- Murderous Redcap
Images
Murderous Redcap
name
mana_cost
Types
Creature
types
Subtypes
Goblin
Assassin
subtypes
Prices
Foil
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Near Mint
$16.55
$17.18
Lightly Played
$17.28
$16.68
Moderately Played
$12.12
$14.44
Heavily Played
$8.31
$17.28
Damaged
$3.60
Details
Rules
When this creature enters, it deals damage equal to its power to any target.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
rules
Power
2
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
7
number
Artist
Mark Hyzer
artist
Language
English
language
(EN)
language_code
Expansion
Friday Night Magic 2009
expansion.name
Rulings
Murderous Redcap’s power is checked at the time the ability resolves. If it’s left the battlefield by then, its last known information is used.
2008-05-01
If a creature with persist stops being a creature, persist will still work.
2013-06-07
If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner’s graveyard for having 0 or less toughness, persist won’t trigger and the card won’t return to the battlefield. That’s because persist checks the creature’s existence just before it leaves the battlefield, and it still has all those counters on it at that point.
2013-06-07
If a permanent has multiple instances of persist, they’ll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
2013-06-07
If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can’t return to the battlefield.
2013-06-07
If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player’s persist creatures will return to the battlefield first, then the active player’s persist creatures do the same. The creatures return to the battlefield one at a time.
2013-06-07
The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
2013-06-07
When a permanent with persist returns to the battlefield, it’s a new object with no memory of or connection to its previous existence.
2013-06-07
rulings
Discussion
Code
Model attributes
id
string
The id of the card
F09-7
name
string
The name of the card
Murderous Redcap
mana_cost
string
The cost to cast the card
{2}{B/R}{B/R}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Goblin, Assassin
power
string
The strength of the card
2
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
B, R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
foil
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
7
artist
string
The artist of the card
Mark Hyzer
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/F09-7/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Friday Night Magic 2009