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Grafted Wargear

Supertypes
Types
Artifact
Subtypes
Equipment
Select Variant
Data Sources1 Sources Online
Market Price Activity
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Status: Live

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Details

Rules
Equipped creature gets +3/+2.
Whenever this Equipment becomes unattached from a permanent, sacrifice that permanent.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Power
Toughness
Color Identity
Rarity
Uncommon
Number
126
Artist
Alex Horley-Orlandelli
Language
English
(EN)
Expansion
Fifth Dawn
Rulings
If your Grafted Wargear somehow ends up on an opponent's creature and it then becomes unattached from that creature, you won't be able to sacrifice that creature because you don't control it.
2004/12/01
You may activate this card's equip ability targeting the creature that it is currently attached to, even if it's the only creature you control. Since the equip ability costs zero, you can do this as many times as you like during your main phases, though it generally won't do anything.
2013/04/15
Grafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
2020/11/10
Discussion
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