Images

Inspiring Call

Types
Instant

Prices

Foil

Details

Rules
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Power
Toughness
Color Identity
Rarity
Uncommon
Number
731
Artist
Liiga Smilshkalne
Language
English
(EN)
Expansion
Fallout
Rulings
Creatures you control that have +1/+1 counters put on them after Inspiring Call resolves won't gain indestructible.
2017-11-17
Once a creature gains indestructible, it will have it for the turn, even if it loses all its +1/+1 counters.
2017-11-17
Loyal members of the Enlightened return to Point Pleasant during the seasonal equinox to honor the Wise Mothman, despite interference from the blasphemous "Dim Ones."