Action][>] Kill this, {E}: Give a unit +2 {M} this turn.
[Hunt] (When I conquer or hold, gain 1 XP.) Spend 2 XP: [Buff] me. (Give me a +1 {M} buff if I don't have one.)
Opponents must pay {RR} for each unit beyond the first to move multiple units to my battlefield at the same time.
You may spend 3 XP as an additional cost to play me. When you play me, each player must kill one of their units. If you paid my additional cost, you don't kill a unit this way.
Choose a friendly unit without [Temporary]. Give it [Temporary]. Draw 2. (Kill it at the start of its controller's Beginning Phase, before scoring.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) As an additional cost to play me, kill a Bird, Cat, Dog, or Poro you control. You may play me to its battlefield (even if you don't have other units there).
When you play me, return a Bird, Cat, Dog, or Poro from your trash to your hand.
This costs {2} less if you choose a Bird, Cat, Dog, or Poro. Play a unit with cost no more than {2} and no more than {RR} from your trash, ignoring its cost.
When you play me, choose an opponent. They reveal their hand. Choose a card revealed this way and banish it. When they hold, return it to their hand (even if I'm no longer on the board).
You may kill a friendly unit as an additional cost to play me. If you do, I cost {1} less for each Energy it costs and {OR} less for each Power it costs. [Ganking] (I can move from battlefield to battlefield.) When I attack, the defender must kill one of their units here.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) [Tank] (I must be assigned combat damage first.) I don't deal combat damage.
[Assault] (+1 {M} while I'm an attacker.) [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead. (When I die, get the effect.)
[Assault] [Deathknell][>] Draw 1. If it's your Beginning Phase, draw 2 instead.
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, kill a friendly [Mighty] unit. (A unit is Mighty while it has 5+ {M}.) Draw 2 and channel 1 rune exhausted.
The first time a friendly unit dies during your Beginning Phase each turn, each opponent must kill one of their units.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit. The next time it would die this turn, heal it, exhaust it, and recall it instead. (Send it to base. This isn't a move.)
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When I attack, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
[Ambush] When I attack, [Stun] an enemy unit here.
As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
As you play me, choose Bird, Cat, Dog, or Poro. I gain that tag. When I conquer or hold, score 1 point if your units have all of the following tags among them — Bird, Cat, Dog, and Poro.
You may spend 3 XP as an additional cost to play me. If you do, I cost {3} less. [Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) [Tank] (I must be assigned combat damage first.)
You may spend 3 XP as an additional cost to play me. If you do, I cost {3} less. [Ambush] [Tank]
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost. (When I die, get the effect. You must still pay its Power cost.)
When I move to a battlefield, look at the top 3 cards of your Main Deck. You may reveal a unit from among them and draw it. Recycle the rest. [Deathknell][>] Play a unit from your hand to your base, ignoring its Energy cost.
Kill all units.
When you play a spell, if you spent {4} or more, you may banish it. Then, if there are four spells banished with me, put each in its trash, channel 4 runes, and draw 1.
[Repeat] — {1} / {RR} / {1}{RR} (You may pay each additional cost to repeat this spell's effect.) Choose one you haven't already chosen —
When you play a unit, give a unit +1 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve.) Banish a friendly unit, then its owner plays it to any battlefield, ignoring its cost.
{1}, {E}: Return a friendly unit at a battlefield to its owner's hand. Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
Kill a unit at a battlefield. Then, if it had 3 {M} or less, you may play this from your trash for {RR}.
When you conquer, if you assigned 3 or more excess damage, you may exhaust me to ready a unit.
[Equip] {3}{RR}. This ability's Energy cost is reduced by the Might of the unit you choose. (Pay the cost: Attach this to a unit you control.)
{4}, {E}: Play a ready 3 {M} Sprite unit token with [Temporary]. This ability costs {1} less for each friendly unit with [Temporary].
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell. Its controller can't play spells this turn.
[Level 6][>] Your units have +1 {M}. (While you have 6+ XP, get the effect.) [Level 11][>] Your units enter ready.
[Action] (Play on your turn or in showdowns.) Choose a friendly unit. It deals damage equal to its Might split among enemy units at battlefields. Then for each unit this kills, do this: Gain 1 XP.
When you or an ally hold, you may exhaust me to draw 1.
