The Hobbit
Flash Reach When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, you gain 2 life. You may search your library for a basic land card, reveal it, then shuffle and put that card on top.
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Return target spell to its owner's hand. If the gift was promised, players can't cast spells this turn.
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. When this enchantment enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Vigilance Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures can't attack you unless their controller pays {1} for each of those creatures.
{3}{W}: Creatures you control get +1/+1 until end of turn.
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flying Whenever this creature attacks, it gets +1/+1 until end of turn for each other creature you control.
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
Esgaroth Garrison's power is equal to the number of creatures you control. When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, creatures you control get +1/+1. Whenever Fíli or another nontoken Dwarf you control enters, create a 2/2 red Dwarf creature token.
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
When this creature dies, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
At the beginning of combat on your turn, if you've drawn two or more cards this turn, another target creature you control gets +3/+0 and gains first strike until end of turn.
This spell costs {3} less to cast if it targets a tapped creature. Magnificent End deals 5 damage to target creature.
Put a +1/+1 counter on target creature you control. If this spell was cast from a graveyard, also put a +1/+1 counter on each other creature you control. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) II — Return target creature card with mana value 3 or less from your graveyard to the battlefield. III — Put a +1/+1 counter on up to one target creature.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Ori gets +1/+0 and has vigilance.
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III — Put a card exiled with this Saga into its owner's hand. IV — Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Choose one — • Destroy target creature with power 4 or greater. • Until end of turn, target creature becomes an artifact in addition to its other types and gains indestructible. (Damage and effects that say "destroy" don't destroy it.)
Choose one — • Creatures you control get +2/+1 until end of turn. • Destroy target artifact or enchantment. You gain 2 life.
Untap target creature you control. It gets +2/+2 until end of turn. If it's a Dwarf, you may attach an Equipment you control to it.
Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Choose one — • Counter target spell unless its controller pays {4}. • Draw two cards, then discard a card.
Whenever you activate an ability of a creature, draw a card. This ability triggers only once each turn. {5}{U}{U}: Exile up to two other target nonland permanents you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Landfall — Whenever a land you control enters, choose one — • Tap target creature an opponent controls. • Untap target creature you control.
{4}{U}: Target creature can't be blocked this turn.
Enchant creature When this Aura enters, tap enchanted creature and remove all counters from it. Enchanted creature loses all abilities and doesn't untap during its controller's untap step.
Whenever an artifact you control enters, draw a card.
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.) {6}: Gandalf's owner shuffles him into their library and draws three cards.
Whenever you attack, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.) Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Vigilance Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Flying When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying
Vigilance This creature gets +2/+0 for each graveyard with seven or more cards in it. Whenever you draw your second card each turn, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Landfall — Whenever a land you control enters, you may have this creature's base power and toughness become 4/2 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target creature you control gains hexproof for as long as this Saga remains on the battlefield. II — Prevent all damage that would be dealt by up to one target creature for as long as this Saga remains on the battlefield. III, IV — Draw a card.
Draw a card. If this spell was cast from a graveyard, draw two cards instead. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever you draw a card, put a +1/+1 counter on this creature.
Look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of the piles. Put that pile into your hand and the other into your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.
Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Whenever you cast a noncreature spell, you may draw X cards, where X is the amount of mana spent to cast that spell. If you do, discard two cards.
This spell costs {1} less to cast if it targets an attacking nontoken creature. Target creature's owner puts it on their choice of the top or bottom of their library.
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If an ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}
When this enchantment enters, return target creature card from your graveyard to your hand. Whenever a creature card leaves your graveyard, amass Goblins 1. {1}{B}: Goblins and Orcs you control gain menace until end of turn.
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Destroy target creature.
When this Equipment enters, target opponent sacrifices a creature of their choice. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Pay 2 life: This creature gets +2/+2 until end of turn. Activate only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. II — Amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) III, IV — Target opponent loses 1 life and you gain 1 life.
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Return up to one target creature card from your graveyard to your hand. Amass Goblins 3. (Put three +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Choose one — • Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. • Creatures target player controls get -1/-1 until end of turn.
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.
Gollum can't block. When Gollum enters, exile up to one target card from an opponent's graveyard. Each opponent loses 2 life. {2}, Sacrifice an artifact or creature: Return this card from your graveyard to your hand. Activate only as a sorcery.
