The Hobbit Eternal
Haste {T}: Add {R}{R}. Spend this mana only to cast Dwarf, Equipment, and Saga spells.
At the beginning of combat on your turn, you may cast an instant or sorcery spell with mana value X or less from your hand without paying its mana cost, where X is twice the number of legendary Wizards you control.
Whenever Thorin or another Dwarf you control enters, create a Treasure token. Other Dwarves you control get +1/+0 for each artifact token you control.
If you would create a Food token, instead create a Food token and a Treasure token.
When this artifact enters, create three Food tokens. {T}: Add {C} for each Food you control.
When Ori enters, destroy all artifacts and enchantments your opponents control. You gain 1 life for each permanent destroyed this way.
Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2}
{T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Flying, indestructible, haste Whenever Smaug is dealt noncombat damage, create that many Treasure tokens.
For each opponent, gain control of up to one target artifact that player controls.
Add {R} for each artifact your opponents control.
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}.
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Return target spell to its owner's hand. Draw a card.
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Return target spell to its owner's hand. Draw a card.
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Flash When this creature enters and whenever an opponent draws a card except the first one they draw in each of their draw steps, this creature deals 1 damage to any target. Then amass Orcs 1.
Flying Whenever one or more creatures deal combat damage to you, each opponent sacrifices a creature of their choice that dealt combat damage to you this turn. The Ring tempts you. Discard a card: Witch-king of Angmar gains indestructible until end of turn. Tap it.
Flying Whenever Witch-king attacks, defending player sacrifices a creature with the least power among creatures they control.
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
You may look at the top card of your library any time. You may cast creature spells from the top of your library. Creatures you control have "{T}: Add one mana of any color."
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
Vigilance Whenever Aragorn and Arwen enters or attacks, put a +1/+1 counter on each other creature you control. You gain 1 life for each other creature you control.
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token. Whenever you cast a blue spell, scry 2. Whenever you cast a red spell, Aragorn deals 3 damage to target opponent. Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Arwen enters with an indestructible counter on it. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Choose one. If you control a Wizard as you cast this spell, you may choose two instead. • Target player draws two cards. • Destroy target artifact. • Flame of Anor deals 5 damage to target creature.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
Ward—Sacrifice a legendary artifact or legendary creature. Whenever an opponent casts a spell, amass Orcs 1. Whenever an Army you control deals combat damage to a player, the Ring tempts you. Whenever the Ring tempts you, you may discard your hand. If you do, draw four cards.
When Sauron enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains haste until end of turn. {1}{B}{R}: Creatures you control get +2/+0 until end of turn. Each opponent loses 2 life.
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible. Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
Equipped creature gets +3/+1. Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking. Equip {2}
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
During your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has first strike and gets +1/+0 for each instant and sorcery card in your graveyard. Whenever equipped creature deals combat damage to a player, you may cast an instant or sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {3}
Flash Indestructible When Mithril Coat enters, attach it to target legendary creature you control. Equipped creature has indestructible. Equip {3}
Indestructible When The One Ring enters, if you cast it, you gain protection from everything until your next turn. At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring. {T}: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.
At the beginning of your end step, put an influence counter on Palantír of Orthanc and scry 2. Then target opponent may have you draw a card. If that player doesn't, you mill X cards, where X is the number of influence counters on Palantír of Orthanc, and that player loses life equal to the total mana value of those cards.
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
{T}, Pay 1 life: Add {B} or {R}. {1}{B}{R}, {T}: Mount Doom deals 1 damage to each opponent. {5}{B}{R}, {T}, Sacrifice Mount Doom and a legendary artifact: Choose up to two creatures, then destroy the rest. Activate only as a sorcery.
Rivendell enters tapped unless you control a legendary creature. {T}: Add {U}. {1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
The Shire enters tapped unless you control a legendary creature. {T}: Add {G}. {1}{G}, {T}, Tap an untapped creature you control: Create a Food token.
{T}: Target creature with power 2 or less can't be blocked this turn.
Equipped creature gets +1/+1 and has trample and "Whenever this creature deals combat damage to a player or planeswalker, create that many Treasure tokens." Equip {3}
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Bilbo can't be blocked by creatures with power 3 or greater. Whenever Bilbo deals combat damage to a player or battle, put up to one target nonland permanent card with mana value 3 or less from a graveyard onto the battlefield under its owner's control.
Vigilance When Gandalf enters, exile up to three target lands you control, then return them to the battlefield tapped under their owner's control. Landfall — Whenever a land you control enters, draw a card and put a +1/+1 counter on Gandalf.
Whenever a Dwarf you control deals combat damage to a player or battle, create two Treasure tokens. {10}: Creatures you control gain double strike until end of turn.
Reach, vigilance Other creatures you control get +1/+1. Whenever you attack, draw a card.