If you play me to a battlefield, I enter ready. [Action][>] {1}{RR}, {E}: [Stun] an enemy unit attacking here. (It doesn't deal combat damage this turn.)
When you conquer or hold, you may exhaust me to replace that battlefield with a Brush battlefield token. (Bird, Cat, Dog, Poro, and Ivern units have +1 {M} in Brush. It can be swapped back when scored.)
I enter ready. Reduce my cost by {1} for each of the following tags among your units — Bird, Cat, Dog, and Poro. When I attack while your units have all 4 tags, [Stun] an enemy unit here. (It doesn't deal combat damage this turn.)
[Reaction][>] {E}: [Add] {1}. Spend this Energy only during showdowns. (Abilities that add resources can't be reacted to.)
[Action] (Play on your turn or in showdowns.) Choose a battlefield where you have units. You may move up to one enemy unit to that battlefield. Then give enemy units there -2 {M} this turn.
When you conquer or hold, you may discard 1 and exhaust me to play a ready Reflection unit token there. It becomes a copy of another unit there. Give it [Temporary].
Choose a unit. Play a ready Reflection unit token to your base. It becomes a copy of that unit. Give it [Temporary]. (Kill it at the start of its controller's Beginning Phase, before scoring.)
When you win a combat, gain 1 XP. Spend 1 XP, {E}: [Buff] a unit. Spend 2 XP, {E}: Move an exhausted friendly unit from a battlefield to its base.
Move a friendly unit, then move an enemy unit. (If they both move to a battlefield you don't control, you're the attacker.)
When you hold, gain 1 XP. Spend 3 XP, {E}: Draw 1.
[Action] (Play on your turn or in showdowns.) Choose an enemy unit at a battlefield. Its owner places it on the top or bottom of their Main Deck.
When a player plays a spell, they may give a unit they control here +1 {M} this turn.
If a unit here would die during combat, its controller may pay {RR}{RR}{RR} to heal it, exhaust it, and recall it instead.
When you hold here, you may move a unit at a battlefield to its base.
Units here with [Temporary] have [Shield]. (+1 {M} while they're defenders.)
At the start of your Beginning Phase, you may kill a unit you control here to draw 1. (This happens before scoring.)
While a unit here is defending alone, it has -2 {M}. (It's alone if there are no other friendly units here.)
While you control this battlefield, when you play a spell, if you spent {4} or more, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
At the start of each player's Beginning Phase, deal 1 to each unit here. (This happens before scoring.)
Units here have "{E}: Gain 1 XP."
When a unit here is returned to a player's hand, that player may pay {1} to channel 1 rune exhausted.
The first time a player plays a non-token unit here each turn, they may move another unit they control here to its base.
When you hold here, give your next spell this turn [Repeat] equal to its base cost. (You may pay the additional cost to repeat the spell's effect.)
When you conquer here, if you assigned 3 or more excess damage, play a 1 {M} Bird unit token with [Deflect].
When a player plays a unit here, they may pay {1} to [Buff] it. (Give it a +1 {M} buff if it doesn't have one.)
When you hold here, your non-token units cost {1} more to play this turn.
