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Clock of DOOOOOOOOOOOOM!

Supertypes
Types
Artifact
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
, : Move the CRANK! counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
142
Artist
Tom Babbey
Language
English
(EN)
Expansion
Unstable
Rulings
If the CRANK! counter is on Sprocket 1, it moves to Sprocket 2. Sprocket 2 to sprocket 3, and Sprocket 3 to Sprocket 1, as normal.
2018/01/19
To crank a Contraption causes its ability to trigger and go on the stack, similar to what happens at the beginning of your turn normally.
2018/01/19
"Perhaps you believe, even in these final moments, that you will be saved. But doom has no snooze button, you fools!" —Baron Von Count
Discussion
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