- Armory Automaton
Images
Armory Automaton
name
mana_cost
Supertypes
supertypes
Types
Artifact
Creature
types
Subtypes
Construct
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$1.16
L: $0.81
Lightly Played
$0.77
L: $0.43
Moderately Played
$1.05
L: $0.75
Heavily Played
$1.02
L: $0.86
Damaged
$0.50
L: $0.50
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Recent Sales History
Details
Rules
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
rules
Power
2
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
51
number
Artist
James Paick
artist
Language
English
language
(EN)
language_code
Expansion
Commander 2016
expansion.name
Rulings
An ability of an Equipment that triggers “whenever equipped creature attacks” triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to “that creature” in the effect refer to the creature the Equipment was attached to when the ability triggered.
2016/11/08
Armory Automaton’s ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can’t pay the equip cost to move Equipment they don’t control.
2016/11/08
If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
2016/11/08
If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says “you” refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word “you” in that ability refers to you, the controller of the creature.
2016/11/08
The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don’t have to choose only one.
2016/11/08
You can choose to target no Equipment if you don’t want to attach any to Armory Automaton. Because the ability is optional, you also don’t have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
2016/11/08
rulings
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.
flavor_text
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
C16-51
name
stringThe name of the card
Armory Automaton
mana_cost
stringThe cost to cast the card
{3}
types
string[]The types of card, such as Creature.
[Artifact, Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Construct]
power
stringThe strength of the card
2
toughness
stringThe willpower of the card
2
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
51
artist
stringThe artist of the card
James Paick
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/C16-51/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Commander 2016
flavor_text
stringThe flavor text of the card
With no flesh to tire or resolve to falter, the machines soon became the Academy's preferred trainers.