[Deflect]
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Arena Kingpin | 001/219 | Common | $0.05 0% |
Inferna | 002/219 | Common | $0.12 0% |
Mischievous Marai | 003/219 | Common | $0.12 0% |
Prepared Neophyte | 004/219 | Common | $0.05 0% |
Revna The Lorekeeper | 005/219 | Common | $0.05 0% |
Sharkling | 006/219 | Common | $0.07 0% |
Smite | 007/219 | Common | $0.08 0% |
Towering Pairofant | 008/219 | Common | $0.05 0% |
Upstage Comedy | 009/219 | Common | $0.06 0% |
Vault Breaker | 010/219 | Common | $0.09 0% |
Fresh Beans | 011/219 | Uncommon | $0.08 0% |
Lord Broadmane | 012/219 | Uncommon | $0.07 0% |
Lotus Trap | 013/219 | Uncommon | $0.15 0% |
Monster Harpoon | 014/219 | Uncommon | $0.10 0% |
Right Of Conquest | 015/219 | Uncommon | $0.07 0% |
Scorchclaw | 016/219 | Uncommon | $0.06 0% |
Square Up | 017/219 | Uncommon | $0.09 0% |
Yeti Brawler | 018/219 | Uncommon | $0.06 0% |
Blighted Battleaxe | 019/219 | Rare | $0.31 0% |
Dancing Grenade | 020/219 | Rare | $0.24 0% |
Grim Apothecary | 021/219 | Rare | $0.26 0% |
Jhin, Murderous Artist | 022/219 | Rare | $0.44 0% |
Jhin, Murderous Artist | 022a/219 | Showcase | $5.59 0% |
Katarina, Reckless | 023/219 | Rare | $0.22 0% |
Rengar, Unseen | 024/219 | Rare | $0.40 0% |
Rengar, Unseen | 024a/219 | Showcase | $2.92 0% |
Undying Legion | 025/219 | Rare | $0.17 0% |
Xerath, Freed | 026/219 | Rare | $0.17 0% |
Inviolus Vox | 027/219 | Epic | $0.50 0% |
Pyke, Dockside Butcher | 028/219 | Epic | $16.00 0% |
Pyke, Dockside Butcher | 028a/219 | Showcase | $17.87 0% |
Red Brambleback | 029/219 | Epic | $0.90 0% |
Red Brambleback | 029a/219 | Showcase | $2.34 0% |
Vi, Hotheaded | 030/219 | Epic | $0.35 0% |
Vi, Hotheaded | 030a/219 | Showcase | $4.39 0% |
Combat Experience | 031/219 | Common | $0.04 0% |
Double Trouble | 032/219 | Common | $0.07 0% |
Frisky Hunter | 033/219 | Common | $0.06 0% |
Herald Of Spring | 034/219 | Common | $0.06 0% |
Monch | 035/219 | Common | $0.06 0% |
Mutated Mouser | 036/219 | Common | $0.09 0% |
Shadow Watcher | 037/219 | Common | $0.05 0% |
Skyward Strike | 038/219 | Common | $0.10 0% |
Soul Sword | 039/219 | Common | $0.09 0% |
Wuju Apprentice | 040/219 | Common | $0.04 0% |
Allay, Eager Admirer | 041/219 | Uncommon | $0.12 0% |
Back Off | 042/219 | Uncommon | $0.26 0% |
Enthusiastic Promoter | 043/219 | Uncommon | $0.09 0% |
Flurry Of Feathers | 044/219 | Uncommon | $0.16 0% |
Forgotten Signpost | 045/219 | Uncommon | $0.12 0% |
Friendship | 046/219 | Uncommon | $0.15 0% |
Mosstomper | 047/219 | Uncommon | $0.07 0% |
Trevor Snoozebottom | 048/219 | Uncommon | $0.09 0% |
Honeyfruit | 049/219 | Rare | $0.25 0% |
Iascylla | 050/219 | Rare | $0.13 0% |
Ivern, Nurturer | 051/219 | Rare | $0.21 0% |
Ivern, Nurturer | 051a/219 | Showcase | $2.12 0% |
Nami, Headstrong | 052/219 | Rare | $0.29 0% |
Scuttle Crab | 053/219 | Rare | $3.70 0% |
Tricksy Tentacles | 054/219 | Rare | $0.20 0% |
Vex, Mocking | 055/219 | Rare | $0.16 0% |
Vex, Mocking | 055a/219 | Showcase | $2.39 0% |
