Star Trek
Exile target creature or Spacecraft. Its controller may search their library for a basic land card, reveal it, put it into their hand, then shuffle.
When this creature enters, you may search your library for any number of cards named Andromedan Automatons, reveal them, put them into your hand, then shuffle.
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay {1}. If you do, create a 1/1 colorless Borg artifact creature token."
When this creature enters, create a 1/1 colorless Borg artifact creature token.
Lifelink Whenever Brad Boimler becomes tapped, until end of turn, if one or more counters would be put on a permanent you control, that many plus one of each of those kinds of counters are put on that permanent instead.
At the beginning of your end step, create a 1/1 red Officer creature token for each dilemma you've faced this turn. {2}{W}{U}{B}{R}{G}, {T}: Exile the top five cards of your library. You may cast any number of spells with mana value less than or equal to the number of Officers you control from among those cards without paying their mana costs.
Other creatures you control get +1/+1. Whenever you cast a creature or Spacecraft spell, create a 1/1 red Officer creature token. Tap seven untapped Officers you control: Search your library for a Spacecraft card, put it onto the battlefield with seven charge counters on it, then shuffle.
Choose one — • Destroy target creature with power 4 or greater. • Draw a card.
Artifact creatures you control have vigilance.
Whenever a nontoken artifact you control enters, put a quest counter on this enchantment. Create a 1/1 colorless Borg artifact creature token. If this enchantment has six or more quest counters on it, create two of those tokens instead.
Other creatures you control enter with an additional +1/+1 counter on them.
Flying {1}{W}: Untap target creature. Activate only as a sorcery and only once each turn.
If you gaining life causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Whenever you gain life, put a +1/+1 counter on Dr. Crusher.
When Dr. McCoy enters, put a +1/+1 counter on another target creature you control. If another creature you control with a +1/+1 counter on it would be destroyed, instead remove all +1/+1 counters from it and all damage already dealt to it is healed.
When this creature enters, put a +1/+1 counter on target creature. You gain 1 life.
Strange new worlds — When this creature enters, create X 1/1 red Officer creature tokens, where X is the number of differently named lands you control. Whenever this creature or another creature you control dies, put a +1/+1 counter on target creature you control.
Vigilance When this creature enters, choose one — • Put a +1/+1 counter on target creature. It gains vigilance until end of turn. • Draw a card if you control a permanent with a counter on it.
Search your library for an Aura, Equipment, or Spacecraft card, reveal it, put it into your hand, then shuffle. Beam me up {3}{W} (You may cast this card from your graveyard for {3}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
When this creature enters, creatures you control get +1/+1 until end of turn. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Flying When this creature enters, exile up to one other target nonland permanent you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on target creature.
Ward {2} (Whenever this artifact becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile up to one target nontoken artifact or creature. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — Return the exiled card to the battlefield under its owner's control. You gain 2 life.
When Miles O'Brien enters, return up to one other target creature or artifact you control to its owner's hand. At the beginning of each end step, if a permanent was returned to your hand from the battlefield this turn, draw a card.
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain hexproof and indestructible until end of turn. You gain hexproof until end of turn. Prevent all damage that would be dealt to you this turn. Exile The Needs of the Many.
When this Spacecraft enters, search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying
At the beginning of combat on each player's turn, that player may draw a card. If they do, they can't attack this turn and you put a peace counter on this enchantment. At the beginning of your upkeep, if this enchantment has twelve or more peace counters on it, you win the game.
This creature can't attack alone.
{1}, {T}: Another target creature gets +X/+X until end of turn, where X is Picard's power. Activate only as a sorcery.
Artifact creatures you control have double strike.
Distribute two +1/+1 counters among one or two target creatures. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
When Rutherford enters, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Spacecraft spell, put a +1/+1 counter on target creature.
Flash Federation — When Saavik enters, she deals X damage to target attacking or blocking creature an opponent controls, where X is the number of creature types among non-Borg creatures you control.
Choose one — • Stun — Tap target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Kill — This spell deals 3 damage to target attacking creature.
Target artifact or creature you control gains hexproof and indestructible until end of turn. If it's a creature, put a +1/+1 counter on it. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
During your turn, this creature has flying. Whenever this creature becomes tapped, you gain 2 life.
First strike Whenever Sulu becomes tapped, if an Equipment or Spacecraft entered the battlefield under your control this turn, draw a card.
Whenever you attack while creatures you control have total power 8 or greater, put a +1/+1 counter on this creature. Untap it.
Choose one — • Battle Stations — Put a +1/+1 counter on each creature you control. • Begin Negotiations — Target opponent draws a card. You draw two cards.
Look at the top five cards of your library. You may reveal a Plains card or nonland permanent card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom in a random order. Beam me up {2}{W} (You may cast this card from your graveyard for {2}{W} if you also return a creature you control to its owner's hand. Then exile this spell.)
This creature can't block. At the beginning of your upkeep, create a token that's a copy of this creature.
Whenever you attack while creatures you control have total power 8 or greater, target attacking creature gets +2/+0 and gains first strike until end of turn.
Ward {2} When U.S.S. Enterprise-A enters, create three 1/1 red Officer creature tokens. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, lifelink
When U.S.S. Excelsior enters, destroy target tapped creature an opponent controls. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying
When this creature enters, tap target creature an opponent controls.
Whenever you cast a noncreature spell, put a quest counter on this enchantment. Draw a card. Then discard a card unless this enchantment has three or more quest counters on it.
Vigilance, ward {2} At the beginning of each end step, if you faced a dilemma this turn, target opponent exiles cards from the top of their library until they exile a nonland card. You may cast that card without paying its mana cost. (You face a dilemma as you choose one or more modes for a spell or ability.)
Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Strange new worlds — This spell costs {X} less to cast, where X is the number of differently named lands you control. Create two 2/2 black Romulan creature tokens. Draw two cards, then discard a card.
Flash When this creature enters, draw a card, then discard a card.
Choose one — • Interfere — Counter target spell unless its controller pays {3}. • Observe — Tap up to one target creature and put a stun counter on it. Draw a card. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you draw a card, put a +1/+1 counter on Data.
Strange new worlds — Draw X cards, where X is the number of differently named lands you control. You have no maximum hand size until your next turn.
