Radiance
When you play me, play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
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[Disarm] When you reduce the Might of an enemy unit here by 1 or more, give me +1 {M} this turn.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) Friendly units here have [Assault]. (+1 {M} while they're attackers.)
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The first time I move each turn, [Add] {1}{RR}. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card.
When you play me, deal 1 to each of up to 2 units.
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[Disarm] (When I attack, give an enemy unit here -1 {M} this turn.) When I hold, if you control a facedown card here, score 1 point.
[Action] (Play on your turn or in showdowns.) Give a unit [Assault] this turn equal to its Might. (+1 {M} for each instance of Assault while it's an attacker.)
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[Disarm] While I'm in a showdown, your spells have [Reaction].
I enter ready if a friendly unit or gear died this turn.
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When you play me or when I become exhausted, play a 1 {M} Recruit unit token to your base. I have +1 {M} for each other exhausted unit you control.
[Action] (Play on your turn or in showdowns.) Deal 5 damage split among units at a single battlefield.
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Choose an occupied enemy battlefield. Play three 1 {M} Recruit unit tokens there.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) When you play me, give a unit +2 {M} this turn.
I enter ready. When you play me, play a ready 3 {M} Mech unit token here.
Ready a unit. When you play a card with Energy cost {7} or more, you may play this from your trash for {1}{FR}{FR}. Banish this.
[Show Off] a Mech. (As you play me, you may reveal a Mech from hand or pick another friendly Mech.) I enter ready if you showed off.
When you play this or when this leaves the board, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.) {2}{CHR}, {E}: Kill this.
[Action] (Play on your turn or in showdowns.) Choose one — Deal 4 to a unit at a battlefield. Kill a gear.
You may kill a friendly unit or gear as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit.
The first time I move each turn, [Add] {1}{RR}. The second time I move each turn, banish the top card of your Main Deck. Until your next Ending Phase, you may play that card. (You still pay its costs.)
At the end of your turn, recycle all your runes, then channel 4 runes exhausted.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may kill another friendly unit or gear to draw 1. Friendly [Deathknell] effects here trigger an additional time.
When you play me, reveal the top card of each opponent's Main Deck. Choose one and banish it, then play it, ignoring its cost. Recycle the rest.
I enter ready. When you play me, ready all enemy units. Other units enter ready. Units don't ready during the Awaken Phase.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault 3] (+3 {M} while I'm an attacker.) Once each turn, if I would die, you may kill a friendly unit to heal me, exhaust me, and recall me instead.
[Accelerate] [Assault 3] Once each turn, if I would die, you may kill a friendly unit to heal me, exhaust me, and recall me instead.
I enter ready. [Assault] (+1 {M} while I'm an attacker.) [Action][>] Discard 1, {1}{FR}: Banish me, then play me to your base, ignoring my cost.
I enter ready. [Assault] [Action][>] Discard 1, {1}{FR}: Banish me, then play me to your base, ignoring my cost.
{E}: Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.") Kill a friendly gear, {E}: Play a 1 {M} Recruit unit token. Kill a friendly unit, {E}: Play a 3 {M} Mech unit token.
When you play me, play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.) Abilities of friendly gear deal 1 Bonus Damage.
When you play me, play a Bomb gear token to a battlefield. Abilities of friendly gear deal 1 Bonus Damage.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you win a combat here, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit [Shield 2] this turn. (+2 {M} while it's a defender.) [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
You may have me enter ready. If you do, I can't move this turn.
{E}: [Buff] a unit. If it's already buffed, give it +2 {M} this turn instead. (To buff a unit, give it a +1 {M} buff if it doesn't have one.)
[Action] (Play on your turn or in showdowns.) As an additional cost to play this, exhaust a friendly unit. [Stun] a unit. (It doesn't deal combat damage this turn.)
[Reaction] (Play any time, even before spells and abilities resolve.) As an additional cost to play this, exhaust a friendly unit. Draw 1 and channel 1 rune exhausted.
When you play a card with Energy cost {7} or more, ready me.
[Shield 3] (+3 {M} while I'm a defender.) When you play me to a battlefield, you may move another unit you control here to your base.
[Reaction] (Play any time, even before spells and abilities resolve.) [Show Off] a gear. (As you play this, you may reveal a gear from hand or pick a friendly gear.) Give a unit +2 {M} this turn. If you showed off, ready up to 2 runes.
Choose one — Move a friendly gear with [Deploy] to a battlefield. Look at the top 5 cards of your Main Deck. You may reveal a gear from among them and draw it. Recycle the rest.
[Reaction] (Play any time, even before spells and abilities resolve.) Ready a friendly unit. It can't move this turn. Draw 1.
When you play this, give a friendly unit +3 {M} this turn. Exhaust a friendly [Mighty] unit, {E}: Draw 1. (A unit is Mighty while it has 5+ {M}.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When a stunned enemy unit dies here, draw 1.
