- Roll for Initiative // Roll for Initiative (cont'd)
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Roll for Initiative
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Card
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Data Sources1 Sources Online
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SOURCE: --Status: Live
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Rules
2+ players | 1+ packs | 5 minutes | d20
OBJECTIVE:
As you enter the room, the terrible dragon opens its eyes and lets out a roar. Everybody... roll for initiative! Roll a d20 and modify the result with some _Magic_ cards to get the highest initiative!
GET READY:
Open a booster and remove all cards without _Magic_ card backs. Use an additional booster for groups of five players or more. Shuffle, then deal the same number of cards to each player. If there are extra cards after dealing, set them aside. Each player then rolls a d20 to determine their *initiative*. In case of a tie, the tied players roll again. The player with the lowest starting initiative goes first.
LET'S PLAY:
On each player's turn, they play a card to modify a player's initiative (see reverse side for card effects). Cards with effects that will be counted at the end of the game should be placed in front of the target player. All other cards go into the discard pile.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
-Number
5
number
Artist
-Language
English
language
(EN)
language_code
Expansion
Adventures in the Forgotten Realms Minigames
expansion.name
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Data Details
id
stringThe id of the card
MAFR-T5
name
stringThe name of the card
Roll for Initiative // Roll for Initiative (cont'd)
variants
object[]The variants the card is available in, such as normal or foil, and their prices.
variants.name
stringThe variant name, such as normal or foil
normal
number
stringThe card number
5
language
stringThe language of the card, such as English.
English
language_code
stringThe language code, such as EN.
EN
images
object[]The images of the card
images.large
stringThe large url of the image
https://images.scrydex.com/magicthegathering/MAFR-T5/large
expansion
objectThe expansion the card belongs to
expansion.name
stringThe name of the expansion
Adventures in the Forgotten Realms Minigames