Flying Whenever one or more other creatures die, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
Exile the top X cards of target opponent's library. You may play those cards this turn. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Deathtouch Whenever a player loses life, that player mills that many cards. (Damage causes loss of life.) When The Master of Lake-town dies, draw a card for each graveyard with seven or more cards in it.
Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, this creature gets +2/+2 until end of turn.
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Deathtouch Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, you gain 2 life.
Choose one — • Target player draws two cards and loses 2 life. • Target creature gets +2/+2 and gains lifelink until end of turn.
Whenever this creature attacks, you may sacrifice another creature. If you do, put a number of +1/+1 counters on this creature equal to the sacrificed creature's power. When this creature dies, amass Goblins X, where X is this creature's power. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When The Sackville-Bagginses enter, you may sacrifice another creature or artifact. If you do, draw a card and create a Treasure token. Whenever you sacrifice a token, target opponent loses 1 life.
As an additional cost to cast this spell, sacrifice an artifact or creature or pay {4}. Destroy target creature.
When this creature enters, each opponent discards a card.
Put onto the battlefield under your control all creature cards in your opponents' graveyards that were put there from the battlefield this turn. They are Food artifacts with "{2}, {T}, Sacrifice this artifact: You gain 3 life." (They lose all other types and subtypes.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Balin or another Dwarf you control enters, you may discard your hand. Draw X cards, where X is the number of cards discarded this way. If you have an enduring story, Balin deals X damage to each opponent.
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Bombur doesn't untap during your untap step unless you have an enduring story.
Whenever you cast a noncreature spell, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — This Saga deals 6 damage to target creature an opponent controls. II — Destroy target artifact an opponent controls. III, IV — Add {R}.
When Dáin enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}. When you do, attach it to target creature you control. Whenever Dáin attacks, each equipped attacking creature gains double strike until end of turn.
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Trample When Dori enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Equip abilities you activate that target this creature cost {2} less to activate.
Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
When this artifact is put into a graveyard from the battlefield, reveal the top thirteen cards of your library. Put a random creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Haste When this creature enters, amass Goblins 1. (Put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Reach, trample When this creature enters, attach target Equipment you control to up to one target creature you control.
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Create a Treasure token. Then if you control four or more Treasures, sacrifice this Saga. If you do, create a 6/6 red Dragon creature token with flying. (A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever you attack, amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, Óin gets +1/+0 and has haste. {1}, {T}, Discard a card: Draw a card.
Choose one or both — • Pinecone Strike deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Destroy target artifact token.
When this Equipment enters, you may discard a card. If you do, draw two cards. Equipped creature gets +2/+0. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.
Target creature gets +3/+0 and gains reach and first strike until end of turn.
Sacrifice another creature or artifact: Exile the top card of your library. You may play it until the end of your next turn. Activate only during your turn and only once each turn.
Whenever this creature enters or attacks, create a 3/1 colorless Wall artifact creature token with defender named Stone Boulder. {2}{R}, Sacrifice an artifact: This creature deals 4 damage to any target.
Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach, deathtouch Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a Bear creature in addition to its other types and gains "This creature's power and toughness are each equal to the number of lands you control." (This effect doesn't end.)
When this creature enters, look at the top four cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Affinity for Elves (This spell costs {1} less to cast for each Elf you control.) When this creature enters, mill four cards, then put all Elf cards from among them into your hand.
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II — This Saga gains "Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV — Elves you control get +1/+0 and gain vigilance until end of turn.
Whenever Galion attacks, choose up to one other target creature you control. Its base power and toughness become equal to Galion's power and toughness until end of turn.
This spell can't be countered. Hexproof, haste
Trample {5}{G}{G}: Put three +1/+1 counters on this creature.
Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
Ferocious — At the beginning of combat on your turn, if you control a creature with power 4 or greater, put a +1/+1 counter on this creature.
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.
Reach This creature can't be blocked by creatures with power 2 or less. Whenever this creature becomes the target of a spell or ability an opponent controls, draw a card.
Whenever a nontoken creature you control dies, reveal cards from the top of your library until you reveal a creature card. If its mana value is less than or equal to the number of lands you control, put it onto the battlefield. Otherwise, put it into your hand. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Target creature you control deals damage equal to its power to target creature an opponent controls.
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
Look at the top twenty cards of your library, put any number of land cards from among them onto the battlefield tapped, then shuffle. You gain 8 life.