Your gear have [Deflect]. (Opponents must pay {RR} to choose each with a spell or ability.)
[Disarm] (When I attack, give an enemy unit here -1 {M} this turn.) When you reduce the Might of an enemy unit here by 1 or more, give me +1 {M} this turn.
Your units have +2 {M}. When you play a unit, kill this.
When you play me, ready a friendly legend. Friendly legends have "{E}: Give a unit +3 {M} this turn."
[Reaction] (Play any time, even before spells and abilities resolve.) Counter a spell with Power cost {RR}{RR} or more.
[Shield] (+1 {M} while I'm a defender.) I don't deal combat damage unless there's a friendly gear here.
[Shield] I don't deal combat damage unless there's a friendly gear here.
When I become exhausted, choose one that hasn't been chosen this turn — [Buff] me. (Give me a +1 {M} buff if I don't have one.) Spend my buff to [Stun] an enemy unit. (It doesn't deal combat damage this turn.) Spend my buff to ready me.
When I become exhausted, choose one that hasn't been chosen this turn — [Buff] me. Spend my buff to [Stun] an enemy unit. Spend my buff to ready me.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may move an enemy unit to this battlefield. Friendly units here have [Shield 2]. (+2 {M} while they're defenders.)
[Shield] (+1 {M} while I'm a defender.) When I attack or defend, double the [Shield] of a unit you control here this turn.
[Shield] When I attack or defend, double the [Shield] of a unit you control here this turn.
{E}: Draw 1 and channel 1 rune exhausted. When I become exhausted, give a friendly unit +3 {M} this turn.
The next three times you play a unit this turn, draw 1.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit –{M} this turn equal to the number of exhausted units you control.
When you play me, play a 3 {M} Mech unit token here.
When you play me, [Predict 2]. (Look at the top 2 cards of your Main Deck. Recycle any of them and put the rest back in any order.) [Disarm 2] (When I attack, give an enemy unit here -2 {M} this turn.)
As an additional cost to play this, return a friendly unit to its owner's hand. Deal 5 to a unit at a battlefield.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) At the end of your turn, if you control this battlefield, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
When I become exhausted, [Predict]. (Look at the top card of your Main Deck. You may recycle it.)
[Disarm] (When I attack, give an enemy unit here -1 {M} this turn.)
Your Mechs have [Disarm]. (When each of us attacks, give an enemy unit there -1 {M} this turn.)
[Action] (Play on your turn or in showdowns.) Choose a friendly gear. Deal damage equal to its Energy cost to a unit at a battlefield.
When you play a card, you may have my base Might become equal to that card's Energy cost this turn.
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) When you play me, give an enemy unit -3 {M} this turn.
Deal 10 to a unit. Draw 2.
[Show Off] a card. (As you play me, you may reveal a card from hand or pick another friendly one.) When you play me, if you showed off a card, [Predict] equal to its Power cost, then draw 2. (Look at that many cards from your Main Deck. Recycle any of them and put the rest back in any order.)
As an additional cost to play me, return a friendly unit to its owner's hand. [Ganking] (I can move from battlefield to battlefield.)
As an additional cost to play me, return a friendly unit to its owner's hand. [Ganking]
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) Opponents must pay {1}{RR} to move one or more units to this battlefield. [Deathknell][>] Draw 1. (When I die, get the effect.)
[Disarm] (When I attack, give an enemy unit here -1 {M} this turn). While I'm in a showdown, your spells have [Reaction]. (Play them any time, even before spells and abilities resolve.)
{1}, {E}: Choose an opponent. They guess a card type. Reveal the top card of your Main Deck. If it has that type, recycle it. Otherwise, draw it. (Unit, gear, and spell are types.)
[Disarm 2] (When I attack, give an enemy unit here -2 {M} this turn.) Once each turn, when you exhaust three or more friendly units at the same time, you may draw 1.
[Disarm 2] Once each turn, when you exhaust three or more friendly units at the same time, you may draw 1.
You may return a friendly gear to its owner's hand as an additional cost to play me. When you play me, if you paid the additional cost, ready me and give me +{M} this turn equal to the Energy cost of the gear you returned.
When you play me or when I hold, [Predict 3]. [Deathknell][>] Banish the top card of your Main Deck. You may play it, ignoring its Energy cost.
Once each turn, while I'm at a battlefield, you may pay {1}{RR} less to play a gear.
Once each turn, while I'm at a battlefield, you may pay {1}{RR} less to play a gear.
When you play a card, draw 2. When you draw 1 or more cards with 9 or more other cards in your hand, discard your hand, kill this, and choose an opponent. They score 1 point.
[Action] (Play on your turn or in showdowns.) This costs {2} less if you've played a unit or gear to a battlefield this turn. Give a unit +3 {M} this turn.
Equip {1} ({1}: Attach this to a unit you control.)
