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High Noon

Supertypes
Types
Enchantment
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
Each player can't cast more than one spell each turn.
, Sacrifice this enchantment: It deals 5 damage to any target.
Power
Toughness
Color Identity
Rarity
Rare
Number
15
Artist
Eduardo Francisco
Language
English
(EN)
Expansion
Outlaws of Thunder Junction
Rulings
If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.
2024/04/12
If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.
2024/04/12
They both knew only one of them would walk away.
Discussion
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