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Circle of Confinement

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
When this enchantment enters, exile target creature an opponent controls with mana value 3 or less until this enchantment leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with this enchantment, you gain 2 life.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
7
Artist
Lorenzo Mastroianni
Language
English
(EN)
Expansion
Innistrad: Crimson Vow
Rulings
Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
2021/11/19
If Circle of Confinement leaves the battlefield before its enters-the-battlefield ability resolves, the target creature won't be exiled.
2021/11/19
If a token is exiled this way, it will cease to exist and won't return to the battlefield.
2021/11/19
Discussion
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