While there's a friendly gear with [Deploy] at my battlefield, I have +1 {M}.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, [Buff] a friendly unit. (Give it a +1 {M} buff if it doesn't have one.)
When I move, reveal the top card of your Main Deck. If it's [Mighty], draw it. Otherwise, recycle it. (A unit is Mighty while it has 5+ {M}.)
You may return a friendly gear to its owner's hand as an additional cost to play me. If you do, I cost {2} less. [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
When I conquer, [Add] {RR}. (Abilities that add resources can't be reacted to.)
I enter ready. [Shield 3] (+3 {M} while I'm a defender.)
[Shield 3] (+3 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) When I move, you may deal damage equal to my [Shield] to a unit at a battlefield.
Deal 3 to all units in bases.
I cost {2} less for each battlefield you've conquered this turn.
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, give another friendly unit +3 {M} this turn, then recycle me if I was played from face down.
[Show Off] a unit. (As you play this, you may reveal a unit from hand or pick a friendly unit.) If you showed off a unit, deal damage equal to that unit's Might to a unit.
[Shield 2] (+2 {M} while I'm a defender.) When you play me, you may kill a gear with Energy cost {4} or less.
Opponents can't play spells this turn. Move a friendly unit to an occupied enemy battlefield.
When I attack or defend, deal damage equal to my Might to all enemy units here. I don't deal combat damage.
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) [Shield 2] (+2 {M} while I'm a defender.) When I hold, channel 1 rune.
[Accelerate] [Shield 2] When I hold, channel 1 rune.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, you may pay {BR} to ready a unit here. Friendly units here have [Ganking]. (They can move from battlefield to battlefield.)
[Assault 2], [Shield 2] (+2 {M} while I'm an attacker or defender.)
When you play a unit with Might greater than each other unit on the board, exhaust me to draw 1.
[Ambush] (You may play me as a [Reaction] to a battlefield where you have units.) When you play a card from face down, ready me and give me +1 {M} this turn.
[Ambush] When you play a card from face down, ready me and give me +1 {M} this turn.
Your gear with [Deploy] have [Action]. (They can be played on your turn or in showdowns.) When I conquer, if there is a friendly gear with [Deploy] here, channel 1 rune exhausted.
Your gear with [Deploy] have [Action]. When I conquer, if there is a friendly gear with [Deploy] here, channel 1 rune exhausted.
If you would channel runes, channel that many runes plus 1 exhausted rune instead.
I enter ready if you control no other units. [Disarm 2] (When I attack, give an enemy unit here -2 {M} this turn.)
When I hold, play three Bomb gear tokens to a single battlefield. (They have [Deploy]. When each dies, deal 2 to an enemy there and kill your other Bombs there.)
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, if it's not your turn, give me [Temporary]. (Kill me at the start of my controller's Beginning Phase, before scoring.)
[Action] (Play on your turn or in showdowns.) Move a friendly unit, then play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
[Disarm] (When I attack, give an enemy unit here -1 {M} this turn.) [Ganking] (I can move from battlefield to battlefield.)
[Reaction] (Play any time, even before spells and abilities resolve.) Move an enemy unit that moved this turn.
When you play me, choose an opponent. You and that player each draw 1.
[Hidden] (Hide now for {RR} to react with later for {0}.) Play a Gold gear token exhausted. If it's your turn and you played this from face down, play three ready Gold gear tokens instead. (Gold tokens have "[Reaction][>] Kill this, {E}: [Add] {RR}.")
[Action] (Play on your turn or in showdowns.) Kill a gear. Its controller plays a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
[Hidden] (Hide now for {RR} to react with later for {0}.) Choose a friendly unit, then choose one — Move it to an open battlefield. Give it [Ganking] this turn if there are no open battlefields. (It can move from battlefield to battlefield.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Show Off] a card with [Hidden]. (As you play me, you may reveal such a card from hand or pick another friendly one on the board.) When you play me, if you showed off, [Add] {RR}.
{E}: [Stun] an enemy unit. (It doesn't deal combat damage this turn.)
[Accelerate] (You may pay {1}{CHR} as an additional cost to have me enter ready.) When I become exhausted, choose one — Play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.") Pay {CHR} to draw 1.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, discard 1, then draw 3. When you hold here, return this to its owner's hand.
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play me, choose a battlefield. If there are 4 or more units there, you may return an enemy unit there to its owner's hand.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) While you or an ally control this battlefield, that player may hide an additional card here.
[Disarm] (When I attack, give an enemy unit here -1 {M} this turn.) When I hold, if you control a facedown card here, score 1 point.
[Disarm] When I hold, if you control a facedown card here, score 1 point.
When I move, you may have another unit's base Might become 4 this turn.
At the start of your Beginning Phase, each player reveals the top card of their Main Deck. If you revealed a card with the lowest Energy cost, draw it. Recycle the rest.