You may have this creature enter as a copy of any artifact or creature on the battlefield, except it isn't legendary. If you do, it enters with additional counters on it equal to the same number and kinds of counters the copied permanent has on it.
When this creature enters, choose one — • Return target Spacecraft card from your graveyard to your hand. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Return target creature an opponent controls to its owner's hand. Beam me up {3}{U} (You may cast this card from your graveyard for {3}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)
Strange new worlds — When Ensign Chekov enters, each opponent exiles the top X cards of their library, where X is the number of differently named lands you control. For each opponent, choose a land card that player owns exiled this way. You may play the chosen cards for as long as they remain exiled.
When Enterprise NX-01 enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 6+.) 6+ | Flying, vigilance
Flying When this creature enters, choose one — • Target creature gets +1/+1 until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This spell costs {1} less to cast if it targets an attacking creature. Target creature or Spacecraft's owner puts it on their choice of the top or bottom of their library.
When Gwyndala enters, create a colorless Equipment artifact token named Neuroflux Heirloom with "Equipped creature gets +1/+1" and equip {2}. Attach it to Gwyndala. {2}: Each Equipment token you control becomes a copy of target Equipment you control until end of turn.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Counter target spell with mana value 2 or less. If this spell was kicked, instead counter target spell.
When H.M.S. Bounty enters, you may search your library for a Whale card, reveal it, put it into your hand, then shuffle. Station 8+ | Flying Whenever H.M.S. Bounty deals combat damage to a player, draw a card. If you control a Whale and haven't begun an extra turn this game, take an extra turn after this one.
Federation — When Hoshi Sato enters, look at the top X cards of your library, where X is the number of creature types among non-Borg creatures you control. Put one of them into your hand and the rest on the bottom of your library in a random order.
Vigilance, ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
When this creature enters, return target creature an opponent controls to its owner's hand.
Whenever Jett Reno becomes tapped, surveil 1. If her power is 4 or greater, instead draw a card. Whenever you face a dilemma, put a +1/+1 counter on Jett Reno. (You face a dilemma as you choose one or more modes for a spell or ability.)
At the beginning of your upkeep, choose one that hasn't been chosen — • Hail — Return up to one target creature an opponent controls with mana value 3 or less to its owner's hand. • Sensors — Draw two cards. • Transport — Create two 1/1 red Officer creature tokens. • Abandon Ship — You lose the game.
Whenever a player casts a noncreature spell, put a +1/+1 counter on Lieutenant Commander Data. {1}, Remove three counters from among creatures you control: Draw a card.
If you would put one or more charge counters on an artifact you control, put twice that many charge counters on that artifact instead.
Choose one — • Untap target permanent you control. Target player draws two cards. • Create a 1/1 red Officer creature token and draw two cards.
Enchant artifact or creature When this Aura enters, you may pay {3}. If you do, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and can't be beamed up.
Flying, vigilance Whenever you face a dilemma, put a +1/+1 counter on this creature. (You face a dilemma as you choose one or more modes for a spell or ability.)
If you would draw a card, draw two cards instead.
Hailing Frequencies — As Nyota Uhura enters, choose a number between 0 and 10. Open a Channel — Whenever an opponent casts a spell with mana value equal to the chosen number, you draw a card.
Draw a card. Beam me up {2}{U} (You may cast this card from your graveyard for {2}{U} if you also return a creature you control to its owner's hand. Then exile this spell.)
Cloaking Device — As long as this Spacecraft isn't a creature, it has hexproof. Whenever you cast a noncreature spell, if this Spacecraft isn't a creature, put two charge counters on it. Station 8+ | Flying
Choose one — • Follow the 3rd Rule — Gain control of target nonland permanent an opponent controls. That opponent draws three cards. • Follow the 98th Rule — Target opponent gains control of target nonland permanent you control. If they do, you draw three cards.
During your main phase, each card in your graveyard has beam me up. The beam me up cost is equal to that spell's mana cost. Scotty can't be beamed up to cast a spell this way. (Only instant and sorcery spells can be cast this way. You may cast a card from your graveyard for its beam me up cost if you also return another creature you control to its owner's hand. Then exile that spell.)
At the beginning of your first main phase, draw a card. Then discard a card unless you control five or more differently named lands. {6}{U}: Seven of Nine's base power and toughness become 7/9. Activate only if you control seven or more differently named lands.
Defender As long as you've cast a noncreature spell this turn, this creature can attack as though it didn't have defender.
Flash When Subcommander T'Pol enters, choose one — • Counter target activated or triggered ability. • Tap up to one target artifact or creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this Spacecraft enters, draw a card. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 5+.) 5+ | Flying
Strange new worlds — {4}{U}, {T}: Tap target creature. This ability costs {X} less to activate, where X is the number of differently named lands you control.
Choose one — • Power to Engines — Surveil 2, then draw a card. • Power to Life Support — Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Draw two cards, then discard two cards. II — Return up to one target artifact, instant, or sorcery card from your graveyard to your hand. III — Choose up to two target cards in graveyards. The owners of those cards shuffle them into their libraries.
Flying Whenever V'Ger enters or attacks, choose one — • Look at target opponent's hand, then draw a card. • Creatures your opponents control get -1/-0 until your next turn.
Target opponent looks at the top card of your library, then exiles it face down. You look at the top two cards of their library, then exile them face down. For each card exiled this way, the player who exiled it may play it for as long as it remains exiled. Mana of any type can be spent to cast spells this way.
Flash When Wesley Crusher enters, choose two — • Counter target noncreature spell unless its controller pays {2}. • Return target creature with mana value 2 or less to its owner's hand. • Target creature can't be blocked this turn. • Target player draws two cards, then discards two cards.
You may look at the top card of your library any time. Once during each of your turns, you may cast an artifact spell from the top of your library. Spacecraft you control enter with two additional charge counters on them.
Menace At the beginning of your end step, target opponent discards two cards. {2}{B}, Discard this card: Target creature gets -4/-4 until end of turn.
Artifact creatures you control get +1/+0.
Flying Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, draw a card.
When this Equipment enters, target creature an opponent controls gets -2/-2 until end of turn. Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature dies, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Flying When this creature enters, exile target creature card with mana value 3 or less from your graveyard. Create a token that's a copy of it. That token gains haste. Sacrifice it at the beginning of the next end step. Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
When this creature enters, create a 2/1 red Klingon Warrior creature token with haste.