Trample At the beginning of each combat, other Goblins and Orcs you control get +2/+2 until end of turn. Creatures your opponents control get -1/-1 until end of turn.
Menace Whenever another Wolf you control enters, put two +1/+1 counters on Chief of the Wilds. If an ability of another Wolf or battle you control triggers, that ability triggers an additional time.
Vigilance, haste Whenever Dáin attacks, he deals damage equal to the number of Dwarves you control to each opponent.
Whenever Great Goblin enters or attacks, amass Goblins 3. Armies you control have trample.
Other Elves you control have "{T}: Add {G} or {U}." Landfall — Whenever a land you control enters, create a 1/1 green Elf creature token.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
This enchantment enters with a hope counter on it for each creature you control. At the beginning of your end step, remove a hope counter from this enchantment. If you do, draw a card. Then if this enchantment has no hope counters on it, sacrifice it and you gain 4 life.
Equipped creature gets +2/+1. Equip Human {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
When this creature enters, draw a card. Then if you don't control a legendary creature, put a card from your hand on the bottom of your library.
{4}{W}, {T}: Creatures you control get +1/+1 until end of turn. This ability costs {2} less to activate if you control a legendary creature.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Enchant creature Enchanted creature is a Spirit and can't attack or block. (It loses all other creature types.)
Flying Whenever two or more creatures you control attack a player, target attacking creature without flying gains flying until end of turn.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Flash Flying When this creature enters, target creature gets +2/+0 until end of turn.
Sacrifice this creature: Destroy target artifact or enchantment. Activate only as a sorcery.
{1}, {T}: Draw a card, then discard a card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Flash When this creature enters, scry 1.
Tap target creature. Scry 1. Draw a card.
Flying When this creature dies, draw a card.
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Draw three cards. Islandcycling {1} ({1}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever this creature attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell. {5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Counter target creature spell with power or toughness 2 or less.
Flying When this creature enters, scry 2.
This spell costs {3} less to cast if it targets a creature that was dealt damage this turn. Destroy target creature. Its controller loses 2 life.
When this creature enters, scry 1. {2}{B}: Return this card from your graveyard to the battlefield tapped. Activate only if you control a legendary creature.
All creatures get -4/-4 until end of turn.
When this creature enters, each player sacrifices a creature of their choice.
You draw two cards and lose 2 life.
Exile all creature cards from target player's graveyard. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
This creature can't be blocked except by three or more creatures. Swampcycling {1} ({1}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Whenever this creature becomes blocked, it deals 1 damage to each creature blocking it.
Destroy target artifact or land. Creatures without flying can't block this turn.
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Trample Whenever this creature attacks, another target creature you control gets +2/+0 and gains trample until end of turn. Mountaincycling {1} ({1}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Trample This creature can't block unless you control a Goblin or Orc.