{1}, {E}: Play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.) When I defend, you may kill a friendly gear to give me +2 {M} this turn.
{1}, {E}: Play a Bomb gear token to a battlefield. When I defend, you may kill a friendly gear to give me +2 {M} this turn.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) {E}: Choose an opponent. They must move a unit they control to my battlefield.
When another friendly unit becomes exhausted, give me +1 {M} this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.
When another friendly unit is exhausted, give me +1 {M} this turn. Exhaust a friendly unit: Ready a unit. Use this ability only once each turn.
{CHR}, {E}: Return a friendly unit to its owner's hand. You may play a unit with less Might than that unit had, ignoring its cost.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this or when you conquer here, you may pay {1} to play a 1 {M} Recruit unit token to your base.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a battlefield. Give friendly units there [Shield 2] this turn. (+2 {M} while they're defenders.)
When you play me, choose a friendly unit. Its base Might becomes 5 this turn.
[Deathknell][>] Play a 1 {M} Bird unit token with [Deflect] to your base. (When I die, get the effect. Opponents must pay {RR} to choose a [Deflect] unit with a spell or ability.)
When you play a card with Energy cost {7} or more, you may play me from your trash for {OR}.
[Action] (Play on your turn or in showdowns.) [Buff] a friendly unit and [Stun] an enemy unit. (Give the friendly unit a +1 {M} buff if it doesn't have one. The enemy unit doesn't deal combat damage this turn.)
I cost {1} less for each exhausted unit you control. [Tank] (I must be assigned combat damage first.)
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] {1} ({1}: Attach this to a unit you control.)
Banish a unit with 3 {M} or less or a gear. [Burn 2]. (Put the top 2 cards of your Main Deck into your trash.)
You may kill a friendly unit as an additional cost to play me. If you do, I cost {2} less. [Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
[Deathknell][>] You may kill a unit or gear here. (When I die, get the effect.)
[Show Off] a card with Energy cost {7} or more. (As you play this, you may reveal such a card from hand or pick a friendly one.) Play two 1 {M} Recruit unit tokens to your base. If you showed off, play four to your base instead.disa
[Tank] (I must be assigned combat damage first.) While there are 2 or more other friendly units and/or gear at my battlefield, I have +2 {M}.
When you play me, look at the top 4 cards of your Main Deck. You may reveal from among them a unit or gear with Energy cost no more than {3} and with Power cost no more than {RR} and draw it. Recycle the rest.
When a friendly gear at a battlefield dies, you may pay {1} to return it to its owner's hand.
When one or more friendly units die, [Buff] a friendly unit. (Give it a +1 {M} buff if it doesn't have one.)
If you would play a unit token to a location while I'm at a battlefield, you may play a 3 {M} Mech unit token to that same location instead.
[Assault] (+1 {M} while I'm attacking.) [Tank] (I must be assigned combat damage first.) When I attack, you may move a unit you control to my battlefield.
[Assault] [Tank] When I attack, you may move a unit you control to my battlefield.
Ready your units and give them +3 {M} this turn.
Play up to 3 units and/or gear from your trash, each with Energy cost no more than {3} and Power cost no more than {RR}, ignoring their costs.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When you play this, banish a unit here. When you hold here, kill this to play the banished card, ignoring its cost. (Tokens aren't cards.)
When you play me or when I attack, you may discard 1 to kill a unit or gear.
When you play me or when I attack, you may discard 1 to kill a unit or gear.
When you play me or when I become exhausted, play a 1 {M} Recruit unit token to your base. I have +1 {M} for each other exhausted unit you control.
When you play me or when I become exhausted, play a 1 {M} Recruit unit token to your base. I have +1 {M} for each other exhausted unit you control.
[Empower] — {1}, {E} (Use only if not Empowered.) Disempower me, {E}: Reduce the cost of the next unit you play this turn by {2}{RR} and give it "Kill me at end of turn."
As an additional cost to play this, pay any amount of Power. Banish that many units you control, then for each, its owner plays that unit back to the same location or to their base, ignoring its cost. (You choose the order.)
{1}{RR}, {E}: Play a Bomb gear token to a battlefield. (It has [Deploy]. When it dies, deal 2 to an enemy there and kill your other Bombs there.)
[Action] (Play on your turn or in showdowns.) Kill any number of friendly Bomb tokens. At end of turn, play that many Bomb tokens to a single battlefield.
[Reaction][>] Banish a unit or gear from your trash, {E}: [Add] {RR}. Spend this Power only to play units or gear. (Abilities that add resources can't be reacted to.)
Give an enemy unit -2 {M} this turn and a friendly unit +2 {M} this turn. They deal damage equal to their Mights to each other.
At the start of your Main Phase, you may pay {1} to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) [Ganking] (While this is a unit, it can move from battlefield to battlefield.) When you play or move this, choose one — Draw 1. Deal 2 to enemy units here.
