- Demon of Dark Schemes
Images
Demon of Dark Schemes
name
mana_cost
Supertypes
supertypes
Types
Creature
types
Subtypes
Demon
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$1.28
L: $0.58
Lightly Played
$1.04
L: $0.49
Moderately Played
$0.98
L: $0.90
Heavily Played
$1.25
L: $1.24
Damaged
$0.67
L: $0.99
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Near Mint
$5.18
L: $5.08
Lightly Played
$3.28
L: $3.10
Moderately Played
$4.10
L: $3.97
Heavily Played
N/A
L: $4.62
Damaged
$4.00
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Recent Sales History
Details
Rules
Flying
When this creature enters, all other creatures get -2/-2 until end of turn.
Whenever another creature dies, you get (an energy counter).
, Pay : Put target creature card from a graveyard onto the battlefield under your control tapped.
rules
Power
5
power
Toughness
5
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
73
number
Artist
Daarken
artist
Language
English
language
(EN)
language_code
Expansion
Kaladesh
expansion.name
Rulings
Demon of Dark Schemes's second triggered ability triggers whenever another creature dies for any reason, not just due to the first triggered ability.
2016/09/20
If Demon of Dark Schemes dies at the same time as another creature, its second triggered ability triggers.
2016/09/20
If a creature's owner leaves the game after you've put that creature onto the battlefield with Demon of Dark Schemes's last ability, the creature leaves with that player. If you leave the game before that player, the creature is exiled.
2016/09/20
The set of creatures affected by Demon of Dark Schemes's first triggered ability is determined as the ability resolves. Creatures that enter the battlefield later in the turn and noncreature permanents that become creatures later in the turn won't get -2/-2.
2016/09/20
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
2024/06/07
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
2024/06/07
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
2024/06/07
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
2024/06/07
Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
2024/06/07
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
2024/06/07
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
2024/06/07
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
2024/06/07
{E} is the energy symbol. It represents one energy counter.
2024/06/07
rulings
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
KLD-73
name
stringThe name of the card
Demon of Dark Schemes
mana_cost
stringThe cost to cast the card
{3}{B}{B}{B}
types
string[]The types of card, such as Creature.
[Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Demon]
power
stringThe strength of the card
5
toughness
stringThe willpower of the card
5
color_identity
stringThe color identity of the card (the colors that appear on the card)
[B]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Mythic
number
stringThe card number
73
artist
stringThe artist of the card
Daarken
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/KLD-73/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Kaladesh

