Images

Leather Armor

Types
Artifact
Subtypes
Equipment

Prices

Normal
Foil

Details

Rules
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Equip . Activate only once each turn.
Power
Toughness
Rarity
Common
Number
248
Artist
Martina Pilcerova
Language
English
(EN)
Expansion
Adventures in the Forgotten Realms
Rulings
If a creature with ward is equipped with Leather Armor, becoming the target of a spell or ability an opponent controls will cause both ward abilities to trigger.
2021-07-23
Only the total life lost is considered, not any life that opponent may have gained. For example, if an opponent loses 4 life, then gains 5 life, then creatures you control deal 3 combat damage to them, the emblem's ability will trigger and the opponent will lose 1 life.
2021-07-23
The emblem's triggered ability checks the total amount of life that opponent has lost over the entire turn after the creatures you control deal combat damage to them. If the amount is 8 or greater, the ability won't trigger.
2021-07-23
Lightweight, flexible, and protective.