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Smite the Deathless deals 3 damage to target creature. That creature loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Whenever you attack with one or more Elves, scry 1. Whenever you scry, Celeborn gets +1/+1 until end of turn for each card looked at while scrying this way.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{T}: Add {G}.
When this creature enters, draw a card.
When this creature enters, scry 2.
Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3.
Whenever this creature attacks, scry 1.
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Fíli and Kíli, Joyous | 1 | Rare | $3.82 0% |
Gandalf, Party Guest | 2 | Rare | $1.20 0% |
Thorin, King of Durin's Folk | 3 | Rare | $5.49 0% |
Bilbo, Fellow Conspirator | 4 | Rare | $6.73 0% |
Bag End Banquet | 5 | Rare | $6.40 0% |
Ori, Plate Stacker | 6 | Rare | $4.99 0% |
Long-Lost Lances | 7 | Rare | $2.32 0% |
Dragon-Cursed Halls | 8 | Rare | $6.45 0% |
Smaug the Impenetrable | 9 | Rare | $16.04 0% |
Bilbo's Burglaring | 10 | Rare | $0.40 0% |
Dragon's Desire | 11 | Rare | $1.71 0% |
Necklace of Girion | 12 | Rare | $13.99 0% |
Dawn of a New Age | 13 | Mythic | $3.70 0% |
Flowering of the White Tree | 14 | Mythic | $14.97 0% |
The Gaffer | 15 | Mythic | $7.33 0% |
Galadriel's Dismissal | 16 | Mythic | $33.05 0% |
Reprieve | 17 | Mythic | $5.78 0% |
Raise the Palisade | 18 | Mythic | $11.82 0% |
Orcish Bowmasters | 19 | Mythic | $59.06 0% |
Witch-king of Angmar | 20 | Mythic | $13.08 0% |
Witch-king, Bringer of Ruin | 21 | Mythic | $10.40 0% |
Call Forth the Tempest | 22 | Mythic | $19.00 0% |
Cavern-Hoard Dragon | 23 | Mythic | $25.57 0% |
Arwen, Weaver of Hope | 24 | Mythic | $12.80 0% |
Delighted Halfling | 25 | Mythic | $25.78 0% |
Elven Chorus | 26 | Mythic | $7.70 0% |
Last March of the Ents | 27 | Mythic | $23.74 0% |
Aragorn and Arwen, Wed | 28 | Mythic | $4.85 0% |
Aragorn, the Uniter | 29 | Mythic | $6.57 0% |
Arwen, Mortal Queen | 30 | Mythic | $4.71 0% |
Flame of Anor | 31 | Mythic | $6.94 0% |
Galadriel, Light of Valinor | 32 | Mythic | $32.39 0% |
Gríma, Saruman's Footman | 33 | Mythic | $2.96 0% |
Lotho, Corrupt Shirriff | 34 | Mythic | $12.80 0% |
Saruman of Many Colors | 35 | Mythic | $2.92 0% |
Sauron, the Dark Lord | 36 | Mythic | $30.44 0% |
Sauron, the Lidless Eye | 37 | Mythic | $5.81 0% |
Tom Bombadil | 38 | Mythic | $8.84 0% |
Andúril, Flame of the West | 39 | Mythic | $4.46 0% |
Andúril, Narsil Reforged | 40 | Mythic | $10.56 0% |
Bilbo's Ring | 41 | Mythic | $8.33 0% |
Glamdring | 42 | Mythic | $3.62 0% |
Mithril Coat | 43 | Mythic | $25.10 0% |
The One Ring | 44 | Mythic | $131.05 0% |
Palantír of Orthanc | 45 | Mythic | $21.62 0% |
Relic of Sauron | 46 | Mythic | $14.08 0% |
The Black Gate | 47 | Mythic | $13.10 0% |
Minas Morgul, Dark Fortress | 48 | Mythic | $13.76 0% |
Minas Tirith | 49 | Mythic | $8.87 0% |
Mount Doom | 50 | Mythic | $8.85 0% |
Rivendell | 51 | Mythic | $4.37 0% |
The Shire | 52 | Mythic | $4.55 0% |
Dawn of a New Age | 53 | Mythic | $14.21 0% |
Flowering of the White Tree | 54 | Mythic | $49.93 0% |
The Gaffer | 55 | Mythic | $18.77 0% |
Galadriel's Dismissal | 56 | Mythic | $86.08 0% |
Reprieve | 57 | Mythic | $17.33 0% |
Raise the Palisade | 58 | Mythic | $24.73 0% |
Orcish Bowmasters | 59 | Mythic | $178.05 0% |
Witch-king of Angmar | 60 | Mythic | $42.90 0% |
Witch-king, Bringer of Ruin | 61 | Mythic | $37.29 0% |
Call Forth the Tempest | 62 | Mythic | $32.30 0% |
Cavern-Hoard Dragon | 63 | Mythic | $65.09 0% |
Arwen, Weaver of Hope | 64 | Mythic | $40.30 0% |
Delighted Halfling | 65 | Mythic | $59.27 0% |
Elven Chorus | 66 | Mythic | $20.70 0% |
Last March of the Ents | 67 | Mythic | $54.46 0% |
Aragorn and Arwen, Wed | 68 | Mythic | $15.40 0% |
Aragorn, the Uniter | 69 | Mythic | $30.49 0% |
Arwen, Mortal Queen | 70 | Mythic | $17.40 0% |
Flame of Anor | 71 | Mythic | $29.29 0% |
Galadriel, Light of Valinor | 72 | Mythic | $181.19 0% |
Gríma, Saruman's Footman | 73 | Mythic | $12.68 0% |
Lotho, Corrupt Shirriff | 74 | Mythic | $36.13 0% |