Put two +1/+1 counters on target creature you control. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Choose one — • Destroy target creature with flying. • Put a +1/+1 counter on target creature you control. It gains trample and hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, until end of turn, this creature gets +1/+0 and creatures you control gain trample.
Ferocious — Whenever this creature attacks while you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Vigilance Whenever another Elf you control enters, this creature gets +1/+1 until end of turn. {T}: Add X mana of any one color, where X is this creature's power. Spend this mana only to cast Elf spells and activate abilities of Elf sources.
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Reach Whenever you draw your second card each turn, put a +1/+1 counter on target creature. It gains lifelink until end of turn.
You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) Whenever Bifur enters or attacks, put a +1/+1 counter on target creature. As long as you have an enduring story, if an ability of a Dwarf you control triggers, that ability triggers an additional time.
When Bolg enters, you may sacrifice another creature. When you do, Bolg deals damage equal to that creature's power to another target creature. If excess damage was dealt this way, amass Goblins X, where X is that excess damage. (Put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}.
Menace (This creature can't be blocked except by two or more creatures.) Ferocious — Whenever you attack while you control a creature with power 4 or greater, you draw a card and lose 1 life.
Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.
This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
This creature can't be blocked by tokens. When this creature enters, put a +1/+1 counter on target creature.
First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.
When this creature dies, amass Goblins 4. (Put four +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4}
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Reach, trample, haste
When this creature enters, return up to one other target permanent you control to its owner's hand. If you do, put a +1/+1 counter on this creature.
Whenever Nori attacks, target attacking creature gains first strike until end of turn.
Vigilance When this creature enters, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
When this creature enters, draw a card, then discard a card. If you discard a land card this way, put it from your graveyard onto the battlefield tapped. Landfall — Whenever a land you control enters, you may pay {1}{G}{U}. If you do, return this card from your graveyard to your hand.
Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
{1}, Sacrifice another creature: Draw cards equal to the sacrificed creature's power, then discard a card. When Tom, Bert, and William die, if they were a creature, return them to the battlefield. They're an artifact. (They're no longer a creature.)
Flash When The Black Arrow enters, it deals 1 damage to any target. If a Dragon is dealt damage this way, destroy it. Equipped creature gets +1/+1 and has reach. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this Equipment enters, attach it to target Dwarf you control. Equipped creature gets +2/+2 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}, {T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Destroy target permanent.
{2}, {T}: Target creature can't be blocked this turn. {1}, {T}, Discard a legendary card with the same name as a legendary permanent you control: Draw two cards.
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}
Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}
When Thrór's Map enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}, {T}: Draw a card, then discard a card.
When this Equipment enters, you gain 2 life. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
This land enters tapped. {T}: Add {G} or {U}. {2}{G}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Elf you control. Activate only as a sorcery.
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Halflingcycling {4} ({4}, Discard this card: Search your library for a Halfling card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}, {T}, Sacrifice this land: Put two +1/+1 counters on target Dwarf you control. Activate only as a sorcery.
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Put two +1/+1 counters on target Human you control. Activate only as a sorcery.
({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
This land enters tapped. {T}: Add {B} or {G}. {2}{B}{G}, {T}, Sacrifice this land: Put two +1/+1 counters on target Bear, Spider, or Wolf you control. Activate only as a sorcery.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
{2}, {T}, Sacrifice this creature: Search your library for up to two basic land cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle.
You draw a card and lose 1 life. Amass Goblins 2. (Put two +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.)
Whenever you put one or more counters on a Goblin, Orc, or Army you control, The Great Goblin deals 2 damage to target opponent. Whenever another Goblin, Orc, or Army you control dies, exile the top card of your library. You may play it until the end of your next turn.
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Reach When Gandalf enters, he deals 3 damage divided as you choose among one, two, or three targets.
Kicker {2}{W}{W} (You may pay an additional {2}{W}{W} as you cast this spell.) Choose target creature you own. If this spell was kicked, instead choose any number of target creatures you own. Return each chosen creature to your hand. At the beginning of the next upkeep, create a 4/4 white Bird Soldier creature token with flying for each creature returned to your hand this way.
This spell costs {3} less to cast if a creature died this turn. Flying, deathtouch
({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Trample This creature can't attack unless you control two or more other Wolves. At the beginning of your upkeep, create a 2/2 green Wolf creature token.
Choose one — • Creatures you control get +2/+1 until end of turn. • Destroy target artifact or enchantment. You gain 2 life.
