Images

Hellspur Brute

Types
Creature
Subtypes
Minotaur
Mercenary

Prices

Normal
Foil

Details

Rules
Affinity for outlaws (This spell costs less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.)
Trample
Power
5
Toughness
4
Color Identity
Rarity
Uncommon
Number
127
Artist
Caio Monteiro
Language
English
(EN)
Expansion
Outlaws of Thunder Junction
Rulings
A card, spell, or permanent is an outlaw if it has the Assassin, Mercenary, Pirate, Rogue, or Warlock creature type. It doesn’t matter if it has more than one of those creature types; as long as it has at least one, it’s an outlaw.
2024-04-12
If an ability refers to an outlaw or whether a player controls an outlaw, it’s referring only to permanents with one or more of the creature types specified above. Notably, it’s not referring to any spell or card not on the battlefield. However, other abilities may refer to an “outlaw spell” or “outlaw card” in a zone other than the battlefield. Those abilities refer to spells and cards with one or more of the specified creature types.
2024-04-12
Outlaw is not a creature type. If an effect asks you to choose a creature type, you can’t choose outlaw.
2024-04-12
The last fool who called him "cowboy" earned a free ride to the bottom of Blacksnag Bog.