- Nimble Trapfinder
Images
Nimble Trapfinder
name
mana_cost
Types
Creature
types
Subtypes
Human
Rogue
subtypes
Prices
Normal
Foil
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Near Mint
$0.09
$0.04
Lightly Played
$0.08
$0.04
Moderately Played
$0.15
$0.25
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Near Mint
$0.13
$0.09
Lightly Played
$0.11
$0.09
Moderately Played
$0.15
$0.14
Details
Rules
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
rules
Power
2
power
Toughness
1
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
72
number
Artist
Caio Monteiro
artist
Language
English
language
(EN)
language_code
Expansion
Zendikar Rising
expansion.name
Rulings
After Nimble Trapfinder’s second ability has resolved, creatures you control keep the triggered ability for the turn even if you no longer have a full party later in the turn.
2020-09-25
An ability referring to the number of creatures in your party gets a number from zero to four. Such abilities never ask which creatures are in your party, and you never have to designate specific creatures as being in your party. You can’t choose to exclude creatures from this count to lower the number.
2020-09-25
If a creature has more than one party creature type, and there are multiple ways to count that creature that could result in a different number of creatures in your party, the highest such number is used. For example, if you control a Cleric and a Cleric Wizard, the number of creatures in your party is two. You can’t choose to have it be just one by counting the Cleric Wizard first as a Cleric.
2020-09-25
Nimble Trapfinder’s first ability checks only whether a permanent entered the battlefield under your control earlier in the turn and had one of the party creature types as it entered. It doesn’t apply if an entering object gained the type later in the turn. It does apply if the entering object left your control since. It doesn’t matter whether Nimble Trapfinder was under your control as that object entered.
2020-09-25
Nimble Trapfinder’s second ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get the triggered ability.
2020-09-25
Some cards refer to you having a “full party.” This is true if the number of creatures in your party is four.
2020-09-25
To determine “the number of creatures in your party,” check whether you control a Cleric, whether you control a Rogue, whether you control a Warrior, and whether you control a Wizard. The number is the total number of those checks to which you answered yes. Each creature you control can be counted for only one of those checks.
2020-09-25
rulings
Discussion
Code
Model attributes
id
string
The id of the card
ZNR-72
name
string
The name of the card
Nimble Trapfinder
mana_cost
string
The cost to cast the card
{1}{U}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Human, Rogue
power
string
The strength of the card
2
toughness
string
The willpower of the card
1
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
72
artist
string
The artist of the card
Caio Monteiro
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ZNR-72/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Zendikar Rising