Images

Happily Ever After

Types
Enchantment

Prices

Normal
Foil

Details

Rules
When this enchantment enters, each player gains 5 life and draws a card.
At the beginning of your upkeep, if there are five colors among permanents you control, there are six or more card types among permanents you control and/or cards in your graveyard, and your life total is greater than or equal to your starting life total, you win the game.
Power
Toughness
Color Identity
Rarity
Rare
Number
16
Artist
Matt Stewart
Language
English
(EN)
Expansion
Throne of Eldraine
Rulings
Ignore the alternative characteristics of an adventurer card in your graveyard. Its alternative card type won't be counted among the card types of cards in your graveyard.
2019-10-04
In a Two-Headed Giant game, Happily Ever After's first ability causes each team to gain 5 life twice.
2019-10-04
Lands are normally colorless permanents, even if they tap for mana of a certain color.
2019-10-04
Players can't take any actions during your turn before your upkeep begins.
2019-10-04
The card types that could appear among your permanents and cards in your graveyard are artifact, battle, creature, enchantment, instant, kindred, land, planeswalker, and sorcery. Supertypes, such as legendary and basic, aren't card types.
2019-10-04
The second triggered ability of Happily Ever After has one very long intervening "if" clause. This means that all of the conditions must be true as your upkeep begins—you must control permanents with all five colors, your permanents and graveyard must contain six or more card types, and your life total must be high enough—or the ability won't trigger at all. If they're not all true as the ability resolves, you won't win the game.
2019-10-04
You could have one permanent that's all five colors, or the five colors could be spread out among any number of permanents.
2019-10-04