- Guardian of Faith
Images
Guardian of Faith
name
mana_cost
Types
Creature
types
Subtypes
Spirit
Knight
subtypes
Details
Rules
Flash
Vigilance
When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
rules
Power
3
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
18a
number
Artist
Brian Valeza
artist
Language
English
language
(EN)
language_code
Expansion
Adventures in the Forgotten Realms Promos
expansion.name
Rulings
An attacking or blocking creature that phases out is removed from combat.
2021-07-23
Any continuous effects with a “for as long as” duration, such as that of Mind Flayer, ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire.
2021-07-23
As a creature is phased out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that creature does, and they'll phase in still attached to that creature.
2021-07-23
Choices made for permanents as they entered the battlefield are remembered when they phase in.
2021-07-23
If an opponent gains control of one of your creatures, that creature phases out, and the duration of the control-change effect expires before it phases back in, that creature phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
2021-07-23
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of {T} during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
2021-07-23
Phased out permanents are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
2021-07-23
Phasing out doesn't cause any “leaves the battlefield” abilities to trigger. Similarly, phasing in won't cause any “enters the battlefield” abilities to trigger.
2021-07-23
rulings
Discussion
Code
Model attributes
id
string
The id of the card
PAFR-18a
name
string
The name of the card
Guardian of Faith
mana_cost
string
The cost to cast the card
{1}{W}{W}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Spirit, Knight
power
string
The strength of the card
3
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
foil
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
18a
artist
string
The artist of the card
Brian Valeza
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/PAFR-18a/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Adventures in the Forgotten Realms Promos