- Fifty Feet of Rope
Images
Fifty Feet of Rope
name
mana_cost
Types
Artifact
types
Prices
Normal
Foil
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Near Mint
$0.08
$0.02
Lightly Played
$0.05
$0.01
Moderately Played
$0.22
$0.25
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Near Mint
$0.10
$0.07
Lightly Played
$0.09
$0.05
Details
Rules
Climb Over — : Target Wall can't block this turn.
Tie Up — , : Target creature doesn't untap during its controller's next untap step.
Rappel Down — , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
rules
Power
power
Toughness
toughness
Rarity
Uncommon
rarity
Number
244
number
Artist
Andrew Mar
artist
Language
English
language
(EN)
language_code
Expansion
Adventures in the Forgotten Realms
expansion.name
Rulings
A player may only have one dungeon in the command zone at a time.
2021-07-23
Activating the Climb Over ability after a Wall has blocked won't change or undo that block.
2021-07-23
Choosing the dungeon or room to venture into is part of resolving the venture into the dungeon keyword action. Once that choice is made, players may not respond until after the appropriate room ability has triggered.
2021-07-23
Dungeon cards are not part of a player's deck or sideboard. In both constructed and limited formats, players can use any dungeon card when they venture into the dungeon.
2021-07-23
Dungeons are removed from the game as a state-based action.
2021-07-23
If you somehow venture into the dungeon while a room's ability is on the stack, you will continue on in the dungeon. If you're already in the last room, complete that dungeon and start a new one.
2021-07-23
Moving into a dungeon room will cause its room ability to trigger.
2021-07-23
Once you resolve the last room ability of a dungeon, that dungeon is now completed and is removed from the game.
2021-07-23
The Tie Up ability doesn't tap the creature, it just prevents it from untapping if it is already tapped or becomes tapped through some other means.
2021-07-23
The player venturing into the dungeon chooses which dungeon they will venture into. They may choose a dungeon that they have already completed this game.
2021-07-23
To venture into the dungeon, a player moves their venture marker into the next room of the dungeon they are currently in. If they aren't currently in a dungeon, that player instead chooses a dungeon card from outside the game, puts it into the command zone, and moves their venture marker onto the first room.
2021-07-23
You can only move forward (well, downward) in a dungeon, never backwards or sideways.
2021-07-23
rulings
Discussion
Code
Model attributes
id
string
The id of the card
AFR-244
name
string
The name of the card
Fifty Feet of Rope
mana_cost
string
The cost to cast the card
{1}
types
string[]
The types of card, such as Creature.
Artifact
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
244
artist
string
The artist of the card
Andrew Mar
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/AFR-244/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Adventures in the Forgotten Realms