{1}, {E}: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn. (+1 {M} for each instance of Assault while it's an attacker.)
[Action] (Play on your turn or in showdowns.) Give a friendly unit [Shield 2] this turn, then deal damage equal to its [Shield] to an enemy unit. (A unit with Shield has +1 {M} for each instance of Shield while it's a defender.)
Units you play to battlefields you control enter ready.
[Equip] — {RR} or exhaust a friendly unit. (Pay the cost: Attach this to a unit you control.)
As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by {2}.
Choose two — Deal 2 to a unit. Play two 1 {M} Recruit unit tokens. Give up to two units each +1 {M} this turn. Look at the top 2 cards of your Main Deck, draw 1 and recycle the other.
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
[Reaction] (Play any time, even before spells and abilities resolve.) The next unit you play this turn (even from face down) can be played to any battlefield. When you play it, [Buff] it. (Give it a +1 {M} buff if it doesn't have one.)
When you play a gear with [Deploy], you may exhaust me and pay {RR} to move a friendly unit to that battlefield.
[Deploy] (Play this only to a battlefield. When an opponent holds here, kill this.) When one or more friendly units attack here, give one of them +2 {M} this turn. When you hold here, you may return this to its owner's hand.
When you hide a card here, play a Gold gear token exhausted. (It has "[Reaction][>] Kill this, {E}: [Add] {RR}.")
{RR}{RR}: Draw 1. Each player may use this ability once on their turn (even if they don't control this battlefield).
For each player, the first time each turn a non-token unit they control dies here, they play a 1 {M} Recruit unit token to their base.
When you hold here, if your Rune Deck is empty, you score 1 point.
When you defend here, choose a unit you control here. Give it [Tank] this combat. (It must be assigned combat damage first.)
When you conquer here, the next unit you play this turn has [Accelerate]. (You may pay {1} and a Power of its Domain as an additional cost to have it enter ready.)
For each player, the first unit or gear they play here on their turn costs {1} less.
Champion units here have +1 {M}.
For each player, the first time they play a unit or gear here each turn, they [Predict]. (They look at the top card of their Main Deck. They may recycle it.)
When you conquer here, you may discard 1 and channel 1 rune exhausted.
(Neutral cards can go in decks of any Domain.) If Neeko is in your deck, choose 3 different legends in addition to your starting legend. (Different means none match names.) When you play me, choose one of those legends and add it to your Legend Zone while I'm on the board.
[Empower] — {1}, {E} Disempower me, {E}: Reduce the cost of the next unit you play this turn by {2}{RR} and give it "Kill me at end of turn."
{1}{RR}, {E}: Play a Bomb gear token to a battlefield.
[Reaction][>] Banish a unit or gear from your trash, {E}: [Add] {RR}. Spend this Power to play units or gear.
At the start of your Main Phase, you may pay {1} to choose a friendly gear. It becomes a unit gear with Might equal to its Energy cost until you choose another gear with me.
{1}, {E}: Give a friendly unit "I have [Assault] equal to my [Shield]" this turn.
Units you play to battlefields you control enter ready.
As an additional cost to play a spell, you may exhaust me and three friendly units to reduce the cost of that spell by {2}.
Once each turn, when you play a card from face down, draw 1. Then, if it's not your turn, discard 1.
When you play a gear with [Deploy], you may exhaust me and pay {RR} to move a friendly unit to that battlefield.
I enter ready. [Assault] [Action][>] Discard 1, {1}{FR}: Banish me, then play me to your base, ignoring my cost.
[Accelerate] [Shield 2] When I hold, channel 1 rune.
When you attach an Equipment to me, choose one that hasn't been chosen this turn — Ready 2 runes. Channel 1 rune exhausted. [Buff] a friendly unit.
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. {MR}: [Action] — Move me to your base.
[Weaponmaster] When I conquer a battlefield that was uncontrolled, deal damage equal to my Might to an enemy unit in a base.
[Ganking] If I have moved twice this turn, I don't take damage.
[Tank] I get +1 {M} for each buffed friendly unit at my battlefield.
Champion units here have +1 {M}.