Tap three untapped artifact creatures you control: You draw a card and lose 1 life.
Collective Drone's power is equal to the number of artifact creatures you control.
When Commander Musiker enters, choose one — • Exile up to one target card from a graveyard. You gain 2 life. • Investigate. You lose 2 life. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When this creature enters, choose one — • All other creatures get -1/-1 until end of turn. • Each player sacrifices a creature of their choice.
Artifact creatures you control have indestructible. At the beginning of your end step, assimilate target creature card from a graveyard. (Put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.)
Strange new worlds — All creatures get -X/-X until end of turn, where X is the number of differently named lands you control. If X is 6 or more, create two 2/1 red Klingon Warrior creature tokens with haste.
Enchant creature Enchanted creature gets -4/-0, can't block, and is a Salamander. (It loses all other creature types.) Threshold — At the beginning of each upkeep, if there are seven or more cards in your graveyard, exile enchanted creature.
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Menace Whenever you face a dilemma, each opponent loses 2 life and you gain 2 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
When this creature enters, each opponent discards a card.
Menace Whenever you face a dilemma, you may pay {B}. If you do, return this card from your graveyard to your hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
{1}, Sacrifice a creature: Put a +1/+1 counter on each Klingon you control.
You don't lose the game for having 0 or less life. At the beginning of your end step, you lose 3 life and draw a card. Then if your life total is 0 or less, create ten 1/1 red Officer creature tokens.
Target creature gets +2/+0 until end of turn. When that creature dies this turn, you draw a card.
Grand Nagus Zek gets +1/+1 for each Treasure you control. Whenever another creature dies, create a Treasure token. This ability triggers only once each turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. You gain life equal to the life lost this way. (Damage causes loss of life.)
Destroy target creature. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Artifact creatures you control have "Whenever this creature deals combat damage to a player, you may pay 1 life. If you do, draw a card."
Choose one — • Surgical Separation — Destroy target creature. Its controller creates two 1/1 red Officer creature tokens. • Remain Fused — You draw two cards and each player loses 2 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a nontoken creature of their choice. II — Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") III — You may sacrifice an artifact or creature. If you do, create two 2/2 black Romulan creature tokens.
As Kai Winn enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name or activates an ability of a source with the chosen name, that player loses 3 life.
When Khan enters, you may sacrifice another creature or artifact. If you do, draw two cards. You may cast this card from exile.
Whenever you face a dilemma, each opponent loses 1 life and you gain 1 life. (You face a dilemma as you choose one or more modes for a spell or ability.)
{2}: Artifact creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Once during each of your turns, you may cast an artifact creature spell from your graveyard. If you cast a spell this way, that artifact creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. Beam me up {1}{B} (You may cast this card from your graveyard for {1}{B} if you also return a creature you control to its owner's hand. Then exile this spell.)
Lifelink {2}{B}, Exile this card from your graveyard: You draw a card and lose 1 life.
Choose one — • Destroy target nonartifact creature. • Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.
When this creature enters, choose one — • You gain 3 life. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Lifelink When this creature enters, look at target opponent's hand. You may choose a nonland card from it. If you do, that player exiles that card, then draws a card.
Whenever Sela attacks, exile up to one target card from a graveyard. Whenever one or more cards leave your graveyard, create a tapped 2/2 black Romulan creature token.
This creature can't block. You may cast this card from your graveyard. If you do, it enters with a finality counter on it.
Choose one — • Rewrite the Past — Return one or two target creature and/or Spacecraft cards from your graveyard to your hand. • Repair the Timeline — Target opponent reveals their hand. You choose a nonland card from it. Exile that card.
Whenever this creature attacks, choose one — • Target creature you control gains deathtouch until end of turn. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When this enchantment enters, target opponent may have you draw a card. If they don't, they lose 4 life and you surveil 1. Whenever you face a dilemma, you may return this enchantment to its owner's hand. (You face a dilemma as you choose one or more modes for a spell or ability.)
When this creature dies, create a 1/1 colorless Borg artifact creature token.
Choose one — • Plain, Simple Garak — Exile target card from a graveyard. Draw a card. • Of the Obsidian Order — Return target creature card from your graveyard to your hand.
Whenever U.S.S. Reliant enters or deals combat damage to a player, return target creature card with mana value 4 or less from your graveyard to the battlefield with a finality counter on it. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying
Whenever a creature dies, put a quest counter on this enchantment. Target opponent loses 1 life. That player loses 2 life instead if there are seven or more quest counters on this enchantment.
This creature gets +1/+0 for each Officer token you control. Whenever you cast a noncreature spell, create a 1/1 red Officer creature token.
First strike Reckless Behavior — Whenever Beckett Mariner becomes tapped, put a promotion counter on her. Then if there are three or more promotion counters on her, remove those counters and she deals 2 damage to each opponent.
Create a 2/1 red Klingon Warrior creature token with haste. Beam me up {2}{R} (You may cast this card from your graveyard for {2}{R} if you also return a creature you control to its owner's hand. Then exile this spell.)
Choose target noncreature spell an opponent controls. That player may exile it. If they don't, you may cast a noncreature spell from your hand without paying its mana cost.
At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. Then that creature gains menace until end of turn if creatures you control have total power 8 or greater. (It can't be blocked except by two or more creatures.)
Whenever Captain Kirk enters or attacks, choose one. If you have no cards in hand, choose one or more instead. • Discard a card, then draw a card. • Create a 1/1 red Officer creature token. • Creatures you control get +1/+0 until end of turn.
Trample Landfall — Whenever a land you control enters, Captain Burnham deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, put a +1/+1 counter on Captain Burnham.
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 3+ | At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. 8+ | Flying
When this creature enters, you may sacrifice another nonland permanent. When you do, this creature deals 2 damage to any target.
Choose X target creatures your opponents control. For each of them, create a token that's a copy of that creature, except it has changeling. Those tokens gain haste. Exile those tokens at the beginning of the next end step. (They're every creature type.)
Choose one — • Come in Peace — Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Shoot to Kill — Encounter the Unknown deals 2 damage to each creature and each player.
Haste Whenever Erica Ortegas becomes tapped, you may put a land card from your hand onto the battlefield. If you do, return a land you control to its owner's hand at the beginning of the next end step.
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. Then exile cards from the top of your library until you exile a nonland card. You may play that card this turn. If this enchantment has five or more quest counters on it, add {R}{R}.
