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Cytoplast Manipulator

Supertypes
Types
Creature
Subtypes
Human
Wizard
Mutant
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
Graft 2 (This creature enters with two +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.)
, : Gain control of target creature with a +1/+1 counter on it for as long as this creature remains on the battlefield.
Power
0
Toughness
0
Color Identity
Rarity
Mythic
Number
5
Artist
Peter Laird & Ryan Brown
Language
English
(EN)
Expansion
Teenage Mutant Ninja Turtles Source Material
Rulings
If the ability is activated and Cytoplast Manipulator leaves the battlefield before it resolves, the ability does nothing. The target creature will remain under its current controller’s control.
2006/05/01
The control change lasts as long as Cytoplast Manipulator is on the battlefield. It doesn’t end if the creature loses all its +1/+1 counters, it stops being a creature, or if Cytoplast Manipulator becomes untapped.
2006/05/01
Discussion
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