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Ronin's Arsenal

Conqueror's Flail

Supertypes
Types
Artifact
Subtypes
Equipment
Select Variant
Data Sources1 Sources Online
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Status: Live

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Details

Rules
Equipped creature gets +1/+1 for each color among permanents you control.
As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn.
Equip
Power
Toughness
Color Identity
Rarity
Mythic
Number
15
Artist
Esau Escorza & Isaac Escorza
Language
English
(EN)
Expansion
Teenage Mutant Ninja Turtles Source Material
Rulings
If Conquerer's Flail is attached to a creature you control and you activate its equip ability targeting another creature you control, there's no time in between activating that ability and the resolution of that ability during which it's not attached to a creature. Assuming it's your turn, your opponents won't be able to cast spells.
2016/11/08
The first ability of Conqueror's Flail constantly updates as the number of colors among permanents you control changes. If the number of colors decreases and the damage that was marked on the equipped creature earlier in the turn is now lethal damage, that creature is destroyed. Similarly, if its toughness becomes 0, that creature is put into its owner's graveyard.
2016/11/08
The five colors are white, blue, black, red, and green. Conqueror's Flail can't give a creature more than +5/+5. (Gold, artifact, and colorless aren't colors.)
2016/11/08
Discussion
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