Saruman of Many Colors | 75 | Mythic | $18.61 0% |
Sauron, the Dark Lord | 76 | Mythic | $130.74 0% |
Sauron, the Lidless Eye | 77 | Mythic | $21.99 0% |
Tom Bombadil | 78 | Mythic | $40.39 0% |
Andúril, Flame of the West | 79 | Mythic | $9.43 0% |
Andúril, Narsil Reforged | 80 | Mythic | $21.33 0% |
Bilbo's Ring | 81 | Mythic | $16.59 0% |
Glamdring | 82 | Mythic | $16.31 0% |
Mithril Coat | 83 | Mythic | $63.48 0% |
The One Ring | 84 | Mythic | $451.25 0% |
Palantír of Orthanc | 85 | Mythic | $47.72 0% |
Relic of Sauron | 86 | Mythic | $42.50 0% |
The Black Gate | 87 | Mythic | $40.42 0% |
Minas Morgul, Dark Fortress | 88 | Mythic | $34.73 0% |
Minas Tirith | 89 | Mythic | $25.40 0% |
Mount Doom | 90 | Mythic | $31.83 0% |
Rivendell | 91 | Mythic | $21.66 0% |
The Shire | 92 | Mythic | $17.16 0% |
Dwarven Warriors | 93 | Mythic | $49.69 0% |
The Reaver Cleaver | 94 | Mythic | $45.64 0% |
Arcane Signet | 95 | Mythic | $64.76 0% |
Mox Amber | 96 | Mythic | $189.72 0% |
Treasure Vault | 97 | Mythic | $36.99 0% |
Bilbo, Unexpected Adventurer | 98 | Mythic | $9.24 0% |
Gandalf, Shadow's Foe | 99 | Mythic | $21.98 0% |
Thorin, Company's Leader | 100 | Mythic | $23.80 0% |
Bard, Heir of Girion | 101 | Mythic | $9.35 0% |
Bolg, Erebor's Reckoning | 102 | Mythic | $10.91 0% |
Chief of the Wilds | 103 | Mythic | $22.24 0% |
Dáin of the Ancient Halls | 104 | Mythic | $40.54 0% |
Great Goblin, Foul-Hearted | 105 | Mythic | $17.20 0% |
Thranduil the Strategist | 106 | Mythic | $30.77 0% |
Banishing Light | 161 | Uncommon | $0.66 0% |
Dawn of a New Age | 162 | Mythic | $8.56 0% |
Dúnedain Blade | 163 | Common | $0.32 0% |
Eagles of the North | 164 | Common | $0.32 0% |
Errand-Rider of Gondor | 165 | Common | $0.51 0% |
Esquire of the King | 166 | Common | $0.30 0% |
Fiend Hunter | 167 | Uncommon | $0.52 0% |
Fog on the Barrow-Downs | 168 | Common | $0.29 0% |
Landroval, Horizon Witness | 169 | Uncommon | $0.53 0% |
Mentor of the Meek | 170 | Rare | $4.77 0% |
Soldier of the Grey Host | 171 | Common | $0.57 0% |
Westfold Rider | 172 | Common | $0.48 0% |
Captain of Umbar | 173 | Common | $3.88 0% |
Colossal Whale | 174 | Rare | $2.44 0% |
Grey Havens Navigator | 175 | Common | $2.91 0% |
Hithlain Knots | 176 | Common | $3.73 0% |
Ithilien Kingfisher | 177 | Common | $1.98 0% |
Knights of Dol Amroth | 178 | Common | $2.08 0% |
Lórien Revealed | 179 | Common | $5.83 0% |
Minas Tirith Garrison | 180 | Rare | $1.48 0% |
Nimrodel Watcher | 181 | Common | $2.11 0% |
Pelargir Survivor | 182 | Common | $0.44 0% |
Stern Scolding | 183 | Uncommon | $4.30 0% |
Willow-Wind | 184 | Common | $2.96 0% |
Bitter Downfall | 185 | Uncommon | $0.51 0% |
Haunt of the Dead Marshes | 186 | Common | $0.24 0% |
Languish | 187 | Rare | $8.07 0% |
Merciless Executioner | 188 | Uncommon | $0.52 0% |
Night's Whisper | 189 | Common | $6.37 0% |
Shadow of the Enemy | 190 | Mythic | $9.11 0% |
Troll of Khazad-dûm | 191 | Common | $6.60 0% |
Battle-Scarred Goblin | 192 | Common | $0.43 0% |
Fire of Orthanc | 193 | Common | $0.27 0% |
Goblin Cratermaker | 194 | Uncommon | $0.27 0% |
Goblin Fireleaper | 195 | Uncommon | $0.95 0% |
Guttersnipe | 196 | Uncommon | $0.50 0% |
Improvised Club | 197 | Common | $0.29 0% |
Inferno Titan | 198 | Mythic | $8.75 0% |
Oliphaunt | 199 | Common | $0.27 0% |
Olog-hai Crusher | 200 | Common | $0.43 0% |
Orcish Siegemaster | 201 | Rare | $7.04 0% |
Smite the Deathless | 202 | Common | $0.38 0% |
Celeborn the Wise | 203 | Uncommon | $0.55 0% |
Elvish Archdruid | 204 | Rare | $7.65 0% |
Elvish Mystic | 205 | Common | $5.30 0% |
Elvish Visionary | 206 | Common | $0.26 0% |
Galadhrim Guide | 207 | Common | $0.35 0% |
Gift of Strands | 208 | Uncommon | $0.29 0% |
Lothlórien Lookout | 209 | Common | $0.22 0% |
Mirkwood Elk | 210 | Rare | $5.72 0% |
Wayfarer's Bauble | 211 | Common | $5.79 0% |
Rogue's Passage | 212 | Uncommon | $0.77 0% |