| Card Details | Number | Rarity | Price/Trend |
|---|---|---|---|
Amateur Demolitionist | 001/167 | Common | N/A 0% |
Fury Rune | R01 | Common | N/A 0% |
Fury Rune | R01a | Showcase | N/A 0% |
Ahri, Confident | SP1/005 | Showcase | N/A 0% |
Banner Of Conquest | 002/167 | Common | N/A 0% |
Calm Rune | R02 | Common | N/A 0% |
Calm Rune | R02a | Showcase | N/A 0% |
Akali, Brash | SP2/005 | Showcase | N/A 0% |
Bilgewater Tracker | 003/167 | Common | N/A 0% |
Mind Rune | R03 | Common | N/A 0% |
Mind Rune | R03a | Showcase | N/A 0% |
Evelynn, In Control | SP3/005 | Showcase | N/A 0% |
Brawl | 004/167 | Common | N/A 0% |
Body Rune | R04 | Common | N/A 0% |
Body Rune | R04a | Showcase | N/A 0% |
Kai'sa, Rebel | SP4/005 | Showcase | N/A 0% |
Lingering Animus | 005/167 | Common | N/A 0% |
Chaos Rune | R05 | Common | N/A 0% |
Chaos Rune | R05a | Showcase | N/A 0% |
Seraphine, Not Alone | SP5/005 | Showcase | N/A 0% |
Scorched Earth | 006/167 | Common | N/A 0% |
Order Rune | R06 | Common | N/A 0% |
Order Rune | R06a | Showcase | N/A 0% |
Rally For War | 007/167 | Common | N/A 0% |
War Scout | 008/167 | Common | N/A 0% |
Antagonistic Apparatus | 009/167 | Uncommon | N/A 0% |
Forbidden Technique | 010/167 | Uncommon | N/A 0% |
Incorrigible Construct | 011/167 | Uncommon | N/A 0% |
Runeblade Anvil | 012/167 | Uncommon | N/A 0% |
Lost To The Sands | 013/167 | Uncommon | N/A 0% |
Shimmering Swimmer | 014/167 | Uncommon | N/A 0% |
Akali, Brash | 015/167 | Rare | N/A 0% |
Coalesced Energy | 016/167 | Rare | N/A 0% |
Detonation Amplifier | 017/167 | Rare | N/A 0% |
Drakehound Packmaster | 018/167 | Rare | N/A 0% |
Firebrand Raider | 019/167 | Rare | N/A 0% |
Mordekaiser, Twice Slain | 020/167 | Rare | N/A 0% |
Mordekaiser, Twice Slain | 020a/167 | Showcase | N/A 0% |
Ekko, Revolutionary | 021/167 | Epic | N/A 0% |
Ekko, Revolutionary | 021a/167 | Showcase | N/A 0% |
Whirling Twirligig | 022/167 | Epic | N/A 0% |
Ziggs, Short-fused | 023/167 | Epic | N/A 0% |
Ziggs, Short-fused | 023a/167 | Showcase | N/A 0% |
Blossoming Dreamroot | 024/167 | Common | N/A 0% |
Consult The Heavens | 025/167 | Common | N/A 0% |
Entrenched Boar | 026/167 | Common | N/A 0% |
Iridescent Avian | 027/167 | Common | N/A 0% |
Ki Burst | 028/167 | Common | N/A 0% |
Life From Stone | 029/167 | Common | N/A 0% |
Sanctum Conservator | 030/167 | Common | N/A 0% |
Stoic Ferryman | 031/167 | Common | N/A 0% |
Battle Preparations | 032/167 | Uncommon | N/A 0% |
Command: Attack | 033/167 | Uncommon | N/A 0% |
Hunker Down | 034/167 | Uncommon | N/A 0% |
Invigorating Bloom | 035/167 | Uncommon | N/A 0% |
Storm Raptor | 036/167 | Uncommon | N/A 0% |
Watchful Curator | 037/167 | Uncommon | N/A 0% |
Ahri, Confident | 038/167 | Rare | N/A 0% |
Ephemeral Ward | 039/167 | Rare | N/A 0% |
Heartening Soul | 040/167 | Rare | N/A 0% |
Hush | 041/167 | Rare | N/A 0% |
Orianna, Exquisite | 042/167 | Rare | N/A 0% |
Orianna, Exquisite | 042a/167 | Showcase | N/A 0% |
Riven, Broken Blade | 043/167 | Rare | N/A 0% |
Riven, Broken Blade | 043a/167 | Showcase | N/A 0% |
Hunting Blind | 044/167 | Epic | N/A 0% |
K'sante, Dauntless | 045/167 | Epic | N/A 0% |
K'sante, Dauntless | 045a/167 | Showcase | N/A 0% |
Resplendent Rostrum | 046/167 | Epic | N/A 0% |
Fanfare | 047/167 | Common | N/A 0% |
High Note | 048/167 | Common | N/A 0% |
Industrious Mechsmith | 049/167 | Common | N/A 0% |
Mysterious Chronomancer | 050/167 | Common | N/A 0% |
Parallel Convergence | 051/167 | Common | N/A 0% |
