- Everlasting Torment
Images
Everlasting Torment
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$2.41
L: $1.00
Lightly Played
$1.75
L: $1.04
Moderately Played
$1.24
L: $0.95
Heavily Played
$3.00
L: $1.37
Damaged
$2.00
L: $2.27
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Recent Sales History
Details
Rules
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
233
number
Artist
Richard Kane Ferguson
artist
Language
English
language
(EN)
language_code
Expansion
Commander 2016
expansion.name
Rulings
Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
2008/05/01
Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
2008/05/01
If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
2008/05/01
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)
2008/05/01
Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.
2008/05/01
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
2008/05/01
The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.
2008/05/01
The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.
2008/05/01
rulings
When night fell, the plane itself was scarred.
flavor_text
Discussion
Code
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Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
C16-233
name
stringThe name of the card
Everlasting Torment
mana_cost
stringThe cost to cast the card
{2}{B/R}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[B, R]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
233
artist
stringThe artist of the card
Richard Kane Ferguson
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/C16-233/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Commander 2016
flavor_text
stringThe flavor text of the card
When night fell, the plane itself was scarred.

