- Clever Concealment
Images
Clever Concealment
name
mana_cost
Supertypes
supertypes
Types
Instant
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$3.76
L: $3.25
Lightly Played
$3.79
L: $3.78
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Near Mint
$6.96
L: $7.00
Lightly Played
$6.93
L: $6.99
Moderately Played
$6.34
L: $19.75
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Recent Sales History
Details
Rules
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
125
number
Artist
Jurijus Chitrovas
artist
Language
English
language
(EN)
language_code
Expansion
Marvel Super Heroes Commander
expansion.name
Rulings
An attacking or blocking creature that phases out is removed from combat.
2023/02/04
Any continuous effects with a "for as long as" duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2023/02/04
As a permanent is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
2023/02/04
Choices made for permanents as they entered the battlefield are remembered when they phase in.
2023/02/04
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2023/02/04
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2023/02/04
Phasing out doesn't cause permanents to leave or re-enter the battlefield, so no "leaves the battlefield" or "enters the battlefield" abilities will trigger.
2023/02/04
rulings
Discussion
Code
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Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
MSC-125
name
stringThe name of the card
Clever Concealment
mana_cost
stringThe cost to cast the card
{2}{W}{W}
types
string[]The types of card, such as Creature.
[Instant]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[W]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
125
artist
stringThe artist of the card
Jurijus Chitrovas
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/MSC-125/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Marvel Super Heroes Commander

