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Geier Reach Bandit

Supertypes
Types
Creature
Subtypes
Human
Rogue
Werewolf
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Status: Live

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Details

Rules
Haste
At the beginning of each upkeep, if no spells were cast last turn, transform this creature.
Power
3
Toughness
2
Color Identity
Rarity
Uncommon
Number
159
Artist
Slawomir Maniak
Language
English
(EN)
Expansion
Shadows over Innistrad Remastered
Rulings
The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn't on the battlefield for some or all of that turn.
2016/04/08
To trigger the Werewolf's back face's transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won't trigger.
2016/04/08
If a creature with haste transforms and no longer has haste on the same turn that it comes under your control, such as if you cast a Geier Reach Bandit when you already control a Vildin-Pack Alpha and choose to transform it, it won’t be able to attack that turn.
2025/01/24
If you control three Vildin-Pack Alphas and a Werewolf enters the battlefield under your control, you may transform it, transform it again, and transform it a third time.
2025/01/24
Discussion
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