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Fires of Mount Doom

Supertypes
Legendary
Types
Enchantment
Subtypes
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Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
When Fires of Mount Doom enters, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.
Power
Toughness
Color Identity
Rarity
Rare
Number
392
Artist
Shahab Alizadeh
Language
English
(EN)
Expansion
The Lord of the Rings: Tales of Middle-earth
Rulings
Fires of Mount Doom's first ability can target a creature that has no Equipment attached to it.
2023/06/16
If the target of Fires of Mount Doom's first ability is illegal by the time the ability tries to resolve, it's removed from the stack. You won't destroy any Equipment.
2023/06/16
If you activate Fires of Mount Doom's last ability but don't play the exiled card this turn using that casting permission, Fires of Mount Doom won't deal damage to each player.
2023/06/16
You pay all costs and follow all normal timing rules for a card played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
2023/06/16
Discussion
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