You may cast this spell as though it had flash if you control a Human. Other creatures you control get +1/+1. Whenever this creature enters or attacks, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
This creature has haste as long as you control another Goblin. {T}, Sacrifice another Goblin: Add {B}{R}.
This creature has lifelink as long as you control another Dwarf. When this creature enters, look at the top four cards of your library. You may reveal a Dwarf or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
As long as you control another Elf, you may play an additional land on each of your turns. Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control. It gains vigilance until end of turn.
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
Double strike When this creature enters, create a colorless Equipment artifact token named Axe with "Equipped creature gets +1/+0" and equip {2}.
Whenever an opponent casts their first noncreature spell each turn, you recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)
Spells you cast from anywhere other than your hand cost {1} less to cast. Whenever Bilbo attacks, you may cast an artifact, instant, or sorcery spell from your graveyard. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
Whenever an artifact you control enters, draw a card.
When Azog enters, destroy up to one other target creature. Its controller amasses Goblins X, where X is that creature's power. If you controlled that creature, draw a card. (To amass Goblins X, that player puts X +1/+1 counters on an Army they control. It's also a Goblin. If they don't control an Army, they create a 0/0 black Goblin Army creature token first.)
Flash If a creature an opponent controls would die, exile it instead. When you do, create a 2/2 green Wolf creature token.
This creature gets +2/+0 for each Mountain you control. Whenever you attack with creatures with total power 12 or greater for the first time each turn, untap all attacking creatures. After this phase, there is an additional combat phase.
Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.
Whenever a Mountain you control enters, put a quest counter on this enchantment. If it has six or more quest counters on it, sacrifice it. If you do, search your hand and/or library for a Dragon card and put it onto the battlefield. If you search your library this way, shuffle. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.
Trample Other Bears you control get +2/+2. At the beginning of combat on your turn, put a trample counter on up to one target creature you control. It becomes a Bear in addition to its other types. Then if you control three or more Bears, draw two cards.
Whenever you cast a creature spell, put X +1/+1 counters on target creature you control, where X is that spell's mana value. Landfall — Whenever a land you control enters, create a 2/2 green Bear creature token.
When The Notary Hobbits enter, if they're not a token, create two tokens that are copies of them, except the tokens aren't legendary. {T}: Add {C} for each Halfling you control.
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}
Flash When Sting enters, put a hone counter on Sting for each creature target opponent controls. Attach Sting to up to one target creature you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.) Equip {3}
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)
Whenever an opponent draws their second card each turn, you create a Treasure token. {2}{W}: Two target players each draw a card.
Flash This spell costs {X} less to cast, where X is the total power of creatures you control with flying. Flying
As Gollum enters, choose odd or even. (Zero is even.) Whenever an opponent casts a spell with mana value of the chosen quality, choose one that hasn't been chosen — • Put a +1/+1 counter on Gollum. • Each opponent loses 2 life and you gain 2 life. • Draw a card.
Trample When Thorin enters, attach any number of target Equipment you control to target creature you control. When one or more Equipment become attached to that creature this way, that creature deals damage equal to its power to up to one target creature.
Reach, vigilance If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead. If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Flying When Smaug enters, create X tapped Treasure tokens, where X is the number of artifacts your opponents control. Whenever you cast a spell, if mana from a Treasure was spent to cast it, you draw a card and lose 1 life.
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.
({T}: Add {R}.) This land enters tapped unless you control an Equipment. {4}{R}, {T}: Create a 2/2 red Dwarf creature token. This ability costs {1} less to activate for each Equipment you control. Activate only as a sorcery.
Flying, haste Whenever Smaug attacks, he deals damage equal to the number of Treasures you control to any target. At the beginning of your upkeep, create a Treasure token.
