- Lutri, the Spellchaser
Images
Lutri, the Spellchaser
name
mana_cost
Supertypes
Legendary
supertypes
Types
Creature
types
Subtypes
Elemental
Otter
subtypes
Prices
Normal
Foil
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Near Mint
$0.27
$0.18
Lightly Played
$0.25
$0.20
Moderately Played
$1.30
$0.18
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Near Mint
$0.32
$0.25
Lightly Played
$0.37
$0.19
Moderately Played
$0.71
$1.55
Details
Rules
Companion — Each nonland card in your starting deck has a different name. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.)
Flash
When Lutri enters, if you cast it, copy target instant or sorcery spell you control. You may choose new targets for the copy.
rules
Power
3
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
52
number
Artist
Justine Mara Andersen
artist
Language
English
language
(EN)
language_code
Expansion
Multiverse Legends
expansion.name
Rulings
Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
2020-04-17
If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
2020-04-17
If the spell has damage divided as it was cast (like Mythos of Vadrok), the division can't be changed, although the targets receiving that damage still can. The same is true of spells that distribute counters.
2020-04-17
If the spell that's copied has an X whose value was determined as it was cast, the copy will have the same value of X.
2020-04-17
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
2020-04-17
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-04-17
Lutri's ability can copy any instant or sorcery spell you control, not just one with targets.
2020-04-17
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-04-17
The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
2020-04-17
The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
2020-04-17
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
2020-04-17
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. It will resolve before the original spell does.
2020-04-17
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2020-04-17
The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
2020-04-17
You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
2020-04-17
Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
2020-04-17
If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
2020-06-01
Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
2020-06-01
rulings
Discussion
Code
Model attributes
id
string
The id of the card
MUL-52
name
string
The name of the card
Lutri, the Spellchaser
mana_cost
string
The cost to cast the card
{1}{U/R}{U/R}
supertypes
string[]
The supertypes of card, such as Legendary.
Legendary
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Elemental, Otter
power
string
The strength of the card
3
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
R, U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
52
artist
string
The artist of the card
Justine Mara Andersen
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/MUL-52/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Multiverse Legends