- Master of Winds
Images
Master of Winds
name
mana_cost
Supertypes
supertypes
Types
Creature
types
Subtypes
Sphinx
Wizard
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.21
Lightly Played
$0.17
Moderately Played
$0.12
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Near Mint
$0.23
Lightly Played
$0.30
Moderately Played
$0.25
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Recent Sales History
Details
Rules
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
rules
Power
1
power
Toughness
4
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
331
number
Artist
Yigit Koroglu
artist
Language
English
language
(EN)
language_code
Expansion
Zendikar Rising
expansion.name
Rulings
A Wizard spell is one with the creature type Wizard. Spells that are Wizard-themed (such as Relic Amulet) aren’t Wizard spells.
2020/09/25
An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell (if it has any targets). The ability resolves even if that spell is countered.
2020/09/25
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Master of Winds may become lethal if you change its base toughness during that turn.
2020/09/25
Effects that modify the power or toughness of Master of Winds without setting it will apply to its new base power and toughness no matter when they started to take effect. The same is true for counters that change its power and toughness.
2020/09/25
The ability of Master of Winds overwrites any previous effects that set its power and/or toughness to specific values. Other effects that set these characteristics to specific values that start to apply after the ability resolves will overwrite that part of the effect.
2020/09/25
You don’t choose a power and toughness for Master of Winds as its ability triggers. Rather, as it resolves, you choose whether to have Master of Winds become 4/1, become 1/4, or not change its power and toughness.
2020/09/25
rulings
Discussion
Code
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Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
ZNR-331
name
stringThe name of the card
Master of Winds
mana_cost
stringThe cost to cast the card
{2}{U}{U}
types
string[]The types of card, such as Creature.
[Creature]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Sphinx, Wizard]
power
stringThe strength of the card
1
toughness
stringThe willpower of the card
4
color_identity
stringThe color identity of the card (the colors that appear on the card)
[U]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
331
artist
stringThe artist of the card
Yigit Koroglu
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/ZNR-331/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Zendikar Rising