Whenever a token you control enters, you gain 1 life if this is the first time this ability has resolved this turn. If it's the second time, draw a card. If it's the third time, put a +1/+1 counter on each creature you control.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Long-Bodied Grey Dog | 1 | Common | $0.18 0% |
Old Thrush | 2 | Common | $0.12 0% |
Troop of Ponies | 3 | Uncommon | $0.43 0% |
Belladonna Took | 4 | Rare | $2.39 0% |
Bilbo's Gambit | 5 | Rare | $1.81 0% |
Bofur, Reliable Guardian // Concerted Care | 6 | Uncommon | $0.23 0% |
Celebrate the Mountain-king | 7 | Uncommon | $0.20 0% |
Dáin, Lord of the Iron Hills | 8 | Uncommon | $0.29 0% |
Dwarven Provisioner | 9 | Common | $0.13 0% |
Dwarven Shortsword | 10 | Common | $0.16 0% |
Eagle of the Great Shelf | 11 | Uncommon | $0.18 0% |
The Eagles Are Coming! | 12 | Rare | $0.69 0% |
Esgaroth Garrison | 13 | Common | $0.10 0% |
Fíli the Pathfinder | 14 | Rare | $0.30 0% |
Gleaming Splendor | 15 | Mythic | $30.55 0% |
Iron Hills Blacksmith | 16 | Uncommon | $0.20 0% |
Kíli the Resourceful | 17 | Rare | $1.26 0% |
Lake-town Lookout | 18 | Common | $0.13 0% |
Lake-town Toymaker | 19 | Uncommon | $0.12 0% |
Magnificent End | 20 | Common | $0.09 0% |
Moment of Glory | 21 | Common | $0.09 0% |
The Mountain-king's Return | 22 | Uncommon | $0.19 0% |
Ori, Keeper of Songs | 23 | Common | $0.10 0% |
The Queen of Dale | 24 | Mythic | $17.02 0% |
Roads Go Ever, Ever On | 25 | Rare | $0.32 0% |
Settle the Wreckage | 26 | Rare | $0.42 0% |
Stone by Sunlight | 27 | Uncommon | $0.21 0% |
Thorin's Last Stand | 28 | Common | $0.10 0% |
An Unexpected Party // At the Door | 29 | Rare | $0.34 0% |
Velvetwing Butterflies // Gaze in Wonder | 30 | Common | $0.10 0% |
Vow to Erebor | 31 | Common | $0.07 0% |
Bilbo, Luckwearer // Burglar's Plot | 32 | Uncommon | $0.18 0% |
Bilbo, Thief in the Night | 33 | Mythic | $6.16 0% |
Bilbo Baggins, Burglar // Take a Glance | 34 | Common | $0.15 0% |
Confusticate and Bebother | 35 | Common | $0.18 0% |
Elrond, Moon-Reader | 36 | Mythic | $1.79 0% |
Elven Raft-Steerer | 37 | Uncommon | $0.25 0% |
Elvenking's Harper | 38 | Common | $0.09 0% |
Enchanted River's Grasp | 39 | Common | $0.17 0% |
Fateful Discovery | 40 | Mythic | $3.66 0% |
Gandalf, Wandering Wizard | 41 | Common | $0.13 0% |
Great Gilded Boat | 42 | Rare | $0.20 0% |
Lakeshore Apothecary | 43 | Common | $0.05 0% |
Lake-town Mariners // Gone Fishing | 44 | Uncommon | $0.12 0% |
Long Lake Nuisance | 45 | Common | $0.07 0% |
The Lord of the Eagles | 46 | Rare | $0.32 0% |
Master's Councillors | 47 | Uncommon | $0.16 0% |
Mirkwood Meditator | 48 | Common | $0.12 0% |
Most Decrepit Old Bird // Speak Secrets | 49 | Rare | $0.27 0% |
Old Fat Spider Can't See Me | 50 | Uncommon | $0.19 0% |
Plunder the Trollshaws | 51 | Common | $0.18 0% |
Ravenhill Flock | 52 | Uncommon | $0.19 0% |
Riddles in the Dark | 53 | Rare | $0.24 0% |
Roll-Roll-Roll-Roll | 54 | Rare | $0.30 0% |
Sound the Trumpets | 55 | Uncommon | $0.12 0% |
Thranduil's Decree | 56 | Uncommon | $0.16 0% |
Uncover the Moon-Letters | 57 | Rare | $0.37 0% |