Genesis Effect deals 6 damage to target creature. Destroy target land you control. Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Trample Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Federation — Exile target instant or sorcery card from your graveyard. Copy that card X times, where X is the number of creature types among non-Borg creatures you control. You may cast the copies without paying their mana costs. Exile Infinite Diversity.
Khaaaaaaaaaaaannn! deals twice X damage to target creature. If that creature would die this turn, exile it instead.
Trample When Khan enters, he deals 1 damage to each opponent and each creature your opponents control.
Whenever you attack while creatures you control have total power 8 or greater, target creature can't block this turn.
You may choose not to untap Lwaxana Troi during your untap step. {2}, {T}: Choose another target creature you control. For as long as Lwaxana Troi remains tapped, if a triggered ability of that creature triggers, that ability triggers an additional time.
Trample When this creature dies, it deals 1 damage to any target.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. II — Whenever a creature you control enters this turn, put a +1/+1 counter on it and it gains haste until end of turn. III — Sacrifice a land.
First strike, haste Strange new worlds — Whenever this creature attacks, creatures you control get +X/+0 until end of turn, where X is the number of differently named lands you control.
Choose one — • Use the Relic — Target creature gets +3/+2 until end of turn. • Destroy the Relic — Destroy target artifact.
Planetary Bombardment deals 2 damage to target creature. Planetary Bombardment deals 4 damage to that creature instead if a creature died this turn.
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
Plasma Cascade deals 3 damage to any target. You may discard a card. If you do, draw a card.
When Q enters, shuffle your library, then exile cards from the top of your library until you exile a nonland card. That nonland card gains "Exile a card from your hand: Create a copy of this card. You may cast the copy. Activate only during your turn and only if this card is exiled."
You can't sacrifice Treasure tokens. At the beginning of each upkeep, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This spell costs {1} less to cast for each noncreature, nonland card in your graveyard. Flying, haste
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
This spell costs {2} less to cast if a creature is attacking you. Creatures you control get +2/+0 until end of turn.
Other creatures you control get +1/+0. Whenever a creature dies, if Sarcophagus isn't a creature, put a charge counter on it. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 10+.) 10+ | Flying
{T}: Add {R}. {3}, {T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Reach When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Haste When this creature dies during your turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{T}: This creature deals 1 damage to each opponent. Whenever you cast a noncreature spell, untap this creature.
Menace (This creature can't be blocked except by two or more creatures.) At the beginning of your end step, if this creature attacked this turn, sacrifice a nonland permanent.
Haste When Tasha Yar dies, exile the top card of your library. Until the end of your next turn, you may play that card. {2}{R}, Exile this card from your graveyard: Create a token that's a copy of this card. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Choose one — • I Am Klingon — Target Klingon gets +1/+1 and gains double strike until end of turn. • I Am Starfleet — Discard a card. If you do, draw two cards.
Transporter Malfunction deals 3 damage to any target. Beam me up {3}{R}{R}{R} (You may cast this card from your graveyard for {3}{R}{R}{R} if you also return a creature you control to its owner's hand. Then exile this spell.)
At the beginning of combat on your turn, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield and the rest on the bottom of your library in a random order. Sacrifice those lands at the beginning of your next end step.
When Worf enters, for each opponent, gain control of up to one target creature that player controls with mana value 3 or less until end of turn. Untap those creatures. Until end of turn, they become Warriors in addition to their other types and gain haste.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 4 damage to target creature an opponent controls. At the beginning of the next combat this turn, gain control of that creature until end of turn. Untap it. It gains haste until end of turn. II — You may exile a card from your hand. If you do, draw a card. III — Each opponent sacrifices a nontoken permanent of their choice.
Create a 3/3 colorless Illusion artifact creature token. Beam me up {3}{G} (You may cast this card from your graveyard for {3}{G} if you also return a creature you control to its owner's hand. Then exile this spell.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Target creature you control fights up to one target creature an opponent controls. II — You gain 3 life. III — Return target creature card from your graveyard to your hand.
Strange new worlds — {6}: This creature gets +2/+2 until end of turn. This ability costs {X} less to activate, where X is the number of differently named lands you control. Activate only once each turn.
Strange new worlds — Reveal the top X cards of your library, where X is the number of differently named lands you control. Put all permanent cards revealed this way onto the battlefield tapped and the rest on the bottom of your library in a random order.
When Captain Archer enters, create Porthos, a legendary 1/1 green Dog creature token. Federation — {G}, {T}: Target creature you control gets +X/+X until end of turn, where X is the number of creature types among non-Borg creatures you control. Activate only as a sorcery.
You may play an additional land on each of your turns. Whenever Captain Janeway or another creature you control enters, that creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Strange new worlds — Captain Pike's power and toughness are each equal to the number of differently named lands you control. You may look at the top card of your library any time. You may play lands from the top of your library.
When this creature enters, put two +1/+1 counters on target creature. This creature can't be blocked by creatures with power 2 or less. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
One or two target creatures you control each deal damage equal to their power to target creature an opponent controls.
When Culber and Stamets enter, choose one — • Put a +1/+1 counter on target creature. • Add two mana of any one color.
Choose one — • Temba, His Arms Wide — Target creature gets +3/+3 and gains trample until end of turn. • Shaka, When the Walls Fell — Each opponent sacrifices a nontoken artifact or enchantment of their choice.
When David and Carol Marcus enter, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Vigilance When this creature enters, choose one — • Exile target card from a graveyard. • Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When this creature enters, put a +1/+1 counter on target creature. Creatures you control with counters on them have trample.
Other creatures you control with counters on them have hexproof. If you would put one or more counters on a creature you control, put twice that many of each of those kinds of counters on that creature instead.
Flash When Dr. McCoy enters, choose one — • Return target non-Doctor permanent card from your graveyard to your hand. • Choose up to one other target creature. When it dies this turn, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.
Search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle. Beam me up {1}{G} (You may cast this card from your graveyard for {1}{G} if you also return a creature you control to its owner's hand. Then exile this spell.)
Mill four cards. You may put a permanent card from among them into your hand. If this spell is the first spell you've cast this game, you gain 2 life. (To mill four cards, put the top four cards of your library into your graveyard.)
