- Architect of the Untamed
Images
Architect of the Untamed
name
mana_cost
Types
Creature
types
Subtypes
Elf
Artificer
Druid
subtypes
Prices
Normal
Foil
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Near Mint
$0.14
$0.07
Lightly Played
$0.12
$0.05
Moderately Played
$0.06
$0.05
Heavily Played
$0.30
$0.25
Damaged
N/A
$0.15
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Near Mint
$0.55
$0.34
Lightly Played
$0.42
$0.34
Moderately Played
$0.29
$0.28
Heavily Played
$0.48
$0.35
Damaged
N/A
Details
Rules
Landfall — Whenever a land you control enters, you get (an energy counter).
Pay eight : Create a 6/6 colorless Beast artifact creature token.
rules
Power
2
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
143
number
Artist
Sara Winters
artist
Language
English
language
(EN)
language_code
Expansion
Kaladesh
expansion.name
Rulings
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024-06-07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024-06-07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024-06-07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024-06-07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024-06-07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024-06-07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024-06-07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024-06-07
{E} is the energy symbol. It represents one energy counter.
2024-06-07
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
2024-11-08
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
2024-11-08
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
2024-11-08
rulings
Next to her designs, life seems like a pale imitation.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
KLD-143
name
string
The name of the card
Architect of the Untamed
mana_cost
string
The cost to cast the card
{2}{G}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Elf, Artificer, Druid
power
string
The strength of the card
2
toughness
string
The willpower of the card
3
color_identity
string
The color identity of the card (the colors that appear on the card)
G
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
143
artist
string
The artist of the card
Sara Winters
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/KLD-143/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Kaladesh
flavor_text
string
The flavor text of the card
Next to her designs, life seems like a pale imitation.