- Nuka-Nuke Launcher
Images
Nuka-Nuke Launcher
name
mana_cost
Supertypes
supertypes
Types
Artifact
types
Subtypes
Equipment
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$0.36
L: $0.29
Lightly Played
$0.38
L: $0.32
Moderately Played
$0.31
L: $0.35
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Near Mint
$0.57
L: $0.25
Lightly Played
$0.43
L: $0.42
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Recent Sales History
Details
Rules
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell.
Equip
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
138
number
Artist
Uriah Voth
artist
Language
English
language
(EN)
language_code
Expansion
Fallout
expansion.name
Rulings
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
2024/03/08
If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.
2024/03/08
In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.
2024/03/08
Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.
2024/03/08
Once the equipped creature has been blocked, changing its color or the blocking creature’s color or stopping the blocking creature from being an artifact won’t cause the equipped creature to become unblocked.
2024/03/08
Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.
2024/03/08
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
2024/03/08
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
2024/03/08
There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”
2024/03/08
rulings
Discussion
Code
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Discussion
Code
Dev Mode
Data Details
id
stringThe id of the card
PIP-138
name
stringThe name of the card
Nuka-Nuke Launcher
mana_cost
stringThe cost to cast the card
{2}
types
string[]The types of card, such as Creature.
[Artifact]
subtypes
string[]The subtypes of the card, such as Storyborn or Hero.
[Equipment]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Rare
number
stringThe card number
138
artist
stringThe artist of the card
Uriah Voth
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/PIP-138/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Fallout

