- Loopy Lobster
Images
Loopy Lobster
name
mana_cost
Types
Creature
types
Subtypes
Lobster
subtypes
Prices
Normal
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Near Mint
$0.81
$0.81
Lightly Played
N/A
$0.95
Moderately Played
N/A
$0.84
Heavily Played
N/A
Damaged
N/A
Details
Rules
Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)
Stage 1 — (1/4)
Stage 2 — (4/1) Evolve
Stage 3 — (2/4) : Loopy Lobster gets +1/-1 until end of turn.
Stage 4 — (4/4) Vigilance. : Draw 2 cards.
rules
Power
?
power
Toughness
?
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
26
number
Artist
Rachel Turian
artist
Language
English
language
(EN)
language_code
Expansion
Mystery Booster Playtest Cards 2019
expansion.name
Rulings
A creature card with four-faced that isn’t on the battlefield is a 0/0 creature.
2019-11-12
A permanent with four-faced starts at stage 1.
2019-11-12
Activating Loopy Lobster’s stage 3 ability creates an effect that lasts even if it moves to stage 4 during that turn.
2019-11-12
Evolve means “Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.”
2019-11-12
If Loopy Lobster somehow enters the battlefield tapped, it will still be at stage 1.
2019-11-12
If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
2019-11-12
If an object becomes a copy of a permanent with four-faced, that object remains at the stage it was. If it wasn’t at a stage, it’s at stage 1.
2019-11-12
If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
2019-11-12
If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
2019-11-12
When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, its toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
2019-11-12
When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
2019-11-12
Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
2019-11-12
rulings
Discussion
Code
Model attributes
id
string
The id of the card
CMB1-26
name
string
The name of the card
Loopy Lobster
mana_cost
string
The cost to cast the card
{2}{U}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Lobster
power
string
The strength of the card
?
toughness
string
The willpower of the card
?
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
26
artist
string
The artist of the card
Rachel Turian
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/CMB1-26/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Mystery Booster Playtest Cards 2019