- Rhythm of the Wild
Images
Rhythm of the Wild
name
mana_cost
Supertypes
supertypes
Types
Enchantment
types
Subtypes
subtypes
Select Variant
Data Sources1 Sources Online
Market Price Activity
SOURCE: --Status: Live
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Near Mint
$4.59
L: $3.00
Lightly Played
$4.74
L: $5.12
Moderately Played
$3.30
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Near Mint
$7.79
L: $7.50
Lightly Played
$6.72
L: $7.99
Moderately Played
$6.62
Damaged
$2.99
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Recent Sales History
Details
Rules
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Mythic
rarity
Number
12
number
Artist
Steve Bissette & Jim Lawson
artist
Language
English
language
(EN)
language_code
Expansion
Teenage Mutant Ninja Turtles Source Material
expansion.name
Rulings
A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
2019/01/25
A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
2019/01/25
If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
2019/01/25
If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
2019/01/25
If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
2019/01/25
If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
2019/01/25
Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
2019/01/25
Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
2019/01/25
If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
2019/05/03
rulings
Discussion
Code
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Code
Dev Mode
Data Details
id
stringThe id of the card
PZA-12
name
stringThe name of the card
Rhythm of the Wild
mana_cost
stringThe cost to cast the card
{1}{R}{G}
types
string[]The types of card, such as Creature.
[Enchantment]
color_identity
stringThe color identity of the card (the colors that appear on the card)
[G, R]
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
variants.prices
object[]The variant name, such as normal or coldFoil
rarity
stringThe rarity of the card
Mythic
number
stringThe card number
12
artist
stringThe artist of the card
Steve Bissette & Jim Lawson
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/PZA-12/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Teenage Mutant Ninja Turtles Source Material