Yuumi, Magical Cat | 056/219 | Rare | $0.19 0% |
Alpha Wildclaw | 057/219 | Epic | $0.80 0% |
Lillia, Protector Of Dreams | 058/219 | Epic | $0.61 0% |
Lillia, Protector Of Dreams | 058a/219 | Showcase | $6.98 0% |
Master Yi, Unstoppable | 059/219 | Epic | $1.00 0% |
Master Yi, Unstoppable | 059a/219 | Showcase | $3.49 0% |
Vilemaw | 060/219 | Epic | $15.23 0% |
Vilemaw | 060a/219 | Showcase | $18.47 0% |
Downstage Dramatics | 061/219 | Common | $0.07 0% |
Dramatic Visionary | 062/219 | Common | $0.05 0% |
Eclipse | 063/219 | Common | $0.10 0% |
Fate Weaver | 064/219 | Common | $0.04 0% |
Icevale Archer | 065/219 | Common | $0.06 0% |
Moonlight Affliction | 066/219 | Common | $0.04 0% |
Ruined Rex | 067/219 | Common | $0.09 0% |
Spectral Centaur | 068/219 | Common | $0.06 0% |
Sprite Burst | 069/219 | Common | $0.12 0% |
Turn To Dust | 070/219 | Common | $0.09 0% |
Chakram Dancer | 071/219 | Uncommon | $0.12 0% |
Crescent Strike | 072/219 | Uncommon | $0.14 0% |
Deadly Flourish | 073/219 | Uncommon | $0.28 0% |
Frigid Jewel | 074/219 | Uncommon | $0.14 0% |
Gustwalker | 075/219 | Uncommon | $0.11 0% |
Petal Pixie | 076/219 | Uncommon | $0.13 0% |
Soul Shepherd | 077/219 | Uncommon | $0.13 0% |
Sprite Fountain | 078/219 | Uncommon | $2.73 0% |
Diana, Lunari | 079/219 | Rare | $0.20 0% |
Diana, Lunari | 079a/219 | Showcase | $4.09 0% |
Hwei, Brooding Painter | 080/219 | Rare | $2.10 0% |
Keeper Of Masks | 081/219 | Rare | $0.15 0% |
Lillia, Fae Fawn | 082/219 | Rare | $0.34 0% |
Lillia, Fae Fawn | 082a/219 | Showcase | $9.87 0% |
Smoke And Mirrors | 083/219 | Rare | $0.56 0% |
Sprite Queen | 084/219 | Rare | $0.22 0% |
Sumpworks Map | 085/219 | Rare | $0.15 0% |
Zilean, Time Mage | 086/219 | Rare | $0.27 0% |
Blue Sentinel | 087/219 | Epic | $2.56 0% |
Blue Sentinel | 087a/219 | Showcase | $4.11 0% |
Gutter Palace | 088/219 | Epic | $2.45 0% |
Jhin, Meticulous Killer | 089/219 | Epic | $1.54 0% |
Jhin, Meticulous Killer | 089a/219 | Showcase | $4.39 0% |
Leblanc, Everywhere At Once | 090/219 | Epic | $3.98 0% |
Leblanc, Everywhere At Once | 090a/219 | Showcase | $8.11 0% |
Concentrate | 091/219 | Common | $0.07 0% |
Demacian Diplomat | 092/219 | Common | $0.04 0% |
Dragonsoul Sage | 093/219 | Common | $0.08 0% |
Gemhand Hunter | 094/219 | Common | $0.06 0% |
Grim Resolve | 095/219 | Common | $0.07 0% |
Hunter's Machete | 096/219 | Common | $0.07 0% |
Kinkou Initiate | 097/219 | Common | $0.10 0% |
Targonian Visionary | 098/219 | Common | $0.04 0% |
Towering Combatant | 099/219 | Common | $0.06 0% |
Voracious Gromp | 100/219 | Common | $0.06 0% |
Call To Battle | 101/219 | Uncommon | $0.07 0% |
Crowd Favorite | 102/219 | Uncommon | $0.04 0% |
Disposal Order | 103/219 | Uncommon | $0.14 0% |
Gentle Gemdragon | 104/219 | Uncommon | $0.11 0% |
Imposing Challenger | 105/219 | Uncommon | $0.11 0% |
Repulse | 106/219 | Uncommon | $0.32 0% |
Stare Down | 107/219 | Uncommon | $0.14 0% |
Wily Newtfish | 108/219 | Uncommon | $0.06 0% |
Blood Rose | 109/219 | Rare | $0.16 0% |
