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Citadel Siege

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
As this enchantment enters, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Power
Toughness
Color Identity
Rarity
Rare
Number
62
Artist
Steven Belledin
Language
English
(EN)
Expansion
Commander 2016
Rulings
Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.
2014/11/24
Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.
2014/11/24
The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.
2014/11/24
Discussion
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