Uneasy Partings | 58 | Common | $0.08 0% |
Wizard's Staff | 59 | Rare | $4.17 0% |
Along the Crooked Way | 60 | Rare | $0.22 0% |
Azog, Moria's Ruin | 61 | Rare | $0.34 0% |
Bilbo's Deadly Slice | 62 | Common | $0.13 0% |
Crude Bent Blade | 63 | Common | $0.14 0% |
Desolation Prowler | 64 | Uncommon | $0.16 0% |
Down, Down to Goblin-town | 65 | Uncommon | $0.14 0% |
Dreaded Bat-Cloud | 66 | Uncommon | $0.15 0% |
Front Porch Sentries | 67 | Common | $0.06 0% |
Gathering of Darkness | 68 | Uncommon | $0.22 0% |
Gnashing of Teeth | 69 | Uncommon | $0.13 0% |
Gollum, Riddle Master | 70 | Mythic | $1.56 0% |
Gollum, Silent Slinker // Meager Meal | 71 | Common | $0.10 0% |
Gollum the Abandoned | 72 | Uncommon | $0.18 0% |
Great Fierce Bee | 73 | Common | $0.16 0% |
Great Ugly-Looking Goblin // Clap! Snap! | 74 | Uncommon | $0.16 0% |
Head of the Hunt | 75 | Rare | $0.36 0% |
Inside Information | 76 | Mythic | $1.55 0% |
The Master of Lake-town | 77 | Rare | $0.57 0% |
Nighthowl Pursuer | 78 | Uncommon | $0.14 0% |
Rage into the Valley | 79 | Common | $0.14 0% |
Ravening Warg | 80 | Common | $0.22 0% |
Reverent Howl | 81 | Common | $0.18 0% |
Rhovanion Rampager | 82 | Rare | $0.24 0% |
The Sackville-Bagginses | 83 | Rare | $1.25 0% |
Stir Up Trouble | 84 | Common | $0.13 0% |
Stony-Voiced Goblins | 85 | Common | $0.13 0% |
Supper for Spiders | 86 | Rare | $0.71 0% |
Balin, Loremaster | 87 | Rare | $0.27 0% |
Bombur, Gentle Dreamer | 88 | Uncommon | $0.15 0% |
Bothersome Noisemaker | 89 | Uncommon | $0.25 0% |
Burn, Burn, Tree and Fern | 90 | Uncommon | $0.17 0% |
Dáin Ironfoot | 91 | Rare | $0.34 0% |
Desert Were-Worm | 92 | Rare | $0.38 0% |
Desolation of Smaug | 93 | Rare | $0.34 0% |
Dori, Bearer of Friends | 94 | Common | $0.17 0% |
Dwarven Mauler | 95 | Uncommon | $0.23 0% |
Gandalf, Goblins' Bane // Flameshape | 96 | Mythic | $4.89 0% |
Gandalf, Spark Starter | 97 | Uncommon | $0.12 0% |
Getaway Barrel | 98 | Rare | $0.22 0% |
Glóin the Mighty // Easy Pickings | 99 | Uncommon | $0.21 0% |
Goblin-town Flunkies | 100 | Common | $0.13 0% |
Gundabad Opportunist | 101 | Common | $0.08 0% |
Iron Hills Stalwart | 102 | Common | $0.12 0% |
Last Light of Durin's Day | 103 | Rare | $0.29 0% |
The Misty Mountains Cold | 104 | Rare | $0.39 0% |
Misty Mountains Raider | 105 | Uncommon | $0.22 0% |
Óin the Brave | 106 | Common | $0.17 0% |
Pinecone Strike | 107 | Common | $0.15 0% |
Ragged Short Spear | 108 | Common | $0.15 0% |
Smaug, the Great Calamity // Spew Flame | 109 | Common | $0.19 0% |
Smaug the Magnificent | 110 | Mythic | $18.04 0% |
Smaug's Fury | 111 | Common | $0.10 0% |
Snowslope Hunter | 112 | Uncommon | $0.12 0% |
Stone-Giant of High Pass | 113 | Rare | $0.19 0% |
Thorin, Mountain-king | 114 | Mythic | $3.19 0% |
Tidings of War | 115 | Common | $0.21 0% |
Attercop | 116 | Common | $0.18 0% |
Bejeweled Warg | 117 | Rare | $0.37 0% |
Beorn, Reluctant Host // Till and Tend | 118 | Common | $0.17 0% |
Beorn the Fierce | 119 | Mythic | $3.99 0% |
Beorn's Hospitality | 120 | Uncommon | $0.29 0% |
