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Nesting Grounds

Supertypes
Types
Land
Subtypes
Select Variant
Data Sources1 Sources Online
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Status: Live

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Details

Rules
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
Power
Toughness
Color Identity
Rarity
Rare
Number
418
Artist
Yeong-Hao Han
Language
English
(EN)
Expansion
New Capenna Commander
Rulings
If either permanent becomes an illegal target, no counter is removed or put.
2020/04/17
The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.
2020/04/17
To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.
2020/04/17
You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
2020/04/17
Dappled coats become armored hides. Soft jaws become razor tusks. Nestling play becomes the fight for survival.
Discussion
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