- Daredevil Dragster
Images
Daredevil Dragster
name
mana_cost
Supertypes
supertypes
Types
Artifact
types
Subtypes
Vehicle
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.10
L: $0.03
Lightly Played
$0.32
L: $0.03
Moderately Played
$0.15
L: $0.06
Heavily Played
$0.05
L: $0.05
Damaged
$0.05
L: $0.10
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Near Mint
$0.22
L: $0.21
Lightly Played
$0.60
L: $0.17
Moderately Played
$0.34
L: $0.25
Heavily Played
N/A
L: $0.36
Damaged
N/A
L: $9.99
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Recent Sales History
Details
Rules
At end of combat, if this Vehicle attacked or blocked this combat, put a velocity counter on it. Then if it has two or more velocity counters on it, sacrifice it and draw two cards.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
rules
Power
4
power
Toughness
4
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
149
number
Artist
Titus Lunter
artist
Language
English
language
(EN)
language_code
Expansion
Aether Revolt
expansion.name
Rulings
If Daredevil Dragster doesn't survive the combat damage step, its ability won't trigger.
2017/02/09
If Daredevil Dragster has one velocity counter on it and leaves the battlefield while its triggered ability is on the stack, it won't get a second velocity counter and you won't draw cards.
2017/02/09
If Daredevil Dragster somehow has two velocity counters on it and leaves the battlefield while its triggered ability is on the stack, you'll draw two cards even though you can't sacrifice it.
2017/02/09
If a second velocity counter is put on Daredevil Dragster by something other than the resolution of its triggered ability, you won't sacrifice it yet.
2017/02/09
Any untapped creature you control can be tapped to pay a crew cost, even one that just came under your control.
2017/09/29
Creatures that crew a Vehicle aren't attached to it or related in any other way. Effects that affect the Vehicle, such as by destroying it or giving it a +1/+1 counter, don't affect the creatures that crewed it.
2017/09/29
Each Vehicle is printed with a power and toughness, but it's not a creature. If it becomes a creature (most likely through its crew ability), it will have that power and toughness.
2017/09/29
For a Vehicle to be able to attack, it must be a creature as the declare attackers step begins, so the latest you can activate its crew ability to attack with it is during the beginning of combat step. For a Vehicle to be able to block, it must be a creature as the declare blockers step begins, so the latest you can activate its crew ability to block with it is during the declare attackers step. In either case, players may take actions after the crew ability resolves but before the Vehicle has been declared as an attacking or blocking creature.
2017/09/29
If a permanent becomes a copy of a Vehicle, the copy won't be a creature, even if the Vehicle it's copying has become an artifact creature.
2017/09/29
If an effect causes a Vehicle to become an artifact creature with a specified power and toughness, that effect overwrites the Vehicle's printed power and toughness.
2017/09/29
Once a Vehicle becomes a creature, it behaves exactly like any other artifact creature. It can't attack unless you've controlled it continuously since your turn began, it can block if it's untapped, it can be tapped to pay a Vehicle's crew cost, and so on.
2017/09/29
Once a player announces that they are activating a crew ability, no player may take other actions until the ability has been paid for. Notably, players can't try to stop the ability by changing a creature's power or by removing or tapping a creature.
2017/09/29
Vehicle is an artifact type, not a creature type. A Vehicle that's crewed won't normally have any creature type.
2017/09/29
When a Vehicle becomes a creature, that doesn't count as having a creature enter the battlefield. The permanent was already on the battlefield; it only changed its types. Abilities that trigger whenever a creature enters the battlefield won't trigger.
2017/09/29
You may activate a crew ability of a Vehicle even if it's already an artifact creature. Doing so has no effect on the Vehicle. It doesn't change its power and toughness.
2017/09/29
You may tap more creatures than necessary to activate a crew ability.
2017/09/29
rulings
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Dev Mode
Data Details
id
stringThe id of the card
AER-149
name
stringThe name of the card
Daredevil Dragster
mana_cost
stringThe cost to cast the card
{3}
types
string[]The types of card, such as Creature.
[Artifact]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Vehicle]
power
stringThe strength of the card
4
toughness
stringThe willpower of the card
4
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Uncommon
number
stringThe card number
149
artist
stringThe artist of the card
Titus Lunter
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/AER-149/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Aether Revolt