Boughside Wanderers | 121 | Common | $0.12 0% |
Cantankerous Keepers | 122 | Rare | $0.28 0% |
Dancing from Dark to Dawn | 123 | Mythic | $6.03 0% |
Down in the Valley | 124 | Rare | $0.31 0% |
Galion, Elvenking's Butler | 125 | Uncommon | $0.12 0% |
Gigantic Big Bear | 126 | Rare | $0.43 0% |
Guardian of the Halls | 127 | Common | $0.10 0% |
Little Bear | 128 | Common | $0.21 0% |
Mirkwood Pathmaker | 129 | Uncommon | $0.17 0% |
Nasty Little Rabbit | 130 | Uncommon | $0.25 0% |
The Notary Hobbits | 131 | Rare | $0.55 0% |
Old Fat Spider | 132 | Uncommon | $0.15 0% |
Ordinary Bear | 133 | Common | $0.16 0% |
Part in Friendship | 134 | Rare | $0.23 0% |
Quarrel | 135 | Common | $0.15 0% |
Radagast of Rhosgobel | 136 | Rare | $2.82 0% |
Through the Forest Gate | 137 | Rare | $1.79 0% |
Troll Negotiations | 138 | Uncommon | $0.12 0% |
Warg Tactics | 139 | Common | $0.19 0% |
Wargling | 140 | Common | $0.19 0% |
Wilderland Scrounger | 141 | Uncommon | $0.19 0% |
Wood Elves | 142 | Common | $0.27 0% |
Woodland Weavemaster | 143 | Uncommon | $0.23 0% |
Bard, King of Dale | 144 | Mythic | $2.93 0% |
Bard the Bowman | 145 | Uncommon | $0.24 0% |
Bard's Company | 146 | Rare | $0.24 0% |
Bifur, Melodic Rider | 147 | Uncommon | $0.20 0% |
Bolg of the North | 148 | Uncommon | $0.22 0% |
Bolg's Company | 149 | Rare | $0.29 0% |
The Chief Warg | 150 | Uncommon | $0.23 0% |
Chief Warg's Company | 151 | Rare | $0.29 0% |
Dáin's Company | 152 | Rare | $0.31 0% |
Duskwatch Hunter | 153 | Common | $0.12 0% |
Dwalin, Weaponmaster | 154 | Rare | $0.45 0% |
Eagle's Rescue | 155 | Uncommon | $0.10 0% |
Fearsome Goblin Pair | 156 | Uncommon | $0.24 0% |
Goblin Plate Mail | 157 | Common | $0.14 0% |
The Great Goblin | 158 | Rare | $0.73 0% |
Large Bear | 159 | Uncommon | $0.22 0% |
Mirkwood Nurturer | 160 | Common | $0.13 0% |
Nori, Teller of Tales | 161 | Common | $0.10 0% |
Patient Instructor | 162 | Common | $0.13 0% |
Silvan Reveler | 163 | Uncommon | $0.17 0% |
Smaug, Wicked Worm | 164 | Rare | $2.11 0% |
Thorin Oakenshield | 165 | Uncommon | $0.21 0% |
Thranduil, Sindarin Liege // Silvan Rally | 166 | Uncommon | $0.24 0% |
Thranduil, the Elvenking | 167 | Rare | $0.46 0% |
Thranduil's Company | 168 | Rare | $0.50 0% |
Tom, Bert, and William | 169 | Rare | $0.33 0% |
The Arkenstone // Seek the Heart | 170 | Mythic | $6.31 0% |
The Black Arrow | 171 | Uncommon | $0.15 0% |
Dwarven Mattock | 172 | Uncommon | $0.20 0% |
Giant's Boulder | 173 | Common | $0.29 0% |
Glamdring, Foe-hammer // Gleam of Death | 174 | Rare | $0.70 0% |
Key to the Side-Door | 175 | Uncommon | $0.23 0% |
My Precious // Allure of Power | 176 | Rare | $1.70 0% |
Orcrist, Goblin-cleaver | 177 | Mythic | $7.37 0% |
Sting, Bilbo's Sword | 178 | Rare | $0.50 0% |
Thrór's Map | 179 | Uncommon | $0.23 0% |
Well-Worn Spatula | 180 | Common | $0.09 0% |
Elven Passage | 181 | Rare | $0.99 0% |
Elvenking's Halls | 182 | Common | $0.14 0% |
Goblin-town | 183 | Common | $0.21 0% |
Hobbit Hole | 184 | Common | $0.22 0% |
Iron Hills | 185 | Common | $0.17 0% |
Lake-town | 186 | Common | $0.16 0% |