Clash Of Giants | 110/219 | Rare | $0.15 0% |
Determined Sentry | 111/219 | Rare | $0.25 0% |
Irresistible Faefolk | 112/219 | Rare | $4.74 0% |
Master Yi, Tempered | 113/219 | Rare | $0.17 0% |
Master Yi, Tempered | 113a/219 | Showcase | $3.02 0% |
Nidalee, Cat Form | 114/219 | Rare | $2.13 0% |
Nilah, Joyful Ascetic | 115/219 | Rare | $0.22 0% |
Poppy, Paragon | 116/219 | Rare | $0.29 0% |
Poppy, Paragon | 116a/219 | Showcase | $1.49 0% |
Arachnoid Horror | 117/219 | Epic | $1.90 0% |
Elder Dragon | 118/219 | Epic | $19.13 0% |
Elder Dragon | 118a/219 | Showcase | $25.26 0% |
Kha'zix, Evolving Hunter | 119/219 | Epic | $0.64 0% |
Kha'zix, Evolving Hunter | 119a/219 | Showcase | $1.92 0% |
Rengar, Trophy Hunter | 120/219 | Epic | $29.47 0% |
Rengar, Trophy Hunter | 120a/219 | Showcase | $39.43 0% |
Bewitching Spirit | 121/219 | Common | $0.09 0% |
Crescent Guardian | 122/219 | Common | $0.05 0% |
Evershade Stalker | 123/219 | Common | $0.07 0% |
Isolate | 124/219 | Common | $0.09 0% |
Lunar Boon | 125/219 | Common | $0.10 0% |
Megatusk | 126/219 | Common | $0.03 0% |
Mister Root | 127/219 | Common | $0.08 0% |
Star-crossed | 128/219 | Common | $0.23 0% |
Vicious Snapjaws | 129/219 | Common | $0.04 0% |
Walking Roost | 130/219 | Common | $0.03 0% |
Abandon | 131/219 | Uncommon | $0.39 0% |
Angler Beast | 132/219 | Uncommon | $0.15 0% |
Blast Cone | 133/219 | Uncommon | $0.10 0% |
Existential Dread | 134/219 | Uncommon | $0.23 0% |
Insightful Investigator | 135/219 | Uncommon | $0.09 0% |
Scryer's Bloom | 136/219 | Uncommon | $0.12 0% |
Sinister Poro | 137/219 | Uncommon | $0.14 0% |
The List | 138/219 | Uncommon | $0.25 0% |
Bone Skewer | 139/219 | Rare | $0.34 0% |
Conscription | 140/219 | Rare | $0.10 0% |
Evelynn, Entrancing | 141/219 | Rare | $1.09 0% |
Heedless Resurrection | 142/219 | Rare | $0.32 0% |
Kha'zix, Mutating Horror | 143/219 | Rare | $0.26 0% |
Kha'zix, Mutating Horror | 143a/219 | Showcase | $7.05 0% |
Maduli The Gatekeeper | 144/219 | Rare | $0.09 0% |
Pyke, Returned | 145/219 | Rare | $0.97 0% |
Pyke, Returned | 145a/219 | Showcase | $9.78 0% |
Syndra, Transcendent | 146/219 | Rare | $0.24 0% |
Baron Nashor | 147/219 | Epic | $21.34 0% |
Baron Nashor | 147a/219 | Showcase | $26.02 0% |
Cursed Sarcophagus | 148/219 | Epic | $0.44 0% |
Diana, No Longer Human | 149/219 | Epic | $0.79 0% |
Diana, No Longer Human | 149a/219 | Showcase | $4.74 0% |
Vex, Apathetic | 150/219 | Epic | $14.95 0% |
Vex, Apathetic | 150a/219 | Showcase | $24.72 0% |
Bandle Soldier | 151/219 | Common | $0.04 0% |
Black Rose Dignitary | 152/219 | Common | $0.11 0% |
Carrion Dredger | 153/219 | Common | $0.09 0% |
Crimson Pigeons | 154/219 | Common | $0.05 0% |
Heroic Charge | 155/219 | Common | $0.07 0% |
Loyal Poro | 156/219 | Common | $0.08 0% |
Scrutinizing Sergeant | 157/219 | Common | $0.04 0% |
Shepherd's Heirloom | 158/219 | Common | $0.09 0% |
Soul Harvest | 159/219 | Common | $0.06 0% |
Ultrasoft Poro | 160/219 | Common | $0.10 0% |
Divining Shells | 161/219 | Uncommon | $0.12 0% |