When Genesis Device enters, search your library for a basic land card or Planet card, put it onto the battlefield tapped, then shuffle. {3}{G}{G}, {T}, Sacrifice Genesis Device: Sacrifice any number of lands you control, then search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle. Activate only as a sorcery.
When this creature enters, create a 3/3 colorless Illusion artifact creature token. If one or more tokens would be created under your control, that many 3/3 colorless Illusion artifact creature tokens are created instead.
When this creature enters, return target permanent card from your graveyard to your hand. Whenever a card leaves your graveyard, create a 3/3 colorless Illusion artifact creature token. This ability triggers only once each turn.
Put a +1/+1 counter on target creature you control. Untap it. Until end of turn, it gets +1/+1 and becomes a Doctor. (It loses all other creature types.)
At the beginning of your first main phase, put a +1/+1 counter on Jadzia Dax, then add an amount of {G} equal to the number of counters on her. Transfer Symbiont — {2}{G}, Discard this card: Put two +1/+1 counters on target creature.
Landfall — Whenever a land you control enters, you gain 1 life. If this is the second time this ability has resolved this turn, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever a creature you control becomes the target of a spell or ability an opponent controls, create a tapped 1/1 red Officer creature token.
Deathtouch {2}: This creature gains reach until end of turn.
Reach, vigilance, deathtouch
When Neelix enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, put a +1/+1 counter on Neelix.
Reach {G}, Exile this card from your graveyard: Create a 1/1 red Officer creature token. Activate only as a sorcery.
Creatures you control have "{T}: Add {G}{G}." When Rok-Tahk enters, create Murf, a legendary 0/1 green Ooze Slug creature token with indestructible.
Flash When Saru enters, another target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn. {6}: Create a tapped Planet land token named New Planet with "{T}: Add one mana of any color." Activate only as a sorcery.
Strange new worlds — When this creature enters, you gain life equal to the number of differently named lands you control. This creature can't be blocked by artifact creatures. This creature can't be the target of abilities from artifact sources your opponents control.
Whenever you attack, create a tapped Planet land token named New Planet with "{T}: Add one mana of any color."
Whenever a creature you control enters, put a quest counter on this enchantment. Put a +1/+1 counter on that creature. If this enchantment has five or more quest counters on it, instead put two +1/+1 counters on that creature.
When Sylvia Tilly enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of combat on your turn, you may pay {1} and exile a card from your graveyard. When you do, put a +1/+1 counter on target creature.
Trample Landfall — Whenever a land you control enters, put two +1/+1 counters on target creature you control.
When this creature enters, mill three cards. Then return a land card from your graveyard to your hand. If you can't, create a Treasure token. (To mill three cards, put the top three cards from your library into your graveyard.)
Choose one — • Alter the Past — Exile target card from a graveyard. You gain 2 life. • Obliterate the Transwarp Network — Destroy target artifact or enchantment with mana value 3 or less.
Whenever U.S.S. Discovery enters or attacks, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) Station 6+ | Flying
When U.S.S. Voyager enters, reveal cards from the top of your library until you reveal two land cards. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order. Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.) 8+ | Flying, vigilance
Lands you control enter untapped. When this enchantment enters, search your library for a basic land card or Planet card, reveal it, put it into your hand, then shuffle. Strange new worlds — {7}{U}{U}, Sacrifice this enchantment: Draw two cards. This ability costs {X} less to activate, where X is the number of differently named lands you control.
{T}: Add one mana of any color.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Draw two cards, then exile a card from your hand. IV — If all cards exiled with this Saga share a card type, you gain 10 life.
Affinity for artifact creatures Whenever this Spacecraft enters or attacks, assimilate a creature card exiled with it. If you can't, exile up to one target creature. (To assimilate a card, put it onto the battlefield under your control with a +1/+1 counter. It's a Borg artifact creature and loses all other creature types.) Station 12+ | Artifact creatures you control have flying.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — All artifacts and creatures phase out. Create a 0/1 white Human creature token with "Permanents can't phase in." (Treat phased-out permanents and anything attached to them as though they don't exist.) II — You draw two cards and each player loses 2 life. III — Sacrifice a creature token. If you do, you gain 5 life.
Landfall — Whenever a land you control enters, create a 2/2 red and green Worm creature token with "This token can't block." {8}: Creatures you control get +2/+0 until end of turn.
When Constable Odo enters, choose one — • Tap target creature an opponent controls. Put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) • Investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Landfall — Whenever a land you control enters, add {R} or {G}. {3}, Sacrifice a land: Draw a card.
When Daniels enters, return target creature card from your graveyard to your hand. {2}, Put this card from your graveyard on the bottom of your library: You gain 2 life.
Whenever you cast an enchantment spell, draw a card. If it's a Saga spell, Dathon deals 2 damage to each opponent. {2}: Choose a counter on target enchantment you control. Put another counter of that kind on it. Activate only as a sorcery.
When The Doctor enters, put a +1/+1 counter on target creature. Then put a +1/+1 counter on each creature you control with a counter on it.
When The Duras Sisters die, create a 2/1 red Klingon Warrior creature token with haste.
{T}: Untap another target permanent. {3}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever another creature dies, put a +1/+1 counter on Gowron. Sacrifice another creature: Gowron gains trample until end of turn. If you sacrificed a Klingon this way, you draw a card and lose 1 life.
At the beginning of combat on your turn, if you've cast a noncreature spell this turn, create a token that's a copy of target creature you control, except it isn't legendary. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
During your turn, Spacecraft you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) Whenever Hemmer becomes tapped, draw a card, then discard a card.
Creatures you control have haste. When this enchantment enters, reveal the top five cards of your library. Put a land card from among them onto the battlefield tapped and the rest into your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return target green or white creature card from your graveyard to the battlefield. II — Choose target creature. Whenever it deals combat damage to a player this turn, you draw that many cards. III — You gain life equal to the greatest power among creatures you control. Create a Treasure token.
Trample If a creature you control would enter while you control an attacking creature, instead it enters tapped and attacking. Whenever another creature you control enters, it gets +1/+1 until end of turn.
Whenever you attack while creatures you control have total power 8 or greater, exile the top card of your library. You may play that card this turn. {2}, Sacrifice Kirk: Destroy target artifact or enchantment.
This spell can't be countered. Double your life total. Draw cards equal to the number of cards in your hand. You have no maximum hand size until your next turn.
