- Fracturing Gust
Images
Fracturing Gust
name
mana_cost
Types
Instant
types
Prices
Foil
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Near Mint
$1.13
$1.13
Lightly Played
$1.30
$1.25
Moderately Played
$1.18
$1.13
Heavily Played
$1.29
$1.36
Damaged
$0.87
$0.80
Details
Rules
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
7
number
Artist
Michael Sutfin
artist
Language
English
language
(EN)
language_code
Expansion
From the Vault: Annihilation
expansion.name
Rulings
If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.
2013-07-01
rulings
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
V14-7
name
string
The name of the card
Fracturing Gust
mana_cost
string
The cost to cast the card
{2}{G/W}{G/W}{G/W}
types
string[]
The types of card, such as Creature.
Instant
color_identity
string
The color identity of the card (the colors that appear on the card)
G, W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
foil
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Mythic
number
string
The card number
7
artist
string
The artist of the card
Michael Sutfin
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/V14-7/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
From the Vault: Annihilation
flavor_text
string
The flavor text of the card
Elvish dawnhands test a relic's worthiness before collecting it for the safehold. If it can't stand up to a stiff breeze, it's left behind.