- Far Out
Images
Far Out
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.24
L: $0.11
Lightly Played
$0.26
L: $0.09
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Near Mint
$0.33
L: $0.10
Lightly Played
$0.49
L: $0.20
Moderately Played
$0.85
L: $0.91
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Recent Sales History
Details
Rules
Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
8
number
Artist
Bram Sels
artist
Language
English
language
(EN)
language_code
Expansion
Unfinity
expansion.name
Rulings
Far Out applies only to modal spells and abilities. These include two or more options in a bulleted list preceded by instructions to choose a number of those options, such as “Choose one —” or similar. Each of those options is a mode. Older cards didn’t include the bulleted lists, but they have received updates to their Oracle texts and will be affected by Far Out.
2022/10/07
If a mode requires a target, you must be able to choose a legal target in order to choose that mode.
2022/10/07
Okay, so Outlaws’ Merriment and similar cards are weird. Far Out, even. For cards with mutually exclusive modes like Outlaws’ Merriment, you get all of the benefits of the modes you chose, combined as best you can. For Outlaws’ Merriment, that means you create a single red and white creature token with all the characteristics from every mode you chose. Powers get added together and toughnesses get added together. If you choose two modes (and why would you?), they’re still random. If you much more sensibly choose all three modes, you get a 6/4 Human Warrior Cleric Rogue with trample, lifelink, haste, and “When this creature enters the battlefield, it deals 1 damage to any target.”
2022/10/07
Some spells have text that allows you to choose the same mode more than once. If you cast such a spell and choose to apply Far Out’s effect to it, you won’t be able to choose any single mode more than once.
2022/10/07
The effects of modal spells and abilities always happen in the order the modes are printed on the card. The first mode will always happen before the second, which happens before the third, and so on.
2022/10/07
rulings
Memories that will technically last the rest of your life.
flavor_text
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
UNF-8
name
stringThe name of the card
Far Out
mana_cost
stringThe cost to cast the card
{2}{W}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[W]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Mythic
number
stringThe card number
8
artist
stringThe artist of the card
Bram Sels
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/UNF-8/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Unfinity
flavor_text
stringThe flavor text of the card
Memories that will technically last the rest of your life.