Artifact creatures you control get +1/+1. {W}{B}, Discard this card: It deals 2 damage to target creature. You gain 2 life.
When Lore enters, choose one — • Target creature gets +1/+0 until end of turn and can't be blocked this turn. • Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
At the beginning of combat on your turn, create a 2/1 red Klingon Warrior creature token with haste. Sacrifice it at the beginning of the next end step. {2}, Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Kicker {4}{U}{B} (You may pay an additional 4 as you cast this spell.) Create a token that's a copy of target creature an opponent controls, except it has menace. If this spell was kicked, instead for each creature target opponent controls, create a token that's a copy of that creature, except it has menace.
Menace {1}: If Nog is a Rogue, he becomes a Ferengi Scout with base power and toughness 3/4 and gains "Whenever Nog becomes tapped, surveil 2." {3}: If Nog is a Scout, he becomes a Ferengi Officer and gains "You may play lands from your graveyard" and "You may play an additional land on each of your turns."
Trample Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
70,000 Light-Years from Home | 1 | Uncommon | $0.34 0% |
Andromedan Automatons | 2 | Common | $0.30 0% |
Antagonist Incorporator | 3 | Rare | $0.51 0% |
Assembly Specialist | 4 | Uncommon | $0.25 0% |
Brad Boimler, Eager Ensign | 5 | Uncommon | $0.29 0% |
Captain Benjamin Sisko | 6 | Rare | $0.75 0% |
Captain Jean-Luc Picard | 7 | Mythic | $9.02 0% |
Command Decision | 8 | Common | $0.25 0% |
Command Subadjunct | 9 | Uncommon | $0.27 0% |
Conquest Mission | 10 | Uncommon | $0.22 0% |
Deanna Troi, Psychic Counsel | 11 | Rare | $0.50 0% |
DOT-7 Repair Squad | 12 | Common | $0.28 0% |
Dr. Beverly Crusher | 13 | Mythic | $7.76 0% |
Dr. McCoy, Surly Surgeon | 14 | Uncommon | $0.26 0% |
Emergency Medical Hologram | 15 | Common | $0.26 0% |
Excalbian Gamemaster | 16 | Mythic | $0.36 0% |
Federation Field Medic | 17 | Common | $0.31 0% |
Federation Resupply | 18 | Rare | $0.68 0% |
Free Borg Revolutionaries | 19 | Common | $0.41 0% |
Ghost of Illyria | 20 | Uncommon | $0.12 0% |
Hologram Janeway | 21 | Uncommon | $0.32 0% |
Malfunctioning Holodeck | 22 | Common | $0.28 0% |
The Measure of a Man | 23 | Uncommon | $0.36 0% |
Miles O'Brien, Transporter Ops | 24 | Rare | $0.39 0% |
The Needs of the Many | 25 | Rare | $1.29 0% |
Oberth-Class Starship | 26 | Common | $0.32 0% |
Peace in Our Time | 27 | Rare | $0.41 0% |
Pet Sehlat | 28 | Common | $0.22 0% |
Picard, Leading by Example | 29 | Uncommon | $0.75 0% |
Primary Unimatrix Adjunct | 30 | Rare | $0.67 0% |
Pure Energy | 31 | Common | $0.22 0% |
Rutherford, Upgraded Ensign | 32 | Uncommon | $0.21 0% |
Saavik, Stoic Student | 33 | Uncommon | $0.50 0% |
Set Phasers to . . . | 34 | Common | $0.72 0% |
Shields Up! | 35 | Common | $0.26 0% |
Shuttle Ace | 36 | Common | $0.22 0% |
Sulu, Space Swashbuckler | 37 | Rare | $0.29 0% |
Tactical Officer | 38 | Common | $0.38 0% |
Test of Conviction | 39 | Uncommon | $0.22 0% |
There's Coffee in that Nebula | 40 | Uncommon | $0.25 0% |
Troubling Tribbles | 41 | Rare | $1.36 0% |
Una Chin-Riley, Number One | 42 | Uncommon | $0.36 0% |
U.S.S. Enterprise-A, Free Spirit | 43 | Mythic | $2.49 0% |
U.S.S. Excelsior, Cutting Edge | 44 | Uncommon | $0.25 0% |
Vexing Drone | 45 | Common | $0.43 0% |
Anthropological Mission | 46 | Uncommon | $0.38 0% |
The Caretaker | 47 | Rare | $0.29 0% |
Cetacean Ops | 48 | Common | $0.30 0% |
Cloak and Phaser | 49 | Uncommon | $0.28 0% |
Cloistered Telepath | 50 | Common | $0.21 0% |
Consider the Prime Directive | 51 | Common | $0.67 0% |
Data, New Life | 52 | Uncommon | $0.25 0% |
Deep Space Scan | 53 | Rare | $0.27 0% |
Dominion Saboteur | 54 | Uncommon | $0.32 0% |
Emergency Holographic Crew | 55 | Common | $0.28 0% |
Energize | 56 | Uncommon | $0.25 0% |
Ensign Pavel Chekov | 57 | Uncommon | $0.30 0% |
Enterprise NX-01 | 58 | Uncommon | $0.26 0% |
Federation Probe | 59 | Common | $0.34 0% |
Guidance Failure | 60 | Common | $0.39 0% |
Gwyndala, the Progeny | 61 | Rare | $0.35 0% |
Highly Illogical | 62 | Uncommon | $0.47 0% |
H.M.S. Bounty, Unlikely Timeship | 63 | Rare | $0.26 0% |
Hoshi Sato, Exolinguist | 64 | Uncommon | $0.96 0% |
Humpback Whales | 65 | Common | $0.59 0% |
Interstellar Effigy | 66 | Common | $0.23 0% |
Jett Reno, Problem Solver | 67 | Uncommon | $0.34 0% |
Kobayashi Maru Scenario | 68 | Mythic | $0.71 0% |
