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A-Master of Winds

Supertypes
Types
Creature
Subtypes
Sphinx
Wizard
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
Flying
When Master of Winds enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 5/1 or 1/5 until end of turn.
Power
1
Toughness
5
Color Identity
Rarity
Rare
Number
A-68
Artist
Yigit Koroglu
Language
English
(EN)
Expansion
Zendikar Rising
Discussion
Code
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