Resource Extractor | 052/167 | Common | N/A 0% |
Strigian Oracle | 053/167 | Common | N/A 0% |
Trinket Peddler | 054/167 | Common | N/A 0% |
Clanging Sentry | 055/167 | Uncommon | N/A 0% |
Improvised Projectile | 056/167 | Uncommon | N/A 0% |
Piltovan Guidebot | 057/167 | Uncommon | N/A 0% |
Riptide Mage | 058/167 | Uncommon | N/A 0% |
Supernova | 059/167 | Uncommon | N/A 0% |
The Empyrean | 060/167 | Uncommon | N/A 0% |
Ekko, Ingenious | 061/167 | Rare | N/A 0% |
Ekko, Ingenious | 061a/167 | Showcase | N/A 0% |
Gravity Field | 062/167 | Rare | N/A 0% |
Kai'sa, Rebel | 063/167 | Rare | N/A 0% |
Scrutinizing Scope | 064/167 | Rare | N/A 0% |
Seraphine, Inspiring | 065/167 | Rare | N/A 0% |
Seraphine, Inspiring | 065a/167 | Showcase | N/A 0% |
Spirit Of The Forge | 066/167 | Rare | N/A 0% |
Clocktower Guardian | 067/167 | Epic | N/A 0% |
Orianna, Mechanical Marvel | 068/167 | Epic | N/A 0% |
Orianna, Mechanical Marvel | 068a/167 | Showcase | N/A 0% |
Zero Point Inflection | 069/167 | Epic | N/A 0% |
Hold 'em | 070/167 | Common | N/A 0% |
Nazuman Ntofo | 071/167 | Common | N/A 0% |
Overloaded Traveler | 072/167 | Common | N/A 0% |
Pillaged Armory | 073/167 | Common | N/A 0% |
Raving Witness | 074/167 | Common | N/A 0% |
Skystrike Squadron | 075/167 | Common | N/A 0% |
Sneaky Zeebles | 076/167 | Common | N/A 0% |
Wrath Of The Freljord | 077/167 | Common | N/A 0% |
Armored Tusker | 078/167 | Uncommon | N/A 0% |
Avalanche | 079/167 | Uncommon | N/A 0% |
Bloodscent Swarm | 080/167 | Uncommon | N/A 0% |
Elnuk Herd | 081/167 | Uncommon | N/A 0% |
Primordial Roar | 082/167 | Uncommon | N/A 0% |
Stalwart Goatherd | 083/167 | Uncommon | N/A 0% |
Cataclysm | 084/167 | Rare | N/A 0% |
Graves, Blasting Through | 085/167 | Rare | N/A 0% |
K'sante, Courageous | 086/167 | Rare | N/A 0% |
K'sante, Courageous | 086a/167 | Showcase | N/A 0% |
Portable Portal | 087/167 | Rare | N/A 0% |
Staunch Survivor | 088/167 | Rare | N/A 0% |
Titanic Shrine | 089/167 | Rare | N/A 0% |
Evelynn, Consuming | 090/167 | Epic | N/A 0% |
Evelynn, Consuming | 090a/167 | Showcase | N/A 0% |
Jarvan Iv, Martial Paragon | 091/167 | Epic | N/A 0% |
Jarvan Iv, Martial Paragon | 091a/167 | Showcase | N/A 0% |
Seraphic Wyvern | 092/167 | Epic | N/A 0% |
Disposal Expert | 093/167 | Common | N/A 0% |
Explosimian | 094/167 | Common | N/A 0% |
Momentary Companion | 095/167 | Common | N/A 0% |
Satchel Charge | 096/167 | Common | N/A 0% |
Siren Of The Shallows | 097/167 | Common | N/A 0% |
Siren's Song | 098/167 | Common | N/A 0% |
Suave Negotiator | 099/167 | Common | N/A 0% |
The Waters' Wage | 100/167 | Common | N/A 0% |
An Offer You Can't Refuse | 101/167 | Uncommon | N/A 0% |
Demon Shade | 102/167 | Uncommon | N/A 0% |
Gutter Guardian | 103/167 | Uncommon | N/A 0% |
Pitiless Stalker | 104/167 | Uncommon | N/A 0% |
Reckless Innovator | 105/167 | Uncommon | N/A 0% |
The Good Stuff | 106/167 | Uncommon | N/A 0% |
Bedeviling Stranger | 107/167 | Rare | N/A 0% |
Bushwhack Trap | 108/167 | Rare | N/A 0% |
Evelynn, In Control | 109/167 | Rare | N/A 0% |
Evelynn, In Control | 109a/167 | Showcase | N/A 0% |
Lulu, Whimsical | 110/167 | Rare | N/A 0% |
Mechanical Bandit | 111/167 | Rare | N/A 0% |
Ziggs, Explosive | 112/167 | Rare | N/A 0% |
Ziggs, Explosive | 112a/167 | Showcase | N/A 0% |
Angler Wyrm | 113/167 | Epic | N/A 0% |
Riven, Deserter | 114/167 | Epic | N/A 0% |
Riven, Deserter | 114a/167 | Showcase | N/A 0% |
Transpositionist | 115/167 | Epic | N/A 0% |