Lieutenant Commander Data | 69 | Mythic | $2.77 0% |
Lt. Cmdr. Geordi La Forge | 70 | Rare | $0.45 0% |
Make It So | 71 | Common | $0.31 0% |
Marooned | 72 | Common | $0.33 0% |
Melkotian Adjudicator | 73 | Common | $0.24 0% |
Mr. Spock, Science Officer | 74 | Mythic | $7.54 0% |
Nyota Uhura, Communications | 75 | Rare | $0.34 0% |
Open Communications | 76 | Common | $0.42 0% |
Romulan Bird-of-Prey | 77 | Rare | $0.48 0% |
Rules of Acquisition | 78 | Uncommon | $0.32 0% |
Scotty, Miracle Worker | 79 | Mythic | $3.04 0% |
Seven of Nine, Unassimilated | 80 | Mythic | $4.26 0% |
Starfleet Spanner Jockey | 81 | Common | $0.24 0% |
Subcommander T'Pol | 82 | Rare | $0.49 0% |
Suurok-Class Science Vessel | 83 | Common | $0.24 0% |
Suus Mahna Practitioner | 84 | Common | $0.72 0% |
Test of Priorities | 85 | Uncommon | $0.25 0% |
Those Old Scientists | 86 | Uncommon | $0.48 0% |
V'Ger, the Intruder | 87 | Uncommon | $0.34 0% |
Vulcan Mind-Meld | 88 | Uncommon | $0.26 0% |
Wesley Crusher, Starfleet Cadet | 89 | Rare | $0.31 0% |
Zefram Cochrane, Warp Pioneer | 90 | Uncommon | $0.44 0% |
Armus, Skin of Evil | 91 | Rare | $0.31 0% |
Assault Drone | 92 | Common | $0.23 0% |
Automated Warfare System | 93 | Common | $0.36 0% |
Bat'leth | 94 | Uncommon | $0.28 0% |
Battle-Scarred Survivalist | 95 | Common | $0.35 0% |
Blastoneuron | 96 | Uncommon | $0.28 0% |
Cha'DIch Investigator | 97 | Common | $0.21 0% |
Collation Trimatrix | 98 | Rare | $0.63 0% |
Collective Drone | 99 | Uncommon | $0.23 0% |
Commander Raffi Musiker | 100 | Uncommon | $0.29 0% |
D'Ghor Bloodletter | 101 | Uncommon | $0.21 0% |
Death Is Irrelevant | 102 | Mythic | $5.07 0% |
The Destruction of Praxis | 103 | Rare | $0.46 0% |
De-evolve | 104 | Uncommon | $0.64 0% |
Eject the Warp Core | 105 | Common | $0.26 0% |
Elim Garak, Simple Tailor | 106 | Rare | $0.32 0% |
Fugitive Listener | 107 | Common | $0.44 0% |
Gabriel Lorca, Mirror Menace | 108 | Uncommon | $0.36 0% |
General Chang, Cold Warrior | 109 | Rare | $0.42 0% |
Georgiou, Terran Emperor | 110 | Mythic | $3.27 0% |
A Good Day to Die | 111 | Common | $0.89 0% |
Grand Nagus Zek | 112 | Rare | $0.41 0% |
Gul Dukat, Colonial Prefect | 113 | Mythic | $2.82 0% |
He's Dead, Jim | 114 | Common | $0.43 0% |
Hive Mind Coprocessor | 115 | Uncommon | $0.26 0% |
Impossible Choice | 116 | Uncommon | $0.22 0% |
In the Pale Moonlight | 117 | Uncommon | $0.74 0% |
Kai Winn, Faithless Leader | 118 | Rare | $0.29 0% |
Khan, Vengeful Heart | 119 | Mythic | $5.07 0% |
Obsidian Order Operative | 120 | Common | $0.23 0% |
Organic Avulsion Unit | 121 | Uncommon | $0.43 0% |
Overflow Submatrix | 122 | Rare | $0.42 0% |
Pattern Buffer Preservation | 123 | Common | $0.53 0% |
Relentless Drednok | 124 | Common | $0.60 0% |
Resistance Is Futile | 125 | Uncommon | $0.32 0% |
Rogue Artificial Intelligence | 126 | Common | $0.30 0% |
Salt Vampire | 127 | Rare | $0.94 0% |
Sela, Tal Shiar Paradox | 128 | Rare | $0.25 0% |
Storied Veteran | 129 | Uncommon | $0.52 0% |
Stray from History | 130 | Common | $0.51 0% |
Tal Shiar Operative | 131 | Common | $0.22 0% |
Tell Me What You See | 132 | Uncommon | $0.23 0% |
Tenacious Drone | 133 | Common | $0.37 0% |
Test of Loyalty | 134 | Uncommon | $0.23 0% |
U.S.S. Reliant, From Hell's Heart | 135 | Rare | $0.28 0% |
Vengeance Mission | 136 | Uncommon | $0.39 0% |
Academy Instructor | 137 | Uncommon | $0.21 0% |
Beckett Mariner, Impetuous Ensign | 138 | Uncommon | $1.20 0% |
Boarding Action | 139 | Common | $0.22 0% |
Brazen Bluff | 140 | Rare | $1.73 0% |
Cantankerous Captain | 141 | Common | $0.25 0% |
Captain James T. Kirk | 142 | Mythic | $3.57 0% |
Captain Michael Burnham | 143 | Uncommon | $0.26 0% |
Captain's Tutelage | 144 | Common | $0.24 0% |
D-7 Battle Cruiser | 145 | Rare | $0.27 0% |
Dahar Master | 146 | Common | $0.23 0% |
Dominion Infiltration | 147 | Rare | $0.26 0% |
Encounter the Unknown | 148 | Rare | $0.33 0% |
Erica Ortegas, Plucky Pilot | 149 | Uncommon | $0.24 0% |
Exploratory Mission | 150 | Uncommon | $0.29 0% |
Genesis Effect | 151 | Common | $0.25 0% |
Horta | 152 | Common | $0.56 0% |
Infinite Diversity | 153 | Mythic | $2.59 0% |
Khaaaaaaaaaaaannn! | 154 | Uncommon | $0.47 0% |
Khan, Despot by Design | 155 | Uncommon | $0.31 0% |
La'An Noonien-Singh, Security | 156 | Uncommon | $0.25 0% |
Lwaxana Troi, Charming Guest | 157 | Rare | $0.90 0% |
Munitions Enthusiast | 158 | Uncommon | $0.31 0% |
The Naked Time | 159 | Uncommon | $0.39 0% |
