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Krark's Other Thumb

Supertypes
Legendary
Types
Artifact
Subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --
Status: Live

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Details

Rules
If you would roll a die, instead roll two of those dice and ignore one of those results.
Power
Toughness
Color Identity
Rarity
Uncommon
Number
79
Artist
Jeff Miracola
Language
English
(EN)
Expansion
Unsanctioned
Rulings
If the die roll includes a physical component, such as Ol’ Buzzbark caring where the dice land, roll two dice for each one you would roll. You may need to use colored dice to keep each pair of dice clear so you can ignore one roll from each pair.
2020/02/29
If you are instructed to roll multiple dice, roll two for each one and choose which one counts.
2020/02/29
Krark’s Other Thumb applies to rerolls as well.
2020/02/29
Krark’s Other Thumb works with any die you’re instructed or allowed to roll.
2020/02/29
The ignored roll never happened as far as any other effect is concerned. For example, an ability that triggers “whenever you roll a die” won’t trigger for the ignored roll.
2020/02/29
Krark was the kind of goblin who'd lose his thumb in a wager and come right back with "Double or nothing!"
Discussion
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