Concert Poster | 116/167 | Common | N/A 0% |
For Demacia! | 117/167 | Common | N/A 0% |
Herald Of The Emperor | 118/167 | Common | N/A 0% |
Hunting Dog | 119/167 | Common | N/A 0% |
Meticulous Restorationist | 120/167 | Common | N/A 0% |
One-two Punch | 121/167 | Common | N/A 0% |
Party Crasher | 122/167 | Common | N/A 0% |
Protector's Shield | 123/167 | Common | N/A 0% |
Burn Away | 124/167 | Uncommon | N/A 0% |
Dune Devourer | 125/167 | Uncommon | N/A 0% |
Mournful Spirit | 126/167 | Uncommon | N/A 0% |
Rousing Display | 127/167 | Uncommon | N/A 0% |
Steadfast Outrider | 128/167 | Uncommon | N/A 0% |
Trifarian Captain | 129/167 | Uncommon | N/A 0% |
Battlefield Armorer | 130/167 | Rare | N/A 0% |
Demacian Illuminators | 131/167 | Rare | N/A 0% |
Heimerdinger, Academy Instructor | 132/167 | Rare | N/A 0% |
Jarvan Iv, Royal Heir | 133/167 | Rare | N/A 0% |
Jarvan Iv, Royal Heir | 133a/167 | Showcase | N/A 0% |
Raucous Anthem | 134/167 | Rare | N/A 0% |
Remember The Fallen | 135/167 | Rare | N/A 0% |
Dockside Lock-up | 136/167 | Epic | N/A 0% |
Mordekaiser, Dominating | 137/167 | Epic | N/A 0% |
Mordekaiser, Dominating | 137a/167 | Showcase | N/A 0% |
Seraphine, Not Alone | 138/167 | Epic | N/A 0% |
Seraphine, Not Alone | 138a/167 | Showcase | N/A 0% |
Boy Who Shattered Time | 139/167 | Rare | N/A 0% |
Chronobreak | 140/167 | Epic | N/A 0% |
Hexplosives Expert | 141/167 | Rare | N/A 0% |
Hexplosive Minefield | 142/167 | Epic | N/A 0% |
Iron Revenant | 143/167 | Rare | N/A 0% |
Realm Of Death | 144/167 | Epic | N/A 0% |
Lady Of Clockwork | 145/167 | Rare | N/A 0% |
The Ball | 146/167 | Epic | N/A 0% |
Pride Of Nazumah | 147/167 | Rare | N/A 0% |
Ntofo Strikes | 148/167 | Epic | N/A 0% |
The Exile | 149/167 | Rare | N/A 0% |
Blade Of The Exile | 150/167 | Epic | N/A 0% |
Starry-eyed Songstress | 151/167 | Rare | N/A 0% |
Encore | 152/167 | Epic | N/A 0% |
Agony's Embrace | 153/167 | Rare | N/A 0% |
Last Caress | 154/167 | Epic | N/A 0% |
Exemplar Of Demacia | 155/167 | Rare | N/A 0% |
Demacian Standard | 156/167 | Epic | N/A 0% |
Bandle Scouts' Academy | 157/167 | Uncommon | N/A 0% |
Black Market | 158/167 | Uncommon | N/A 0% |
Black Rose Sanctum | 159/167 | Uncommon | N/A 0% |
Cosmic Vista | 160/167 | Uncommon | N/A 0% |
Durand Memorial | 161/167 | Uncommon | N/A 0% |
Firelights' Hideout | 162/167 | Uncommon | N/A 0% |
Hunters' Circle | 163/167 | Uncommon | N/A 0% |
Packed Amphitheater | 164/167 | Uncommon | N/A 0% |
Rakelstake | 165/167 | Uncommon | N/A 0% |
Ruined Monastery | 166/167 | Uncommon | N/A 0% |
Neeko, Blending In | 167/167 | Epic | N/A 0% |
Boy Who Shattered Time | 168/167 | Showcase | N/A 0% |
Hexplosives Expert | 169/167 | Showcase | N/A 0% |
Iron Revenant | 170/167 | Showcase | N/A 0% |
Lady Of Clockwork | 171/167 | Showcase | N/A 0% |
Pride Of Nazumah | 172/167 | Showcase | N/A 0% |
The Exile | 173/167 | Showcase | N/A 0% |
Starry-eyed Songstress | 174/167 | Showcase | N/A 0% |
Agony's Embrace | 175/167 | Showcase | N/A 0% |
Exemplar Of Demacia | 176/167 | Showcase | N/A 0% |
Ekko, Revolutionary | 177/167 | Showcase | N/A 0% |
K'sante, Courageous | 178/167 | Showcase | N/A 0% |
Aphelios, Exalted | 179/167 | Showcase | N/A 0% |
Ezreal, Dashing | 180/167 | Showcase | N/A 0% |
Yone, Blademaster | 181/167 | Showcase | N/A 0% |
Kayn, Unleashed | 182/167 | Showcase | N/A 0% |
Sett, Kingpin | 183/167 | Showcase | N/A 0% |
Packed Amphitheater | 184/167 | Showcase | N/A 0% |