Pah-Wraith | 160 | Rare | $0.27 0% |
Perils of the Past | 161 | Common | $0.23 0% |
Planetary Bombardment | 162 | Common | $0.23 0% |
Planetary Patrol | 163 | Common | $0.22 0% |
Plasma Cascade | 164 | Common | $0.24 0% |
Q, Stacking the Deck | 165 | Mythic | $5.84 0% |
Quark, Humble Proprietor | 166 | Mythic | $5.24 0% |
Ravenous Cosmozoan | 167 | Uncommon | $0.27 0% |
Reckless Impulse | 168 | Common | $0.24 0% |
Red Alert! | 169 | Uncommon | $0.26 0% |
Sarcophagus, Ship of the Dead | 170 | Uncommon | $0.33 0% |
Savvy Profiteer | 171 | Common | $0.26 0% |
Silicate Surveyor | 172 | Common | $0.24 0% |
Starfleet Security | 173 | Common | $0.26 0% |
Tal Shiar Analyst | 174 | Common | $0.44 0% |
Targ Wrangler | 175 | Uncommon | $0.31 0% |
Tasha Yar, Out of Time | 176 | Rare | $0.35 0% |
Test of Identity | 177 | Uncommon | $0.33 0% |
Transporter Malfunction | 178 | Uncommon | $0.26 0% |
Will Riker, First in the Field | 179 | Rare | $0.59 0% |
Worf, Intelligence Contractor | 180 | Rare | $0.29 0% |
The Wrath of Khan | 181 | Rare | $0.56 0% |
Adversary by Algorithm | 182 | Uncommon | $0.26 0% |
Amok Time | 183 | Uncommon | $0.23 0% |
Astute Terraformer | 184 | Common | $0.28 0% |
Branching Timeline | 185 | Rare | $0.41 0% |
Captain Jonathan Archer | 186 | Rare | $0.45 0% |
Captain Kathryn Janeway | 187 | Mythic | $4.72 0% |
Captain Pike, Fullness of Time | 188 | Rare | $0.74 0% |
Cold-Blooded Crew | 189 | Common | $0.72 0% |
Common Goal | 190 | Common | $0.23 0% |
Culber and Stamets, Star-Crossed | 191 | Uncommon | $0.49 0% |
Dathon and Picard at El-Adrel | 192 | Common | $0.47 0% |
David and Carol Marcus, Creators | 193 | Uncommon | $0.42 0% |
Dominion Assault Force | 194 | Common | $0.32 0% |
Dominion Supervisor | 195 | Common | $0.29 0% |
Dr. Joseph M'Benga | 196 | Mythic | $7.71 0% |
Dr. Leonard "Bones" McCoy | 197 | Rare | $0.33 0% |
Final Frontier | 198 | Common | $0.26 0% |
First Contact | 199 | Common | $0.32 0% |
Genesis Device | 200 | Rare | $2.67 0% |
Holo-Engineer | 201 | Rare | $0.31 0% |
Hologram Stalker | 202 | Uncommon | $0.34 0% |
I'm a Doctor, Not a . . . | 203 | Common | $0.26 0% |
Jadzia Dax, Living Legacy | 204 | Mythic | $7.34 0% |
Jake Sisko, War Correspondent | 205 | Uncommon | $0.21 0% |
MACO Strike Team | 206 | Rare | $0.37 0% |
Moopsy | 207 | Common | $0.51 0% |
Mugato | 208 | Uncommon | $0.42 0% |
Neelix, Moral Support | 209 | Uncommon | $0.60 0% |
Photosynthetic Physician | 210 | Common | $0.24 0% |
Rok-Tahk, Budding Scientist | 211 | Mythic | $1.83 0% |
Saru, Unthreatened | 212 | Uncommon | $0.35 0% |
Saurian Explorer | 213 | Common | $0.25 0% |
Species 8472 | 214 | Uncommon | $0.44 0% |
Stable Wormhole | 215 | Rare | $1.86 0% |
Support Mission | 216 | Uncommon | $0.40 0% |
Sylvia Tilly, Joy of Discovery | 217 | Uncommon | $0.33 0% |
Syndicate Liquidators | 218 | Uncommon | $0.25 0% |
Temporal Conqueror | 219 | Common | $0.23 0% |
Test of Courage | 220 | Uncommon | $0.24 0% |
U.S.S. Discovery, at Black Alert | 221 | Rare | $0.78 0% |
U.S.S. Voyager, Lone Wanderer | 222 | Uncommon | $0.26 0% |
Warp Speed | 223 | Uncommon | $0.32 0% |
Xenobotanist | 224 | Common | $0.41 0% |
Xindi Surveyors | 225 | Common | $0.86 0% |
All Good Things... | 226 | Rare | $0.23 0% |
Borg Cube | 227 | Mythic | $5.59 0% |
The City on the Edge of Forever | 228 | Rare | $0.80 0% |
Cleveland Booker, Empath | 229 | Uncommon | $0.23 0% |
Constable Odo | 230 | Uncommon | $0.29 0% |
Dal R'El, Augment Orphan | 231 | Uncommon | $0.30 0% |
Daniels, Temporal Agent | 232 | Uncommon | $0.30 0% |
Dathon, His Heart Open | 233 | Rare | $0.52 0% |
The Doctor, EMH | 234 | Uncommon | $0.26 0% |
The Duras Sisters | 235 | Uncommon | $0.41 0% |
D'Vana Tendi, Optimistic Ensign | 236 | Uncommon | $0.23 0% |
Gowron, Eager for Battle | 237 | Rare | $0.31 0% |
Gray and Adira, Forever Joined | 238 | Uncommon | $0.48 0% |
Hemmer, Fixing What Is Broken | 239 | Uncommon | $0.22 0% |
Hit It! | 240 | Rare | $1.33 0% |
The Inner Light | 241 | Rare | $0.51 0% |
Kira Nerys, Firebrand | 242 | Rare | $0.56 0% |
Kirk, Commanding Officer | 243 | Uncommon | $0.60 0% |
Live Long and Prosper | 244 | Rare | $0.41 0% |
Locutus, the One Who Speaks | 245 | Uncommon | $0.29 0% |
Lore, Positronic Provocateur | 246 | Uncommon | $0.25 0% |
L'Rell, Fierce Visionary | 247 | Uncommon | $0.21 0% |
Mirror Universe Intrusion | 248 | Rare | $0.35 0% |
Nog, Ambitious Cadet | 249 | Rare | $0.46 0% |
Phlox, Unorthodox Doctor | 250 | Uncommon | $0.24 0% |