The Lonely Mountain | 187 | Rare | $1.31 0% |
Mirkwood | 188 | Common | $0.15 0% |
Plains | 189 | Common | $0.18 0% |
Island | 190 | Common | $0.18 0% |
Swamp | 191 | Common | $0.15 0% |
Mountain | 192 | Common | $0.15 0% |
Forest | 193 | Common | $0.18 0% |
Plains | 194 | Common | $0.30 0% |
Island | 195 | Common | $0.28 0% |
Swamp | 196 | Common | $0.31 0% |
Mountain | 197 | Common | $0.37 0% |
Forest | 198 | Common | $0.34 0% |
Troop of Ponies | 199 | Uncommon | $0.41 0% |
Rage into the Valley | 200 | Common | $0.27 0% |
The Great Goblin | 201 | Rare | $2.38 0% |
Thorin Oakenshield | 202 | Uncommon | $0.25 0% |
Gandalf, Spark Starter | 203 | Uncommon | $0.26 0% |
Glamdring, Foe-hammer // Gleam of Death | 204 | Rare | $1.90 0% |
The Eagles Are Coming! | 205 | Rare | $2.23 0% |
Dreaded Bat-Cloud | 206 | Uncommon | $0.26 0% |
The Lonely Mountain | 207 | Rare | $4.49 0% |
Chief Warg's Company | 208 | Rare | $1.23 0% |
Thorin's Last Stand | 209 | Common | $0.16 0% |
Bard's Company | 210 | Rare | $1.15 0% |
Bolg's Company | 211 | Rare | $1.27 0% |
Dáin's Company | 212 | Rare | $1.64 0% |
Thranduil's Company | 213 | Rare | $1.76 0% |
Belladonna Took | 214 | Rare | $3.78 0% |
Bofur, Reliable Guardian // Concerted Care | 215 | Uncommon | $0.26 0% |
Iron Hills Blacksmith | 216 | Uncommon | $0.21 0% |
The Queen of Dale | 217 | Mythic | $19.71 0% |
Bilbo, Luckwearer // Burglar's Plot | 218 | Uncommon | $0.28 0% |
Bilbo, Thief in the Night | 219 | Mythic | $7.03 0% |
Fateful Discovery | 220 | Mythic | $5.73 0% |
Most Decrepit Old Bird // Speak Secrets | 221 | Rare | $0.42 0% |
Azog, Moria's Ruin | 222 | Rare | $1.02 0% |
Great Ugly-Looking Goblin // Clap! Snap! | 223 | Uncommon | $0.24 0% |
Head of the Hunt | 224 | Rare | $0.90 0% |
Desert Were-Worm | 225 | Rare | $1.14 0% |
Desolation of Smaug | 226 | Rare | $1.36 0% |
Glóin the Mighty // Easy Pickings | 227 | Uncommon | $0.27 0% |
Last Light of Durin's Day | 228 | Rare | $0.68 0% |
Smaug the Magnificent | 229 | Mythic | $30.36 0% |
Beorn the Fierce | 230 | Mythic | $9.93 0% |
Dancing from Dark to Dawn | 231 | Mythic | $6.73 0% |
The Notary Hobbits | 232 | Rare | $1.71 0% |
Thranduil, Sindarin Liege // Silvan Rally | 233 | Uncommon | $0.33 0% |
The Arkenstone // Seek the Heart | 234 | Mythic | $18.45 0% |
My Precious // Allure of Power | 235 | Rare | $2.50 0% |
Orcrist, Goblin-cleaver | 236 | Mythic | $12.01 0% |
Sting, Bilbo's Sword | 237 | Rare | $0.95 0% |
Elven Passage | 238 | Rare | $1.30 0% |
Gleaming Splendor | 239 | Mythic | $59.41 0% |
The Lord of the Eagles | 240 | Rare | $1.75 0% |
Gollum, Riddle Master | 241 | Mythic | $11.07 0% |
Gandalf, Goblins' Bane // Flameshape | 242 | Mythic | $16.49 0% |
Thorin, Mountain-king | 243 | Mythic | $17.86 0% |
Bard, King of Dale | 244 | Mythic | $13.59 0% |
Smaug, Wicked Worm | 245 | Rare | $6.54 0% |
Thranduil, the Elvenking | 246 | Rare | $4.85 0% |
The Arkenstone // Seek the Heart | 247 | Mythic | $48.20 0% |
The Lonely Mountain | 248 | Rare | $13.45 0% |
Smaug the Magnificent | 249 | Mythic | $24,500.00 0% |
Belladonna Took | 250 | Rare | $26.25 0% |