Enthralling Protector | 162/219 | Uncommon | $0.05 0% |
Mageseeker Investigator | 163/219 | Uncommon | $0.09 0% |
Safety Inspector | 164/219 | Uncommon | $0.17 0% |
Shadow's Call | 165/219 | Uncommon | $0.30 0% |
Stalking Wolf | 166/219 | Uncommon | $0.07 0% |
Starhound | 167/219 | Uncommon | $0.10 0% |
Undying Loyalty | 168/219 | Uncommon | $0.11 0% |
Ashe, Focused | 169/219 | Rare | $1.14 0% |
Atakhan | 170/219 | Rare | $0.19 0% |
Galio, Indefatigable | 171/219 | Rare | $0.21 0% |
Leblanc, Fragmented | 172/219 | Rare | $0.32 0% |
Leblanc, Fragmented | 172a/219 | Showcase | $4.40 0% |
Sacrifice | 173/219 | Rare | $2.62 0% |
Shard Of Undoing | 174/219 | Rare | $0.19 0% |
Tactical Retreat | 175/219 | Rare | $0.25 0% |
Vi, Peacekeeper | 176/219 | Rare | $3.53 0% |
Vi, Peacekeeper | 176a/219 | Showcase | $12.80 0% |
Ivern, Friend To All | 177/219 | Epic | $1.11 0% |
Ivern, Friend To All | 177a/219 | Showcase | $2.47 0% |
Poppy, Defender Of The Meek | 178/219 | Epic | $0.55 0% |
Poppy, Defender Of The Meek | 178a/219 | Showcase | $2.36 0% |
Rift Herald | 179/219 | Epic | $8.69 0% |
Rift Herald | 179a/219 | Showcase | $13.90 0% |
The Ruination | 180/219 | Epic | $6.33 0% |
Virtuoso | 181/219 | Rare | $0.23 0% |
Curtain Call | 182/219 | Epic | $1.13 0% |
Pridestalker | 183/219 | Rare | $0.24 0% |
Thrill Of The Hunt | 184/219 | Epic | $8.34 0% |
Bloodharbor Ripper | 185/219 | Rare | $0.18 0% |
Death From Below | 186/219 | Epic | $0.76 0% |
Piltover Enforcer | 187/219 | Rare | $0.21 0% |
Hextech Gauntlets | 188/219 | Epic | $0.46 0% |
Bashful Bloom | 189/219 | Rare | $0.18 0% |
Lilting Lullaby | 190/219 | Epic | $1.83 0% |
Wuju Master | 191/219 | Rare | $0.21 0% |
Alpha Strike | 192/219 | Epic | $1.66 0% |
Gloomist | 193/219 | Rare | $0.16 0% |
Shadow | 194/219 | Epic | $0.41 0% |
Green Father | 195/219 | Rare | $0.14 0% |
Daisy! | 196/219 | Epic | $1.19 0% |
Scorn Of The Moon | 197/219 | Rare | $0.14 0% |
Moonfall | 198/219 | Epic | $6.70 0% |
Deceiver | 199/219 | Rare | $0.20 0% |
Mirror Image | 200/219 | Epic | $9.12 0% |
Voidreaver | 201/219 | Rare | $0.15 0% |
Void Assault | 202/219 | Epic | $3.63 0% |
Keeper Of The Hammer | 203/219 | Rare | $0.21 0% |
Keeper's Verdict | 204/219 | Epic | $0.58 0% |
Abandoned Hall | 205/219 | Uncommon | $0.13 0% |
Altar Of Blood | 206/219 | Uncommon | $0.08 0% |
Amateur Recital | 207/219 | Uncommon | $0.12 0% |
Black Flame Altar | 208/219 | Uncommon | $0.08 0% |
Dusk Rose Lab | 209/219 | Uncommon | $0.10 0% |
Forbidding Waste | 210/219 | Uncommon | $0.14 0% |
Forgotten Library | 211/219 | Uncommon | $0.08 0% |
Frozen Fortress | 212/219 | Uncommon | $0.08 0% |
Gardens Of Becoming | 213/219 | Uncommon | $0.05 0% |
Ripper's Bay | 214/219 | Uncommon | $0.07 0% |
Star Spring | 215/219 | Uncommon | $0.15 0% |
The Academy | 216/219 | Uncommon | $0.07 0% |
Trapping Grounds | 217/219 | Uncommon | $0.05 0% |
Valley Of Idols | 218/219 | Uncommon | $0.07 0% |
Vaults Of Helia | 219/219 | Uncommon | $0.08 0% |
Pouty Poro | 220/219 | Showcase | $213.92 0% |
