- Call for Unity
Images
Call for Unity
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.21
L: $0.10
Lightly Played
$0.17
L: $0.09
Moderately Played
$0.17
L: $0.14
Heavily Played
$0.10
L: $0.20
Damaged
$0.10
L: $0.11
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Near Mint
$0.73
L: $0.69
Lightly Played
$0.30
L: $0.13
Moderately Played
$0.47
L: $0.32
Heavily Played
N/A
L: $0.20
Damaged
N/A
L: $11.97
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Recent Sales History
Details
Rules
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment.
Creatures you control get +1/+1 for each unity counter on this enchantment.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
9
number
Artist
John Severin Brassell
artist
Language
English
language
(EN)
language_code
Expansion
Aether Revolt
expansion.name
Rulings
All cards in the Aether Revolt set with triggered revolt abilities use an intervening "if" clause. A permanent you controlled must have left the battlefield earlier in the turn in order for these abilities to trigger; otherwise they do nothing. In other words, there's no way to have the ability trigger if no permanent you controlled has left the battlefield that turn, even if you intend to have one do so in response to the triggered ability.
2017/02/09
Energy counters aren't permanents. Paying {E} won't satisfy a revolt ability.
2017/02/09
Revolt abilities check only whether a permanent you controlled left the battlefield this turn or not. They don't apply multiple times if more than one permanent you controlled left the battlefield. They don't check whether the permanent that left the battlefield is still in the zone it moved to.
2017/02/09
Revolt abilities don't care why the permanent left the battlefield, who caused it to move, or where it moved to. They're equally satisfied by an artifact you sacrificed to pay a cost, a creature you controlled that was destroyed by Murder, or an enchantment you returned to your hand with Leave in the Dust.
2017/02/09
Tokens that leave the battlefield will satisfy a revolt ability.
2017/02/09
rulings
The "leaking spire" stands for liberation from Consulate control.
flavor_text
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
AER-9
name
stringThe name of the card
Call for Unity
mana_cost
stringThe cost to cast the card
{3}{W}{W}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[W]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
9
artist
stringThe artist of the card
John Severin Brassell
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/AER-9/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Aether Revolt
flavor_text
stringThe flavor text of the card
The "leaking spire" stands for liberation from Consulate control.

